/* ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_AUDIO_MIXER_H #define ANDROID_AUDIO_MIXER_H #include <map> #include <pthread.h> #include <sstream> #include <stdint.h> #include <sys/types.h> #include <unordered_map> #include <vector> #include <android/os/IExternalVibratorService.h> #include <media/AudioBufferProvider.h> #include <media/AudioResampler.h> #include <media/AudioResamplerPublic.h> #include <media/BufferProviders.h> #include <system/audio.h> #include <utils/Compat.h> #include <utils/threads.h> // FIXME This is actually unity gain, which might not be max in future, expressed in U.12 #define MAX_GAIN_INT AudioMixer::UNITY_GAIN_INT // This must match frameworks/av/services/audioflinger/Configuration.h #define FLOAT_AUX namespace android { namespace NBLog { class Writer; } // namespace NBLog // ---------------------------------------------------------------------------- class AudioMixer { public: // Do not change these unless underlying code changes. // This mixer has a hard-coded upper limit of 8 channels for output. static constexpr uint32_t MAX_NUM_CHANNELS = FCC_8; static constexpr uint32_t MAX_NUM_VOLUMES = FCC_2; // stereo volume only // maximum number of channels supported for the content static const uint32_t MAX_NUM_CHANNELS_TO_DOWNMIX = AUDIO_CHANNEL_COUNT_MAX; static const uint16_t UNITY_GAIN_INT = 0x1000; static const CONSTEXPR float UNITY_GAIN_FLOAT = 1.0f; enum { // names // setParameter targets TRACK = 0x3000, RESAMPLE = 0x3001, RAMP_VOLUME = 0x3002, // ramp to new volume VOLUME = 0x3003, // don't ramp TIMESTRETCH = 0x3004, // set Parameter names // for target TRACK CHANNEL_MASK = 0x4000, FORMAT = 0x4001, MAIN_BUFFER = 0x4002, AUX_BUFFER = 0x4003, DOWNMIX_TYPE = 0X4004, MIXER_FORMAT = 0x4005, // AUDIO_FORMAT_PCM_(FLOAT|16_BIT) MIXER_CHANNEL_MASK = 0x4006, // Channel mask for mixer output // for haptic HAPTIC_ENABLED = 0x4007, // Set haptic data from this track should be played or not. HAPTIC_INTENSITY = 0x4008, // Set the intensity to play haptic data. // for target RESAMPLE SAMPLE_RATE = 0x4100, // Configure sample rate conversion on this track name; // parameter 'value' is the new sample rate in Hz. // Only creates a sample rate converter the first time that // the track sample rate is different from the mix sample rate. // If the new sample rate is the same as the mix sample rate, // and a sample rate converter already exists, // then the sample rate converter remains present but is a no-op. RESET = 0x4101, // Reset sample rate converter without changing sample rate. // This clears out the resampler's input buffer. REMOVE = 0x4102, // Remove the sample rate converter on this track name; // the track is restored to the mix sample rate. // for target RAMP_VOLUME and VOLUME (8 channels max) // FIXME use float for these 3 to improve the dynamic range VOLUME0 = 0x4200, VOLUME1 = 0x4201, AUXLEVEL = 0x4210, // for target TIMESTRETCH PLAYBACK_RATE = 0x4300, // Configure timestretch on this track name; // parameter 'value' is a pointer to the new playback rate. }; typedef enum { // Haptic intensity, should keep consistent with VibratorService HAPTIC_SCALE_MUTE = os::IExternalVibratorService::SCALE_MUTE, HAPTIC_SCALE_VERY_LOW = os::IExternalVibratorService::SCALE_VERY_LOW, HAPTIC_SCALE_LOW = os::IExternalVibratorService::SCALE_LOW, HAPTIC_SCALE_NONE = os::IExternalVibratorService::SCALE_NONE, HAPTIC_SCALE_HIGH = os::IExternalVibratorService::SCALE_HIGH, HAPTIC_SCALE_VERY_HIGH = os::IExternalVibratorService::SCALE_VERY_HIGH, } haptic_intensity_t; static constexpr float HAPTIC_SCALE_VERY_LOW_RATIO = 2.0f / 3.0f; static constexpr float HAPTIC_SCALE_LOW_RATIO = 3.0f / 4.0f; static const constexpr float HAPTIC_MAX_AMPLITUDE_FLOAT = 1.0f; static inline bool isValidHapticIntensity(haptic_intensity_t hapticIntensity) { switch (hapticIntensity) { case HAPTIC_SCALE_MUTE: case HAPTIC_SCALE_VERY_LOW: case HAPTIC_SCALE_LOW: case HAPTIC_SCALE_NONE: case HAPTIC_SCALE_HIGH: case HAPTIC_SCALE_VERY_HIGH: return true; default: return false; } } AudioMixer(size_t frameCount, uint32_t sampleRate) : mSampleRate(sampleRate) , mFrameCount(frameCount) { pthread_once(&sOnceControl, &sInitRoutine); } // Create a new track in the mixer. // // \param name a unique