// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_DEBUG_DEBUG_INTERFACE_H_ #define V8_DEBUG_DEBUG_INTERFACE_H_ #include "include/v8-inspector.h" #include "include/v8-util.h" #include "include/v8.h" #include "src/debug/interface-types.h" #include "src/globals.h" namespace v8 { namespace internal { struct CoverageBlock; struct CoverageFunction; struct CoverageScript; struct TypeProfileEntry; struct TypeProfileScript; class Coverage; class PostponeInterruptsScope; class Script; class TypeProfile; } // namespace internal namespace debug { void SetContextId(Local<Context> context, int id); int GetContextId(Local<Context> context); void SetInspector(Isolate* isolate, v8_inspector::V8Inspector*); v8_inspector::V8Inspector* GetInspector(Isolate* isolate); // Schedule a debugger break to happen when function is called inside given // isolate. void SetBreakOnNextFunctionCall(Isolate* isolate); // Remove scheduled debugger break in given isolate if it has not // happened yet. void ClearBreakOnNextFunctionCall(Isolate* isolate); /** * Returns array of internal properties specific to the value type. Result has * the following format: [<name>, <value>,...,<name>, <value>]. Result array * will be allocated in the current context. */ MaybeLocal<Array> GetInternalProperties(Isolate* isolate, Local<Value> value); enum ExceptionBreakState { NoBreakOnException = 0, BreakOnUncaughtException = 1, BreakOnAnyException = 2 }; /** * Defines if VM will pause on exceptions or not. * If BreakOnAnyExceptions is set then VM will pause on caught and uncaught * exception, if BreakOnUncaughtException is set then VM will pause only on * uncaught exception, otherwise VM won't stop on any exception. */ void ChangeBreakOnException(Isolate* isolate, ExceptionBreakState state); void RemoveBreakpoint(Isolate* isolate, BreakpointId id); void SetBreakPointsActive(Isolate* isolate, bool is_active); enum StepAction { StepOut = 0, // Step out of the current function. StepNext = 1, // Step to the next statement in the current function. StepIn = 2 // Step into new functions invoked or the next statement // in the current function. }; void PrepareStep(Isolate* isolate, StepAction action); void ClearStepping(Isolate* isolate); void BreakRightNow(Isolate* isolate); bool AllFramesOnStackAreBlackboxed(Isolate* isolate); class Script; struct LiveEditResult { enum Status { OK, COMPILE_ERROR, BLOCKED_BY_RUNNING_GENERATOR, BLOCKED_BY_FUNCTION_ABOVE_BREAK_FRAME, BLOCKED_BY_FUNCTION_BELOW_NON_DROPPABLE_FRAME, BLOCKED_BY_ACTIVE_FUNCTION, BLOCKED_BY_NEW_TARGET_IN_RESTART_FRAME, FRAME_RESTART_IS_NOT_SUPPORTED }; Status status = OK; bool stack_changed = false; // Available only for OK. v8::Local<v8::debug::Script> script; // Fields below are available only for COMPILE_ERROR. v8::Local<v8::String> message; int line_number = -1; int column_number = -1; }; /** * Native wrapper around v8::internal::Script object. */ class V8_EXPORT_PRIVATE Script { public: v8::Isolate* GetIsolate() const; ScriptOriginOptions OriginOptions() const; bool WasCompiled() const; bool IsEmbedded() const; int Id() const; int LineOffset() const; int ColumnOffset() const; std::vector<int> LineEnds() const; MaybeLocal<String> Name() const; MaybeLocal<String> SourceURL() const; MaybeLocal<String> SourceMappingURL() const; Maybe<int> ContextId() const; MaybeLocal<String> Source() const; bool IsWasm() const; bool IsModule() const; bool GetPossibleBreakpoints( const debug::Location& start, const debug::Location& end, bool restrict_to_function, std::vector<debug::BreakLocation>* locations) const; int GetSourceOffset(const debug::Location& location) const; v8::debug::Location GetSourceLocation(int offset) const; bool SetScriptSource(v8::Local<v8::String> newSource, bool preview, LiveEditResult* result) const; bool SetBreakpoint(v8::Local<v8::String> condition, debug::Location* location, BreakpointId* id) const; }; // Specialization for wasm Scripts. class WasmScript : public Script { public: static WasmScript* Cast(Script* script); int NumFunctions() const; int NumImportedFunctions() const; std::pair<int, int> GetFunctionRange(int function_index) const; debug::WasmDisassembly DisassembleFunction(int function_index) const; uint32_t GetFunctionHash(int function_index); }; void GetLoadedScripts(Isolate* isolate, PersistentValueVector<Script>& scripts); MaybeLocal<UnboundScript> CompileInspectorScript(Isolate* isolate, Local<String> source); class DebugDelegate { public: virtual ~DebugDelegate() {} virtual void ScriptCompiled(v8::Local<Script> script, bool is_live_edited, bool has_compile_error) {} // |inspector_break_points_hit| contains id of breakpoints installed