// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_INSPECTOR_V8_CONSOLE_H_ #define V8_INSPECTOR_V8_CONSOLE_H_ #include "src/base/macros.h" #include "include/v8.h" #include "src/debug/interface-types.h" namespace v8_inspector { class InspectedContext; class V8InspectorImpl; // Console API // https://console.spec.whatwg.org/#console-namespace class V8Console : public v8::debug::ConsoleDelegate { public: v8::Local<v8::Object> createCommandLineAPI(v8::Local<v8::Context> context, int sessionId); void installMemoryGetter(v8::Local<v8::Context> context, v8::Local<v8::Object> console); class CommandLineAPIScope { public: CommandLineAPIScope(v8::Local<v8::Context>, v8::Local<v8::Object> commandLineAPI, v8::Local<v8::Object> global); ~CommandLineAPIScope(); private: static void accessorGetterCallback( v8::Local<v8::Name>, const v8::PropertyCallbackInfo<v8::Value>&); static void accessorSetterCallback(v8::Local<v8::Name>, v8::Local<v8::Value>, const v8::PropertyCallbackInfo<void>&); v8::Local<v8::Context> m_context; v8::Local<v8::Object> m_commandLineAPI; v8::Local<v8::Object> m_global; v8::Local<v8::Set> m_installedMethods; bool m_cleanup; DISALLOW_COPY_AND_ASSIGN(CommandLineAPIScope); }; explicit V8Console(V8InspectorImpl* inspector); private: void Debug(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Error(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Info(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Log(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Warn(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Dir(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void DirXml(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Table(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Trace(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Group(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void GroupCollapsed(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void GroupEnd(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Clear(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Count(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void CountReset(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Assert(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Profile(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void ProfileEnd(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Time(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void TimeEnd(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void TimeStamp(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; template <void (V8Console::*func)(const v8::FunctionCallbackInfo<v8::Value>&)> static void call(const v8::FunctionCallbackInfo<v8::Value>& info) { V8Console* console = static_cast<V8Console*>(info.Data().As<v8::External>()->Value()); (console->*func)(info); } using CommandLineAPIData = std::pair<V8Console*, int>; template <void (V8Console::*func)(const v8::FunctionCallbackInfo<v8::Value>&, int)> static void call(const v8::FunctionCallbackInfo<v8::Value>& info) { CommandLineAPIData* data = static_cast<CommandLineAPIData*>( info.Data().As<v8::ArrayBuffer>()->GetContents().Data()); (data->first->*func)(info, data->second); } template <void (V8Console::*func)(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext&)> static void call(const v8::FunctionCallbackInfo<v8::Value>& info) { CommandLineAPIData* data = static_cast<CommandLineAPIData*>( info.Data().As<v8::ArrayBuffer>()->GetContents().Data()); v8::debug::ConsoleCallArguments args(info); (data->first->*func)(args, v8::debug::ConsoleContext()); } // TODO(foolip): There is no spec for the Memory Info API, see blink-dev: // https://groups.google.com/a/chromium.org/d/msg/blink-dev/g5YRCGpC9vs/b4OJz71NmPwJ void memoryGetterCallback(const v8::FunctionCallbackInfo<v8::Value>&); void memorySetterCallback(const v8::FunctionCallbackInfo<v8::Value>&); // CommandLineAPI void keysCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void valuesCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void debugFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void undebugFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void monitorFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void unmonitorFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void lastEvaluationResultCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void inspectCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void copyCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void inspectedObject(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId, unsigned num); void inspectedObject0(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 0); } void inspectedObject1(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 1); } void inspectedObject2(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 2); } void inspectedObject3(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 3); } void inspectedObject4(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 4); } void queryObjectsCallback(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId); V8InspectorImpl* m_inspector; }; } // namespace v8_inspector #endif // V8_INSPECTOR_V8_CONSOLE_H_