/* * Copyright (C) 2010-2010 NXP Software * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LVM_FLOAT typedef float LVM_FLOAT; #endif #define LOG_TAG "Bundle" #define ARRAY_SIZE(array) (sizeof (array) / sizeof (array)[0]) //#define LOG_NDEBUG 0 #include <assert.h> #include <inttypes.h> #include <new> #include <stdlib.h> #include <string.h> #include <audio_utils/primitives.h> #include <log/log.h> #include "EffectBundle.h" #include "math.h" // effect_handle_t interface implementation for bass boost extern "C" const struct effect_interface_s gLvmEffectInterface; // Turn on VERY_VERY_VERBOSE_LOGGING to log parameter get and set for effects. //#define VERY_VERY_VERBOSE_LOGGING #ifdef VERY_VERY_VERBOSE_LOGGING #define ALOGVV ALOGV #else #define ALOGVV(a...) do { } while (false) #endif #define LVM_ERROR_CHECK(LvmStatus, callingFunc, calledFunc){\ if ((LvmStatus) == LVM_NULLADDRESS){\ ALOGV("\tLVM_ERROR : Parameter error - "\ "null pointer returned by %s in %s\n\n\n\n", callingFunc, calledFunc);\ }\ if ((LvmStatus) == LVM_ALIGNMENTERROR){\ ALOGV("\tLVM_ERROR : Parameter error - "\ "bad alignment returned by %s in %s\n\n\n\n", callingFunc, calledFunc);\ }\ if ((LvmStatus) == LVM_INVALIDNUMSAMPLES){\ ALOGV("\tLVM_ERROR : Parameter error - "\ "bad number of samples returned by %s in %s\n\n\n\n", callingFunc, calledFunc);\ }\ if ((LvmStatus) == LVM_OUTOFRANGE){\ ALOGV("\tLVM_ERROR : Parameter error - "\ "out of range returned by %s in %s\n", callingFunc, calledFunc);\ }\ } // Namespaces namespace android { namespace { // Flag to allow a one time init of global memory, only happens on first call ever int LvmInitFlag = LVM_FALSE; SessionContext GlobalSessionMemory[LVM_MAX_SESSIONS]; int SessionIndex[LVM_MAX_SESSIONS]; /* local functions */ #define CHECK_ARG(cond) { \ if (!(cond)) { \ ALOGV("\tLVM_ERROR : Invalid argument: "#cond); \ return -EINVAL; \ } \ } // NXP SW BassBoost UUID const effect_descriptor_t gBassBoostDescriptor = { {0x0634f220, 0xddd4, 0x11db, 0xa0fc, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b }}, {0x8631f300, 0x72e2, 0x11df, 0xb57e, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, // uuid EFFECT_CONTROL_API_VERSION, (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_FIRST | EFFECT_FLAG_DEVICE_IND | EFFECT_FLAG_VOLUME_CTRL), BASS_BOOST_CUP_LOAD_ARM9E, BUNDLE_MEM_USAGE, "Dynamic Bass Boost", "NXP Software Ltd.", }; // NXP SW Virtualizer UUID const effect_descriptor_t gVirtualizerDescriptor = { {0x37cc2c00, 0xdddd, 0x11db, 0x8577, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, {0x1d4033c0, 0x8557, 0x11df, 0x9f2d, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, EFFECT_CONTROL_API_VERSION, (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_LAST | EFFECT_FLAG_DEVICE_IND | EFFECT_FLAG_VOLUME_CTRL), VIRTUALIZER_CUP_LOAD_ARM9E, BUNDLE_MEM_USAGE, "Virtualizer", "NXP Software Ltd.", }; // NXP SW Equalizer UUID const effect_descriptor_t gEqualizerDescriptor = { {0x0bed4300, 0xddd6, 0x11db, 0x8f34, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, // type {0xce772f20, 0x847d, 0x11df, 0xbb17, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, // uuid Eq NXP EFFECT_CONTROL_API_VERSION, (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_FIRST | EFFECT_FLAG_VOLUME_CTRL), EQUALIZER_CUP_LOAD_ARM9E, BUNDLE_MEM_USAGE, "Equalizer", "NXP Software Ltd.", }; // NXP SW Volume UUID const effect_descriptor_t gVolumeDescriptor = { {0x09e8ede0, 0xddde, 0x11db, 0xb4f6, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b }}, {0x119341a0, 0x8469, 0x11df, 0x81f9, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b }}, //uuid VOL NXP EFFECT_CONTROL_API_VERSION, (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_LAST | EFFECT_FLAG_VOLUME_CTRL), VOLUME_CUP_LOAD_ARM9E, BUNDLE_MEM_USAGE, "Volume", "NXP Software Ltd.", }; //--- local function prototypes void LvmGlobalBundle_init (void); int LvmBundle_init (EffectContext *pContext); int LvmEffect_enable (EffectContext *pContext); int LvmEffect_disable (EffectContext *pContext); void LvmEffect_free (EffectContext *pContext); int Effect_setConfig (EffectContext *pContext, effect_config_t *pConfig); void Effect_getConfig (EffectContext *pContext, effect_config_t *pConfig); int BassBoost_setParameter (EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t valueSize, void *pValue); int BassBoost_getParameter (EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t *pValueSize, void *pValue); int Virtualizer_setParameter (EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t valueSize, void *pValue); int Virtualizer_getParameter (EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t *pValueSize, void *pValue); int Equalizer_setParameter (EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t valueSize, void *pValue); int Equalizer_getParameter (EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t *pValueSize, void *pValue); int Volume_setParameter (EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t valueSize, void *pValue); int Volume_getParameter (EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t *pValueSize, void *pValue); int Effect_setEnabled(EffectContext *pContext, bool enabled); /* Effect Library Interface Implementation */ extern "C" int EffectCreate(const effect_uuid_t *uuid, int32_t sessionId, int32_t ioId __unused, effect_handle_t *pHandle){ int ret = 0; int sessionNo = -1; int i; EffectContext *pContext = NULL; bool newBundle = false; SessionContext *pSessionContext; ALOGV("\n\tEffectCreate start session %d", sessionId); if (pHandle == NULL || uuid == NULL){ ALOGV("\tLVM_ERROR : EffectCreate() called with NULL pointer"); ret = -EINVAL; goto exit; } if(LvmInitFlag == LVM_FALSE){ LvmInitFlag = LVM_TRUE; ALOGV("\tEffectCreate - Initializing all global memory"); LvmGlobalBundle_init(); } // Find sessionNo: if one already exists for the sessionId use it, // otherwise choose the first available empty slot. for(i=0; i<LVM_MAX_SESSIONS; i++){ if (SessionIndex[i] == sessionId) { sessionNo = i; break; } if (sessionNo < 0 && SessionIndex[i] == LVM_UNUSED_SESSION) { sessionNo = i; // do not break; allow loop to continue to search for a sessionId match. } } if (sessionNo < 0) { ALOGV("\tLVM_ERROR : Cannot find memory to allocate for current session"); ret = -EINVAL; goto exit; } SessionIndex[sessionNo] = sessionId; ALOGV("\tEffectCreate: Allocating sessionNo %d for sessionId %d\n", sessionNo, sessionId); pContext = new EffectContext; // If this is the first create in this session if(GlobalSessionMemory[sessionNo].bBundledEffectsEnabled == LVM_FALSE){ ALOGV("\tEffectCreate - This is the first effect in current sessionId %d sessionNo %d", sessionId, sessionNo); GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_TRUE; GlobalSessionMemory[sessionNo].pBundledContext = new BundledEffectContext; newBundle = true; pContext->pBundledContext = GlobalSessionMemory[sessionNo].pBundledContext; pContext->pBundledContext->SessionNo = sessionNo; pContext->pBundledContext->SessionId = sessionId; pContext->pBundledContext->hInstance = NULL; pContext->pBundledContext->bVolumeEnabled = LVM_FALSE; pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; pContext->pBundledContext->bBassEnabled = LVM_FALSE; pContext->pBundledContext->bBassTempDisabled = LVM_FALSE; pContext->pBundledContext->bVirtualizerEnabled = LVM_FALSE; pContext->pBundledContext->bVirtualizerTempDisabled = LVM_FALSE; pContext->pBundledContext->nOutputDevice = AUDIO_DEVICE_NONE; pContext->pBundledContext->nVirtualizerForcedDevice = AUDIO_DEVICE_NONE; pContext->pBundledContext->NumberEffectsEnabled = 0; pContext->pBundledContext->NumberEffectsCalled = 0; pContext->pBundledContext->firstVolume = LVM_TRUE; pContext->pBundledContext->volume = 0; #ifdef LVM_PCM char fileName[256]; snprintf(fileName, 256, "/data/tmp/bundle_%p_pcm_in.pcm", pContext->pBundledContext); pContext->pBundledContext->PcmInPtr = fopen(fileName, "w"); if (pContext->pBundledContext->PcmInPtr == NULL) { ALOGV("cannot open %s", fileName); ret = -EINVAL; goto exit; } snprintf(fileName, 256, "/data/tmp/bundle_%p_pcm_out.pcm", pContext->pBundledContext); pContext->pBundledContext->PcmOutPtr = fopen(fileName, "w"); if (pContext->pBundledContext->PcmOutPtr == NULL) { ALOGV("cannot open %s", fileName); fclose(pContext->pBundledContext->PcmInPtr); pContext->pBundledContext->PcmInPtr = NULL; ret = -EINVAL; goto exit; } #endif /* Saved strength is used to return the exact strength that was used in the set to the get * because we map the original strength range of 0:1000 to 1:15, and this will avoid * quantisation like effect when returning */ pContext->pBundledContext->BassStrengthSaved = 0; pContext->pBundledContext->VirtStrengthSaved = 0; pContext->pBundledContext->CurPreset = PRESET_CUSTOM; pContext->pBundledContext->levelSaved = 0; pContext->pBundledContext->bMuteEnabled = LVM_FALSE; pContext->pBundledContext->bStereoPositionEnabled = LVM_FALSE; pContext->pBundledContext->positionSaved = 0; pContext->pBundledContext->workBuffer = NULL; pContext->pBundledContext->frameCount = -1; pContext->pBundledContext->SamplesToExitCountVirt = 0; pContext->pBundledContext->SamplesToExitCountBb = 0; pContext->pBundledContext->SamplesToExitCountEq = 0; #if defined(BUILD_FLOAT) && !defined(NATIVE_FLOAT_BUFFER) pContext->pBundledContext->pInputBuffer = NULL; pContext->pBundledContext->pOutputBuffer = NULL; #endif for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { pContext->pBundledContext->bandGaindB[i] = EQNB_5BandSoftPresets[i]; } ALOGV("\tEffectCreate - Calling LvmBundle_init"); ret = LvmBundle_init(pContext); if (ret < 0){ ALOGV("\tLVM_ERROR : EffectCreate() Bundle init failed"); goto exit; } } else{ ALOGV("\tEffectCreate - Assigning memory for previously created effect on sessionNo %d", sessionNo); pContext->pBundledContext = GlobalSessionMemory[sessionNo].pBundledContext; } ALOGV("\tEffectCreate - pBundledContext is %p", pContext->pBundledContext); pSessionContext = &GlobalSessionMemory[pContext->pBundledContext->SessionNo]; // Create each Effect if (memcmp(uuid, &gBassBoostDescriptor.uuid, sizeof(effect_uuid_t)) == 0){ // Create Bass Boost ALOGV("\tEffectCreate - Effect to be created is LVM_BASS_BOOST"); pSessionContext->bBassInstantiated = LVM_TRUE; pContext->pBundledContext->SamplesToExitCountBb = 0; pContext->itfe = &gLvmEffectInterface; pContext->EffectType = LVM_BASS_BOOST; } else if (memcmp(uuid, &gVirtualizerDescriptor.uuid, sizeof(effect_uuid_t)) == 0){ // Create Virtualizer ALOGV("\tEffectCreate - Effect to be created is LVM_VIRTUALIZER"); pSessionContext->bVirtualizerInstantiated=LVM_TRUE; pContext->pBundledContext->SamplesToExitCountVirt = 0; pContext->itfe = &gLvmEffectInterface; pContext->EffectType = LVM_VIRTUALIZER; } else if (memcmp(uuid, &gEqualizerDescriptor.uuid, sizeof(effect_uuid_t)) == 0){ // Create Equalizer ALOGV("\tEffectCreate - Effect to be created is LVM_EQUALIZER"); pSessionContext->bEqualizerInstantiated = LVM_TRUE; pContext->pBundledContext->SamplesToExitCountEq = 0; pContext->itfe = &gLvmEffectInterface; pContext->EffectType = LVM_EQUALIZER; } else if (memcmp(uuid, &gVolumeDescriptor.uuid, sizeof(effect_uuid_t)) == 0){ // Create Volume ALOGV("\tEffectCreate - Effect to be created is LVM_VOLUME"); pSessionContext->bVolumeInstantiated = LVM_TRUE; pContext->itfe = &gLvmEffectInterface; pContext->EffectType = LVM_VOLUME; } else{ ALOGV("\tLVM_ERROR : EffectCreate() invalid UUID"); ret = -EINVAL; goto exit; } exit: if (ret != 0) { if (pContext != NULL) { if (newBundle) { GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_FALSE; SessionIndex[sessionNo] = LVM_UNUSED_SESSION; delete pContext->pBundledContext; } delete pContext; } if (pHandle != NULL) *pHandle = (effect_handle_t)NULL; } else { if (pHandle != NULL) *pHandle = (effect_handle_t)pContext; } ALOGV("\tEffectCreate end..\n\n"); return ret; } /* end EffectCreate */ extern "C" int EffectRelease(effect_handle_t handle){ ALOGV("\n\tEffectRelease start %p", handle); EffectContext * pContext = (EffectContext *)handle; ALOGV("\tEffectRelease start handle: %p, context %p", handle, pContext->pBundledContext); if (pContext == NULL){ ALOGV("\tLVM_ERROR : EffectRelease called with NULL pointer"); return -EINVAL; } SessionContext *pSessionContext = &GlobalSessionMemory[pContext->pBundledContext->SessionNo]; // Clear the instantiated flag for the effect // protect agains the case where an effect is un-instantiated without being disabled if(pContext->EffectType == LVM_BASS_BOOST) { ALOGV("\tEffectRelease LVM_BASS_BOOST Clearing global intstantiated flag"); pSessionContext->bBassInstantiated = LVM_FALSE; if(pContext->pBundledContext->SamplesToExitCountBb > 0){ pContext->pBundledContext->NumberEffectsEnabled--; } pContext->pBundledContext->SamplesToExitCountBb = 0; } else if(pContext->EffectType == LVM_VIRTUALIZER) { ALOGV("\tEffectRelease LVM_VIRTUALIZER Clearing global intstantiated flag"); pSessionContext->bVirtualizerInstantiated = LVM_FALSE; if(pContext->pBundledContext->SamplesToExitCountVirt > 0){ pContext->pBundledContext->NumberEffectsEnabled--; } pContext->pBundledContext->SamplesToExitCountVirt = 0; } else if(pContext->EffectType == LVM_EQUALIZER) { ALOGV("\tEffectRelease LVM_EQUALIZER Clearing global intstantiated flag"); pSessionContext->bEqualizerInstantiated =LVM_FALSE; if(pContext->pBundledContext->SamplesToExitCountEq > 0){ pContext->pBundledContext->NumberEffectsEnabled--; } pContext->pBundledContext->SamplesToExitCountEq = 0; } else if(pContext->EffectType == LVM_VOLUME) { ALOGV("\tEffectRelease LVM_VOLUME Clearing global intstantiated flag"); pSessionContext->bVolumeInstantiated = LVM_FALSE; if (pContext->pBundledContext->bVolumeEnabled == LVM_TRUE){ pContext->pBundledContext->NumberEffectsEnabled--; } } else { ALOGV("\tLVM_ERROR : EffectRelease : Unsupported effect\n\n\n\n\n\n\n"); } // Disable effect, in this case ignore errors (return codes) // if an effect has already been disabled Effect_setEnabled(pContext, LVM_FALSE); // if all effects are no longer instantiaed free the lvm memory and delete BundledEffectContext if ((pSessionContext->bBassInstantiated == LVM_FALSE) && (pSessionContext->bVolumeInstantiated == LVM_FALSE) && (pSessionContext->bEqualizerInstantiated ==LVM_FALSE) && (pSessionContext->bVirtualizerInstantiated==LVM_FALSE)) { #ifdef LVM_PCM if (pContext->pBundledContext->PcmInPtr != NULL) { fclose(pContext->pBundledContext->PcmInPtr); pContext->pBundledContext->PcmInPtr = NULL; } if (pContext->pBundledContext->PcmOutPtr != NULL) { fclose(pContext->pBundledContext->PcmOutPtr); pContext->pBundledContext->PcmOutPtr = NULL; } #endif // Clear the SessionIndex for(int i=0; i<LVM_MAX_SESSIONS; i++){ if(SessionIndex[i] == pContext->pBundledContext->SessionId){ SessionIndex[i] = LVM_UNUSED_SESSION; ALOGV("\tEffectRelease: Clearing SessionIndex SessionNo %d for SessionId %d\n", i, pContext->pBundledContext->SessionId); break; } } ALOGV("\tEffectRelease: All effects are no longer instantiated\n"); pSessionContext->bBundledEffectsEnabled = LVM_FALSE; pSessionContext->pBundledContext = LVM_NULL; ALOGV("\tEffectRelease: Freeing LVM Bundle memory\n"); LvmEffect_free(pContext); ALOGV("\tEffectRelease: Deleting LVM Bundle context %p\n", pContext->pBundledContext); if (pContext->pBundledContext->workBuffer != NULL) { free(pContext->pBundledContext->workBuffer); } #if defined(BUILD_FLOAT) && !defined(NATIVE_FLOAT_BUFFER) free(pContext->pBundledContext->pInputBuffer); free(pContext->pBundledContext->pOutputBuffer); #endif delete pContext->pBundledContext; pContext->pBundledContext = LVM_NULL; } // free the effect context for current effect delete pContext; ALOGV("\tEffectRelease end\n"); return 0; } /* end EffectRelease */ extern "C" int EffectGetDescriptor(const effect_uuid_t *uuid, effect_descriptor_t *pDescriptor) { const effect_descriptor_t *desc = NULL; if (pDescriptor == NULL || uuid == NULL){ ALOGV("EffectGetDescriptor() called with NULL pointer"); return -EINVAL; } if (memcmp(uuid, &gBassBoostDescriptor.uuid, sizeof(effect_uuid_t)) == 0) { desc = &gBassBoostDescriptor; } else if (memcmp(uuid, &gVirtualizerDescriptor.uuid, sizeof(effect_uuid_t)) == 0) { desc = &gVirtualizerDescriptor; } else if (memcmp(uuid, &gEqualizerDescriptor.uuid, sizeof(effect_uuid_t)) == 0) { desc = &gEqualizerDescriptor; } else if (memcmp(uuid, &gVolumeDescriptor.uuid, sizeof(effect_uuid_t)) == 0) { desc = &gVolumeDescriptor; } if (desc == NULL) { return -EINVAL; } *pDescriptor = *desc; return 0; } /* end EffectGetDescriptor */ void LvmGlobalBundle_init(){ ALOGV("\tLvmGlobalBundle_init start"); for(int i=0; i<LVM_MAX_SESSIONS; i++){ GlobalSessionMemory[i].bBundledEffectsEnabled = LVM_FALSE; GlobalSessionMemory[i].bVolumeInstantiated = LVM_FALSE; GlobalSessionMemory[i].bEqualizerInstantiated = LVM_FALSE; GlobalSessionMemory[i].bBassInstantiated = LVM_FALSE; GlobalSessionMemory[i].bVirtualizerInstantiated = LVM_FALSE; GlobalSessionMemory[i].pBundledContext = LVM_NULL; SessionIndex[i] = LVM_UNUSED_SESSION; } return; } //---------------------------------------------------------------------------- // LvmBundle_init() //---------------------------------------------------------------------------- // Purpose: Initialize engine with default configuration, creates instance // with all effects disabled. // // Inputs: // pContext: effect engine context // // Outputs: // //---------------------------------------------------------------------------- int LvmBundle_init(EffectContext *pContext){ ALOGV("\tLvmBundle_init start"); pContext->config.inputCfg.accessMode = EFFECT_BUFFER_ACCESS_READ; pContext->config.inputCfg.channels = AUDIO_CHANNEL_OUT_STEREO; pContext->config.inputCfg.format = EFFECT_BUFFER_FORMAT; pContext->config.inputCfg.samplingRate = 44100; pContext->config.inputCfg.bufferProvider.getBuffer = NULL; pContext->config.inputCfg.bufferProvider.releaseBuffer = NULL; pContext->config.inputCfg.bufferProvider.cookie = NULL; pContext->config.inputCfg.mask = EFFECT_CONFIG_ALL; pContext->config.outputCfg.accessMode = EFFECT_BUFFER_ACCESS_ACCUMULATE; pContext->config.outputCfg.channels = AUDIO_CHANNEL_OUT_STEREO; pContext->config.outputCfg.format = EFFECT_BUFFER_FORMAT; pContext->config.outputCfg.samplingRate = 44100; pContext->config.outputCfg.bufferProvider.getBuffer = NULL; pContext->config.outputCfg.bufferProvider.releaseBuffer = NULL; pContext->config.outputCfg.bufferProvider.cookie = NULL; pContext->config.outputCfg.mask = EFFECT_CONFIG_ALL; CHECK_ARG(pContext != NULL); if (pContext->pBundledContext->hInstance != NULL){ ALOGV("\tLvmBundle_init pContext->pBassBoost != NULL " "-> Calling pContext->pBassBoost->free()"); LvmEffect_free(pContext); ALOGV("\tLvmBundle_init pContext->pBassBoost != NULL " "-> Called pContext->pBassBoost->free()"); } LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ LVM_ControlParams_t params; /* Control Parameters */ LVM_InstParams_t InstParams; /* Instance parameters */ LVM_EQNB_BandDef_t BandDefs[MAX_NUM_BANDS]; /* Equaliser band definitions */ LVM_HeadroomParams_t HeadroomParams; /* Headroom parameters */ LVM_HeadroomBandDef_t HeadroomBandDef[LVM_HEADROOM_MAX_NBANDS]; LVM_MemTab_t MemTab; /* Memory allocation table */ bool bMallocFailure = LVM_FALSE; /* Set the capabilities */ InstParams.BufferMode = LVM_UNMANAGED_BUFFERS; InstParams.MaxBlockSize = MAX_CALL_SIZE; InstParams.EQNB_NumBands = MAX_NUM_BANDS; InstParams.PSA_Included = LVM_PSA_ON; /* Allocate memory, forcing alignment */ LvmStatus = LVM_GetMemoryTable(LVM_NULL, &MemTab, &InstParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetMemoryTable", "LvmBundle_init") if(LvmStatus != LVM_SUCCESS) return -EINVAL; ALOGV("\tCreateInstance Succesfully called LVM_GetMemoryTable\n"); /* Allocate memory */ for (int i=0; i<LVM_NR_MEMORY_REGIONS; i++){ if (MemTab.Region[i].Size != 0){ MemTab.Region[i].pBaseAddress = malloc(MemTab.Region[i].Size); if (MemTab.Region[i].pBaseAddress == LVM_NULL){ ALOGV("\tLVM_ERROR :LvmBundle_init CreateInstance Failed to allocate %" PRIu32 " bytes for region %u\n", MemTab.Region[i].Size, i ); bMallocFailure = LVM_TRUE; }else{ ALOGV("\tLvmBundle_init CreateInstance allocated %" PRIu32 " bytes for region %u at %p\n", MemTab.Region[i].Size, i, MemTab.Region[i].pBaseAddress); } } } /* If one or more of the memory regions failed to allocate, free the regions that were * succesfully allocated and return with an error */ if(bMallocFailure == LVM_TRUE){ for (int i=0; i<LVM_NR_MEMORY_REGIONS; i++){ if (MemTab.Region[i].pBaseAddress == LVM_NULL){ ALOGV("\tLVM_ERROR :LvmBundle_init CreateInstance Failed to allocate %" PRIu32 " bytes for region %u Not freeing\n", MemTab.Region[i].Size, i ); }else{ ALOGV("\tLVM_ERROR :LvmBundle_init CreateInstance Failed: but allocated %" PRIu32 " bytes for region %u at %p- free\n", MemTab.Region[i].Size, i, MemTab.Region[i].pBaseAddress); free(MemTab.Region[i].pBaseAddress); } } return -EINVAL; } ALOGV("\tLvmBundle_init CreateInstance Succesfully malloc'd memory\n"); /* Initialise */ pContext->pBundledContext->hInstance = LVM_NULL; /* Init sets the instance handle */ LvmStatus = LVM_GetInstanceHandle(&pContext->pBundledContext->hInstance, &MemTab, &InstParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetInstanceHandle", "LvmBundle_init") if(LvmStatus != LVM_SUCCESS) return -EINVAL; ALOGV("\tLvmBundle_init CreateInstance Succesfully called LVM_GetInstanceHandle\n"); /* Set the initial process parameters */ /* General parameters */ params.OperatingMode = LVM_MODE_ON; params.SampleRate = LVM_FS_44100; params.SourceFormat = LVM_STEREO; params.SpeakerType = LVM_HEADPHONES; pContext->pBundledContext->SampleRate = LVM_FS_44100; #ifdef SUPPORT_MC pContext->pBundledContext->ChMask = AUDIO_CHANNEL_OUT_STEREO; #endif /* Concert Sound parameters */ params.VirtualizerOperatingMode = LVM_MODE_OFF; params.VirtualizerType = LVM_CONCERTSOUND; params.VirtualizerReverbLevel = 100; params.CS_EffectLevel = LVM_CS_EFFECT_NONE; /* N-Band Equaliser parameters */ params.EQNB_OperatingMode = LVM_EQNB_OFF; params.EQNB_NBands = FIVEBAND_NUMBANDS; params.pEQNB_BandDefinition = &BandDefs[0]; for (int i=0; i<FIVEBAND_NUMBANDS; i++) { BandDefs[i].Frequency = EQNB_5BandPresetsFrequencies[i]; BandDefs[i].QFactor = EQNB_5BandPresetsQFactors[i]; BandDefs[i].Gain = EQNB_5BandSoftPresets[i]; } /* Volume Control parameters */ params.VC_EffectLevel = 0; params.VC_Balance = 0; /* Treble Enhancement parameters */ params.TE_OperatingMode = LVM_TE_OFF; params.TE_EffectLevel = 0; /* PSA Control parameters */ params.PSA_Enable = LVM_PSA_OFF; params.PSA_PeakDecayRate = (LVM_PSA_DecaySpeed_en)0; /* Bass Enhancement parameters */ params.BE_OperatingMode = LVM_BE_OFF; params.BE_EffectLevel = 0; params.BE_CentreFreq = LVM_BE_CENTRE_90Hz; params.BE_HPF = LVM_BE_HPF_ON; /* PSA Control parameters */ params.PSA_Enable = LVM_PSA_OFF; params.PSA_PeakDecayRate = LVM_PSA_SPEED_MEDIUM; /* TE Control parameters */ params.TE_OperatingMode = LVM_TE_OFF; params.TE_EffectLevel = 0; #ifdef SUPPORT_MC params.NrChannels = audio_channel_count_from_out_mask(AUDIO_CHANNEL_OUT_STEREO); params.ChMask = AUDIO_CHANNEL_OUT_STEREO; #endif /* Activate the initial settings */ LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, ¶ms); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "LvmBundle_init") if(LvmStatus != LVM_SUCCESS) return -EINVAL; ALOGV("\tLvmBundle_init CreateInstance Succesfully called LVM_SetControlParameters\n"); /* Set the headroom parameters */ HeadroomBandDef[0].Limit_Low = 20; HeadroomBandDef[0].Limit_High = 4999; HeadroomBandDef[0].Headroom_Offset = 0; HeadroomBandDef[1].Limit_Low = 5000; HeadroomBandDef[1].Limit_High = 24000; HeadroomBandDef[1].Headroom_Offset = 0; HeadroomParams.pHeadroomDefinition = &HeadroomBandDef[0]; HeadroomParams.Headroom_OperatingMode = LVM_HEADROOM_ON; HeadroomParams.NHeadroomBands = 2; LvmStatus = LVM_SetHeadroomParams(pContext->pBundledContext->hInstance, &HeadroomParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetHeadroomParams", "LvmBundle_init") if(LvmStatus != LVM_SUCCESS) return -EINVAL; ALOGV("\tLvmBundle_init CreateInstance Succesfully called LVM_SetHeadroomParams\n"); ALOGV("\tLvmBundle_init End"); return 0; } /* end LvmBundle_init */ //---------------------------------------------------------------------------- // LvmBundle_process() //---------------------------------------------------------------------------- // Purpose: // Apply LVM Bundle effects // // Inputs: // pIn: pointer to stereo float or 16 bit input data // pOut: pointer to stereo float or 16 bit output data // frameCount: Frames to process // pContext: effect engine context // strength strength to be applied // // Outputs: // pOut: pointer to updated stereo 16 bit output data // //---------------------------------------------------------------------------- #ifdef BUILD_FLOAT int LvmBundle_process(effect_buffer_t *pIn, effect_buffer_t *pOut, int frameCount, EffectContext *pContext){ LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; /* Function call status */ effect_buffer_t *pOutTmp; const LVM_INT32 NrChannels = audio_channel_count_from_out_mask(pContext->config.inputCfg.channels); #ifndef NATIVE_FLOAT_BUFFER if (pContext->pBundledContext->pInputBuffer == nullptr || pContext->pBundledContext->frameCount < frameCount) { free(pContext->pBundledContext->pInputBuffer); pContext->pBundledContext->pInputBuffer = (LVM_FLOAT *)calloc(frameCount, sizeof(LVM_FLOAT) * NrChannels); } if (pContext->pBundledContext->pOutputBuffer == nullptr || pContext->pBundledContext->frameCount < frameCount) { free(pContext->pBundledContext->pOutputBuffer); pContext->pBundledContext->pOutputBuffer = (LVM_FLOAT *)calloc(frameCount, sizeof(LVM_FLOAT) * NrChannels); } if (pContext->pBundledContext->pInputBuffer == nullptr || pContext->pBundledContext->pOutputBuffer == nullptr) { ALOGE("LVM_ERROR : LvmBundle_process memory allocation for float buffer's failed"); return -EINVAL; } LVM_FLOAT * const pInputBuff = pContext->pBundledContext->pInputBuffer; LVM_FLOAT * const pOutputBuff = pContext->pBundledContext->pOutputBuffer; #endif if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_WRITE){ pOutTmp = pOut; } else if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE){ if (pContext->pBundledContext->frameCount != frameCount) { if (pContext->pBundledContext->workBuffer != NULL) { free(pContext->pBundledContext->workBuffer); } pContext->pBundledContext->workBuffer = (effect_buffer_t *)calloc(frameCount, sizeof(effect_buffer_t) * NrChannels); if (pContext->pBundledContext->workBuffer == NULL) { return -ENOMEM; } pContext->pBundledContext->frameCount = frameCount; } pOutTmp = pContext->pBundledContext->workBuffer; } else { ALOGV("LVM_ERROR : LvmBundle_process invalid access mode"); return -EINVAL; } #ifdef LVM_PCM fwrite(pIn, frameCount * sizeof(effect_buffer_t) * NrChannels, 1, pContext->pBundledContext->PcmInPtr); fflush(pContext->pBundledContext->PcmInPtr); #endif #ifndef NATIVE_FLOAT_BUFFER /* Converting input data from fixed point to float point */ memcpy_to_float_from_i16(pInputBuff, pIn, frameCount * NrChannels); /* Process the samples */ LvmStatus = LVM_Process(pContext->pBundledContext->hInstance, /* Instance handle */ pInputBuff, /* Input buffer */ pOutputBuff, /* Output buffer */ (LVM_UINT16)frameCount, /* Number of samples to read */ 0); /* Audio Time */ /* Converting output data from float point to fixed point */ memcpy_to_i16_from_float(pOutTmp, pOutputBuff, frameCount * NrChannels); #else /* Process the samples */ LvmStatus = LVM_Process(pContext->pBundledContext->hInstance, /* Instance handle */ pIn, /* Input buffer */ pOutTmp, /* Output buffer */ (LVM_UINT16)frameCount, /* Number of samples to read */ 0); /* Audio Time */ #endif LVM_ERROR_CHECK(LvmStatus, "LVM_Process", "LvmBundle_process") if(LvmStatus != LVM_SUCCESS) return -EINVAL; #ifdef LVM_PCM fwrite(pOutTmp, frameCount * sizeof(effect_buffer_t) * NrChannels, 1, pContext->pBundledContext->PcmOutPtr); fflush(pContext->pBundledContext->PcmOutPtr); #endif if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE){ for (int i = 0; i < frameCount * NrChannels; i++) { #ifndef NATIVE_FLOAT_BUFFER pOut[i] = clamp16((LVM_INT32)pOut[i] + (LVM_INT32)pOutTmp[i]); #else pOut[i] = pOut[i] + pOutTmp[i]; #endif } } return 0; } /* end LvmBundle_process */ #else // BUILD_FLOAT int LvmBundle_process(LVM_INT16 *pIn, LVM_INT16 *pOut, int frameCount, EffectContext *pContext) { LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; /* Function call status */ LVM_INT16 *pOutTmp; if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_WRITE){ pOutTmp = pOut; } else if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE){ if (pContext->pBundledContext->frameCount != frameCount) { if (pContext->pBundledContext->workBuffer != NULL) { free(pContext->pBundledContext->workBuffer); } pContext->pBundledContext->workBuffer = (effect_buffer_t *)calloc(frameCount, sizeof(effect_buffer_t) * FCC_2); if (pContext->pBundledContext->workBuffer == NULL) { return -ENOMEM; } pContext->pBundledContext->frameCount = frameCount; } pOutTmp = pContext->pBundledContext->workBuffer; } else { ALOGV("LVM_ERROR : LvmBundle_process invalid access mode"); return -EINVAL; } #ifdef LVM_PCM fwrite(pIn, frameCount * sizeof(*pIn) * FCC_2, 1 /* nmemb */, pContext->pBundledContext->PcmInPtr); fflush(pContext->pBundledContext->PcmInPtr); #endif //ALOGV("Calling LVM_Process"); /* Process the samples */ LvmStatus = LVM_Process(pContext->pBundledContext->hInstance, /* Instance handle */ pIn, /* Input buffer */ pOutTmp, /* Output buffer */ (LVM_UINT16)frameCount, /* Number of samples to read */ 0); /* Audio Time */ LVM_ERROR_CHECK(LvmStatus, "LVM_Process", "LvmBundle_process") if(LvmStatus != LVM_SUCCESS) return -EINVAL; #ifdef LVM_PCM fwrite(pOutTmp, frameCount * sizeof(*pOutTmp) * FCC_2, 1 /* nmemb */, pContext->pBundledContext->PcmOutPtr); fflush(pContext->pBundledContext->PcmOutPtr); #endif if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE){ for (int i=0; i<frameCount*2; i++){ pOut[i] = clamp16((LVM_INT32)pOut[i] + (LVM_INT32)pOutTmp[i]); } } return 0; } /* end LvmBundle_process */ #endif // BUILD_FLOAT //---------------------------------------------------------------------------- // EqualizerUpdateActiveParams() //---------------------------------------------------------------------------- // Purpose: Update ActiveParams for Equalizer // // Inputs: // pContext: effect engine context // // Outputs: // //---------------------------------------------------------------------------- void EqualizerUpdateActiveParams(EffectContext *pContext) { LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "EqualizerUpdateActiveParams") //ALOGV("\tEqualizerUpdateActiveParams Succesfully returned from LVM_GetControlParameters\n"); //ALOGV("\tEqualizerUpdateActiveParams just Got -> %d\n", // ActiveParams.pEQNB_BandDefinition[band].Gain); for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { ActiveParams.pEQNB_BandDefinition[i].Frequency = EQNB_5BandPresetsFrequencies[i]; ActiveParams.pEQNB_BandDefinition[i].QFactor = EQNB_5BandPresetsQFactors[i]; ActiveParams.pEQNB_BandDefinition[i].Gain = pContext->pBundledContext->bandGaindB[i]; } /* Activate the initial settings */ LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "EqualizerUpdateActiveParams") //ALOGV("\tEqualizerUpdateActiveParams just Set -> %d\n", // ActiveParams.pEQNB_BandDefinition[band].Gain); } //---------------------------------------------------------------------------- // LvmEffect_limitLevel() //---------------------------------------------------------------------------- // Purpose: limit the overall level to a value less than 0 dB preserving // the overall