with // debug::Script::SetBreakpoint API. virtual void BreakProgramRequested( v8::Local<v8::Context> paused_context, const std::vector<debug::BreakpointId>& inspector_break_points_hit) {} virtual void ExceptionThrown(v8::Local<v8::Context> paused_context, v8::Local<v8::Value> exception, v8::Local<v8::Value> promise, bool is_uncaught) { } virtual bool IsFunctionBlackboxed(v8::Local<debug::Script> script, const debug::Location& start, const debug::Location& end) { return false; } }; void SetDebugDelegate(Isolate* isolate, DebugDelegate* listener); class AsyncEventDelegate { public: virtual ~AsyncEventDelegate() {} virtual void AsyncEventOccurred(debug::DebugAsyncActionType type, int id, bool is_blackboxed) = 0; }; void SetAsyncEventDelegate(Isolate* isolate, AsyncEventDelegate* delegate); void ResetBlackboxedStateCache(Isolate* isolate, v8::Local<debug::Script> script); int EstimatedValueSize(Isolate* isolate, v8::Local<v8::Value> value); enum Builtin { kObjectKeys, kObjectGetPrototypeOf, kObjectGetOwnPropertyDescriptor, kObjectGetOwnPropertyNames, kObjectGetOwnPropertySymbols, }; Local<Function> GetBuiltin(Isolate* isolate, Builtin builtin); V8_EXPORT_PRIVATE void SetConsoleDelegate(Isolate* isolate, ConsoleDelegate* delegate); int GetStackFrameId(v8::Local<v8::StackFrame> frame); v8::Local<v8::StackTrace> GetDetailedStackTrace(Isolate* isolate, v8::Local<v8::Object> error); /** * Native wrapper around v8::internal::JSGeneratorObject object. */ class GeneratorObject { public: v8::MaybeLocal<debug::Script> Script(); v8::Local<v8::Function> Function(); debug::Location SuspendedLocation(); bool IsSuspended(); static v8::Local<debug::GeneratorObject> Cast(v8::Local<v8::Value> value); }; /* * Provide API layer between inspector and code coverage. */ class V8_EXPORT_PRIVATE Coverage { public: MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(Coverage); enum Mode { // Make use of existing information in feedback vectors on the heap. // Only return a yes/no result. Optimization and GC are not affected. // Collecting best effort coverage does not reset counters. kBestEffort, // Disable optimization and prevent feedback vectors from being garbage // collected in order to preserve precise invocation counts. Collecting // precise count coverage resets counters to get incremental updates. kPreciseCount, // We are only interested in a yes/no result for the function. Optimization // and GC can be allowed once a function has been invoked. Collecting // precise binary coverage resets counters for incremental updates. kPreciseBinary, // Similar to the precise coverage modes but provides coverage at a // lower granularity. Design doc: goo.gl/lA2swZ. kBlockCount, kBlockBinary, }; // Forward declarations. class ScriptData; class FunctionData; class V8_EXPORT_PRIVATE BlockData { public: MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(BlockData); int StartOffset() const; int EndOffset() const; uint32_t Count() const; private: explicit BlockData(i::CoverageBlock* block, std::shared_ptr<i::Coverage> coverage) : block_(block), coverage_(std::move(coverage)) {} i::CoverageBlock* block_; std::shared_ptr<i::Coverage> coverage_; friend class v8::debug::Coverage::FunctionData; }; class V8_EXPORT_PRIVATE FunctionData { public: MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(FunctionData); int StartOffset() const; int EndOffset() const; uint32_t Count() const; MaybeLocal<String> Name() const; size_t BlockCount() const; bool HasBlockCoverage() const; BlockData GetBlockData(size_t i) const; private: explicit FunctionData(i::CoverageFunction* function, std::shared_ptr<i::Coverage> coverage) : function_(function), coverage_(std::move(coverage)) {} i::CoverageFunction* function_; std::shared_ptr<i::Coverage> coverage_; friend class v8::debug::Coverage::ScriptData; }; class V8_EXPORT_PRIVATE ScriptData { public: MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(ScriptData); Local<debug::Script> GetScript() const; size_t FunctionCount() const; FunctionData GetFunctionData(size_t i) const; private: explicit ScriptData(size_t index, std::shared_ptr<i::Coverage> c); i::CoverageScript* script_; std::shared_ptr<i::Coverage> coverage_; friend class v8::debug::Coverage; }; static Coverage CollectPrecise(Isolate* isolate); static Coverage CollectBestEffort(Isolate* isolate); static void SelectMode(Isolate* isolate, Mode mode); size_t ScriptCount() const; ScriptData GetScriptData(size_t i) const; bool IsEmpty() const { return coverage_ == nullptr; } private: explicit Coverage(std::shared_ptr<i::Coverage> coverage) : coverage_(std::move(coverage)) {} std::shared_ptr<i::Coverage> coverage_; }; /* * Provide