/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _CHARACTER_ENCODING_DETECTOR_H #define _CHARACTER_ENCODING_DETECTOR_H #include <media/mediascanner.h> #include "StringArray.h" #include "unicode/ucnv.h" #include "unicode/ucsdet.h" #include "unicode/ustring.h" namespace android { class CharacterEncodingDetector { public: CharacterEncodingDetector(); ~CharacterEncodingDetector(); void addTag(const char *name, const char *value); size_t size(); void detectAndConvert(); status_t getTag(int index, const char **name, const char**value); private: const UCharsetMatch *getPreferred( const char *input, size_t len, const UCharsetMatch** ucma, size_t matches, bool *goodmatch, int *highestmatch); bool isFrequent(const uint16_t *values, uint32_t c); // cached name and value strings, for native encoding support. // TODO: replace these with byte blob arrays that don't require the data to be // singlenullbyte-terminated StringArray mNames; StringArray mValues; UConverter* mUtf8Conv; const char* mLocaleEnc; }; }; // namespace android #endif