/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // #include'ing this file is bad, bad things should be compile errors #ifdef HWUI_GLES_WRAP_ENABLED #error wrap_gles.h should only be used as an auto-included header, don't directly #include it #endif #define HWUI_GLES_WRAP_ENABLED #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <GLES3/gl3.h> #include <GLES3/gl31.h> #include <GLES3/gl32.h> // constant used by the NULL GPU implementation as well as HWUI's unit tests constexpr int NULL_GPU_MAX_TEXTURE_SIZE = 2048; // Generate stubs that route all the calls to our function table #include "gles_redefine.h" #define GL_ENTRY(ret, api, ...) ret api(__VA_ARGS__); #include "gles_decls.in" #undef GL_ENTRY