/*!**************************************************************************** @file PVRTTexture.h @copyright Copyright (c) Imagination Technologies Limited. @brief Texture loading. ******************************************************************************/ #ifndef _PVRTTEXTURE_H_ #define _PVRTTEXTURE_H_ #include "PVRTGlobal.h" /***************************************************************************** * Texture related constants and enumerations. *****************************************************************************/ // V3 Header Identifiers. const PVRTuint32 PVRTEX3_IDENT = 0x03525650; // 'P''V''R'3 const PVRTuint32 PVRTEX3_IDENT_REV = 0x50565203; // If endianness is backwards then PVR3 will read as 3RVP, hence why it is written as an int. //Current version texture identifiers const PVRTuint32 PVRTEX_CURR_IDENT = PVRTEX3_IDENT; const PVRTuint32 PVRTEX_CURR_IDENT_REV = PVRTEX3_IDENT_REV; // PVR Header file flags. Condition if true. If false, opposite is true unless specified. const PVRTuint32 PVRTEX3_FILE_COMPRESSED = (1<<0); // Texture has been file compressed using PVRTexLib (currently unused) const PVRTuint32 PVRTEX3_PREMULTIPLIED = (1<<1); // Texture has been premultiplied by alpha value. // Mip Map level specifier constants. Other levels are specified by 1,2...n const PVRTint32 PVRTEX_TOPMIPLEVEL = 0; const PVRTint32 PVRTEX_ALLMIPLEVELS = -1; //This is a special number used simply to return a total of all MIP levels when dealing with data sizes. //values for each meta data type that we know about. Texture arrays hinge on each surface being identical in all but content, including meta data. //If the meta data varies even slightly then a new texture should be used. It is possible to write your own extension to get around this however. enum EPVRTMetaData { ePVRTMetaDataTextureAtlasCoords=0, ePVRTMetaDataBumpData, ePVRTMetaDataCubeMapOrder, ePVRTMetaDataTextureOrientation, ePVRTMetaDataBorderData, ePVRTMetaDataPadding, ePVRTMetaDataNumMetaDataTypes }; enum EPVRTAxis { ePVRTAxisX = 0, ePVRTAxisY = 1, ePVRTAxisZ = 2 }; enum EPVRTOrientation { ePVRTOrientLeft = 1<<ePVRTAxisX, ePVRTOrientRight= 0, ePVRTOrientUp = 1<<ePVRTAxisY, ePVRTOrientDown = 0, ePVRTOrientOut = 1<<ePVRTAxisZ, ePVRTOrientIn = 0 }; enum EPVRTColourSpace { ePVRTCSpacelRGB, ePVRTCSpacesRGB, ePVRTCSpaceNumSpaces }; //Compressed pixel formats enum EPVRTPixelFormat { ePVRTPF_PVRTCI_2bpp_RGB, ePVRTPF_PVRTCI_2bpp_RGBA, ePVRTPF_PVRTCI_4bpp_RGB, ePVRTPF_PVRTCI_4bpp_RGBA, ePVRTPF_PVRTCII_2bpp, ePVRTPF_PVRTCII_4bpp, ePVRTPF_ETC1, ePVRTPF_DXT1, ePVRTPF_DXT2, ePVRTPF_DXT3, ePVRTPF_DXT4, ePVRTPF_DXT5, //These formats are identical to some DXT formats. ePVRTPF_BC1 = ePVRTPF_DXT1, ePVRTPF_BC2 = ePVRTPF_DXT3, ePVRTPF_BC3 = ePVRTPF_DXT5, //These are currently unsupported: ePVRTPF_BC4, ePVRTPF_BC5, ePVRTPF_BC6, ePVRTPF_BC7, //These are supported ePVRTPF_UYVY, ePVRTPF_YUY2, ePVRTPF_BW1bpp, ePVRTPF_SharedExponentR9G9B9E5, ePVRTPF_RGBG8888, ePVRTPF_GRGB8888, ePVRTPF_ETC2_RGB, ePVRTPF_ETC2_RGBA, ePVRTPF_ETC2_RGB_A1, ePVRTPF_EAC_R11, ePVRTPF_EAC_RG11, //Invalid value ePVRTPF_NumCompressedPFs }; //Variable Type Names enum EPVRTVariableType { ePVRTVarTypeUnsignedByteNorm, ePVRTVarTypeSignedByteNorm, ePVRTVarTypeUnsignedByte, ePVRTVarTypeSignedByte, ePVRTVarTypeUnsignedShortNorm, ePVRTVarTypeSignedShortNorm, ePVRTVarTypeUnsignedShort, ePVRTVarTypeSignedShort, ePVRTVarTypeUnsignedIntegerNorm, ePVRTVarTypeSignedIntegerNorm, ePVRTVarTypeUnsignedInteger, ePVRTVarTypeSignedInteger, ePVRTVarTypeSignedFloat, ePVRTVarTypeFloat=ePVRTVarTypeSignedFloat, //the