/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_DEBUG_H #define ANDROID_HWUI_DEBUG_H #define DEBUG_LEVEL_HIGH 3 #define DEBUG_LEVEL_MODERATE 2 #define DEBUG_LEVEL_LOW 1 #define DEBUG_LEVEL_NONE 0 // Turn on to check for OpenGL errors on each frame // Note DEBUG_LEVEL_HIGH for DEBUG_OPENGL is only setable by enabling // HWUI_ENABLE_OPENGL_VALIDATION when building HWUI. Similarly if // HWUI_ENABLE_OPENGL_VALIDATION is set then this is always DEBUG_LEVEL_HIGH #ifndef DEBUG_OPENGL #define DEBUG_OPENGL DEBUG_LEVEL_LOW #endif // Turn on to enable initialization information #define DEBUG_INIT 0 // Turn on to enable memory usage summary on each frame #define DEBUG_MEMORY_USAGE 0 // Turn on to enable debugging of cache flushes #define DEBUG_CACHE_FLUSH 0 // Turn on to enable layers debugging when rendered as regions #define DEBUG_LAYERS_AS_REGIONS 0 // Turn on to enable debugging when the clip is not a rect #define DEBUG_CLIP_REGIONS 0 // Turn on to display debug info about vertex/fragment shaders #define DEBUG_PROGRAMS 0 // Turn on to display info about layers #define DEBUG_LAYERS 0 // Turn on to display info about render buffers #define DEBUG_RENDER_BUFFERS 0 // Turn on to make stencil operations easier to debug // (writes 255 instead of 1 in the buffer, forces 8 bit stencil) #define DEBUG_STENCIL 0 // Turn on to display debug info about 9patch objects #define DEBUG_PATCHES 0 // Turn on to display vertex and tex coords data about 9patch objects // This flag requires DEBUG_PATCHES to be turned on #define DEBUG_PATCHES_VERTICES 0 // Turn on to display vertex and tex coords data used by empty quads // in 9patch objects // This flag requires DEBUG_PATCHES to be turned on #define DEBUG_PATCHES_EMPTY_VERTICES 0 // Turn on to display debug info about shapes #define DEBUG_PATHS 0 // Turn on to display debug info about textures #define DEBUG_TEXTURES 0 // Turn on to display debug info about the layer renderer #define DEBUG_LAYER_RENDERER 0 // Turn on to enable additional debugging in the font renderers #define DEBUG_FONT_RENDERER 0 // Turn on to log draw operation batching and deferral information #define DEBUG_DEFER 0 // Turn on to dump display list state #define DEBUG_DISPLAY_LIST 0 // Turn on to insert an event marker for each display list op #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0 // Turn on to insert detailed event markers #define DEBUG_DETAILED_EVENTS 0 // Turn on to highlight drawing batches and merged batches with different colors #define DEBUG_MERGE_BEHAVIOR 0 // Turn on to enable debugging shadow #define DEBUG_SHADOW 0 // Turn on to enable debugging vector drawable #define DEBUG_VECTOR_DRAWABLE 0 #if DEBUG_INIT #define INIT_LOGD(...) ALOGD(__VA_ARGS__) #else #define INIT_LOGD(...) #endif #endif // ANDROID_HWUI_DEBUG_H