API layer between inspector and type profile. */ class V8_EXPORT_PRIVATE TypeProfile { public: MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(TypeProfile); enum Mode { kNone, kCollect, }; class ScriptData; // Forward declaration. class V8_EXPORT_PRIVATE Entry { public: MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(Entry); int SourcePosition() const; std::vector<MaybeLocal<String>> Types() const; private: explicit Entry(const i::TypeProfileEntry* entry, std::shared_ptr<i::TypeProfile> type_profile) : entry_(entry), type_profile_(std::move(type_profile)) {} const i::TypeProfileEntry* entry_; std::shared_ptr<i::TypeProfile> type_profile_; friend class v8::debug::TypeProfile::ScriptData; }; class V8_EXPORT_PRIVATE ScriptData { public: MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(ScriptData); Local<debug::Script> GetScript() const; std::vector<Entry> Entries() const; private: explicit ScriptData(size_t index, std::shared_ptr<i::TypeProfile> type_profile); i::TypeProfileScript* script_; std::shared_ptr<i::TypeProfile> type_profile_; friend class v8::debug::TypeProfile; }; static TypeProfile Collect(Isolate* isolate); static void SelectMode(Isolate* isolate, Mode mode); size_t ScriptCount() const; ScriptData GetScriptData(size_t i) const; private: explicit TypeProfile(std::shared_ptr<i::TypeProfile> type_profile) : type_profile_(std::move(type_profile)) {} std::shared_ptr<i::TypeProfile> type_profile_; }; class ScopeIterator { public: static std::unique_ptr<ScopeIterator> CreateForFunction( v8::Isolate* isolate, v8::Local<v8::Function> func); static std::unique_ptr<ScopeIterator> CreateForGeneratorObject( v8::Isolate* isolate, v8::Local<v8::Object> generator); ScopeIterator() = default; virtual ~ScopeIterator() = default; enum ScopeType { ScopeTypeGlobal = 0, ScopeTypeLocal, ScopeTypeWith, ScopeTypeClosure, ScopeTypeCatch, ScopeTypeBlock, ScopeTypeScript, ScopeTypeEval, ScopeTypeModule }; virtual bool Done() = 0; virtual void Advance() = 0; virtual ScopeType GetType() = 0; virtual v8::Local<v8::Object> GetObject() = 0; virtual v8::Local<v8::Value> GetFunctionDebugName() = 0; virtual int GetScriptId() = 0; virtual bool HasLocationInfo() = 0; virtual debug::Location GetStartLocation() = 0; virtual debug::Location GetEndLocation() = 0; virtual bool SetVariableValue(v8::Local<v8::String> name, v8::Local<v8::Value> value) = 0; private: DISALLOW_COPY_AND_ASSIGN(ScopeIterator); }; class StackTraceIterator { public: static std::unique_ptr<StackTraceIterator> Create(Isolate* isolate, int index = 0); StackTraceIterator() = default; virtual ~StackTraceIterator() = default; virtual bool Done() const = 0; virtual void Advance() = 0; virtual int GetContextId() const = 0; virtual v8::MaybeLocal<v8::Value> GetReceiver() const = 0; virtual v8::Local<v8::Value> GetReturnValue() const = 0; virtual v8::Local<v8::String> GetFunctionDebugName() const = 0; virtual v8::Local<v8::debug::Script> GetScript() const = 0; virtual debug::Location GetSourceLocation() const = 0; virtual v8::Local<v8::Function> GetFunction() const = 0; virtual std::unique_ptr<ScopeIterator> GetScopeIterator() const = 0; virtual bool Restart() = 0; virtual v8::MaybeLocal<v8::Value> Evaluate(v8::Local<v8::String> source, bool throw_on_side_effect) = 0; private: DISALLOW_COPY_AND_ASSIGN(StackTraceIterator); }; class QueryObjectPredicate { public: virtual ~QueryObjectPredicate() = default; virtual bool Filter(v8::Local<v8::Object> object) = 0; }; void QueryObjects(v8::Local<v8::Context> context, QueryObjectPredicate* predicate, v8::PersistentValueVector<v8::Object>* objects); void GlobalLexicalScopeNames(v8::Local<v8::Context> context, v8::PersistentValueVector<v8::String>* names); void SetReturnValue(v8::Isolate* isolate, v8::Local<v8::Value> value); enum class NativeAccessorType { None = 0, HasGetter = 1 << 0, HasSetter = 1 << 1, IsBuiltin = 1 << 2 }; int GetNativeAccessorDescriptor(v8::Local<v8::Context> context, v8::Local<v8::Object> object, v8::Local<v8::Name> name); int64_t GetNextRandomInt64(v8::Isolate* isolate); v8::MaybeLocal<v8::Value> EvaluateGlobal(v8::Isolate* isolate, v8::Local<v8::String> source, bool throw_on_side_effect); int GetDebuggingId(v8::Local<v8::Function> function); bool SetFunctionBreakpoint(v8::Local<v8::Function> function, v8::Local<v8::String> condition, BreakpointId* id); v8::Platform* GetCurrentPlatform(); class PostponeInterruptsScope { public: explicit PostponeInterruptsScope(v8::Isolate* isolate); ~PostponeInterruptsScope(); private: std::unique_ptr<i::PostponeInterruptsScope> scope_; }; } // namespace debug } // namespace v8 #endif // V8_DEBUG_DEBUG_INTERFACE_H_