name ePVRTVarTypeFloat is now deprecated. ePVRTVarTypeUnsignedFloat, ePVRTVarTypeNumVarTypes }; //A 64 bit pixel format ID & this will give you the high bits of a pixel format to check for a compressed format. static const PVRTuint64 PVRTEX_PFHIGHMASK=0xffffffff00000000ull; /***************************************************************************** * Texture header structures. *****************************************************************************/ /*!*********************************************************************** @struct MetaDataBlock @brief A struct containing a block of extraneous meta data for a texture. *************************************************************************/ struct MetaDataBlock { PVRTuint32 DevFOURCC; ///< A 4cc descriptor of the data type's creator. Values equating to values between 'P' 'V' 'R' 0 and 'P' 'V' 'R' 255 will be used by our headers. PVRTuint32 u32Key; ///< A DWORD (enum value) identifying the data type, and thus how to read it. PVRTuint32 u32DataSize; ///< Size of the Data member. PVRTuint8* Data; ///< Data array, can be absolutely anything, the loader needs to know how to handle it based on DevFOURCC and Key. Use new operator to assign to it. /*!*********************************************************************** @fn MetaDataBlock @brief Meta Data Block Constructor *************************************************************************/ MetaDataBlock() : DevFOURCC(0), u32Key(0), u32DataSize(0), Data(NULL) {} /*!*********************************************************************** @fn MetaDataBlock @brief Meta Data Block Copy Constructor *************************************************************************/ MetaDataBlock(const MetaDataBlock& rhs) : DevFOURCC(rhs.DevFOURCC), u32Key(rhs.u32Key), u32DataSize(rhs.u32DataSize) { //Copy the data across. Data = new PVRTuint8[u32DataSize]; for (PVRTuint32 uiDataAmt=0; uiDataAmt<u32DataSize; ++uiDataAmt) { Data[uiDataAmt]=rhs.Data[uiDataAmt]; } } /*!*********************************************************************** @fn ~MetaDataBlock @brief Meta Data Block Destructor *************************************************************************/ ~MetaDataBlock() { if (Data) delete [] Data; Data = NULL; } /*!*********************************************************************** @fn SizeOfBlock @return size_t Size (in a file) of the block. @brief Returns the number of extra bytes this will add to any output files. *************************************************************************/ size_t SizeOfBlock() const { return sizeof(DevFOURCC)+sizeof(u32Key)+sizeof(u32DataSize)+u32DataSize; } /*!*********************************************************************** @brief Assigns one MetaDataBlock to the other. @return MetaDataBlock This MetaDataBlock after the operation. *************************************************************************/ MetaDataBlock& operator=(const MetaDataBlock& rhs) { if (&rhs==this) return *this; //Remove pre-existing data. if (Data) delete [] Data; Data=NULL; //Copy the basic parameters DevFOURCC=rhs.DevFOURCC; u32Key=rhs.u32Key; u32DataSize=rhs.u32DataSize; //Copy the data across. if (rhs.Data) { Data = new PVRTuint8[u32DataSize]; for (PVRTuint32 uiDataAmt=0; uiDataAmt<u32DataSize; ++uiDataAmt) { Data[uiDataAmt]=rhs.Data[uiDataAmt]; } } return *this; } /*!