/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLFunctorDrawable.h" #include <GrContext.h> #include <private/hwui/DrawGlInfo.h> #include "FunctorDrawable.h" #include "GlFunctorLifecycleListener.h" #include "GrBackendSurface.h" #include "GrRenderTarget.h" #include "GrRenderTargetContext.h" #include "RenderNode.h" #include "SkAndroidFrameworkUtils.h" #include "SkClipStack.h" #include "SkRect.h" namespace android { namespace uirenderer { namespace skiapipeline { GLFunctorDrawable::~GLFunctorDrawable() { if (auto lp = std::get_if<LegacyFunctor>(&mAnyFunctor)) { if (lp->listener) { lp->listener->onGlFunctorReleased(lp->functor); } } } static void setScissor(int viewportHeight, const SkIRect& clip) { SkASSERT(!clip.isEmpty()); // transform to Y-flipped GL space, and prevent negatives GLint y = viewportHeight - clip.fBottom; GLint height = (viewportHeight - clip.fTop) - y; glScissor(clip.fLeft, y, clip.width(), height); } static bool GetFboDetails(SkCanvas* canvas, GLuint* outFboID, SkISize* outFboSize) { GrRenderTargetContext* renderTargetContext = canvas->internal_private_accessTopLayerRenderTargetContext(); if (!renderTargetContext) { ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw"); return false; } GrRenderTarget* renderTarget = renderTargetContext->accessRenderTarget(); if (!renderTarget) { ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw"); return false; } GrGLFramebufferInfo fboInfo; if (!renderTarget->getBackendRenderTarget().getGLFramebufferInfo(&fboInfo)) { ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw"); return false; } *outFboID = fboInfo.fFBOID; *outFboSize = SkISize::Make(renderTargetContext->width(), renderTargetContext->height()); return true; } void GLFunctorDrawable::onDraw(SkCanvas* canvas) { if (canvas->getGrContext() == nullptr) { // We're dumping a picture, render a light-blue rectangle instead // TODO: Draw the WebView text on top? Seemingly complicated as SkPaint doesn't // seem to have a default typeface that works. We only ever use drawGlyphs, which // requires going through minikin & hwui's canvas which we don't have here. SkPaint paint; paint.setColor(0xFF81D4FA); canvas->drawRect(mBounds, paint); return; } GLuint fboID = 0; SkISize fboSize; if (!GetFboDetails(canvas, &fboID, &fboSize)) { return; } SkIRect surfaceBounds = canvas->internal_private_getTopLayerBounds(); SkIRect clipBounds = canvas->getDeviceClipBounds(); SkMatrix44 mat4(canvas->getTotalMatrix()); SkRegion clipRegion; canvas->temporary_internal_getRgnClip(&clipRegion); sk_sp<SkSurface> tmpSurface; // we are in a state where there is an unclipped saveLayer if (fboID != 0 && !surfaceBounds.contains(clipBounds)) { // create an offscreen layer and clear it SkImageInfo surfaceInfo = canvas->imageInfo().makeWH(clipBounds.width(), clipBounds.height()); tmpSurface = SkSurface::MakeRenderTarget(canvas->getGrContext(), SkBudgeted::kYes, surfaceInfo); tmpSurface->getCanvas()->clear(SK_ColorTRANSPARENT); GrGLFramebufferInfo fboInfo; if (!tmpSurface->getBackendRenderTarget(SkSurface::kFlushWrite_BackendHandleAccess) .getGLFramebufferInfo(&fboInfo)) { ALOGW("Unable to extract renderTarget info from offscreen canvas; aborting GLFunctor"); return; } fboSize = SkISize::Make(surfaceInfo.width(), surfaceInfo.height()); fboID = fboInfo.fFBOID; // update the matrix and clip that we pass to the WebView to match the coordinates of // the offscreen layer mat4.preTranslate(-clipBounds.fLeft, -clipBounds.fTop, 0); clipBounds.offsetTo(0, 