/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DRAWFRAMETASK_H #define DRAWFRAMETASK_H #include <vector> #include <utils/Condition.h> #include <utils/Mutex.h> #include <utils/StrongPointer.h> #include "RenderTask.h" #include "../FrameInfo.h" #include "../Rect.h" #include "../TreeInfo.h" namespace android { namespace uirenderer { class DeferredLayerUpdater; class RenderNode; namespace renderthread { class CanvasContext; class RenderThread; namespace SyncResult { enum { OK = 0, UIRedrawRequired = 1 << 0, LostSurfaceRewardIfFound = 1 << 1, ContextIsStopped = 1 << 2, FrameDropped = 1 << 3, }; } /* * This is a special Super Task. It is re-used multiple times by RenderProxy, * and contains state (such as layer updaters & new DisplayLists) that is * tracked across many frames not just a single frame. * It is the sync-state task, and will kick off the post-sync draw */ class DrawFrameTask { public: DrawFrameTask(); virtual ~DrawFrameTask(); void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); void setContentDrawBounds(int left, int top, int right, int bottom) { mContentDrawBounds.set(left, top, right, bottom); } void pushLayerUpdate(DeferredLayerUpdater* layer); void removeLayerUpdate(DeferredLayerUpdater* layer); int drawFrame(); int64_t* frameInfo() { return mFrameInfo; } void run(); void setFrameCallback(std::function<void(int64_t)>&& callback) { mFrameCallback = std::move(callback); } void setFrameCompleteCallback(std::function<void(int64_t)>&& callback) { mFrameCompleteCallback = std::move(callback); } private: void postAndWait(); bool syncFrameState(TreeInfo& info); void unblockUiThread(); Mutex mLock; Condition mSignal; RenderThread* mRenderThread; CanvasContext* mContext; RenderNode* mTargetNode = nullptr; Rect mContentDrawBounds; /********************************************* * Single frame data *********************************************/ std::vector<sp<DeferredLayerUpdater> > mLayers; int mSyncResult; int64_t mSyncQueued; int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE]; std::function<void(int64_t)> mFrameCallback; std::function<void(int64_t)> mFrameCompleteCallback; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* DRAWFRAMETASK_H */