/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "AudioResamplerCubic" #include <stdint.h> #include <string.h> #include <sys/types.h> #include <log/log.h> #include "AudioResamplerCubic.h" namespace android { // ---------------------------------------------------------------------------- void AudioResamplerCubic::init() { memset(&left, 0, sizeof(state)); memset(&right, 0, sizeof(state)); } size_t AudioResamplerCubic::resample(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider) { // should never happen, but we overflow if it does // ALOG_ASSERT(outFrameCount < 32767); // select the appropriate resampler switch (mChannelCount) { case 1: return resampleMono16(out, outFrameCount, provider); case 2: return resampleStereo16(out, outFrameCount, provider); default: LOG_ALWAYS_FATAL("invalid channel count: %d", mChannelCount); return 0; } } size_t AudioResamplerCubic::resampleStereo16(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider) { int32_t vl = mVolume[0]; int32_t vr = mVolume[1]; size_t inputIndex = mInputIndex; uint32_t phaseFraction = mPhaseFraction; uint32_t phaseIncrement = mPhaseIncrement; size_t outputIndex = 0; size_t outputSampleCount = outFrameCount * 2; size_t inFrameCount = getInFrameCountRequired(outFrameCount); // fetch first buffer if (mBuffer.frameCount == 0) { mBuffer.frameCount = inFrameCount; provider->getNextBuffer(&mBuffer); if (mBuffer.raw == NULL) { return 0; } // ALOGW("New buffer: offset=%p, frames=%dn", mBuffer.raw, mBuffer.frameCount); } int16_t *in = mBuffer.i16; while (outputIndex < outputSampleCount) { int32_t x; // calculate output sample x = phaseFraction >> kPreInterpShift; out[outputIndex++] += vl * interp(&left, x); out[outputIndex++] += vr * interp(&right, x); // out[outputIndex++] += vr * in[inputIndex*2]; // increment phase phaseFraction += phaseIncrement; uint32_t indexIncrement = (phaseFraction >> kNumPhaseBits); phaseFraction &= kPhaseMask; // time to fetch another sample while (indexIncrement--) { inputIndex++; if (inputIndex == mBuffer.frameCount) { inputIndex = 0; provider->releaseBuffer(&mBuffer); mBuffer.frameCount = inFrameCount; provider->getNextBuffer(&mBuffer); if (mBuffer.raw == NULL) { goto save_state; // ugly, but efficient } in = mBuffer.i16; // ALOGW("New buffer: offset=%p, frames=%d", mBuffer.raw, mBuffer.frameCount); } // advance sample state advance(&left, in[inputIndex*2]); advance(&right, in[inputIndex*2+1]); } } save_state: // ALOGW("Done: index=%d, fraction=%u", inputIndex, phaseFraction); mInputIndex = inputIndex; mPhaseFraction = phaseFraction; return outputIndex / 2 /* channels for stereo */; } size_t AudioResamplerCubic::resampleMono16(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider) { int32_t vl = mVolume[0]; int32_t vr = mVolume[1]; size_t inputIndex = mInputIndex; uint32_t phaseFraction = mPhaseFraction; uint32_t phaseIncrement = mPhaseIncrement; size_t outputIndex = 0; size_t outputSampleCount = outFrameCount * 2; size_t inFrameCount = getInFrameCountRequired(outFrameCount); // fetch first buffer if (mBuffer.frameCount == 0) { mBuffer.frameCount = inFrameCount; provider->getNextBuffer(&mBuffer); if (mBuffer.raw == NULL) { return 0; } // ALOGW("New buffer: offset=%p, frames=%d", mBuffer.raw, mBuffer.frameCount); } int16_t *in = mBuffer.i16; while (outputIndex < outputSampleCount) { int32_t sample; int32_t x; // calculate output sample x = phaseFraction >> kPreInterpShift; sample = interp(&left, x); out[outputIndex++] += vl * sample; out[outputIndex++] += vr * sample; // increment phase phaseFraction += phaseIncrement; uint32_t indexIncrement = (phaseFraction >> kNumPhaseBits); phaseFraction &= kPhaseMask; // time to fetch another sample while (indexIncrement--) { inputIndex++; if (inputIndex == mBuffer.frameCount) { inputIndex = 0; provider->releaseBuffer(&mBuffer); mBuffer.frameCount = inFrameCount; provider->getNextBuffer(&mBuffer); if (mBuffer.raw == NULL) { goto save_state; // ugly, but efficient } // ALOGW("New buffer: offset=%p, frames=%dn", mBuffer.raw, mBuffer.frameCount); in = mBuffer.i16; } // advance sample state advance(&left, in[inputIndex]); } } save_state: // ALOGW("Done: index=%d, fraction=%u", inputIndex, phaseFraction); mInputIndex = inputIndex; mPhaseFraction = phaseFraction; return outputIndex; } // ---------------------------------------------------------------------------- } // namespace android