*************************************************************************** @fn ReadFromPtr @param[in] pDataCursor The data to read @brief Reads from a pointer of memory in to the meta data block. *****************************************************************************/ bool ReadFromPtr(const unsigned char** pDataCursor); }; #pragma pack(push,4) /*!*************************************************************************** @struct PVRTextureHeaderV3 @brief A header for a PVR texture. @details Contains everything required to read a texture accurately, and nothing more. Extraneous data is stored in a MetaDataBlock. Correct use of the texture may rely on MetaDataBlock, but accurate data loading can be done through the standard header alone. *****************************************************************************/ struct PVRTextureHeaderV3{ PVRTuint32 u32Version; ///< Version of the file header, used to identify it. PVRTuint32 u32Flags; ///< Various format flags. PVRTuint64 u64PixelFormat; ///< The pixel format, 8cc value storing the 4 channel identifiers and their respective sizes. PVRTuint32 u32ColourSpace; ///< The Colour Space of the texture, currently either linear RGB or sRGB. PVRTuint32 u32ChannelType; ///< Variable type that the channel is stored in. Supports signed/unsigned int/short/byte or float for now. PVRTuint32 u32Height; ///< Height of the texture. PVRTuint32 u32Width; ///< Width of the texture. PVRTuint32 u32Depth; ///< Depth of the texture. (Z-slices) PVRTuint32 u32NumSurfaces; ///< Number of members in a Texture Array. PVRTuint32 u32NumFaces; ///< Number of faces in a Cube Map. Maybe be a value other than 6. PVRTuint32 u32MIPMapCount; ///< Number of MIP Maps in the texture - NB: Includes top level. PVRTuint32 u32MetaDataSize; ///< Size of the accompanying meta data. /*!*************************************************************************** @brief Constructor for the header - used to make sure that the header is initialised usefully. The initial pixel format is an invalid one and must be set. *****************************************************************************/ PVRTextureHeaderV3() : u32Version(PVRTEX3_IDENT), ///< Version of the file header. u32Flags(0), ///< Format flags. u64PixelFormat(ePVRTPF_NumCompressedPFs), ///< The pixel format. u32ColourSpace(0), ///< The Colour Space of the texture. u32ChannelType(0), ///< Variable type that the channel is stored in. u32Height(1), ///< Height of the texture. u32Width(1), ///< Width of the texture. u32Depth(1), ///< Depth of the texture. (Z-slices) u32NumSurfaces(1), ///< Number of members in a Texture Array. u32NumFaces(1), ///< Number of faces in a Cube Map. Maybe be a value other than 6. u32MIPMapCount(1), ///< Number of MIP Maps in the texture - NB: Includes top level. u32MetaDataSize(0) ///< Size of the accompanying meta data. {} }; #pragma pack(pop) #define PVRTEX3_HEADERSIZE 52 /*!*************************************************************************** @brief Describes the Version 2 header of a PVR texture header. *****************************************************************************/ struct PVR_Texture_Header { PVRTuint32 dwHeaderSize; /*!< size of the structure */ PVRTuint32 dwHeight; /*!< height of surface to be created */ PVRTuint32 dwWidth; /*!< width of input surface */ PVRTuint32 dwMipMapCount; /*!< number of mip-map levels requested */ PVRTuint32 dwpfFlags; /*!< pixel format flags */ PVRTuint32 dwTextureDataSize; /*!< Total size in bytes */ PVRTuint32 dwBitCount; /*!