// Copyright 2014 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Near-lossless image preprocessing adjusts pixel values to help // compressibility with a guarantee of maximum deviation between original and // resulting pixel values. // // Author: Jyrki Alakuijala (jyrki@google.com) // Converted to C by Aleksander Kramarz (akramarz@google.com) #include <assert.h> #include <stdlib.h> #include "src/dsp/lossless_common.h" #include "src/utils/utils.h" #include "src/enc/vp8li_enc.h" #if (WEBP_NEAR_LOSSLESS == 1) #define MIN_DIM_FOR_NEAR_LOSSLESS 64 #define MAX_LIMIT_BITS 5 // Quantizes the value up or down to a multiple of 1<<bits (or to 255), // choosing the closer one, resolving ties using bankers' rounding. static uint32_t FindClosestDiscretized(uint32_t a, int bits) { const uint32_t mask = (1u << bits) - 1; const uint32_t biased = a + (mask >> 1) + ((a >> bits) & 1); assert(bits > 0); if (biased > 0xff) return 0xff; return biased & ~mask; } // Applies FindClosestDiscretized to all channels of pixel. static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) { return (FindClosestDiscretized(a >> 24, bits) << 24) | (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) | (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) | (FindClosestDiscretized(a & 0xff, bits)); } // Checks if distance between corresponding channel values of pixels a and b // is within the given limit. static int IsNear(uint32_t a, uint32_t b, int limit) { int k; for (k = 0; k < 4; ++k) { const int delta = (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff); if (delta >= limit || delta <= -limit) { return 0; } } return 1; } static int IsSmooth(const uint32_t* const prev_row, const uint32_t* const curr_row, const uint32_t* const next_row, int ix, int limit) { // Check that all pixels in 4-connected neighborhood are smooth. return (IsNear(curr_row[ix], curr_row[ix - 1], limit) && IsNear(curr_row[ix], curr_row[ix + 1], limit) && IsNear(curr_row[ix], prev_row[ix], limit) && IsNear(curr_row[ix], next_row[ix], limit)); } // Adjusts pixel values of image with given maximum error. static void NearLossless(int xsize, int ysize, const uint32_t* argb_src, int stride, int limit_bits, uint32_t* copy_buffer, uint32_t* argb_dst) { int x, y; const int limit = 1 << limit_bits; uint32_t* prev_row = copy_buffer; uint32_t* curr_row = prev_row + xsize; uint32_t* next_row = curr_row + xsize; memcpy(curr_row, argb_src, xsize * sizeof(argb_src[0])); memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0])); for (y = 0; y < ysize; ++y, argb_src += stride, argb_dst += xsize) { if (y == 0 || y == ysize - 1) { memcpy(argb_dst, argb_src, xsize * sizeof(argb_src[0])); } else { memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0])); argb_dst[0] = argb_src[0]; argb_dst[xsize - 1] = argb_src[xsize - 1]; for (x = 1; x < xsize - 1; ++x) { if (IsSmooth(prev_row, curr_row, next_row, x, limit)) { argb_dst[x] = curr_row[x]; } else { argb_dst[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits); } } } { // Three-way swap. uint32_t* const temp = prev_row; prev_row = curr_row; curr_row = next_row; next_row = temp; } } } int VP8ApplyNearLossless(const WebPPicture* const picture, int quality, uint32_t* const argb_dst) { int i; const int xsize = picture->width; const int ysize = picture->height; const int stride = picture->argb_stride; uint32_t* const copy_buffer = (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer)); const int limit_bits = VP8LNearLosslessBits(quality); assert(argb_dst != NULL); assert(limit_bits > 0); assert(limit_bits <= MAX_LIMIT_BITS); if (copy_buffer == NULL) { return 0; } // For small icon images, don't attempt to apply near-lossless compression. if ((xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) || ysize < 3) { for (i = 0; i < ysize; ++i) { memcpy(argb_dst + i * xsize, picture->argb + i * picture->argb_stride, xsize * sizeof(*argb_dst)); } WebPSafeFree(copy_buffer); return 1; } NearLossless(xsize, ysize, picture->argb, stride, limit_bits, copy_buffer, argb_dst); for (i = limit_bits - 1; i != 0; --i) { NearLossless(xsize, ysize, argb_dst, xsize, i, copy_buffer, argb_dst); } WebPSafeFree(copy_buffer); return 1; } #else // (WEBP_NEAR_LOSSLESS == 1) // Define a stub to suppress compiler warnings. extern void VP8LNearLosslessStub(void); void VP8LNearLosslessStub(void) {} #endif // (WEBP_NEAR_LOSSLESS == 1)