EQ band gain and BassBoost relative levels. // // Inputs: // pContext: effect engine context // // Outputs: // //---------------------------------------------------------------------------- void LvmEffect_limitLevel(EffectContext *pContext) { LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "LvmEffect_limitLevel") //ALOGV("\tLvmEffect_limitLevel Succesfully returned from LVM_GetControlParameters\n"); //ALOGV("\tLvmEffect_limitLevel just Got -> %d\n", // ActiveParams.pEQNB_BandDefinition[band].Gain); int gainCorrection = 0; //Count the energy contribution per band for EQ and BassBoost only if they are active. float energyContribution = 0; float energyCross = 0; float energyBassBoost = 0; float crossCorrection = 0; bool eqEnabled = pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE; bool bbEnabled = pContext->pBundledContext->bBassEnabled == LVM_TRUE; bool viEnabled = pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE; //EQ contribution if (eqEnabled) { for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0; float bandCoefficient = LimitLevel_bandEnergyCoefficient[i]; float bandEnergy = bandFactor * bandCoefficient * bandCoefficient; if (bandEnergy > 0) energyContribution += bandEnergy; } //cross EQ coefficients float bandFactorSum = 0; for (int i = 0; i < FIVEBAND_NUMBANDS-1; i++) { float bandFactor1 = pContext->pBundledContext->bandGaindB[i]/15.0; float bandFactor2 = pContext->pBundledContext->bandGaindB[i+1]/15.0; if (bandFactor1 > 0 && bandFactor2 > 0) { float crossEnergy = bandFactor1 * bandFactor2 * LimitLevel_bandEnergyCrossCoefficient[i]; bandFactorSum += bandFactor1 * bandFactor2; if (crossEnergy > 0) energyCross += crossEnergy; } } bandFactorSum -= 1.0; if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; } //BassBoost contribution if (bbEnabled) { float boostFactor = (pContext->pBundledContext->BassStrengthSaved)/1000.0; float boostCoefficient = LimitLevel_bassBoostEnergyCoefficient; energyContribution += boostFactor * boostCoefficient * boostCoefficient; if (eqEnabled) { for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0; float bandCrossCoefficient = LimitLevel_bassBoostEnergyCrossCoefficient[i]; float bandEnergy = boostFactor * bandFactor * bandCrossCoefficient; if (bandEnergy > 0) energyBassBoost += bandEnergy; } } } //Virtualizer contribution if (viEnabled) { energyContribution += LimitLevel_virtualizerContribution * LimitLevel_virtualizerContribution; } double totalEnergyEstimation = sqrt(energyContribution + energyCross + energyBassBoost) - crossCorrection; ALOGV(" TOTAL energy estimation: %0.2f dB", totalEnergyEstimation); //roundoff int maxLevelRound = (int)(totalEnergyEstimation + 0.99); if (maxLevelRound + pContext->pBundledContext->volume > 0) { gainCorrection = maxLevelRound + pContext->pBundledContext->volume; } ActiveParams.VC_EffectLevel = pContext->pBundledContext->volume - gainCorrection; if (ActiveParams.VC_EffectLevel < -96) { ActiveParams.VC_EffectLevel = -96; } ALOGV("\tVol:%d, GainCorrection: %d, Actual vol: %d", pContext->pBundledContext->volume, gainCorrection, ActiveParams.VC_EffectLevel); /* Activate the initial settings */ LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "LvmEffect_limitLevel") ALOGV("LVM_SetControlParameters return:%d", (int)LvmStatus); //ALOGV("\tLvmEffect_limitLevel just Set -> %d\n", // ActiveParams.pEQNB_BandDefinition[band].Gain); //ALOGV("\tLvmEffect_limitLevel just set (-96dB -> 0dB) -> %d\n",ActiveParams.VC_EffectLevel ); if (pContext->pBundledContext->firstVolume == LVM_TRUE){ LvmStatus = LVM_SetVolumeNoSmoothing(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetVolumeNoSmoothing", "LvmBundle_process") ALOGV("\tLVM_VOLUME: Disabling Smoothing for first volume change to remove spikes/clicks"); pContext->pBundledContext->firstVolume = LVM_FALSE; } } //---------------------------------------------------------------------------- // LvmEffect_enable() //---------------------------------------------------------------------------- // Purpose: Enable the effect in the bundle // // Inputs: // pContext: effect engine context // // Outputs: // //---------------------------------------------------------------------------- int LvmEffect_enable(EffectContext *pContext){ //ALOGV("\tLvmEffect_enable start"); LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; /* Function call status */ /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "LvmEffect_enable") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tLvmEffect_enable Succesfully called LVM_GetControlParameters\n"); if(pContext->EffectType == LVM_BASS_BOOST) { ALOGV("\tLvmEffect_enable : Enabling LVM_BASS_BOOST"); ActiveParams.BE_OperatingMode = LVM_BE_ON; } if(pContext->EffectType == LVM_VIRTUALIZER) { ALOGV("\tLvmEffect_enable : Enabling LVM_VIRTUALIZER"); ActiveParams.VirtualizerOperatingMode = LVM_MODE_ON; } if(pContext->EffectType == LVM_EQUALIZER) { ALOGV("\tLvmEffect_enable : Enabling LVM_EQUALIZER"); ActiveParams.EQNB_OperatingMode = LVM_EQNB_ON; } if(pContext->EffectType == LVM_VOLUME) { ALOGV("\tLvmEffect_enable : Enabling LVM_VOLUME"); } LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "LvmEffect_enable") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tLvmEffect_enable Succesfully called LVM_SetControlParameters\n"); //ALOGV("\tLvmEffect_enable end"); LvmEffect_limitLevel(pContext); return 0; } //---------------------------------------------------------------------------- // LvmEffect_disable() //---------------------------------------------------------------------------- // Purpose: Disable the effect in the bundle // // Inputs: // pContext: effect engine context // // Outputs: // //---------------------------------------------------------------------------- int LvmEffect_disable(EffectContext *pContext){ //ALOGV("\tLvmEffect_disable start"); LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; /* Function call status */ /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "LvmEffect_disable") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tLvmEffect_disable Succesfully called LVM_GetControlParameters\n"); if(pContext->EffectType == LVM_BASS_BOOST) { ALOGV("\tLvmEffect_disable : Disabling LVM_BASS_BOOST"); ActiveParams.BE_OperatingMode = LVM_BE_OFF; } if(pContext->EffectType == LVM_VIRTUALIZER) { ALOGV("\tLvmEffect_disable : Disabling LVM_VIRTUALIZER"); ActiveParams.VirtualizerOperatingMode = LVM_MODE_OFF; } if(pContext->EffectType == LVM_EQUALIZER) { ALOGV("\tLvmEffect_disable : Disabling LVM_EQUALIZER"); ActiveParams.EQNB_OperatingMode = LVM_EQNB_OFF; } if(pContext->EffectType == LVM_VOLUME) { ALOGV("\tLvmEffect_disable : Disabling LVM_VOLUME"); } LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "LvmEffect_disable") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tLvmEffect_disable Succesfully called LVM_SetControlParameters\n"); //ALOGV("\tLvmEffect_disable end"); LvmEffect_limitLevel(pContext); return 0; } //---------------------------------------------------------------------------- // LvmEffect_free() //---------------------------------------------------------------------------- // Purpose: Free all memory associated with the Bundle. // // Inputs: // pContext: effect engine context // // Outputs: // //---------------------------------------------------------------------------- void LvmEffect_free(EffectContext *pContext){ LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ LVM_MemTab_t MemTab; /* Free the algorithm memory */ LvmStatus = LVM_GetMemoryTable(pContext->pBundledContext->hInstance, &MemTab, LVM_NULL); LVM_ERROR_CHECK(LvmStatus, "LVM_GetMemoryTable", "LvmEffect_free") for (int i=0; i<LVM_NR_MEMORY_REGIONS; i++){ if (MemTab.Region[i].Size != 0){ if (MemTab.Region[i].pBaseAddress != NULL){ free(MemTab.Region[i].pBaseAddress); }else{ ALOGV("\tLVM_ERROR : LvmEffect_free - trying to free with NULL pointer %" PRIu32 " bytes for region %u at %p ERROR\n", MemTab.Region[i].Size, i, MemTab.Region[i].pBaseAddress); } } } } /* end LvmEffect_free */ //---------------------------------------------------------------------------- // Effect_setConfig() //---------------------------------------------------------------------------- // Purpose: Set input and output audio configuration. // // Inputs: // pContext: effect engine context // pConfig: pointer to effect_config_t structure holding input and output // configuration parameters // // Outputs: // //---------------------------------------------------------------------------- int Effect_setConfig(EffectContext *pContext, effect_config_t *pConfig){ LVM_Fs_en SampleRate; //ALOGV("\tEffect_setConfig start"); CHECK_ARG(pContext != NULL); CHECK_ARG(pConfig != NULL); CHECK_ARG(pConfig->inputCfg.samplingRate == pConfig->outputCfg.samplingRate); CHECK_ARG(pConfig->inputCfg.channels == pConfig->outputCfg.channels); CHECK_ARG(pConfig->inputCfg.format == pConfig->outputCfg.format); #ifdef SUPPORT_MC CHECK_ARG(audio_channel_count_from_out_mask(pConfig->inputCfg.channels) <= LVM_MAX_CHANNELS); #else CHECK_ARG(pConfig->inputCfg.channels == AUDIO_CHANNEL_OUT_STEREO); #endif CHECK_ARG(pConfig->outputCfg.accessMode == EFFECT_BUFFER_ACCESS_WRITE || pConfig->outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE); CHECK_ARG(pConfig->inputCfg.format == EFFECT_BUFFER_FORMAT); pContext->config = *pConfig; const LVM_INT16 NrChannels = audio_channel_count_from_out_mask(pConfig->inputCfg.channels); switch (pConfig->inputCfg.samplingRate) { case 8000: SampleRate = LVM_FS_8000; pContext->pBundledContext->SamplesPerSecond = 8000 * NrChannels; break; case 16000: SampleRate = LVM_FS_16000; pContext->pBundledContext->SamplesPerSecond = 16000 * NrChannels; break; case 22050: SampleRate = LVM_FS_22050; pContext->pBundledContext->SamplesPerSecond = 22050 * NrChannels; break; case 32000: SampleRate = LVM_FS_32000; pContext->pBundledContext->SamplesPerSecond = 32000 * NrChannels; break; case 44100: SampleRate = LVM_FS_44100; pContext->pBundledContext->SamplesPerSecond = 44100 * NrChannels; break; case 48000: SampleRate = LVM_FS_48000; pContext->pBundledContext->SamplesPerSecond = 48000 * NrChannels; break; #if defined(BUILD_FLOAT) && defined(HIGHER_FS) case 88200: SampleRate = LVM_FS_88200; pContext->pBundledContext->SamplesPerSecond = 88200 * NrChannels; break; case 96000: SampleRate = LVM_FS_96000; pContext->pBundledContext->SamplesPerSecond = 96000 * NrChannels; break; case 176400: SampleRate = LVM_FS_176400; pContext->pBundledContext->SamplesPerSecond = 176400 * NrChannels; break; case 192000: SampleRate = LVM_FS_192000; pContext->pBundledContext->SamplesPerSecond = 192000 * NrChannels; break; #endif default: ALOGV("\tEffect_setConfig invalid sampling rate %d", pConfig->inputCfg.samplingRate); return -EINVAL; } #ifdef SUPPORT_MC if (pContext->pBundledContext->SampleRate != SampleRate || pContext->pBundledContext->ChMask != pConfig->inputCfg.channels) { #else if(pContext->pBundledContext->SampleRate != SampleRate){ #endif LVM_ControlParams_t ActiveParams; LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; ALOGV("\tEffect_setConfig change sampling rate to %d", SampleRate); /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "Effect_setConfig") if(LvmStatus != LVM_SUCCESS) return -EINVAL; ActiveParams.SampleRate = SampleRate; #ifdef SUPPORT_MC ActiveParams.NrChannels = NrChannels; ActiveParams.ChMask = pConfig->inputCfg.channels; #endif LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "Effect_setConfig") ALOGV("\tEffect_setConfig Succesfully called LVM_SetControlParameters\n"); pContext->pBundledContext->SampleRate = SampleRate; #ifdef SUPPORT_MC pContext->pBundledContext->ChMask = pConfig->inputCfg.channels; #endif LvmEffect_limitLevel(pContext); }else{ //ALOGV("\tEffect_setConfig keep sampling rate at %d", SampleRate); } //ALOGV("\tEffect_setConfig End...."); return 0; } /* end Effect_setConfig */ //---------------------------------------------------------------------------- // Effect_getConfig() //---------------------------------------------------------------------------- // Purpose: Get input and output audio configuration. // // Inputs: // pContext: effect engine context // pConfig: pointer to effect_config_t structure holding input and output // configuration parameters // // Outputs: // //---------------------------------------------------------------------------- void Effect_getConfig(EffectContext *pContext, effect_config_t *pConfig) { *pConfig = pContext->config; } /* end Effect_getConfig */ //---------------------------------------------------------------------------- // BassGetStrength() //---------------------------------------------------------------------------- // Purpose: // get the effect strength currently being used, what is actually returned is the strengh that was // previously used in the set, this is because the app uses a strength in the range 0-1000 while // the bassboost uses 1-15, so to avoid a quantisation the original set value is used. However the // actual used value is checked to make sure it corresponds to the one being returned // // Inputs: // pContext: effect engine context // //---------------------------------------------------------------------------- uint32_t BassGetStrength(EffectContext *pContext){ //ALOGV("\tBassGetStrength() (0-1000) -> %d\n", pContext->pBundledContext->BassStrengthSaved); LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; /* Function call status */ /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "BassGetStrength") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tBassGetStrength Succesfully returned from LVM_GetControlParameters\n"); /* Check that the strength returned matches the strength that was set earlier */ if(ActiveParams.BE_EffectLevel != (LVM_INT16)((15*pContext->pBundledContext->BassStrengthSaved)/1000)){ ALOGV("\tLVM_ERROR : BassGetStrength module strength does not match savedStrength %d %d\n", ActiveParams.BE_EffectLevel, pContext->pBundledContext->BassStrengthSaved); return -EINVAL; } //ALOGV("\tBassGetStrength() (0-15) -> %d\n", ActiveParams.BE_EffectLevel ); //ALOGV("\tBassGetStrength() (saved) -> %d\n", pContext->pBundledContext->BassStrengthSaved ); return pContext->pBundledContext->BassStrengthSaved; } /* end BassGetStrength */ //---------------------------------------------------------------------------- // BassSetStrength() //---------------------------------------------------------------------------- // Purpose: // Apply the strength to the BassBosst. Must first be converted from the range 0-1000 to 1-15 // // Inputs: // pContext: effect engine context // strength strength to be applied // //---------------------------------------------------------------------------- void BassSetStrength(EffectContext *pContext, uint32_t strength){ //ALOGV("\tBassSetStrength(%d)", strength); pContext->pBundledContext->BassStrengthSaved = (int)strength; LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "BassSetStrength") //ALOGV("\tBassSetStrength Succesfully returned from LVM_GetControlParameters\n"); /* Bass Enhancement parameters */ ActiveParams.BE_EffectLevel = (LVM_INT16)((15*strength)/1000); ActiveParams.BE_CentreFreq = LVM_BE_CENTRE_90Hz; //ALOGV("\tBassSetStrength() (0-15) -> %d\n", ActiveParams.BE_EffectLevel ); /* Activate the initial settings */ LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "BassSetStrength") //ALOGV("\tBassSetStrength Succesfully called LVM_SetControlParameters\n"); LvmEffect_limitLevel(pContext); } /* end BassSetStrength */ //---------------------------------------------------------------------------- // VirtualizerGetStrength() //---------------------------------------------------------------------------- // Purpose: // get the effect strength currently being used, what is actually returned is the strengh that was // previously used in the set, this is because the app uses a strength