user-provided integer associated with the track. // If name already exists, the function will abort. // \param channelMask output channel mask. // \param format PCM format // \param sessionId Session id for the track. Tracks with the same // session id will be submixed together. // // \return OK on success. // BAD_VALUE if the format does not satisfy isValidFormat() // or the channelMask does not satisfy isValidChannelMask(). status_t create( int name, audio_channel_mask_t channelMask, audio_format_t format, int sessionId); bool exists(int name) const { return mTracks.count(name) > 0; } // Free an allocated track by name. void destroy(int name); // Enable or disable an allocated track by name void enable(int name); void disable(int name); void setParameter(int name, int target, int param, void *value); void setBufferProvider(int name, AudioBufferProvider* bufferProvider); void process() { for (const auto &pair : mTracks) { // Clear contracted buffer before processing if contracted channels are saved const std::shared_ptr<Track> &t = pair.second; if (t->mKeepContractedChannels) { t->clearContractedBuffer(); } } (this->*mHook)(); processHapticData(); } size_t getUnreleasedFrames(int name) const; std::string trackNames() const { std::stringstream ss; for (const auto &pair : mTracks) { ss << pair.first << " "; } return ss.str(); } void setNBLogWriter(NBLog::Writer *logWriter) { mNBLogWriter = logWriter; } static inline bool isValidFormat(audio_format_t format) { switch (format) { case AUDIO_FORMAT_PCM_8_BIT: case AUDIO_FORMAT_PCM_16_BIT: case AUDIO_FORMAT_PCM_24_BIT_PACKED: case AUDIO_FORMAT_PCM_32_BIT: case AUDIO_FORMAT_PCM_FLOAT: return true; default: return false; } } static inline bool isValidChannelMask(audio_channel_mask_t channelMask) { return audio_channel_mask_is_valid(channelMask); // the RemixBufferProvider is flexible. } private: /* For multi-format functions (calls template functions * in AudioMixerOps.h). The template parameters are as follows: * * MIXTYPE (see AudioMixerOps.h MIXTYPE_* enumeration) * USEFLOATVOL (set to true if float volume is used) * ADJUSTVOL (set to true if volume ramp parameters needs adjustment afterwards) * TO: int32_t (Q4.27) or float * TI: int32_t (Q4.27) or int16_t (Q0.15) or float * TA: int32_t (Q4.27) */ enum { // FIXME this representation permits up to 8 channels NEEDS_CHANNEL_COUNT__MASK = 0x00000007, }; enum { NEEDS_CHANNEL_1 = 0x00000000, // mono NEEDS_CHANNEL_2 = 0x00000001, // stereo // sample format is not explicitly specified, and is assumed to be AUDIO_FORMAT_PCM_16_BIT NEEDS_MUTE = 0x00000100, NEEDS_RESAMPLE = 0x00001000, NEEDS_AUX = 0x00010000, }; // hook types enum { PROCESSTYPE_NORESAMPLEONETRACK, // others set elsewhere }; enum { TRACKTYPE_NOP, TRACKTYPE_RESAMPLE, TRACKTYPE_NORESAMPLE, TRACKTYPE_NORESAMPLEMONO, }; // process hook functionality using process_hook_t = void(AudioMixer::*)(); struct Track; using hook_t = void(Track::*)(int32_t* output, size_t numOutFrames, int32_t* temp, int32_t* aux); struct Track { Track() : bufferProvider(nullptr) { // TODO: move additional initialization here. } ~Track() { // bufferProvider, mInputBufferProvider need not be deleted. mResampler.reset(nullptr); // Ensure the order of destruction of buffer providers as they // release the upstream provider in the destructor. mTimestretchBufferProvider.reset(nullptr); mPostDownmixReformatBufferProvider.reset(nullptr); mDownmixerBufferProvider.reset(nullptr); mReformatBufferProvider.reset(nullptr); mContractChannelsNonDestructiveBufferProvider.reset(nullptr); mAdjustChannelsBufferProvider.reset(nullptr); } bool needsRamp() { return (volumeInc[0] | volumeInc[1] | auxInc) != 0; } bool setResampler(uint32_t trackSampleRate, uint32_t devSampleRate); bool doesResample() const { return mResampler.get() != nullptr; } void resetResampler() { if (mResampler.get() != nullptr) mResampler->reset(); } void adjustVolumeRamp(bool aux, bool useFloat = false); size_t getUnreleasedFrames() const { return mResampler.get() != nullptr ? mResampler->getUnreleasedFrames() : 0; }; status_t prepareForDownmix(); void unprepareForDownmix(); status_t prepareForReformat(); void unprepareForReformat(); status_t prepareForAdjustChannels(); void unprepareForAdjustChannels(); status_t