0); clipRegion.translate(-surfaceBounds.fLeft, -surfaceBounds.fTop); } else if (fboID != 0) { // we are drawing into a (clipped) offscreen layer so we must update the clip and matrix // from device coordinates to the layer's coordinates clipBounds.offset(-surfaceBounds.fLeft, -surfaceBounds.fTop); mat4.preTranslate(-surfaceBounds.fLeft, -surfaceBounds.fTop, 0); } DrawGlInfo info; info.clipLeft = clipBounds.fLeft; info.clipTop = clipBounds.fTop; info.clipRight = clipBounds.fRight; info.clipBottom = clipBounds.fBottom; info.isLayer = fboID != 0; info.width = fboSize.width(); info.height = fboSize.height(); mat4.asColMajorf(&info.transform[0]); info.color_space_ptr = canvas->imageInfo().colorSpace(); // ensure that the framebuffer that the webview will render into is bound before we clear // the stencil and/or draw the functor. canvas->flush(); glViewport(0, 0, info.width, info.height); glBindFramebuffer(GL_FRAMEBUFFER, fboID); // apply a simple clip with a scissor or a complex clip with a stencil bool clearStencilAfterFunctor = false; if (CC_UNLIKELY(clipRegion.isComplex())) { // clear the stencil // TODO: move stencil clear and canvas flush to SkAndroidFrameworkUtils::clipWithStencil glDisable(GL_SCISSOR_TEST); glStencilMask(0x1); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); // notify Skia that we just updated the FBO and stencil const uint32_t grState = kStencil_GrGLBackendState | kRenderTarget_GrGLBackendState; canvas->getGrContext()->resetContext(grState); SkCanvas* tmpCanvas = canvas; if (tmpSurface) { tmpCanvas = tmpSurface->getCanvas(); // set the clip on the new canvas tmpCanvas->clipRegion(clipRegion); } // GL ops get inserted here if previous flush is missing, which could dirty the stencil bool stencilWritten = SkAndroidFrameworkUtils::clipWithStencil(tmpCanvas); tmpCanvas->flush(); // need this flush for the single op that draws into the stencil // ensure that the framebuffer that the webview will render into is bound before after we // draw into the stencil glViewport(0, 0, info.width, info.height); glBindFramebuffer(GL_FRAMEBUFFER, fboID); if (stencilWritten) { glStencilMask(0x1); glStencilFunc(GL_EQUAL, 0x1, 0x1); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); clearStencilAfterFunctor = true; glEnable(GL_STENCIL_TEST); } else { glDisable(GL_STENCIL_TEST); } } else if (clipRegion.isEmpty()) { glDisable(GL_STENCIL_TEST); glDisable(GL_SCISSOR_TEST); } else { glDisable(GL_STENCIL_TEST); glEnable(GL_SCISSOR_TEST); setScissor(info.height, clipRegion.getBounds()); } if (mAnyFunctor.index() == 0) { std::get<0>(mAnyFunctor).handle->drawGl(info); } else { (*(std::get<1>(mAnyFunctor).functor))(DrawGlInfo::kModeDraw, &info); } if (clearStencilAfterFunctor) { // clear stencil buffer as it may be used by Skia glDisable(GL_SCISSOR_TEST); glDisable(GL_STENCIL_TEST); glStencilMask(0x1); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); } canvas->getGrContext()->resetContext(); // if there were unclipped save layers involved we draw our offscreen surface to the canvas if (tmpSurface) { SkAutoCanvasRestore acr(canvas, true); SkMatrix invertedMatrix; if (!canvas->getTotalMatrix().invert(&invertedMatrix)) { ALOGW("Unable to extract invert canvas matrix; aborting GLFunctor draw"); return; } canvas->concat(invertedMatrix); const SkIRect deviceBounds = canvas->getDeviceClipBounds(); tmpSurface->draw(canvas, deviceBounds.fLeft, deviceBounds.fTop, nullptr); } } } // namespace skiapipeline } // namespace uirenderer } // namespace android