/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RENDERPROXY_H_ #define RENDERPROXY_H_ #include <SkBitmap.h> #include <cutils/compiler.h> #include <gui/Surface.h> #include <utils/Functor.h> #include "../FrameMetricsObserver.h" #include "../IContextFactory.h" #include "DrawFrameTask.h" #include "SwapBehavior.h" #include "hwui/Bitmap.h" namespace android { class GraphicBuffer; namespace uirenderer { class DeferredLayerUpdater; class RenderNode; class Rect; namespace renderthread { class CanvasContext; class RenderThread; class RenderProxyBridge; namespace DumpFlags { enum { FrameStats = 1 << 0, Reset = 1 << 1, JankStats = 1 << 2, }; } /* * RenderProxy is strictly single threaded. All methods must be invoked on the owning * thread. It is important to note that RenderProxy may be deleted while it has * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not * reference RenderProxy or any of its fields. The exception here is that postAndWait() * references RenderProxy fields. This is safe as RenderProxy cannot * be deleted if it is blocked inside a call. */ class ANDROID_API RenderProxy { public: ANDROID_API RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory); ANDROID_API virtual ~RenderProxy(); // Won't take effect until next EGLSurface creation ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior); ANDROID_API bool loadSystemProperties(); ANDROID_API void setName(const char* name); ANDROID_API void setSurface(const sp<Surface>& surface); ANDROID_API void allocateBuffers(); ANDROID_API bool pause(); ANDROID_API void setStopped(bool stopped); ANDROID_API void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); ANDROID_API void setLightGeometry(const Vector3& lightCenter, float lightRadius); ANDROID_API void setOpaque(bool opaque); ANDROID_API void setWideGamut(bool wideGamut); ANDROID_API int64_t* frameInfo(); ANDROID_API int syncAndDrawFrame(); ANDROID_API void destroy(); ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion); static void destroyFunctor(int functor); ANDROID_API DeferredLayerUpdater* createTextureLayer(); ANDROID_API void buildLayer(RenderNode* node); ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer); ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer); ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer); ANDROID_API void destroyHardwareResources(); ANDROID_API static void trimMemory(int level); ANDROID_API static void overrideProperty(const char* name, const char* value); ANDROID_API void fence(); ANDROID_API static int maxTextureSize(); ANDROID_API void stopDrawing(); ANDROID_API void notifyFramePending(); ANDROID_API void dumpProfileInfo(int fd, int dumpFlags); // Not exported, only used for testing void resetProfileInfo(); uint32_t frameTimePercentile(int p); ANDROID_API static void dumpGraphicsMemory(int fd); ANDROID_API static void rotateProcessStatsBuffer(); ANDROID_API static void setProcessStatsBuffer(int fd); ANDROID_API int getRenderThreadTid(); ANDROID_API void addRenderNode(RenderNode* node, bool placeFront); ANDROID_API void removeRenderNode(RenderNode* node); ANDROID_API void drawRenderNode(RenderNode* node); ANDROID_API void setContentDrawBounds(int left, int top, int right, int bottom); ANDROID_API void setPictureCapturedCallback( const std::function<void(sk_sp<SkPicture>&&)>& callback); ANDROID_API void setFrameCallback(std::function<void(int64_t)>&& callback); ANDROID_API void setFrameCompleteCallback(std::function<void(int64_t)>&& callback); ANDROID_API void addFrameMetricsObserver(FrameMetricsObserver* observer); ANDROID_API void removeFrameMetricsObserver(FrameMetricsObserver* observer); ANDROID_API void setForceDark(bool enable); /** * Sets a render-ahead depth on the backing renderer. This will increase latency by * <swapInterval> * renderAhead and increase memory usage by (3 + renderAhead) * <resolution>. * In return the renderer will be less susceptible to jitter, resulting in a smoother animation. * * Not recommended to use in response to anything touch driven, but for canned animations * where latency is not a concern careful use may be beneficial. * * Note that when increasing this there will be a frame gap of N frames where N is * renderAhead - <current renderAhead>. When decreasing this if there are any pending * frames they will retain their prior renderAhead value, so it will take a few frames * for the decrease to flush through. * * @param renderAhead How far to render ahead, must be in the range [0..2] */ ANDROID_API void setRenderAheadDepth(int renderAhead); ANDROID_API static int copySurfaceInto(sp<Surface>& surface, int left, int top, int right, int bottom, SkBitmap* bitmap); ANDROID_API static void prepareToDraw(Bitmap& bitmap); static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); ANDROID_API static void disableVsync(); ANDROID_API static void preload(); static void repackVectorDrawableAtlas(); static void releaseVDAtlasEntries(); private: RenderThread& mRenderThread; CanvasContext* mContext; DrawFrameTask mDrawFrameTask; void destroyContext(); // Friend class to help with bridging friend class RenderProxyBridge; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* RENDERPROXY_H_ */