prepareForAdjustChannelsNonDestructive(size_t frames); void unprepareForAdjustChannelsNonDestructive(); void clearContractedBuffer(); bool setPlaybackRate(const AudioPlaybackRate &playbackRate); void reconfigureBufferProviders(); static hook_t getTrackHook(int trackType, uint32_t channelCount, audio_format_t mixerInFormat, audio_format_t mixerOutFormat); void track__nop(int32_t* out, size_t numFrames, int32_t* temp, int32_t* aux); template <int MIXTYPE, bool USEFLOATVOL, bool ADJUSTVOL, typename TO, typename TI, typename TA> void volumeMix(TO *out, size_t outFrames, const TI *in, TA *aux, bool ramp); uint32_t needs; // TODO: Eventually remove legacy integer volume settings union { int16_t volume[MAX_NUM_VOLUMES]; // U4.12 fixed point (top bit should be zero) int32_t volumeRL; }; int32_t prevVolume[MAX_NUM_VOLUMES]; int32_t volumeInc[MAX_NUM_VOLUMES]; int32_t auxInc; int32_t prevAuxLevel; int16_t auxLevel; // 0 <= auxLevel <= MAX_GAIN_INT, but signed for mul performance uint16_t frameCount; uint8_t channelCount; // 1 or 2, redundant with (needs & NEEDS_CHANNEL_COUNT__MASK) uint8_t unused_padding; // formerly format, was always 16 uint16_t enabled; // actually bool audio_channel_mask_t channelMask; // actual buffer provider used by the track hooks, see DownmixerBufferProvider below // for how the Track buffer provider is wrapped by another one when dowmixing is required AudioBufferProvider* bufferProvider; mutable AudioBufferProvider::Buffer buffer; // 8 bytes hook_t hook; const void *mIn; // current location in buffer std::unique_ptr<AudioResampler> mResampler; uint32_t sampleRate; int32_t* mainBuffer; int32_t* auxBuffer; /* Buffer providers are constructed to translate the track input data as needed. * * TODO: perhaps make a single PlaybackConverterProvider class to move * all pre-mixer track buffer conversions outside the AudioMixer class. * * 1) mInputBufferProvider: The AudioTrack buffer provider. * 2) mAdjustChannelsBufferProvider: Expands or contracts sample data from one interleaved * channel format to another. Expanded channels are filled with zeros and put at the end * of each audio frame. Contracted channels are copied to the end of the buffer. * 3) mContractChannelsNonDestructiveBufferProvider: Non-destructively contract sample data. * This is currently using at audio-haptic coupled playback to separate audio and haptic * data. Contracted channels could be written to given buffer. * 4) mReformatBufferProvider: If not NULL, performs the audio reformat to * match either mMixerInFormat or mDownmixRequiresFormat, if the downmixer * requires reformat. For example, it may convert floating point input to * PCM_16_bit if that's required by the downmixer. * 5) mDownmixerBufferProvider: If not NULL, performs the channel remixing to match * the number of channels required by the mixer sink. * 6) mPostDownmixReformatBufferProvider: If not NULL, performs reformatting from * the downmixer requirements to the mixer engine input requirements. * 7) mTimestretchBufferProvider: Adds timestretching for playback rate */ AudioBufferProvider* mInputBufferProvider; // externally provided buffer provider. // TODO: combine mAdjustChannelsBufferProvider and // mContractChannelsNonDestructiveBufferProvider std::unique_ptr<PassthruBufferProvider> mAdjustChannelsBufferProvider; std::unique_ptr<PassthruBufferProvider> mContractChannelsNonDestructiveBufferProvider; std::unique_ptr<PassthruBufferProvider> mReformatBufferProvider; std::unique_ptr<PassthruBufferProvider> mDownmixerBufferProvider; std::unique_ptr<PassthruBufferProvider> mPostDownmixReformatBufferProvider; std::unique_ptr<PassthruBufferProvider> mTimestretchBufferProvider; int32_t sessionId; audio_format_t mMixerFormat; // output mix format: AUDIO_FORMAT_PCM_(FLOAT|16_BIT) audio_format_t mFormat; // input track format audio_format_t mMixerInFormat; // mix internal format AUDIO_FORMAT_PCM_(FLOAT|16_BIT) // each track must be converted to this format. audio_format_t mDownmixRequiresFormat; // required downmixer format // AUDIO_FORMAT_PCM_16_BIT if 16 bit necessary // AUDIO_FORMAT_INVALID if no required format float mVolume[MAX_NUM_VOLUMES]; // floating point set volume float mPrevVolume[MAX_NUM_VOLUMES]; // floating