in the range 0-1000 while // the Virtualizer uses 1-100, so to avoid a quantisation the original set value is used.However the // actual used value is checked to make sure it corresponds to the one being returned // // Inputs: // pContext: effect engine context // //---------------------------------------------------------------------------- uint32_t VirtualizerGetStrength(EffectContext *pContext){ //ALOGV("\tVirtualizerGetStrength (0-1000) -> %d\n",pContext->pBundledContext->VirtStrengthSaved); LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; /* Function call status */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "VirtualizerGetStrength") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tVirtualizerGetStrength Succesfully returned from LVM_GetControlParameters\n"); //ALOGV("\tVirtualizerGetStrength() (0-100) -> %d\n", ActiveParams.VirtualizerReverbLevel*10); return pContext->pBundledContext->VirtStrengthSaved; } /* end getStrength */ //---------------------------------------------------------------------------- // VirtualizerSetStrength() //---------------------------------------------------------------------------- // Purpose: // Apply the strength to the Virtualizer. Must first be converted from the range 0-1000 to 1-15 // // Inputs: // pContext: effect engine context // strength strength to be applied // //---------------------------------------------------------------------------- void VirtualizerSetStrength(EffectContext *pContext, uint32_t strength){ //ALOGV("\tVirtualizerSetStrength(%d)", strength); LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ pContext->pBundledContext->VirtStrengthSaved = (int)strength; /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance,&ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "VirtualizerSetStrength") //ALOGV("\tVirtualizerSetStrength Succesfully returned from LVM_GetControlParameters\n"); /* Virtualizer parameters */ ActiveParams.CS_EffectLevel = (int)((strength*32767)/1000); ALOGV("\tVirtualizerSetStrength() (0-1000) -> %d\n", strength ); ALOGV("\tVirtualizerSetStrength() (0- 100) -> %d\n", ActiveParams.CS_EffectLevel ); /* Activate the initial settings */ LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "VirtualizerSetStrength") //ALOGV("\tVirtualizerSetStrength Succesfully called LVM_SetControlParameters\n\n"); LvmEffect_limitLevel(pContext); } /* end setStrength */ //---------------------------------------------------------------------------- // VirtualizerIsDeviceSupported() //---------------------------------------------------------------------------- // Purpose: // Check if an audio device type is supported by this implementation // // Inputs: // deviceType the type of device that affects the processing (e.g. for binaural vs transaural) // Output: // -EINVAL if the configuration is not supported or it is unknown // 0 if the configuration is supported //---------------------------------------------------------------------------- int VirtualizerIsDeviceSupported(audio_devices_t deviceType) { switch (deviceType) { case AUDIO_DEVICE_OUT_WIRED_HEADSET: case AUDIO_DEVICE_OUT_WIRED_HEADPHONE: case AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES: case AUDIO_DEVICE_OUT_USB_HEADSET: // case AUDIO_DEVICE_OUT_USB_DEVICE: // For USB testing of the virtualizer only. return 0; default : return -EINVAL; } } //---------------------------------------------------------------------------- // VirtualizerIsConfigurationSupported() //---------------------------------------------------------------------------- // Purpose: // Check if a channel mask + audio device type is supported by this implementation // // Inputs: // channelMask the channel mask of the input to virtualize // deviceType the type of device that affects the processing (e.g. for binaural vs transaural) // Output: // -EINVAL if the configuration is not supported or it is unknown // 0 if the configuration is supported //---------------------------------------------------------------------------- int VirtualizerIsConfigurationSupported(audio_channel_mask_t channelMask, audio_devices_t deviceType) { uint32_t channelCount = audio_channel_count_from_out_mask(channelMask); if (channelCount < 1 || channelCount > FCC_2) { // TODO: update to 8 channels when supported. return -EINVAL; } return VirtualizerIsDeviceSupported(deviceType); } //---------------------------------------------------------------------------- // VirtualizerForceVirtualizationMode() //---------------------------------------------------------------------------- // Purpose: // Force the virtualization mode to that of the given audio device // // Inputs: // pContext effect engine context // forcedDevice the type of device whose virtualization mode we'll always use // Output: // -EINVAL if the device is not supported or is unknown // 0 if the device is supported and the virtualization mode forced // //---------------------------------------------------------------------------- int VirtualizerForceVirtualizationMode(EffectContext *pContext, audio_devices_t forcedDevice) { ALOGV("VirtualizerForceVirtualizationMode: forcedDev=0x%x enabled=%d tmpDisabled=%d", forcedDevice, pContext->pBundledContext->bVirtualizerEnabled, pContext->pBundledContext->bVirtualizerTempDisabled); int status = 0; bool useVirtualizer = false; if (VirtualizerIsDeviceSupported(forcedDevice) != 0) { if (forcedDevice != AUDIO_DEVICE_NONE) { //forced device is not supported, make it behave as a reset of forced mode forcedDevice = AUDIO_DEVICE_NONE; // but return an error status = -EINVAL; } } if (forcedDevice == AUDIO_DEVICE_NONE) { // disabling forced virtualization mode: // verify whether the virtualization should be enabled or disabled if (VirtualizerIsDeviceSupported(pContext->pBundledContext->nOutputDevice) == 0) { useVirtualizer = (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE); } pContext->pBundledContext->nVirtualizerForcedDevice = AUDIO_DEVICE_NONE; } else { // forcing virtualization mode: here we already know the device is supported pContext->pBundledContext->nVirtualizerForcedDevice = AUDIO_DEVICE_OUT_WIRED_HEADPHONE; // only enable for a supported mode, when the effect is enabled useVirtualizer = (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE); } if (useVirtualizer) { if (pContext->pBundledContext->bVirtualizerTempDisabled == LVM_TRUE) { ALOGV("\tVirtualizerForceVirtualizationMode re-enable LVM_VIRTUALIZER"); android::LvmEffect_enable(pContext); pContext->pBundledContext->bVirtualizerTempDisabled = LVM_FALSE; } else { ALOGV("\tVirtualizerForceVirtualizationMode leaving LVM_VIRTUALIZER enabled"); } } else { if (pContext->pBundledContext->bVirtualizerTempDisabled == LVM_FALSE) { ALOGV("\tVirtualizerForceVirtualizationMode disable LVM_VIRTUALIZER"); android::LvmEffect_disable(pContext); pContext->pBundledContext->bVirtualizerTempDisabled = LVM_TRUE; } else { ALOGV("\tVirtualizerForceVirtualizationMode leaving LVM_VIRTUALIZER disabled"); } } ALOGV("\tafter VirtualizerForceVirtualizationMode: enabled=%d tmpDisabled=%d", pContext->pBundledContext->bVirtualizerEnabled, pContext->pBundledContext->bVirtualizerTempDisabled); return status; } //---------------------------------------------------------------------------- // VirtualizerGetSpeakerAngles() //---------------------------------------------------------------------------- // Purpose: // Get the virtual speaker angles for a channel mask + audio device type // configuration which is guaranteed to be supported by this implementation // // Inputs: // channelMask: the channel mask of the input to virtualize // deviceType the type of device that affects the processing (e.g. for binaural vs transaural) // Input/Output: // pSpeakerAngles the array of integer where each speaker angle is written as a triplet in the // following format: // int32_t a bit mask with a single value selected for each speaker, following // the convention of the audio_channel_mask_t type // int32_t a value in degrees expressing the speaker azimuth, where 0 is in front // of the user, 180 behind, -90 to the left, 90 to the right of the user // int32_t a value in degrees expressing the speaker elevation, where 0 is the // horizontal plane, +90 is directly above the user, -90 below // //---------------------------------------------------------------------------- void VirtualizerGetSpeakerAngles(audio_channel_mask_t channelMask, audio_devices_t deviceType __unused, int32_t *pSpeakerAngles) { // the channel count is guaranteed to be 1 or 2 // the device is guaranteed to be of type headphone // this virtualizer is always using 2 virtual speakers at -90 and 90deg of azimuth, 0deg of // elevation but the return information is sized for nbChannels * 3, so we have to consider // the (false here) case of a single channel, and return only 3 fields. if (audio_channel_count_from_out_mask(channelMask) == 1) { *pSpeakerAngles++ = (int32_t) AUDIO_CHANNEL_OUT_MONO; // same as FRONT_LEFT *pSpeakerAngles++ = 0; // azimuth *pSpeakerAngles = 0; // elevation } else { *pSpeakerAngles++ = (int32_t) AUDIO_CHANNEL_OUT_FRONT_LEFT; *pSpeakerAngles++ = -90; // azimuth *pSpeakerAngles++ = 0; // elevation *pSpeakerAngles++ = (int32_t) AUDIO_CHANNEL_OUT_FRONT_RIGHT; *pSpeakerAngles++ = 90; // azimuth *pSpeakerAngles = 0; // elevation } } //---------------------------------------------------------------------------- // VirtualizerGetVirtualizationMode() //---------------------------------------------------------------------------- // Purpose: // Retrieve the current device whose processing mode is used by this effect // // Output: // AUDIO_DEVICE_NONE if the effect is not virtualizing // or the device type if the effect is virtualizing //---------------------------------------------------------------------------- audio_devices_t VirtualizerGetVirtualizationMode(EffectContext *pContext) { audio_devices_t virtDevice = AUDIO_DEVICE_NONE; if ((pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) && (pContext->pBundledContext->bVirtualizerTempDisabled == LVM_FALSE)) { if (pContext->pBundledContext->nVirtualizerForcedDevice != AUDIO_DEVICE_NONE) { // virtualization mode is forced, return that device virtDevice = pContext->pBundledContext->nVirtualizerForcedDevice; } else { // no forced mode, return the current device virtDevice = pContext->pBundledContext->nOutputDevice; } } ALOGV("VirtualizerGetVirtualizationMode() returning 0x%x", virtDevice); return virtDevice; } //---------------------------------------------------------------------------- // EqualizerGetBandLevel() //---------------------------------------------------------------------------- // Purpose: Retrieve the gain currently being used for the band passed in // // Inputs: // band: band number // pContext: effect engine context // // Outputs: // //---------------------------------------------------------------------------- int32_t EqualizerGetBandLevel(EffectContext *pContext, int32_t band){ //ALOGV("\tEqualizerGetBandLevel -> %d\n", pContext->pBundledContext->bandGaindB[band] ); return pContext->pBundledContext->bandGaindB[band] * 100; } //---------------------------------------------------------------------------- // EqualizerSetBandLevel() //---------------------------------------------------------------------------- // Purpose: // Sets gain value for the given band. // // Inputs: // band: band number // Gain: Gain to be applied in millibels // pContext: effect engine context // // Outputs: // //--------------------------------------------------------------------------- void EqualizerSetBandLevel(EffectContext *pContext, int band, short Gain){ int gainRounded; if(Gain > 0){ gainRounded = (int)((Gain+50)/100); }else{ gainRounded = (int)((Gain-50)/100); } //ALOGV("\tEqualizerSetBandLevel(%d)->(%d)", Gain, gainRounded); pContext->pBundledContext->bandGaindB[band] = gainRounded; pContext->pBundledContext->CurPreset = PRESET_CUSTOM; EqualizerUpdateActiveParams(pContext); LvmEffect_limitLevel(pContext); } //---------------------------------------------------------------------------- // EqualizerGetCentreFrequency() //---------------------------------------------------------------------------- // Purpose: Retrieve the frequency being used for the band passed in // // Inputs: // band: band number // pContext: effect engine context // // Outputs: // //---------------------------------------------------------------------------- int32_t EqualizerGetCentreFrequency(EffectContext *pContext, int32_t band){ int32_t Frequency =0; LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; /* Function call status */ LVM_EQNB_BandDef_t *BandDef; /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "EqualizerGetCentreFrequency") BandDef = ActiveParams.pEQNB_BandDefinition; Frequency = (int32_t)BandDef[band].Frequency*1000; // Convert to millibels //ALOGV("\tEqualizerGetCentreFrequency -> %d\n", Frequency ); //ALOGV("\tEqualizerGetCentreFrequency Succesfully returned from LVM_GetControlParameters\n"); return Frequency; } //---------------------------------------------------------------------------- // EqualizerGetBandFreqRange( //---------------------------------------------------------------------------- // Purpose: // // Gets lower and upper boundaries of a band. // For the high shelf, the low bound is the band frequency and the high // bound is Nyquist. // For the peaking filters, they are the gain[dB]/2 points. // // Inputs: // band: band number // pContext: effect engine context // // Outputs: // pLow: lower band range // pLow: upper band range //---------------------------------------------------------------------------- int32_t EqualizerGetBandFreqRange(EffectContext *pContext __unused, int32_t band, uint32_t *pLow, uint32_t *pHi){ *pLow = bandFreqRange[band][0]; *pHi = bandFreqRange[band][1]; return 0; } //---------------------------------------------------------------------------- // EqualizerGetBand( //---------------------------------------------------------------------------- // Purpose: // // Returns the band with the maximum influence on a given frequency. // Result is unaffected by whether EQ is enabled or not, or by whether // changes have been committed or not. // // Inputs: // targetFreq The target frequency, in millihertz. // pContext: effect engine context // // Outputs: // pLow: lower band range // pLow: upper band range //---------------------------------------------------------------------------- int32_t EqualizerGetBand(EffectContext *pContext __unused, uint32_t targetFreq){ int band = 0; if(targetFreq < bandFreqRange[0][0]){ return -EINVAL; }else if(targetFreq == bandFreqRange[0][0]){ return 0; } for(int i=0; i<FIVEBAND_NUMBANDS;i++){ if((targetFreq > bandFreqRange[i][0])&&(targetFreq <= bandFreqRange[i][1])){ band = i; } } return band; } //---------------------------------------------------------------------------- // EqualizerGetPreset( //---------------------------------------------------------------------------- // Purpose: // // Gets the currently set preset ID. // Will return PRESET_CUSTOM in case the EQ parameters have been modified // manually since a preset was set. // // Inputs: // pContext: effect engine context // //---------------------------------------------------------------------------- int32_t EqualizerGetPreset(EffectContext *pContext){ return pContext->pBundledContext->CurPreset; } //---------------------------------------------------------------------------- // EqualizerSetPreset( //---------------------------------------------------------------------------- // Purpose: // // Sets the current preset by ID. // All the band parameters will be overridden. // // Inputs: // pContext: effect engine context // preset The preset ID. // //---------------------------------------------------------------------------- void EqualizerSetPreset(EffectContext *pContext, int preset){ //ALOGV("\tEqualizerSetPreset(%d)", preset); pContext->pBundledContext->CurPreset = preset; //ActiveParams.pEQNB_BandDefinition = &BandDefs[0]; for (int i=0; i<FIVEBAND_NUMBANDS; i++) { pContext->pBundledContext->bandGaindB[i] = EQNB_5BandSoftPresets[i + preset * FIVEBAND_NUMBANDS]; } EqualizerUpdateActiveParams(pContext); LvmEffect_limitLevel(pContext); //ALOGV("\tEqualizerSetPreset Succesfully called LVM_SetControlParameters\n"); return; } int32_t EqualizerGetNumPresets(){ return sizeof(gEqualizerPresets) / sizeof(PresetConfig); } //---------------------------------------------------------------------------- // EqualizerGetPresetName( //---------------------------------------------------------------------------- // Purpose: // Gets a human-readable name for a preset ID. Will return "Custom" if // PRESET_CUSTOM is passed. // // Inputs: // preset The preset ID. Must be less than number of presets. // //------------------------------------------------------------------------- const char * EqualizerGetPresetName(int32_t preset){ //ALOGV("\tEqualizerGetPresetName start(%d)", preset); if (preset == PRESET_CUSTOM) { return "Custom"; } else { return gEqualizerPresets[preset].name; } //ALOGV("\tEqualizerGetPresetName end(%d)", preset); return 0; } //---------------------------------------------------------------------------- // VolumeSetVolumeLevel() //---------------------------------------------------------------------------- // Purpose: // // Inputs: // pContext: effect engine context // level level to be applied // //---------------------------------------------------------------------------- int VolumeSetVolumeLevel(EffectContext *pContext, int16_t level){ if (level > 0 || level < -9600) { return -EINVAL; } if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { pContext->pBundledContext->levelSaved = level / 100; } else { pContext->pBundledContext->volume = level / 100; } LvmEffect_limitLevel(pContext); return 0; } /* end VolumeSetVolumeLevel */ //---------------------------------------------------------------------------- // VolumeGetVolumeLevel() //---------------------------------------------------------------------------- // Purpose: // // Inputs: // pContext: effect engine context // //---------------------------------------------------------------------------- int VolumeGetVolumeLevel(EffectContext *pContext, int16_t *level){ if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { *level = pContext->pBundledContext->levelSaved * 100; } else { *level = pContext->pBundledContext->volume * 100; } return 0; } /* end VolumeGetVolumeLevel */ //---------------------------------------------------------------------------- // VolumeSetMute() //---------------------------------------------------------------------------- // Purpose: // // Inputs: // pContext: effect engine context // mute: enable/disable flag // //---------------------------------------------------------------------------- int32_t VolumeSetMute(EffectContext *pContext, uint32_t mute){ //ALOGV("\tVolumeSetMute start(%d)", mute); pContext->pBundledContext->bMuteEnabled = mute; /* Set appropriate volume level */ if(pContext->pBundledContext->bMuteEnabled == LVM_TRUE){ pContext->pBundledContext->levelSaved = pContext->pBundledContext->volume; pContext->pBundledContext->volume = -96; }else{ pContext->pBundledContext->volume = pContext->pBundledContext->levelSaved; } LvmEffect_limitLevel(pContext); return 0; } /* end setMute */ //---------------------------------------------------------------------------- // VolumeGetMute() //---------------------------------------------------------------------------- // Purpose: // // Inputs: // pContext: effect engine context // // Ourputs: // mute: enable/disable flag //---------------------------------------------------------------------------- int32_t VolumeGetMute(EffectContext *pContext, uint32_t *mute){ //ALOGV("\tVolumeGetMute start"); if((pContext->pBundledContext->bMuteEnabled == LVM_FALSE)|| (pContext->pBundledContext->bMuteEnabled == LVM_TRUE)){ *mute = pContext->pBundledContext->bMuteEnabled; return 0; }else{ ALOGV("\tLVM_ERROR : VolumeGetMute read an invalid value from context %d", pContext->pBundledContext->bMuteEnabled); return -EINVAL; } //ALOGV("\tVolumeGetMute end"); } /* end getMute */ int16_t VolumeConvertStereoPosition(int16_t position){ int16_t convertedPosition = 0; convertedPosition = (int16_t)(((float)position/1000)*96); return convertedPosition; } //---------------------------------------------------------------------------- // VolumeSetStereoPosition() //---------------------------------------------------------------------------- // Purpose: // // Inputs: // pContext: effect engine context // position: stereo position // // Outputs: //---------------------------------------------------------------------------- int VolumeSetStereoPosition(EffectContext *pContext, int16_t position){ LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ LVM_INT16 Balance = 0; pContext->pBundledContext->positionSaved = position; Balance = VolumeConvertStereoPosition(pContext->pBundledContext->positionSaved); //ALOGV("\tVolumeSetStereoPosition start pContext->pBundledContext->positionSaved = %d", //pContext->pBundledContext->positionSaved); if(pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE){ //ALOGV("\tVolumeSetStereoPosition Position to be set is %d %d\n", position, Balance); pContext->pBundledContext->positionSaved = position; /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "VolumeSetStereoPosition") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tVolumeSetStereoPosition Succesfully returned from LVM_GetControlParameters got:" // " %d\n", ActiveParams.VC_Balance); /* Volume parameters */ ActiveParams.VC_Balance = Balance; //ALOGV("\tVolumeSetStereoPosition() (-96dB -> +96dB) -> %d\n", ActiveParams.VC_Balance ); /* Activate the initial settings */ LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "VolumeSetStereoPosition") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tVolumeSetStereoPosition Succesfully called LVM_SetControlParameters\n"); /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "VolumeSetStereoPosition") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tVolumeSetStereoPosition Succesfully returned from LVM_GetControlParameters got: " // "%d\n", ActiveParams.VC_Balance); } else{ //ALOGV("\tVolumeSetStereoPosition Position attempting to set, but not enabled %d %d\n", //position, Balance); } //ALOGV("\tVolumeSetStereoPosition end pContext->pBundledContext->positionSaved = %d\n", //pContext->pBundledContext->positionSaved); return 0; } /* end VolumeSetStereoPosition */ //---------------------------------------------------------------------------- // VolumeGetStereoPosition() //---------------------------------------------------------------------------- // Purpose: // // Inputs: // pContext: effect engine context // // Outputs: // position: stereo position //---------------------------------------------------------------------------- int32_t VolumeGetStereoPosition(EffectContext *pContext, int16_t *position){ //ALOGV("\tVolumeGetStereoPosition start"); LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus = LVM_SUCCESS; /* Function call status */ LVM_INT16 balance; //ALOGV("\tVolumeGetStereoPosition start pContext->pBundledContext->positionSaved = %d", //pContext->pBundledContext->positionSaved); LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "VolumeGetStereoPosition") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tVolumeGetStereoPosition -> %d\n", ActiveParams.VC_Balance); //ALOGV("\tVolumeGetStereoPosition Succesfully returned from LVM_GetControlParameters\n"); balance = VolumeConvertStereoPosition(pContext->pBundledContext->positionSaved); if(pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE){ if(balance != ActiveParams.VC_Balance){ return -EINVAL; } } *position = (LVM_INT16)pContext->pBundledContext->positionSaved; // Convert dB to millibels //ALOGV("\tVolumeGetStereoPosition end returning pContext->pBundledContext->positionSaved =%d\n", //pContext->pBundledContext->positionSaved); return 0; } /* end VolumeGetStereoPosition */ //---------------------------------------------------------------------------- // VolumeEnableStereoPosition() //---------------------------------------------------------------------------- // Purpose: // // Inputs: // pContext: effect engine context // mute: enable/disable flag // //---------------------------------------------------------------------------- int32_t VolumeEnableStereoPosition(EffectContext *pContext, uint32_t enabled){ //ALOGV("\tVolumeEnableStereoPosition start()"); pContext->pBundledContext->bStereoPositionEnabled = enabled; LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ /* Get the current settings */ LvmStatus = LVM_GetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "VolumeEnableStereoPosition") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tVolumeEnableStereoPosition Succesfully returned from LVM_GetControlParameters\n"); //ALOGV("\tVolumeEnableStereoPosition to %d, position was %d\n", // enabled, ActiveParams.VC_Balance ); /* Set appropriate stereo position */ if(pContext->pBundledContext->bStereoPositionEnabled == LVM_FALSE){ ActiveParams.VC_Balance = 0; }else{ ActiveParams.VC_Balance = VolumeConvertStereoPosition(pContext->pBundledContext->positionSaved); } /* Activate the initial settings */ LvmStatus = LVM_SetControlParameters(pContext->pBundledContext->hInstance, &ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "VolumeEnableStereoPosition") if(LvmStatus != LVM_SUCCESS) return -EINVAL; //ALOGV("\tVolumeEnableStereoPosition Succesfully called LVM_SetControlParameters\n"); //ALOGV("\tVolumeEnableStereoPosition end()\n"); return 0; } /* end VolumeEnableStereoPosition */ //---------------------------------------------------------------------------- // BassBoost_getParameter() //---------------------------------------------------------------------------- // Purpose: // Get a BassBoost parameter // // Inputs: // pBassBoost - handle to instance data // pParam - pointer to parameter // pValue - pointer to variable to hold retrieved value // pValueSize - pointer to value size: maximum size as input // // Outputs: // *pValue updated with parameter value // *pValueSize updated with actual value size // // // Side Effects: // //---------------------------------------------------------------------------- int BassBoost_getParameter(EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t *pValueSize, void *pValue) { int status = 0; int32_t *params = (int32_t *)pParam; ALOGVV("%s start", __func__); if (paramSize < sizeof(int32_t)) { ALOGV("%s invalid paramSize: %u", __func__, paramSize); return -EINVAL; } switch (params[0]) { case BASSBOOST_PARAM_STRENGTH_SUPPORTED: if (*pValueSize != sizeof(uint32_t)) { // legacy: check equality here. ALOGV("%s BASSBOOST_PARAM_STRENGTH_SUPPORTED invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } // no need to set *pValueSize *(uint32_t *)pValue = 1; ALOGVV("%s BASSBOOST_PARAM_STRENGTH_SUPPORTED %u", __func__, *(uint32_t *)pValue); break; case BASSBOOST_PARAM_STRENGTH: if (*pValueSize != sizeof(int16_t)) { // legacy: check equality here. ALOGV("%s BASSBOOST_PARAM_STRENGTH invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } // no need to set *pValueSize *(int16_t *)pValue = BassGetStrength(pContext); ALOGVV("%s BASSBOOST_PARAM_STRENGTH %d", __func__, *(int16_t *)pValue); break; default: ALOGV("%s invalid param %d", __func__, params[0]); status = -EINVAL; break; } ALOGVV("%s end param: %d, status: %d", __func__, params[0], status); return status; } /* end BassBoost_getParameter */ //---------------------------------------------------------------------------- // BassBoost_setParameter() //---------------------------------------------------------------------------- // Purpose: // Set a BassBoost parameter // // Inputs: // pBassBoost - handle to instance data // pParam - pointer to parameter // pValue - pointer to value // // Outputs: // //---------------------------------------------------------------------------- int BassBoost_setParameter(EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t valueSize, void *pValue) { int status = 0; int32_t *params = (int32_t *)pParam; ALOGVV("%s start", __func__); if (paramSize != sizeof(int32_t)) { // legacy: check equality here. ALOGV("%s invalid paramSize: %u", __func__, paramSize); return -EINVAL; } switch (params[0]) { case BASSBOOST_PARAM_STRENGTH: { if (valueSize < sizeof(int16_t)) { ALOGV("%s BASSBOOST_PARAM_STRENGTH invalid valueSize: %u", __func__, valueSize); status = -EINVAL; break; } const int16_t strength = *(int16_t *)pValue; ALOGVV("%s BASSBOOST_PARAM_STRENGTH %d", __func__, strength); ALOGVV("%s BASSBOOST_PARAM_STRENGTH Calling BassSetStrength", __func__); BassSetStrength(pContext, (int32_t)strength); ALOGVV("%s BASSBOOST_PARAM_STRENGTH Called BassSetStrength", __func__); } break; default: ALOGV("%s invalid param %d", __func__, params[0]); status = -EINVAL; break; } ALOGVV("%s end param: %d, status: %d", __func__, params[0], status); return status; } /* end BassBoost_setParameter */ //---------------------------------------------------------------------------- // Virtualizer_getParameter() //---------------------------------------------------------------------------- // Purpose: // Get a Virtualizer parameter // // Inputs: // pVirtualizer - handle to instance data // pParam - pointer to parameter // pValue - pointer to variable to hold retrieved value // pValueSize - pointer to value size: maximum size as input // // Outputs: // *pValue updated with parameter value // *pValueSize updated with actual value size // // // Side Effects: // //---------------------------------------------------------------------------- int Virtualizer_getParameter(EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t *pValueSize, void *pValue) { int status = 0; int32_t *params = (int32_t *)pParam; ALOGVV("%s start", __func__); if (paramSize < sizeof(int32_t)) { ALOGV("%s invalid paramSize: %u", __func__, paramSize); return -EINVAL; } switch (params[0]) { case VIRTUALIZER_PARAM_STRENGTH_SUPPORTED: if (*pValueSize != sizeof(uint32_t)) { // legacy: check equality here. ALOGV("%s VIRTUALIZER_PARAM_STRENGTH_SUPPORTED invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } // no need to set *pValueSize *(uint32_t *)pValue = 1; ALOGVV("%s VIRTUALIZER_PARAM_STRENGTH_SUPPORTED %d", __func__, *(uint32_t *)pValue); break; case VIRTUALIZER_PARAM_STRENGTH: if (*pValueSize != sizeof(int16_t)) { // legacy: check equality here. ALOGV("%s VIRTUALIZER_PARAM_STRENGTH invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } // no need to set *pValueSize *(int16_t *)pValue = VirtualizerGetStrength(pContext); ALOGVV("%s VIRTUALIZER_PARAM_STRENGTH %d", __func__, *(int16_t *)pValue); break; case VIRTUALIZER_PARAM_VIRTUAL_SPEAKER_ANGLES: { if (paramSize < 3 * sizeof(int32_t)) { ALOGV("%s VIRTUALIZER_PARAM_SPEAKER_ANGLES invalid paramSize: %u", __func__, paramSize); status = -EINVAL; break; } const audio_channel_mask_t channelMask = (audio_channel_mask_t) params[1]; const audio_devices_t deviceType = (audio_devices_t) params[2]; const uint32_t nbChannels = audio_channel_count_from_out_mask(channelMask); const uint32_t valueSizeRequired = 3 * nbChannels * sizeof(int32_t); if (*pValueSize < valueSizeRequired) { ALOGV("%s VIRTUALIZER_PARAM_SPEAKER_ANGLES invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = valueSizeRequired; // verify the configuration is supported status = VirtualizerIsConfigurationSupported(channelMask, deviceType); if (status == 0) { ALOGV("%s VIRTUALIZER_PARAM_VIRTUAL_SPEAKER_ANGLES mask=0x%x device=0x%x", __func__, channelMask, deviceType); // configuration is supported, get the angles VirtualizerGetSpeakerAngles(channelMask, deviceType, (int32_t *)pValue); } } break; case VIRTUALIZER_PARAM_VIRTUALIZATION_MODE: if (*pValueSize != sizeof(uint32_t)) { // legacy: check equality here. ALOGV("%s VIRTUALIZER_PARAM_VIRTUALIZATION_MODE invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } // no need to set *pValueSize *(uint32_t *)pValue = (uint32_t) VirtualizerGetVirtualizationMode(pContext); break; default: ALOGV("%s invalid param %d", __func__, params[0]); status = -EINVAL; break; } ALOGVV("%s end param: %d, status: %d", __func__, params[0], status); return status; } /* end Virtualizer_getParameter */ //---------------------------------------------------------------------------- // Virtualizer_setParameter() //---------------------------------------------------------------------------- // Purpose: // Set a Virtualizer parameter // // Inputs: // pVirtualizer - handle to instance data // pParam - pointer to parameter // pValue - pointer to value // // Outputs: // //---------------------------------------------------------------------------- int Virtualizer_setParameter(EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t valueSize, void *pValue) { int status = 0; int32_t *params = (int32_t *)pParam; ALOGVV("%s start", __func__); if (paramSize != sizeof(int32_t)) { // legacy: check equality here. ALOGV("%s invalid paramSize: %u", __func__, paramSize); return -EINVAL; } switch (params[0]) { case VIRTUALIZER_PARAM_STRENGTH: { if (valueSize < sizeof(int16_t)) { ALOGV("%s VIRTUALIZER_PARAM_STRENGTH invalid valueSize: %u", __func__, valueSize); status = -EINVAL; break; } const int16_t strength = *(int16_t *)pValue; ALOGVV("%s VIRTUALIZER_PARAM_STRENGTH %d", __func__, strength); ALOGVV("%s VIRTUALIZER_PARAM_STRENGTH Calling VirtualizerSetStrength", __func__); VirtualizerSetStrength(pContext, (int32_t)strength); ALOGVV("%s VIRTUALIZER_PARAM_STRENGTH Called VirtualizerSetStrength", __func__); } break; case VIRTUALIZER_PARAM_FORCE_VIRTUALIZATION_MODE: { if (valueSize < sizeof(int32_t)) { ALOGV("%s VIRTUALIZER_PARAM_FORCE_VIRTUALIZATION_MODE invalid valueSize: %u", __func__, valueSize); android_errorWriteLog(0x534e4554, "64478003"); status = -EINVAL; break; } const audio_devices_t deviceType = (audio_devices_t)*(int32_t *)pValue; status = VirtualizerForceVirtualizationMode(pContext, deviceType); ALOGVV("%s VIRTUALIZER_PARAM_FORCE_VIRTUALIZATION_MODE device=%#x result=%d", __func__, deviceType, status); } break; default: ALOGV("%s invalid param %d", __func__, params[0]); status = -EINVAL; break; } ALOGVV("%s end param: %d, status: %d", __func__, params[0], status); return status; } /* end Virtualizer_setParameter */ //---------------------------------------------------------------------------- // Equalizer_getParameter() //---------------------------------------------------------------------------- // Purpose: // Get a Equalizer parameter // // Inputs: // pEqualizer - handle to instance data // pParam - pointer to parameter // pValue - pointer to variable to hold retrieved value // pValueSize - pointer to value size: maximum size as input // // Outputs: // *pValue updated with parameter value // *pValueSize updated with actual value size // // // Side Effects: // //---------------------------------------------------------------------------- int Equalizer_getParameter(EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t *pValueSize, void *pValue) { int status = 0; int32_t *params = (int32_t *)pParam; ALOGVV("%s start", __func__); if (paramSize < sizeof(int32_t)) { ALOGV("%s invalid paramSize: %u", __func__, paramSize); return -EINVAL; } switch (params[0]) { case EQ_PARAM_NUM_BANDS: if (*pValueSize < sizeof(uint16_t)) { ALOGV("%s EQ_PARAM_NUM_BANDS invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = sizeof(uint16_t); *(uint16_t *)pValue = (uint16_t)FIVEBAND_NUMBANDS; ALOGVV("%s EQ_PARAM_NUM_BANDS %u", __func__, *(uint16_t *)pValue); break; case EQ_PARAM_CUR_PRESET: if (*pValueSize < sizeof(uint16_t)) { ALOGV("%s EQ_PARAM_CUR_PRESET invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = sizeof(uint16_t); *(uint16_t *)pValue = (uint16_t)EqualizerGetPreset(pContext); ALOGVV("%s EQ_PARAM_CUR_PRESET %u", __func__, *(uint16_t *)pValue); break; case EQ_PARAM_GET_NUM_OF_PRESETS: if (*pValueSize < sizeof(uint16_t)) { ALOGV("%s EQ_PARAM_GET_NUM_OF_PRESETS invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = sizeof(uint16_t); *(uint16_t *)pValue = (uint16_t)EqualizerGetNumPresets(); ALOGVV("%s EQ_PARAM_GET_NUM_OF_PRESETS %u", __func__, *(uint16_t *)pValue); break; case EQ_PARAM_GET_BAND: { if (paramSize < 2 * sizeof(int32_t)) { ALOGV("%s EQ_PARAM_GET_BAND invalid paramSize: %u", __func__, paramSize); status = -EINVAL; break; } if (*pValueSize < sizeof(uint16_t)) { ALOGV("%s EQ_PARAM_GET_BAND invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = sizeof(uint16_t); const int32_t frequency = params[1]; *(uint16_t *)pValue = (uint16_t)EqualizerGetBand(pContext, frequency); ALOGVV("%s EQ_PARAM_GET_BAND frequency %d, band %u", __func__, frequency, *(uint16_t *)pValue); } break; case EQ_PARAM_BAND_LEVEL: { if (paramSize < 2 * sizeof(int32_t)) { ALOGV("%s EQ_PARAM_BAND_LEVEL invalid paramSize %u", __func__, paramSize); status = -EINVAL; break; } if (*pValueSize < sizeof(int16_t)) { ALOGV("%s EQ_PARAM_BAND_LEVEL invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = sizeof(int16_t); const int32_t band = params[1]; if (band < 0 || band >= FIVEBAND_NUMBANDS) { if (band < 0) { android_errorWriteLog(0x534e4554, "32438598"); ALOGW("%s EQ_PARAM_BAND_LEVEL invalid band %d", __func__, band); } status = -EINVAL; break; } *(int16_t *)pValue = (int16_t)EqualizerGetBandLevel(pContext, band); ALOGVV("%s EQ_PARAM_BAND_LEVEL band %d, level %d", __func__, band, *(int16_t *)pValue); } break; case EQ_PARAM_LEVEL_RANGE: if (*pValueSize < 2 * sizeof(int16_t)) { ALOGV("%s EQ_PARAM_LEVEL_RANGE invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = 2 * sizeof(int16_t); *(int16_t *)pValue = -1500; *((int16_t *)pValue + 1) = 1500; ALOGVV("%s EQ_PARAM_LEVEL_RANGE min %d, max %d", __func__, *(int16_t *)pValue, *((int16_t *)pValue + 1)); break; case EQ_PARAM_BAND_FREQ_RANGE: { if (paramSize < 2 * sizeof(int32_t)) { ALOGV("%s EQ_PARAM_BAND_FREQ_RANGE invalid paramSize: %u", __func__, paramSize); status = -EINVAL; break; } if (*pValueSize < 2 * sizeof(int32_t)) { ALOGV("%s EQ_PARAM_BAND_FREQ_RANGE invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = 2 * sizeof(int32_t); const int32_t band = params[1]; if (band < 0 || band >= FIVEBAND_NUMBANDS) { if (band < 0) { android_errorWriteLog(0x534e4554, "32247948"); ALOGW("%s EQ_PARAM_BAND_FREQ_RANGE invalid band %d", __func__, band); } status = -EINVAL; break; } EqualizerGetBandFreqRange(pContext, band, (uint32_t *)pValue, ((uint32_t *)pValue + 1)); ALOGVV("%s EQ_PARAM_BAND_FREQ_RANGE band %d, min %d, max %d", __func__, band, *(int32_t *)pValue, *((int32_t *)pValue + 1)); } break; case EQ_PARAM_CENTER_FREQ: { if (paramSize < 2 * sizeof(int32_t)) { ALOGV("%s EQ_PARAM_CENTER_FREQ invalid paramSize: %u", __func__, paramSize); status = -EINVAL; break; } if (*pValueSize < sizeof(int32_t)) { ALOGV("%s EQ_PARAM_CENTER_FREQ invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = sizeof(int32_t); const int32_t band = params[1]; if (band < 0 || band >= FIVEBAND_NUMBANDS) { status = -EINVAL; if (band < 0) { android_errorWriteLog(0x534e4554, "32436341"); ALOGW("%s EQ_PARAM_CENTER_FREQ invalid band %d", __func__, band); } break; } *(int32_t *)pValue = EqualizerGetCentreFrequency(pContext, band); ALOGVV("%s EQ_PARAM_CENTER_FREQ band %d, frequency %d", __func__, band, *(int32_t *)pValue); } break; case EQ_PARAM_GET_PRESET_NAME: { if (paramSize < 2 * sizeof(int32_t)) { ALOGV("%s EQ_PARAM_PRESET_NAME invalid paramSize: %u", __func__, paramSize); status = -EINVAL; break; } if (*pValueSize < 1) { android_errorWriteLog(0x534e4554, "37536407"); status = -EINVAL; break; } const int32_t preset = params[1]; if ((preset < 0 && preset != PRESET_CUSTOM) || preset >= EqualizerGetNumPresets()) { if (preset < 0) { android_errorWriteLog(0x534e4554, "32448258"); ALOGE("%s EQ_PARAM_GET_PRESET_NAME preset %d", __func__, preset); } status = -EINVAL; break; } char * const name = (char *)pValue; strncpy(name, EqualizerGetPresetName(preset), *pValueSize - 1); name[*pValueSize - 1] = 0; *pValueSize = strlen(name) + 1; ALOGVV("%s EQ_PARAM_GET_PRESET_NAME preset %d, name %s len %d", __func__, preset, gEqualizerPresets[preset].name, *pValueSize); } break; case EQ_PARAM_PROPERTIES: { constexpr uint32_t requiredValueSize = (2 + FIVEBAND_NUMBANDS) * sizeof(uint16_t); if (*pValueSize < requiredValueSize) { ALOGV("%s EQ_PARAM_PROPERTIES invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = requiredValueSize; int16_t *p = (int16_t *)pValue; ALOGV("%s EQ_PARAM_PROPERTIES", __func__); p[0] = (int16_t)EqualizerGetPreset(pContext); p[1] = (int16_t)FIVEBAND_NUMBANDS; for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { p[2 + i] = (int16_t)EqualizerGetBandLevel(pContext, i); } } break; default: ALOGV("%s invalid param %d", __func__, params[0]); status = -EINVAL; break; } ALOGVV("%s end param: %d, status: %d", __func__, params[0], status); return status; } /* end Equalizer_getParameter */ //---------------------------------------------------------------------------- // Equalizer_setParameter() //---------------------------------------------------------------------------- // Purpose: // Set a Equalizer parameter // // Inputs: // pEqualizer - handle to instance data // pParam - pointer to parameter // valueSize - value size // pValue - pointer to value // // Outputs: // //---------------------------------------------------------------------------- int Equalizer_setParameter(EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t valueSize, void *pValue) { int status = 0; int32_t *params = (int32_t *)pParam; ALOGVV("%s start", __func__); if (paramSize < sizeof(int32_t)) { ALOGV("%s invalid paramSize: %u", __func__, paramSize); return -EINVAL; } switch (params[0]) { case EQ_PARAM_CUR_PRESET: { if (valueSize < sizeof(int16_t)) { ALOGV("%s EQ_PARAM_CUR_PRESET invalid valueSize %u", __func__, valueSize); status = -EINVAL; break; } const int32_t preset = (int32_t)*(uint16_t *)pValue; ALOGVV("%s EQ_PARAM_CUR_PRESET %d", __func__, preset); if (preset >= EqualizerGetNumPresets() || preset < 0) { ALOGV("%s EQ_PARAM_CUR_PRESET invalid preset %d", __func__, preset); status = -EINVAL; break; } EqualizerSetPreset(pContext, preset); } break; case EQ_PARAM_BAND_LEVEL: { if (paramSize < 2 * sizeof(int32_t)) { ALOGV("%s EQ_PARAM_BAND_LEVEL invalid paramSize: %u", __func__, paramSize); status = -EINVAL; break; } if (valueSize < sizeof(int16_t)) { ALOGV("%s EQ_PARAM_BAND_LEVEL invalid valueSize %u", __func__, valueSize); status = -EINVAL; break; } const int32_t band = params[1]; const int32_t level = (int32_t)*(int16_t *)pValue; ALOGVV("%s EQ_PARAM_BAND_LEVEL band %d, level %d", __func__, band, level); if (band < 0 || band >= FIVEBAND_NUMBANDS) { if (band < 0) { android_errorWriteLog(0x534e4554, "32095626"); ALOGE("%s EQ_PARAM_BAND_LEVEL invalid band %d", __func__, band); } status = -EINVAL; break; } EqualizerSetBandLevel(pContext, band, level); } break; case EQ_PARAM_PROPERTIES: { ALOGVV("%s EQ_PARAM_PROPERTIES", __func__); if (valueSize < sizeof(int16_t)) { ALOGV("%s EQ_PARAM_PROPERTIES invalid valueSize %u", __func__, valueSize); status = -EINVAL; break; } int16_t *p = (int16_t *)pValue; if ((int)p[0] >= EqualizerGetNumPresets()) { ALOGV("%s EQ_PARAM_PROPERTIES invalid preset %d", __func__, (int)p[0]); status = -EINVAL; break; } if (p[0] >= 0) { EqualizerSetPreset(pContext, (int)p[0]); } else { constexpr uint32_t valueSizeRequired = (2 + FIVEBAND_NUMBANDS) * sizeof(int16_t); if (valueSize < valueSizeRequired) { android_errorWriteLog(0x534e4554, "37563371"); ALOGE("%s EQ_PARAM_PROPERTIES invalid valueSize %u < %u", __func__, valueSize, valueSizeRequired); status = -EINVAL; break; } if ((int)p[1] != FIVEBAND_NUMBANDS) { ALOGV("%s EQ_PARAM_PROPERTIES invalid bands %d", __func__, (int)p[1]); status = -EINVAL; break; } for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { EqualizerSetBandLevel(pContext, i, (int)p[2 + i]); } } } break; default: ALOGV("%s invalid param %d", __func__, params[0]); status = -EINVAL; break; } ALOGVV("%s end param: %d, status: %d", __func__, params[0], status); return status; } /* end Equalizer_setParameter */ //---------------------------------------------------------------------------- // Volume_getParameter() //---------------------------------------------------------------------------- // Purpose: // Get a Volume parameter // // Inputs: // pVolume - handle to instance data // pParam - pointer to parameter // pValue - pointer to variable to hold retrieved value // pValueSize - pointer to value size: maximum size as input // // Outputs: // *pValue updated with parameter value // *pValueSize updated with actual value size // // // Side Effects: // //---------------------------------------------------------------------------- int Volume_getParameter(EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t *pValueSize, void *pValue) { int status = 0; int32_t *params = (int32_t *)pParam; ALOGVV("%s start", __func__); if (paramSize < sizeof(int32_t)) { ALOGV("%s invalid paramSize: %u", __func__, paramSize); return -EINVAL; } switch (params[0]) { case VOLUME_PARAM_LEVEL: if (*pValueSize != sizeof(int16_t)) { // legacy: check equality here. ALOGV("%s VOLUME_PARAM_LEVEL invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } // no need to set *pValueSize status = VolumeGetVolumeLevel(pContext, (int16_t *)(pValue)); ALOGVV("%s VOLUME_PARAM_LEVEL %d", __func__, *(int16_t *)pValue); break; case VOLUME_PARAM_MAXLEVEL: if (*pValueSize != sizeof(int16_t)) { // legacy: check equality here. ALOGV("%s VOLUME_PARAM_MAXLEVEL invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } // no need to set *pValueSize // in millibel *(int16_t *)pValue = 0; ALOGVV("%s VOLUME_PARAM_MAXLEVEL %d", __func__, *(int16_t *)pValue); break; case VOLUME_PARAM_STEREOPOSITION: if (*pValueSize != sizeof(int16_t)) { // legacy: check equality here. ALOGV("%s VOLUME_PARAM_STEREOPOSITION invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } // no need to set *pValueSize VolumeGetStereoPosition(pContext, (int16_t *)pValue); ALOGVV("%s VOLUME_PARAM_STEREOPOSITION %d", __func__, *(int16_t *)pValue); break; case VOLUME_PARAM_MUTE: if (*pValueSize < sizeof(uint32_t)) { ALOGV("%s VOLUME_PARAM_MUTE invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = sizeof(uint32_t); status = VolumeGetMute(pContext, (uint32_t *)pValue); ALOGV("%s VOLUME_PARAM_MUTE %u", __func__, *(uint32_t *)pValue); break; case VOLUME_PARAM_ENABLESTEREOPOSITION: if (*pValueSize < sizeof(int32_t)) { ALOGV("%s VOLUME_PARAM_ENABLESTEREOPOSITION invalid *pValueSize %u", __func__, *pValueSize); status = -EINVAL; break; } *pValueSize = sizeof(int32_t); *(int32_t *)pValue = pContext->pBundledContext->bStereoPositionEnabled; ALOGVV("%s VOLUME_PARAM_ENABLESTEREOPOSITION %d", __func__, *(int32_t *)pValue); break; default: ALOGV("%s invalid param %d", __func__, params[0]); status = -EINVAL; break; } ALOGVV("%s end param: %d, status: %d", __func__, params[0], status); return status; } /* end Volume_getParameter */ //---------------------------------------------------------------------------- // Volume_setParameter() //---------------------------------------------------------------------------- // Purpose: // Set a Volume parameter // // Inputs: // pVolume - handle to instance data // pParam - pointer to parameter // pValue - pointer to value // // Outputs: // //---------------------------------------------------------------------------- int Volume_setParameter(EffectContext *pContext, uint32_t paramSize, void *pParam, uint32_t valueSize, void *pValue) { int