// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_DISPATCHER_COMPILER_DISPATCHER_H_ #define V8_COMPILER_DISPATCHER_COMPILER_DISPATCHER_H_ #include <cstdint> #include <map> #include <memory> #include <unordered_set> #include <utility> #include "src/base/atomic-utils.h" #include "src/base/macros.h" #include "src/base/platform/condition-variable.h" #include "src/base/platform/mutex.h" #include "src/base/platform/semaphore.h" #include "src/globals.h" #include "src/identity-map.h" #include "testing/gtest/include/gtest/gtest_prod.h" // nogncheck namespace v8 { class Platform; enum class MemoryPressureLevel; namespace internal { class AstValueFactory; class CancelableTaskManager; class CompilerDispatcherJob; class UnoptimizedCompileJob; class CompilerDispatcherTracer; class DeferredHandles; class FunctionLiteral; class Isolate; class ParseInfo; class SharedFunctionInfo; class Zone; template <typename T> class Handle; // The CompilerDispatcher uses a combination of idle tasks and background tasks // to parse and compile lazily parsed functions. // // As both parsing and compilation currently requires a preparation and // finalization step that happens on the main thread, every task has to be // advanced during idle time first. Depending on the properties of the task, it // can then be parsed or compiled on either background threads, or during idle // time. Last, it has to be finalized during idle time again. // // CompilerDispatcher::jobs_ maintains the list of all CompilerDispatcherJobs // the CompilerDispatcher knows about. // // CompilerDispatcher::pending_background_jobs_ contains the set of // CompilerDispatcherJobs that can be processed on a background thread. // // CompilerDispatcher::running_background_jobs_ contains the set of // CompilerDispatcherJobs that are currently being processed on a background // thread. // // CompilerDispatcher::DoIdleWork tries to advance as many jobs out of jobs_ as // possible during idle time. If a job can't be advanced, but is suitable for // background processing, it fires off background threads. // // CompilerDispatcher::DoBackgroundWork advances one of the pending jobs, and // then spins of another idle task to potentially do the final step on the main // thread. class V8_EXPORT_PRIVATE CompilerDispatcher { public: typedef uintptr_t JobId; CompilerDispatcher(Isolate* isolate, Platform* platform, size_t max_stack_size); ~CompilerDispatcher(); // Returns true if the compiler dispatcher is enabled. bool IsEnabled() const; // Enqueue a job for parse and compile. Returns true if a job was enqueued. bool Enqueue(Handle<SharedFunctionInfo> function); // Like Enqueue, but also advances the job so that it can potentially // continue running on a background thread (if at all possible). Returns // true if the job was enqueued. bool EnqueueAndStep(Handle<SharedFunctionInfo> function); // Returns true if there is a pending job for the given function. bool IsEnqueued(Handle<SharedFunctionInfo> function) const; // Blocks until the given function is compiled (and does so as fast as // possible). Returns true if the compile job was successful. bool FinishNow(Handle<SharedFunctionInfo> function); // Blocks until all jobs are finished. void FinishAllNow(); // Aborts a given job. Blocks if requested. void Abort(Handle<SharedFunctionInfo> function, BlockingBehavior blocking); // Aborts all jobs. Blocks if requested. void AbortAll(BlockingBehavior blocking); // Memory pressure notifications from the embedder. void MemoryPressureNotification(v8::MemoryPressureLevel level, bool is_isolate_locked); private: