// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_LOCAL_ALLOCATOR_INL_H_ #define V8_HEAP_LOCAL_ALLOCATOR_INL_H_ #include "src/heap/local-allocator.h" #include "src/heap/spaces-inl.h" namespace v8 { namespace internal { AllocationResult LocalAllocator::Allocate(AllocationSpace space, int object_size, AllocationAlignment alignment) { switch (space) { case NEW_SPACE: return AllocateInNewSpace(object_size, alignment); case OLD_SPACE: return compaction_spaces_.Get(OLD_SPACE)->AllocateRaw(object_size, alignment); case CODE_SPACE: return compaction_spaces_.Get(CODE_SPACE) ->AllocateRaw(object_size, alignment); default: UNREACHABLE(); break; } } void LocalAllocator::FreeLast(AllocationSpace space, HeapObject* object, int object_size) { switch (space) { case NEW_SPACE: FreeLastInNewSpace(object, object_size); return; case OLD_SPACE: FreeLastInOldSpace(object, object_size); return; default: // Only new and old space supported. UNREACHABLE(); break; } } void LocalAllocator::FreeLastInNewSpace(HeapObject* object, int object_size) { if (!new_space_lab_.TryFreeLast(object, object_size)) { // We couldn't free the last object so we have to write a proper filler. heap_->CreateFillerObjectAt(object->address(), object_size, ClearRecordedSlots::kNo); } } void LocalAllocator::FreeLastInOldSpace(HeapObject* object, int object_size) { if (!compaction_spaces_.Get(OLD_SPACE)->TryFreeLast(object, object_size)) { // We couldn't free the last object so we have to write a proper filler. heap_->CreateFillerObjectAt(object->address(), object_size, ClearRecordedSlots::kNo); } } AllocationResult LocalAllocator::AllocateInLAB(int object_size, AllocationAlignment alignment) { AllocationResult allocation; if (!new_space_lab_.IsValid() && !NewLocalAllocationBuffer()) { return AllocationResult::Retry(OLD_SPACE); } allocation = new_space_lab_.AllocateRawAligned(object_size, alignment); if (allocation.IsRetry()) { if (!NewLocalAllocationBuffer()) { return AllocationResult::Retry(OLD_SPACE); } else { allocation = new_space_lab_.AllocateRawAligned(object_size, alignment); CHECK(!allocation.IsRetry()); } } return allocation; } bool LocalAllocator::NewLocalAllocationBuffer() { if (lab_allocation_will_fail_) return false; LocalAllocationBuffer saved_lab_ = new_space_lab_; AllocationResult result = new_space_->AllocateRawSynchronized(kLabSize, kWordAligned); new_space_lab_ = LocalAllocationBuffer::FromResult(heap_, result, kLabSize); if (new_space_lab_.IsValid()) { new_space_lab_.TryMerge(&saved_lab_); return true; } new_space_lab_ = saved_lab_; lab_allocation_will_fail_ = true; return false; } AllocationResult LocalAllocator::AllocateInNewSpace( int object_size, AllocationAlignment alignment) { if (object_size > kMaxLabObjectSize) { return new_space_->AllocateRawSynchronized(object_size, alignment); } return AllocateInLAB(object_size, alignment); } } // namespace internal } // namespace v8 #endif // V8_HEAP_LOCAL_ALLOCATOR_INL_H_