point previous volume float mVolumeInc[MAX_NUM_VOLUMES]; // floating point volume increment float mAuxLevel; // floating point set aux level float mPrevAuxLevel; // floating point prev aux level float mAuxInc; // floating point aux increment audio_channel_mask_t mMixerChannelMask; uint32_t mMixerChannelCount; AudioPlaybackRate mPlaybackRate; // Haptic bool mHapticPlaybackEnabled; haptic_intensity_t mHapticIntensity; audio_channel_mask_t mHapticChannelMask; uint32_t mHapticChannelCount; audio_channel_mask_t mMixerHapticChannelMask; uint32_t mMixerHapticChannelCount; uint32_t mAdjustInChannelCount; uint32_t mAdjustOutChannelCount; uint32_t mAdjustNonDestructiveInChannelCount; uint32_t mAdjustNonDestructiveOutChannelCount; bool mKeepContractedChannels; float getHapticScaleGamma() const { // Need to keep consistent with the value in VibratorService. switch (mHapticIntensity) { case HAPTIC_SCALE_VERY_LOW: return 2.0f; case HAPTIC_SCALE_LOW: return 1.5f; case HAPTIC_SCALE_HIGH: return 0.5f; case HAPTIC_SCALE_VERY_HIGH: return 0.25f; default: return 1.0f; } } float getHapticMaxAmplitudeRatio() const { // Need to keep consistent with the value in VibratorService. switch (mHapticIntensity) { case HAPTIC_SCALE_VERY_LOW: return HAPTIC_SCALE_VERY_LOW_RATIO; case HAPTIC_SCALE_LOW: return HAPTIC_SCALE_LOW_RATIO; case HAPTIC_SCALE_NONE: case HAPTIC_SCALE_HIGH: case HAPTIC_SCALE_VERY_HIGH: return 1.0f; default: return 0.0f; } } private: // hooks void track__genericResample(int32_t* out, size_t numFrames, int32_t* temp, int32_t* aux); void track__16BitsStereo(int32_t* out, size_t numFrames, int32_t* temp, int32_t* aux); void track__16BitsMono(int32_t* out, size_t numFrames, int32_t* temp, int32_t* aux); void volumeRampStereo(int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux); void volumeStereo(int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux); // multi-format track hooks template <int MIXTYPE, typename TO, typename TI, typename TA> void track__Resample(TO* out, size_t frameCount, TO* temp __unused, TA* aux); template <int MIXTYPE, typename TO, typename TI, typename TA> void track__NoResample(TO* out, size_t frameCount, TO* temp __unused, TA* aux); }; // TODO: remove BLOCKSIZE unit of processing - it isn't needed anymore. static constexpr int BLOCKSIZE = 16; bool setChannelMasks(int name, audio_channel_mask_t trackChannelMask, audio_channel_mask_t mixerChannelMask); // Called when track info changes and a new process hook should be determined. void invalidate() { mHook = &AudioMixer::process__validate; } void process__validate(); void process__nop(); void process__genericNoResampling(); void process__genericResampling(); void process__oneTrack16BitsStereoNoResampling(); template <int MIXTYPE, typename TO, typename TI, typename TA> void process__noResampleOneTrack(); void processHapticData(); static process_hook_t getProcessHook(int processType, uint32_t channelCount, audio_format_t mixerInFormat, audio_format_t mixerOutFormat); static void convertMixerFormat(void *out, audio_format_t mixerOutFormat, void *in, audio_format_t mixerInFormat, size_t sampleCount); static void sInitRoutine(); // initialization constants const uint32_t mSampleRate; const size_t mFrameCount; NBLog::Writer *mNBLogWriter = nullptr; // associated NBLog::Writer process_hook_t mHook = &AudioMixer::process__nop; // one of process__*, never nullptr // the size of the type (int32_t) should be the largest of all types supported // by the mixer. std::unique_ptr<int32_t[]> mOutputTemp; std::unique_ptr<int32_t[]> mResampleTemp; // track names grouped by main buffer, in no particular order of main buffer. // however names for a particular main buffer are in order (by construction). std::unordered_map<void * /* mainBuffer */, std::vector<int /* name */>> mGroups; // track names that are enabled, in increasing order (by construction). std::vector<int /* name */> mEnabled; // track smart pointers, by name, in increasing order of name. std::map<int /* name */, std::shared_ptr<Track>> mTracks; static pthread_once_t sOnceControl; // initialized in constructor by first new }; // ---------------------------------------------------------------------------- } // namespace android #endif // ANDROID_AUDIO_MIXER_H