status = 0; int32_t *params = (int32_t *)pParam; ALOGVV("%s start", __func__); if (paramSize < sizeof(int32_t)) { ALOGV("%s invalid paramSize: %u", __func__, paramSize); return -EINVAL; } switch (params[0]) { case VOLUME_PARAM_LEVEL: { if (valueSize < sizeof(int16_t)) { ALOGV("%s VOLUME_PARAM_LEVEL invalid valueSize %u", __func__, valueSize); status = -EINVAL; break; } const int16_t level = *(int16_t *)pValue; ALOGVV("%s VOLUME_PARAM_LEVEL %d", __func__, level); ALOGVV("%s VOLUME_PARAM_LEVEL Calling VolumeSetVolumeLevel", __func__); status = VolumeSetVolumeLevel(pContext, level); ALOGVV("%s VOLUME_PARAM_LEVEL Called VolumeSetVolumeLevel", __func__); } break; case VOLUME_PARAM_MUTE: { if (valueSize < sizeof(uint32_t)) { ALOGV("%s VOLUME_PARAM_MUTE invalid valueSize %u", __func__, valueSize); android_errorWriteLog(0x534e4554, "64477217"); status = -EINVAL; break; } const uint32_t mute = *(uint32_t *)pValue; ALOGVV("%s VOLUME_PARAM_MUTE %d", __func__, mute); ALOGVV("%s VOLUME_PARAM_MUTE Calling VolumeSetMute", __func__); status = VolumeSetMute(pContext, mute); ALOGVV("%s VOLUME_PARAM_MUTE Called VolumeSetMute", __func__); } break; case VOLUME_PARAM_ENABLESTEREOPOSITION: { if (valueSize < sizeof(uint32_t)) { ALOGV("%s VOLUME_PARAM_ENABLESTEREOPOSITION invalid valueSize %u", __func__, valueSize); status = -EINVAL; break; } const uint32_t positionEnabled = *(uint32_t *)pValue; status = VolumeEnableStereoPosition(pContext, positionEnabled) ?: VolumeSetStereoPosition(pContext, pContext->pBundledContext->positionSaved); ALOGVV("%s VOLUME_PARAM_ENABLESTEREOPOSITION called", __func__); } break; case VOLUME_PARAM_STEREOPOSITION: { if (valueSize < sizeof(int16_t)) { ALOGV("%s VOLUME_PARAM_STEREOPOSITION invalid valueSize %u", __func__, valueSize); status = -EINVAL; break; } const int16_t position = *(int16_t *)pValue; ALOGVV("%s VOLUME_PARAM_STEREOPOSITION %d", __func__, position); ALOGVV("%s VOLUME_PARAM_STEREOPOSITION Calling VolumeSetStereoPosition", __func__); status = VolumeSetStereoPosition(pContext, position); ALOGVV("%s VOLUME_PARAM_STEREOPOSITION Called VolumeSetStereoPosition", __func__); } break; default: ALOGV("%s invalid param %d", __func__, params[0]); status = -EINVAL; break; } ALOGVV("%s end param: %d, status: %d", __func__, params[0], status); return status; } /* end Volume_setParameter */ /**************************************************************************************** * Name : LVC_ToDB_s32Tos16() * Input : Signed 32-bit integer * Output : Signed 16-bit integer * MSB (16) = sign bit * (15->05) = integer part * (04->01) = decimal part * Returns : Db value with respect to full scale * Description : * Remarks : ****************************************************************************************/ LVM_INT16 LVC_ToDB_s32Tos16(LVM_INT32 Lin_fix) { LVM_INT16 db_fix; LVM_INT16 Shift; LVM_INT16 SmallRemainder; LVM_UINT32 Remainder = (LVM_UINT32)Lin_fix; /* Count leading bits, 1 cycle in assembly*/ for (Shift = 0; Shift<32; Shift++) { if ((Remainder & 0x80000000U)!=0) { break; } Remainder = Remainder << 1; } /* * Based on the approximation equation (for Q11.4 format): * * dB = -96 * Shift + 16 * (8 * Remainder - 2 * Remainder^2) */ db_fix = (LVM_INT16)(-96 * Shift); /* Six dB steps in Q11.4 format*/ SmallRemainder = (LVM_INT16)((Remainder & 0x7fffffff) >> 24); db_fix = (LVM_INT16)(db_fix + SmallRemainder ); SmallRemainder = (LVM_INT16)(SmallRemainder * SmallRemainder); db_fix = (LVM_INT16)(db_fix - (LVM_INT16)((LVM_UINT16)SmallRemainder >> 9)); /* Correct for small offset */ db_fix = (LVM_INT16)(db_fix - 5); return db_fix; } //---------------------------------------------------------------------------- // Effect_setEnabled() //---------------------------------------------------------------------------- // Purpose: // Enable or disable effect // // Inputs: // pContext - pointer to effect context // enabled - true if enabling the effect, false otherwise // // Outputs: // //---------------------------------------------------------------------------- int Effect_setEnabled(EffectContext *pContext, bool enabled) { ALOGV("\tEffect_setEnabled() type %d, enabled %d", pContext->EffectType, enabled); if (enabled) { // Bass boost or Virtualizer can be temporarily disabled if playing over device speaker due // to their nature. bool tempDisabled = false; switch (pContext->EffectType) { case LVM_BASS_BOOST: if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { ALOGV("\tEffect_setEnabled() LVM_BASS_BOOST is already enabled"); return -EINVAL; } if(pContext->pBundledContext->SamplesToExitCountBb <= 0){ pContext->pBundledContext->NumberEffectsEnabled++; } pContext->pBundledContext->SamplesToExitCountBb = (LVM_INT32)(pContext->pBundledContext->SamplesPerSecond*0.1); pContext->pBundledContext->bBassEnabled = LVM_TRUE; tempDisabled = pContext->pBundledContext->bBassTempDisabled; break; case LVM_EQUALIZER: if (pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE) { ALOGV("\tEffect_setEnabled() LVM_EQUALIZER is already enabled"); return -EINVAL; } if(pContext->pBundledContext->SamplesToExitCountEq <= 0){ pContext->pBundledContext->NumberEffectsEnabled++; } pContext->pBundledContext->SamplesToExitCountEq = (LVM_INT32)(pContext->pBundledContext->SamplesPerSecond*0.1); pContext->pBundledContext->bEqualizerEnabled = LVM_TRUE; break; case LVM_VIRTUALIZER: if (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) { ALOGV("\tEffect_setEnabled() LVM_VIRTUALIZER is already enabled"); return -EINVAL; } if(pContext->pBundledContext->SamplesToExitCountVirt <= 0){ pContext->pBundledContext->NumberEffectsEnabled++; } pContext->pBundledContext->SamplesToExitCountVirt = (LVM_INT32)(pContext->pBundledContext->SamplesPerSecond*0.1); pContext->pBundledContext->bVirtualizerEnabled = LVM_TRUE; tempDisabled = pContext->pBundledContext->bVirtualizerTempDisabled; break; case LVM_VOLUME: if (pContext->pBundledContext->bVolumeEnabled == LVM_TRUE) { ALOGV("\tEffect_setEnabled() LVM_VOLUME is already enabled"); return -EINVAL; } pContext->pBundledContext->NumberEffectsEnabled++; pContext->pBundledContext->bVolumeEnabled = LVM_TRUE; break; default: ALOGV("\tEffect_setEnabled() invalid effect type"); return -EINVAL; } if (!tempDisabled) { LvmEffect_enable(pContext); } } else { switch (pContext->EffectType) { case LVM_BASS_BOOST: if (pContext->pBundledContext->bBassEnabled == LVM_FALSE) { ALOGV("\tEffect_setEnabled() LVM_BASS_BOOST is already disabled"); return -EINVAL; } pContext->pBundledContext->bBassEnabled = LVM_FALSE; break; case LVM_EQUALIZER: if (pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE) { ALOGV("\tEffect_setEnabled() LVM_EQUALIZER is already disabled"); return -EINVAL; } pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; break; case LVM_VIRTUALIZER: if (pContext->pBundledContext->bVirtualizerEnabled == LVM_FALSE) { ALOGV("\tEffect_setEnabled() LVM_VIRTUALIZER is already disabled"); return -EINVAL; } pContext->pBundledContext->bVirtualizerEnabled = LVM_FALSE; break; case LVM_VOLUME: if (pContext->pBundledContext->bVolumeEnabled == LVM_FALSE) { ALOGV("\tEffect_setEnabled() LVM_VOLUME is already disabled"); return -EINVAL; } pContext->pBundledContext->bVolumeEnabled = LVM_FALSE; break; default: ALOGV("\tEffect_setEnabled() invalid effect type"); return -EINVAL; } LvmEffect_disable(pContext); } return 0; } //---------------------------------------------------------------------------- // LVC_Convert_VolToDb() //---------------------------------------------------------------------------- // Purpose: // Convery volume in Q24 to dB // // Inputs: // vol: Q.24 volume dB // //----------------------------------------------------------------------- int16_t LVC_Convert_VolToDb(uint32_t vol){ int16_t dB; dB = LVC_ToDB_s32Tos16(vol <<7); dB = (dB +8)>>4; dB = (dB <-96) ? -96 : dB ; return dB; } } // namespace } // namespace extern "C" { /* Effect Control Interface Implementation: Process */ int Effect_process(effect_handle_t self, audio_buffer_t *inBuffer, audio_buffer_t *outBuffer){ EffectContext * pContext = (EffectContext *) self; int status = 0; int processStatus = 0; const int NrChannels = audio_channel_count_from_out_mask(pContext->config.inputCfg.channels); //ALOGV("\tEffect_process Start : Enabled = %d Called = %d (%8d %8d %8d)", //pContext->pBundledContext->NumberEffectsEnabled,pContext->pBundledContext->NumberEffectsCalled, // pContext->pBundledContext->SamplesToExitCountBb, // pContext->pBundledContext->SamplesToExitCountVirt, // pContext->pBundledContext->SamplesToExitCountEq); if (pContext == NULL){ ALOGV("\tLVM_ERROR : Effect_process() ERROR pContext == NULL"); return -EINVAL; } //if(pContext->EffectType == LVM_BASS_BOOST){ // ALOGV("\tEffect_process: Effect type is BASS_BOOST"); //}else if(pContext->EffectType == LVM_EQUALIZER){ // ALOGV("\tEffect_process: Effect type is LVM_EQUALIZER"); //}else if(pContext->EffectType == LVM_VIRTUALIZER){ // ALOGV("\tEffect_process: Effect type is LVM_VIRTUALIZER"); //} if (inBuffer == NULL || inBuffer->raw == NULL || outBuffer == NULL || outBuffer->raw == NULL || inBuffer->frameCount != outBuffer->frameCount){ ALOGV("\tLVM_ERROR : Effect_process() ERROR NULL INPUT POINTER OR FRAME COUNT IS WRONG"); return -EINVAL; } if ((pContext->pBundledContext->bBassEnabled == LVM_FALSE)&& (pContext->EffectType == LVM_BASS_BOOST)){ //ALOGV("\tEffect_process() LVM_BASS_BOOST Effect is not enabled"); if(pContext->pBundledContext->SamplesToExitCountBb > 0){ pContext->pBundledContext->SamplesToExitCountBb -= outBuffer->frameCount * NrChannels; //ALOGV("\tEffect_process: Waiting to turn off BASS_BOOST, %d samples left", // pContext->pBundledContext->SamplesToExitCountBb); } if(pContext->pBundledContext->SamplesToExitCountBb <= 0) { status = -ENODATA; pContext->pBundledContext->NumberEffectsEnabled--; ALOGV("\tEffect_process() this is the last frame for LVM_BASS_BOOST"); } } if ((pContext->pBundledContext->bVolumeEnabled == LVM_FALSE)&& (pContext->EffectType == LVM_VOLUME)){ //ALOGV("\tEffect_process() LVM_VOLUME Effect is not enabled"); status = -ENODATA; pContext->pBundledContext->NumberEffectsEnabled--; } if ((pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE)&& (pContext->EffectType == LVM_EQUALIZER)){ //ALOGV("\tEffect_process() LVM_EQUALIZER Effect is not enabled"); if(pContext->pBundledContext->SamplesToExitCountEq > 0){ pContext->pBundledContext->SamplesToExitCountEq -= outBuffer->frameCount * NrChannels; //ALOGV("\tEffect_process: Waiting to turn off EQUALIZER, %d samples left", // pContext->pBundledContext->SamplesToExitCountEq); } if(pContext->pBundledContext->SamplesToExitCountEq <= 0) { status = -ENODATA; pContext->pBundledContext->NumberEffectsEnabled--; ALOGV("\tEffect_process() this is the last frame for LVM_EQUALIZER"); } } if ((pContext->pBundledContext->bVirtualizerEnabled == LVM_FALSE)&& (pContext->EffectType == LVM_VIRTUALIZER)){ //ALOGV("\tEffect_process() LVM_VIRTUALIZER Effect is not enabled"); if(pContext->pBundledContext->SamplesToExitCountVirt > 0){ pContext->pBundledContext->SamplesToExitCountVirt -= outBuffer->frameCount * NrChannels; //ALOGV("\tEffect_process: Waiting for to turn off VIRTUALIZER, %d samples left", // pContext->pBundledContext->SamplesToExitCountVirt); } if(pContext->pBundledContext->SamplesToExitCountVirt <= 0) { status = -ENODATA; pContext->pBundledContext->NumberEffectsEnabled--; ALOGV("\tEffect_process() this is the last frame for LVM_VIRTUALIZER"); } } if(status != -ENODATA){ pContext->pBundledContext->NumberEffectsCalled++; } if(pContext->pBundledContext->NumberEffectsCalled == pContext->pBundledContext->NumberEffectsEnabled){ //ALOGV("\tEffect_process Calling process with %d effects enabled, %d called: Effect %d", //pContext->pBundledContext->NumberEffectsEnabled, //pContext->pBundledContext->NumberEffectsCalled, pContext->EffectType); if (status == -ENODATA){ ALOGV("\tEffect_process() processing last frame"); } pContext->pBundledContext->NumberEffectsCalled = 0; /* Process all the available frames, block processing is handled internalLY by the LVM bundle */ #ifdef NATIVE_FLOAT_BUFFER processStatus = android::LvmBundle_process(inBuffer->f32, outBuffer->f32, outBuffer->frameCount, pContext); #else processStatus = android::LvmBundle_process(inBuffer->s16, outBuffer->s16, outBuffer->frameCount, pContext); #endif if (processStatus != 0){ ALOGV("\tLVM_ERROR : LvmBundle_process returned error %d", processStatus); if (status == 0) { status = processStatus; } return status; } } else { //ALOGV("\tEffect_process Not Calling process with %d effects enabled, %d called: Effect %d", //pContext->pBundledContext->NumberEffectsEnabled, //pContext->pBundledContext->NumberEffectsCalled, pContext->EffectType); if (pContext->config.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) { for (size_t i = 0; i < outBuffer->frameCount * NrChannels; ++i) { #ifdef NATIVE_FLOAT_BUFFER outBuffer->f32[i] += inBuffer->f32[i]; #else outBuffer->s16[i] = clamp16((LVM_INT32)outBuffer->s16[i] + inBuffer->s16[i]); #endif } } else if (outBuffer->raw != inBuffer->raw) { memcpy(outBuffer->raw, inBuffer->raw, outBuffer->frameCount * sizeof(effect_buffer_t) * FCC_2); } } return status; } /* end Effect_process */ // The value offset of an effect parameter is computed by rounding up // the parameter size to the next 32 bit alignment. static inline uint32_t computeParamVOffset(const effect_param_t *p) { return ((p->psize + sizeof(int32_t) - 1) / sizeof(int32_t)) * sizeof(int32_t); } /* Effect Control Interface Implementation: Command */ int Effect_command(effect_handle_t self, uint32_t cmdCode, uint32_t cmdSize, void *pCmdData, uint32_t *replySize, void *pReplyData){ EffectContext * pContext = (EffectContext *) self; //ALOGV("\t\nEffect_command start"); if(pContext->EffectType == LVM_BASS_BOOST){ //ALOGV("\tEffect_command setting command for LVM_BASS_BOOST"); } if(pContext->EffectType == LVM_VIRTUALIZER){ //ALOGV("\tEffect_command setting command for LVM_VIRTUALIZER"); } if(pContext->EffectType == LVM_EQUALIZER){ //ALOGV("\tEffect_command setting command for LVM_EQUALIZER"); } if(pContext->EffectType == LVM_VOLUME){ //ALOGV("\tEffect_command setting command for LVM_VOLUME"); } if (pContext == NULL){ ALOGV("\tLVM_ERROR : Effect_command ERROR pContext == NULL"); return -EINVAL; } //ALOGV("\tEffect_command INPUTS are: command %d cmdSize %d",cmdCode, cmdSize); // Incase we disable an effect, next time process is // called the number of effect called could be greater // pContext->pBundledContext->NumberEffectsCalled = 0; //ALOGV("\tEffect_command NumberEffectsCalled = %d, NumberEffectsEnabled = %d", // pContext->pBundledContext->NumberEffectsCalled, // pContext->pBundledContext->NumberEffectsEnabled); switch (cmdCode){ case EFFECT_CMD_INIT: if (pReplyData == NULL || replySize == NULL || *replySize != sizeof(int)){ ALOGV("\tLVM_ERROR, EFFECT_CMD_INIT: ERROR for effect type %d", pContext->EffectType); return -EINVAL; } *(int *) pReplyData = 0; //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_INIT start"); if(pContext->EffectType == LVM_BASS_BOOST){ //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_INIT for LVM_BASS_BOOST"); android::BassSetStrength(pContext, 0); } if(pContext->EffectType == LVM_VIRTUALIZER){ //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_INIT for LVM_VIRTUALIZER"); android::VirtualizerSetStrength(pContext, 0); } if(pContext->EffectType == LVM_EQUALIZER){ //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_INIT for LVM_EQUALIZER"); android::EqualizerSetPreset(pContext, 0); } if(pContext->EffectType == LVM_VOLUME){ //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_INIT for LVM_VOLUME"); *(int *) pReplyData = android::VolumeSetVolumeLevel(pContext, 0); } break; case EFFECT_CMD_SET_CONFIG: //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_SET_CONFIG start"); if (pCmdData == NULL || cmdSize != sizeof(effect_config_t) || pReplyData == NULL || replySize == NULL || *replySize != sizeof(int)) { ALOGV("\tLVM_ERROR : Effect_command cmdCode Case: " "EFFECT_CMD_SET_CONFIG: ERROR"); return -EINVAL; } *(int *) pReplyData = android::Effect_setConfig(pContext, (effect_config_t *) pCmdData); //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_SET_CONFIG end"); break; case EFFECT_CMD_GET_CONFIG: if (pReplyData == NULL || replySize == NULL || *replySize != sizeof(effect_config_t)) { ALOGV("\tLVM_ERROR : Effect_command cmdCode Case: " "EFFECT_CMD_GET_CONFIG: ERROR"); return -EINVAL; } android::Effect_getConfig(pContext, (effect_config_t *)pReplyData); break; case EFFECT_CMD_RESET: //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_RESET start"); android::Effect_setConfig(pContext, &pContext->config); //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_RESET end"); break; case EFFECT_CMD_GET_PARAM:{ //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_GET_PARAM start"); effect_param_t *p = (effect_param_t *)pCmdData; if (pCmdData == NULL || cmdSize < sizeof(effect_param_t) || cmdSize < (sizeof(effect_param_t) + p->psize) || pReplyData == NULL || replySize == NULL || *replySize < (sizeof(effect_param_t) + p->psize)) { ALOGV("\tLVM_ERROR : EFFECT_CMD_GET_PARAM: ERROR"); return -EINVAL; } if (EFFECT_PARAM_SIZE_MAX - sizeof(effect_param_t) < (size_t)p->psize) { android_errorWriteLog(0x534e4554, "26347509"); ALOGV("\tLVM_ERROR : EFFECT_CMD_GET_PARAM: psize too big"); return -EINVAL; } const uint32_t paddedParamSize = computeParamVOffset(p); if ((EFFECT_PARAM_SIZE_MAX - sizeof(effect_param_t) < paddedParamSize) || (EFFECT_PARAM_SIZE_MAX - sizeof(effect_param_t) - paddedParamSize < p->vsize)) { ALOGV("\tLVM_ERROR : EFFECT_CMD_GET_PARAM: padded_psize or vsize too big"); return -EINVAL; } uint32_t expectedReplySize = sizeof(effect_param_t) + paddedParamSize + p->vsize; if (*replySize < expectedReplySize) { ALOGV("\tLVM_ERROR : EFFECT_CMD_GET_PARAM: min. replySize %u, got %u bytes", expectedReplySize, *replySize); android_errorWriteLog(0x534e4554, "32705438"); return -EINVAL; } memcpy(pReplyData, pCmdData, sizeof(effect_param_t) + p->psize); p = (effect_param_t *)pReplyData; uint32_t voffset = paddedParamSize; if(pContext->EffectType == LVM_BASS_BOOST){ p->status = android::BassBoost_getParameter(pContext, p->psize, p->data, &p->vsize, p->data + voffset); //ALOGV("\tBassBoost_command EFFECT_CMD_GET_PARAM " // "*pCmdData %d, *replySize %d, *pReplyData %d ", // *(int32_t *)((char *)pCmdData + sizeof(effect_param_t)), // *replySize, // *(int16_t *)((char *)pReplyData + sizeof(effect_param_t) + voffset)); } if(pContext->EffectType == LVM_VIRTUALIZER){ p->status = android::Virtualizer_getParameter(pContext, p->psize, (void *)p->data, &p->vsize, p->data + voffset); //ALOGV("\tVirtualizer_command EFFECT_CMD_GET_PARAM " // "*pCmdData %d, *replySize %d, *pReplyData %d ", // *(int32_t *)((char *)pCmdData + sizeof(effect_param_t)), // *replySize, // *(int16_t *)((char *)pReplyData + sizeof(effect_param_t) + voffset)); } if(pContext->EffectType == LVM_EQUALIZER){ //ALOGV("\tEqualizer_command cmdCode Case: " // "EFFECT_CMD_GET_PARAM start"); p->status = android::Equalizer_getParameter(pContext, p->psize, p->data, &p->vsize, p->data + voffset); //ALOGV("\tEqualizer_command EFFECT_CMD_GET_PARAM *pCmdData %d, *replySize %d, " // "*pReplyData %08x %08x", // *(int32_t *)((char *)pCmdData + sizeof(effect_param_t)), *replySize, // *(int32_t *)((char *)pReplyData + sizeof(effect_param_t) + voffset), // *(int32_t *)((char *)pReplyData + sizeof(effect_param_t) + voffset + // sizeof(int32_t))); } if(pContext->EffectType == LVM_VOLUME){ //ALOGV("\tVolume_command cmdCode Case: EFFECT_CMD_GET_PARAM start"); p->status = android::Volume_getParameter(pContext, p->psize, (void *)p->data, &p->vsize, p->data + voffset); //ALOGV("\tVolume_command EFFECT_CMD_GET_PARAM " // "*pCmdData %d, *replySize %d, *pReplyData %d ", // *(int32_t *)((char *)pCmdData + sizeof(effect_param_t)), // *replySize, // *(int16_t *)((char *)pReplyData + sizeof(effect_param_t) + voffset)); } *replySize = sizeof(effect_param_t) + voffset + p->vsize; //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_GET_PARAM end"); } break; case EFFECT_CMD_SET_PARAM:{ //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_SET_PARAM start"); if(pContext->EffectType == LVM_BASS_BOOST){ //ALOGV("\tBassBoost_command EFFECT_CMD_SET_PARAM param %d, *replySize %d, value %d", // *(int32_t *)((char *)pCmdData + sizeof(effect_param_t)), // *replySize, // *(int16_t *)((char *)pCmdData + sizeof(effect_param_t) + sizeof(int32_t))); if (pCmdData == NULL || cmdSize != (sizeof(effect_param_t) + sizeof(int32_t) +sizeof(int16_t)) || pReplyData == NULL || replySize == NULL || *replySize != sizeof(int32_t)) { ALOGV("\tLVM_ERROR : BassBoost_command cmdCode Case: " "EFFECT_CMD_SET_PARAM: ERROR"); return -EINVAL; } effect_param_t * const p = (effect_param_t *) pCmdData; const uint32_t voffset = computeParamVOffset(p); //ALOGV("\tnBassBoost_command cmdSize is %d\n" // "\tsizeof(effect_param_t) is %d\n" // "\tp->psize is %d\n" // "\tp->vsize is %d" // "\n", // cmdSize, sizeof(effect_param_t), p->psize, p->vsize ); *(int *)pReplyData = android::BassBoost_setParameter(pContext, p->psize, (void *)p->data, p->vsize, p->data + voffset); } if(pContext->EffectType == LVM_VIRTUALIZER){ // Warning this log will fail to properly read an int32_t value, assumes int16_t //ALOGV("\tVirtualizer_command EFFECT_CMD_SET_PARAM param %d, *replySize %d, value %d", // *(int32_t *)((char *)pCmdData + sizeof(effect_param_t)), // *replySize, // *(int16_t *)((char *)pCmdData + sizeof(effect_param_t) + sizeof(int32_t))); if (pCmdData == NULL || // legal parameters are int16_t or int32_t cmdSize > (sizeof(effect_param_t) + sizeof(int32_t) +sizeof(int32_t)) || cmdSize < (sizeof(effect_param_t) + sizeof(int32_t) +sizeof(int16_t)) || pReplyData == NULL || replySize == NULL || *replySize != sizeof(int32_t)) { ALOGV("\tLVM_ERROR : Virtualizer_command cmdCode Case: " "EFFECT_CMD_SET_PARAM: ERROR"); return -EINVAL; } effect_param_t * const p = (effect_param_t *) pCmdData; const uint32_t voffset = computeParamVOffset(p); //ALOGV("\tnVirtualizer_command cmdSize is %d\n" // "\tsizeof(effect_param_t) is %d\n" // "\tp->psize is %d\n" // "\tp->vsize is %d" // "\n", // cmdSize, sizeof(effect_param_t), p->psize, p->vsize ); *(int *)pReplyData = android::Virtualizer_setParameter(pContext, p->psize, (void *)p->data, p->vsize, p->data + voffset); } if(pContext->EffectType == LVM_EQUALIZER){ //ALOGV("\tEqualizer_command cmdCode Case: " // "EFFECT_CMD_SET_PARAM start"); //ALOGV("\tEqualizer_command EFFECT_CMD_SET_PARAM param %d, *replySize %d, value %d ", // *(int32_t *)((char *)pCmdData + sizeof(effect_param_t)), // *replySize, // *(int16_t *)((char *)pCmdData + sizeof(effect_param_t) + sizeof(int32_t))); if (pCmdData == NULL || cmdSize < (sizeof(effect_param_t) + sizeof(int32_t)) || pReplyData == NULL || replySize == NULL || *replySize != sizeof(int32_t)) { ALOGV("\tLVM_ERROR : Equalizer_command cmdCode Case: " "EFFECT_CMD_SET_PARAM: ERROR"); return -EINVAL; } effect_param_t * const p = (effect_param_t *) pCmdData; const uint32_t voffset = computeParamVOffset(p); *(int *)pReplyData = android::Equalizer_setParameter(pContext, p->psize, (void *)p->data, p->vsize, p->data + voffset); } if(pContext->EffectType == LVM_VOLUME){ //ALOGV("\tVolume_command cmdCode Case: EFFECT_CMD_SET_PARAM start"); //ALOGV("\tVolume_command EFFECT_CMD_SET_PARAM param %d, *replySize %d, value %d ", // *(int32_t *)((char *)pCmdData + sizeof(effect_param_t)), // *replySize, // *(int16_t *)((char *)pCmdData + sizeof(effect_param_t) +sizeof(int32_t))); if (pCmdData == NULL || cmdSize < (sizeof(effect_param_t) + sizeof(int32_t)) || pReplyData == NULL || replySize == NULL || *replySize != sizeof(int32_t)) { ALOGV("\tLVM_ERROR : Volume_command cmdCode Case: " "EFFECT_CMD_SET_PARAM: ERROR"); return -EINVAL; } effect_param_t * const p = (effect_param_t *) pCmdData; const uint32_t voffset = computeParamVOffset(p); *(int *)pReplyData = android::Volume_setParameter(pContext, p->psize, (void *)p->data, p->vsize, p->data + voffset); } //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_SET_PARAM end"); } break; case EFFECT_CMD_ENABLE: ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_ENABLE start"); if (pReplyData == NULL || replySize == NULL || *replySize != sizeof(int)) { ALOGV("\tLVM_ERROR : Effect_command cmdCode Case: EFFECT_CMD_ENABLE: ERROR"); return -EINVAL; } *(int *)pReplyData = android::Effect_setEnabled(pContext, LVM_TRUE); break; case EFFECT_CMD_DISABLE: //ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_DISABLE start"); if (pReplyData == NULL || replySize == NULL || *replySize != sizeof(int)) { ALOGV("\tLVM_ERROR : Effect_command cmdCode Case: EFFECT_CMD_DISABLE: ERROR"); return -EINVAL; } *(int *)pReplyData = android::Effect_setEnabled(pContext, LVM_FALSE); break; case EFFECT_CMD_SET_DEVICE: { ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_SET_DEVICE start"); if (pCmdData == NULL){ ALOGV("\tLVM_ERROR : Effect_command cmdCode Case: EFFECT_CMD_SET_DEVICE: ERROR"); return -EINVAL; } uint32_t device = *(uint32_t *)pCmdData; pContext->pBundledContext->nOutputDevice = (audio_devices_t) device; if (pContext->EffectType == LVM_BASS_BOOST) { if((device == AUDIO_DEVICE_OUT_SPEAKER) || (device == AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT) || (device == AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER)){ ALOGV("\tEFFECT_CMD_SET_DEVICE device is invalid for LVM_BASS_BOOST %d", *(int32_t *)pCmdData); ALOGV("\tEFFECT_CMD_SET_DEVICE temporary disable LVM_BAS_BOOST"); // If a device doesnt support bassboost the effect must be temporarily disabled // the effect must still report its original state as this can only be changed // by the ENABLE/DISABLE command if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { ALOGV("\tEFFECT_CMD_SET_DEVICE disable LVM_BASS_BOOST %d", *(int32_t *)pCmdData); android::LvmEffect_disable(pContext); } pContext->pBundledContext->bBassTempDisabled = LVM_TRUE; } else { ALOGV("\tEFFECT_CMD_SET_DEVICE device is valid for LVM_BASS_BOOST %d", *(int32_t *)pCmdData); // If a device supports bassboost and the effect has been temporarily disabled // previously then re-enable it if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { ALOGV("\tEFFECT_CMD_SET_DEVICE re-enable LVM_BASS_BOOST %d", *(int32_t *)pCmdData); android::LvmEffect_enable(pContext); } pContext->pBundledContext->bBassTempDisabled = LVM_FALSE; } } if (pContext->EffectType == LVM_VIRTUALIZER) { if (pContext->pBundledContext->nVirtualizerForcedDevice == AUDIO_DEVICE_NONE) { // default case unless configuration is forced if (android::VirtualizerIsDeviceSupported(device) != 0) { ALOGV("\tEFFECT_CMD_SET_DEVICE device is invalid for LVM_VIRTUALIZER %d", *(int32_t *)pCmdData); ALOGV("\tEFFECT_CMD_SET_DEVICE temporary disable LVM_VIRTUALIZER"); //If a device doesnt support virtualizer the effect must be temporarily // disabled the effect must still report its original state as this can // only be changed by the ENABLE/DISABLE command if (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) { ALOGV("\tEFFECT_CMD_SET_DEVICE disable LVM_VIRTUALIZER %d", *(int32_t *)pCmdData); android::LvmEffect_disable(pContext); } pContext->pBundledContext->bVirtualizerTempDisabled = LVM_TRUE; } else { ALOGV("\tEFFECT_CMD_SET_DEVICE device is valid for LVM_VIRTUALIZER %d", *(int32_t *)pCmdData); // If a device supports virtualizer and the effect has been temporarily // disabled previously then re-enable it if(pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE){ ALOGV("\tEFFECT_CMD_SET_DEVICE re-enable LVM_VIRTUALIZER %d", *(int32_t *)pCmdData); android::LvmEffect_enable(pContext); } pContext->pBundledContext->bVirtualizerTempDisabled = LVM_FALSE; } } // else virtualization mode is forced to a certain device, nothing to do } ALOGV("\tEffect_command cmdCode Case: EFFECT_CMD_SET_DEVICE end"); break; } case EFFECT_CMD_SET_VOLUME: { uint32_t leftVolume, rightVolume; int16_t leftdB, rightdB; int16_t maxdB, pandB; int32_t vol_ret[2] = {1<<24,1<<24}; // Apply no volume LVM_ControlParams_t ActiveParams; /* Current control Parameters */ LVM_ReturnStatus_en LvmStatus=LVM_SUCCESS; /* Function call status */ // if pReplyData is NULL, VOL_CTRL is delegated to another effect if(pReplyData == LVM_NULL){ break; } if (pCmdData == NULL || cmdSize != 2 * sizeof(uint32_t) || pReplyData == NULL || replySize == NULL || *replySize < 2*sizeof(int32_t)) { ALOGV("\tLVM_ERROR : Effect_command cmdCode Case: " "EFFECT_CMD_SET_VOLUME: ERROR"); return -EINVAL; } leftVolume = ((*(uint32_t *)pCmdData)); rightVolume = ((*((uint32_t *)pCmdData + 1))); if(leftVolume == 0x1000000){ leftVolume -= 1; } if(rightVolume == 0x1000000){ rightVolume -= 1; } // Convert volume to dB leftdB = android::LVC_Convert_VolToDb(leftVolume); rightdB = android::LVC_Convert_VolToDb(rightVolume); pandB = rightdB - leftdB; // Calculate max volume in dB maxdB = leftdB; if(rightdB > maxdB){ maxdB = rightdB; } //ALOGV("\tEFFECT_CMD_SET_VOLUME Session: %d, SessionID: %d VOLUME is %d dB, " // "effect is %d", //pContext->pBundledContext->SessionNo, pContext->pBundledContext->SessionId, //(int32_t)maxdB, pContext->EffectType); //ALOGV("\tEFFECT_CMD_SET_VOLUME: Left is %d, Right is %d", leftVolume, rightVolume); //ALOGV("\tEFFECT_CMD_SET_VOLUME: Left %ddB, Right %ddB, Position %ddB", // leftdB, rightdB, pandB); memcpy(pReplyData, vol_ret, sizeof(int32_t)*2); android::VolumeSetVolumeLevel(pContext, (int16_t)(maxdB*100)); /* Get the current settings */ LvmStatus =LVM_GetControlParameters(pContext->pBundledContext->hInstance,&ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_GetControlParameters", "VolumeSetStereoPosition") if(LvmStatus != LVM_SUCCESS) return -EINVAL; /* Volume parameters */ ActiveParams.VC_Balance = pandB; ALOGV("\t\tVolumeSetStereoPosition() (-96dB -> +96dB)-> %d\n", ActiveParams.VC_Balance ); /* Activate the initial settings */ LvmStatus =LVM_SetControlParameters(pContext->pBundledContext->hInstance,&ActiveParams); LVM_ERROR_CHECK(LvmStatus, "LVM_SetControlParameters", "VolumeSetStereoPosition") if(LvmStatus != LVM_SUCCESS) return -EINVAL; break; } case EFFECT_CMD_SET_AUDIO_MODE: break; default: return -EINVAL; } //ALOGV("\tEffect_command end...\n\n"); return 0; } /* end Effect_command */ /* Effect Control Interface Implementation: get_descriptor */ int Effect_getDescriptor(effect_handle_t self, effect_descriptor_t *pDescriptor) { EffectContext * pContext = (EffectContext *) self; const effect_descriptor_t *desc; if (pContext == NULL || pDescriptor == NULL) { ALOGV("Effect_getDescriptor() invalid param"); return -EINVAL; } switch(pContext->EffectType) { case LVM_BASS_BOOST: desc = &android::gBassBoostDescriptor; break; case LVM_VIRTUALIZER: desc = &android::gVirtualizerDescriptor; break; case LVM_EQUALIZER: desc = &android::gEqualizerDescriptor; break; case LVM_VOLUME: desc = &android::gVolumeDescriptor; break; default: return -EINVAL; } *pDescriptor = *desc; return 0; } /* end Effect_getDescriptor */ // effect_handle_t interface implementation for effect const struct effect_interface_s gLvmEffectInterface = { Effect_process, Effect_command, Effect_getDescriptor, NULL, }; /* end gLvmEffectInterface */ // This is the only symbol that needs to be exported __attribute__ ((visibility ("default"))) audio_effect_library_t AUDIO_EFFECT_LIBRARY_INFO_SYM = { .tag = AUDIO_EFFECT_LIBRARY_TAG, .version = EFFECT_LIBRARY_API_VERSION, .name = "Effect Bundle Library", .implementor = "NXP Software Ltd.", .create_effect = android::EffectCreate, .release_effect = android::EffectRelease, .get_descriptor = android::EffectGetDescriptor, }; }