FRIEND_TEST(CompilerDispatcherTest, EnqueueJob); FRIEND_TEST(CompilerDispatcherTest, EnqueueWithoutSFI); FRIEND_TEST(CompilerDispatcherTest, EnqueueAndStep); FRIEND_TEST(CompilerDispatcherTest, EnqueueAndStepWithoutSFI); FRIEND_TEST(CompilerDispatcherTest, EnqueueAndStepTwice); FRIEND_TEST(CompilerDispatcherTest, EnqueueParsed); FRIEND_TEST(CompilerDispatcherTest, EnqueueAndStepParsed); FRIEND_TEST(CompilerDispatcherTest, IdleTaskSmallIdleTime); FRIEND_TEST(CompilerDispatcherTest, CompileOnBackgroundThread); FRIEND_TEST(CompilerDispatcherTest, FinishNowWithWorkerTask); FRIEND_TEST(CompilerDispatcherTest, AsyncAbortAllPendingWorkerTask); FRIEND_TEST(CompilerDispatcherTest, AsyncAbortAllRunningWorkerTask); FRIEND_TEST(CompilerDispatcherTest, FinishNowDuringAbortAll); FRIEND_TEST(CompilerDispatcherTest, CompileMultipleOnBackgroundThread); typedef std::map<JobId, std::unique_ptr<CompilerDispatcherJob>> JobMap; typedef IdentityMap<JobId, FreeStoreAllocationPolicy> SharedToJobIdMap; class AbortTask; class WorkerTask; class IdleTask; void WaitForJobIfRunningOnBackground(CompilerDispatcherJob* job); void AbortInactiveJobs(); bool CanEnqueue(); bool CanEnqueue(Handle<SharedFunctionInfo> function); JobMap::const_iterator GetJobFor(Handle<SharedFunctionInfo> shared) const; void ConsiderJobForBackgroundProcessing(CompilerDispatcherJob* job); void ScheduleMoreWorkerTasksIfNeeded(); void ScheduleIdleTaskFromAnyThread(); void ScheduleIdleTaskIfNeeded(); void ScheduleAbortTask(); void DoBackgroundWork(); void DoIdleWork(double deadline_in_seconds); JobId Enqueue(std::unique_ptr<CompilerDispatcherJob> job); JobId EnqueueAndStep(std::unique_ptr<CompilerDispatcherJob> job); // Returns job if not removed otherwise iterator following the removed job. JobMap::const_iterator RemoveIfFinished(JobMap::const_iterator job); // Returns iterator to the inserted job. JobMap::const_iterator InsertJob(std::unique_ptr<CompilerDispatcherJob> job); // Returns iterator following the removed job. JobMap::const_iterator RemoveJob(JobMap::const_iterator job); bool FinishNow(CompilerDispatcherJob* job); Isolate* isolate_; Platform* platform_; size_t max_stack_size_; // Copy of FLAG_trace_compiler_dispatcher to allow for access from any thread. bool trace_compiler_dispatcher_; std::unique_ptr<CompilerDispatcherTracer> tracer_; std::unique_ptr<CancelableTaskManager> task_manager_; // Id for next job to be added JobId next_job_id_; // Mapping from job_id to job. JobMap jobs_; // Mapping from SharedFunctionInfo to the corresponding unoptimized // compilation's JobId; SharedToJobIdMap shared_to_unoptimized_job_id_; base::AtomicValue<v8::MemoryPressureLevel> memory_pressure_level_; // The following members can be accessed from any thread. Methods need to hold // the mutex |mutex_| while accessing them. base::Mutex mutex_; // True if the dispatcher is in the process of aborting running tasks. bool abort_; bool idle_task_scheduled_; // Number of scheduled or running WorkerTask objects. int num_worker_tasks_; // The set of CompilerDispatcherJobs that can be advanced on any thread. std::unordered_set<CompilerDispatcherJob*> pending_background_jobs_; // The set of CompilerDispatcherJobs currently processed on background // threads. std::unordered_set<CompilerDispatcherJob*> running_background_jobs_; // If not nullptr, then the main thread waits for the task processing // this job, and blocks on the ConditionVariable main_thread_blocking_signal_. CompilerDispatcherJob* main_thread_blocking_on_job_; base::ConditionVariable main_thread_blocking_signal_; // Test support. base::AtomicValue<bool> block_for_testing_; base::Semaphore semaphore_for_testing_; DISALLOW_COPY_AND_ASSIGN(CompilerDispatcher); }; } // namespace internal } // namespace v8 #endif // V8_COMPILER_DISPATCHER_COMPILER_DISPATCHER_H_