< number of bits per pixel */ PVRTuint32 dwRBitMask; /*!< mask for red bit */ PVRTuint32 dwGBitMask; /*!< mask for green bits */ PVRTuint32 dwBBitMask; /*!< mask for blue bits */ PVRTuint32 dwAlphaBitMask; /*!< mask for alpha channel */ PVRTuint32 dwPVR; /*!< magic number identifying pvr file */ PVRTuint32 dwNumSurfs; /*!< the number of surfaces present in the pvr */ } ; /***************************************************************************** * Legacy (V2 and V1) ENUMS *****************************************************************************/ /*!*************************************************************************** @brief Legacy pixel type. DEPRECATED. *****************************************************************************/ enum PVRTPixelType { MGLPT_ARGB_4444 = 0x00, MGLPT_ARGB_1555, MGLPT_RGB_565, MGLPT_RGB_555, MGLPT_RGB_888, MGLPT_ARGB_8888, MGLPT_ARGB_8332, MGLPT_I_8, MGLPT_AI_88, MGLPT_1_BPP, MGLPT_VY1UY0, MGLPT_Y1VY0U, MGLPT_PVRTC2, MGLPT_PVRTC4, // OpenGL version of pixel types OGL_RGBA_4444= 0x10, OGL_RGBA_5551, OGL_RGBA_8888, OGL_RGB_565, OGL_RGB_555, OGL_RGB_888, OGL_I_8, OGL_AI_88, OGL_PVRTC2, OGL_PVRTC4, OGL_BGRA_8888, OGL_A_8, OGL_PVRTCII4, ///< Not in use OGL_PVRTCII2, ///< Not in use // S3TC Encoding D3D_DXT1 = 0x20, D3D_DXT2, D3D_DXT3, D3D_DXT4, D3D_DXT5, //RGB Formats D3D_RGB_332, D3D_AL_44, D3D_LVU_655, D3D_XLVU_8888, D3D_QWVU_8888, //10 bit integer - 2 bit alpha D3D_ABGR_2101010, D3D_ARGB_2101010, D3D_AWVU_2101010, //16 bit integers D3D_GR_1616, D3D_VU_1616, D3D_ABGR_16161616, //Float Formats D3D_R16F, D3D_GR_1616F, D3D_ABGR_16161616F, //32 bits per channel D3D_R32F, D3D_GR_3232F, D3D_ABGR_32323232F, // Ericsson ETC_RGB_4BPP, ETC_RGBA_EXPLICIT, ///< Unimplemented ETC_RGBA_INTERPOLATED, ///< Unimplemented D3D_A8 = 0x40, D3D_V8U8, D3D_L16, D3D_L8, D3D_AL_88, //Y'UV Colourspace D3D_UYVY, D3D_YUY2, // DX10 DX10_R32G32B32A32_FLOAT= 0x50, DX10_R32G32B32A32_UINT , DX10_R32G32B32A32_SINT, DX10_R32G32B32_FLOAT, DX10_R32G32B32_UINT, DX10_R32G32B32_SINT, DX10_R16G16B16A16_FLOAT , DX10_R16G16B16A16_UNORM, DX10_R16G16B16A16_UINT , DX10_R16G16B16A16_SNORM , DX10_R16G16B16A16_SINT , DX10_R32G32_FLOAT , DX10_R32G32_UINT , DX10_R32G32_SINT , DX10_R10G10B10A2_UNORM , DX10_R10G10B10A2_UINT , DX10_R11G11B10_FLOAT , ///< Unimplemented DX10_R8G8B8A8_UNORM , DX10_R8G8B8A8_UNORM_SRGB , DX10_R8G8B8A8_UINT , DX10_R8G8B8A8_SNORM , DX10_R8G8B8A8_SINT , DX10_R16G16_FLOAT , DX10_R16G16_UNORM , DX10_R16G16_UINT , DX10_R16G16_SNORM , DX10_R16G16_SINT , DX10_R32_FLOAT , DX10_R32_UINT , DX10_R32_SINT , DX10_R8G8_UNORM , DX10_R8G8_UINT , DX10_R8G8_SNORM , DX10_R8G8_SINT , DX10_R16_FLOAT , DX10_R16_UNORM , DX10_R16_UINT , DX10_R16_SNORM , DX10_R16_SINT , DX10_R8_UNORM, DX10_R8_UINT, DX10_R8_SNORM, DX10_R8_SINT, DX10_A8_UNORM, DX10_R1_UNORM, DX10_R9G9B9E5_SHAREDEXP, ///< Unimplemented DX10_R8G8_B8G8_UNORM, ///< Unimplemented DX10_G8R8_G8B8_UNORM, ///< Unimplemented DX10_BC1_UNORM, DX10_BC1_UNORM_SRGB, DX10_BC2_UNORM, DX10_BC2_UNORM_SRGB, DX10_BC3_UNORM, DX10_BC3_UNORM_SRGB, DX10_BC4_UNORM, ///< Unimplemented DX10_BC4_SNORM, ///< Unimplemented DX10_BC5_UNORM, ///< Unimplemented DX10_BC5_SNORM, ///< Unimplemented // OpenVG /* RGB{A,X} channel ordering */ ePT_VG_sRGBX_8888 = 0x90, ePT_VG_sRGBA_8888, ePT_VG_sRGBA_8888_PRE, ePT_VG_sRGB_565, ePT_VG_sRGBA_5551, ePT_VG_sRGBA_4444, ePT_VG_sL_8, ePT_VG_lRGBX_8888, ePT_VG_lRGBA_8888, ePT_VG_lRGBA_8888_PRE, ePT_VG_lL_8, ePT_VG_A_8, ePT_VG_BW_1, /* {A,X}RGB channel ordering */ ePT_VG_sXRGB_8888, ePT_VG_sARGB_8888, ePT_VG_sARGB_8888_PRE, ePT_VG_sARGB_1555, ePT_VG_sARGB_4444, ePT_VG_lXRGB_8888, ePT_VG_lARGB_8888, ePT_VG_lARGB_8888_PRE, /* BGR{A,X} channel ordering */ ePT_VG_sBGRX_8888, ePT_VG_sBGRA_8888, ePT_VG_sBGRA_8888_PRE, ePT_VG_sBGR_565, ePT_VG_sBGRA_5551, ePT_VG_sBGRA_4444, ePT_VG_lBGRX_8888, ePT_VG_lBGRA_8888, ePT_VG_lBGRA_8888_PRE, /* {A,X}BGR channel ordering */ ePT_VG_sXBGR_8888, ePT_VG_sABGR_8888 , ePT_VG_sABGR_8888_PRE, ePT_VG_sABGR_1555, ePT_VG_sABGR_4444, ePT_VG_lXBGR_8888, ePT_VG_lABGR_8888, ePT_VG_lABGR_8888_PRE, // max cap for iterating END_OF_PIXEL_TYPES, MGLPT_NOTYPE = 0xffffffff }; /***************************************************************************** * Legacy constants (V1/V2) *****************************************************************************/ const PVRTuint32 PVRTEX_MIPMAP = (1<<8); ///< Has mip map levels. DEPRECATED. const PVRTuint32 PVRTEX_TWIDDLE = (1<<9); ///< Is twiddled. DEPRECATED. const PVRTuint32 PVRTEX_BUMPMAP = (1<<10); ///< Has normals encoded for a bump map. DEPRECATED. const PVRTuint32 PVRTEX_TILING = (1<<11); ///< Is bordered for tiled pvr. DEPRECATED. const PVRTuint32 PVRTEX_CUBEMAP = (1<<12); ///< Is a cubemap/skybox. DEPRECATED. const PVRTuint32 PVRTEX_FALSEMIPCOL = (1<<13); ///< Are there false coloured MIP levels. DEPRECATED. const PVRTuint32 PVRTEX_VOLUME = (1<<14); ///< Is this a volume texture. DEPRECATED. const PVRTuint32 PVRTEX_ALPHA = (1<<15); ///< v2.1. Is there transparency info in the texture. DEPRECATED. const PVRTuint32 PVRTEX_VERTICAL_FLIP = (1<<16); ///< v2.1. Is the texture vertically flipped. DEPRECATED. const PVRTuint32 PVRTEX_PIXELTYPE = 0xff; ///< Pixel type is always in the last 16bits of the flags. DEPRECATED. const PVRTuint32 PVRTEX_IDENTIFIER = 0x21525650; ///< The pvr identifier is the characters 'P','V','R'. DEPRECATED. const PVRTuint32 PVRTEX_V1_HEADER_SIZE = 44; ///< Old header size was 44 for identification purposes. DEPRECATED. const PVRTuint32 PVRTC2_MIN_TEXWIDTH = 16; ///< DEPRECATED. const PVRTuint32 PVRTC2_MIN_TEXHEIGHT = 8; ///< DEPRECATED. const PVRTuint32 PVRTC4_MIN_TEXWIDTH = 8; ///< DEPRECATED. const PVRTuint32 PVRTC4_MIN_TEXHEIGHT = 8; ///< DEPRECATED. const PVRTuint32 ETC_MIN_TEXWIDTH = 4; ///< DEPRECATED. const PVRTuint32 ETC_MIN_TEXHEIGHT = 4; ///< DEPRECATED. const PVRTuint32 DXT_MIN_TEXWIDTH = 4; ///< DEPRECATED. const PVRTuint32 DXT_MIN_TEXHEIGHT = 4; ///< DEPRECATED. /**************************************************************************** ** Functions ****************************************************************************/ /*!*************************************************************************** @fn PVRTTextureCreate @param[in] w Size of the texture @param[in] h Size of the texture @param[in] wMin Minimum size of a texture level @param[in] hMin Minimum size of a texture level @param[in] nBPP Bits per pixel of the format @param[in] bMIPMap Create memory for MIP-map levels also? @return Allocated texture memory (must be free()d) @brief Creates a PVRTextureHeaderV3 structure, including room for the specified texture, in memory. *****************************************************************************/ PVRTextureHeaderV3 *PVRTTextureCreate( unsigned int w, unsigned int h, const unsigned int wMin, const unsigned int hMin, const unsigned int nBPP, const bool bMIPMap); /*!*************************************************************************** @fn PVRTTextureTile @param[in,out] pOut The tiled texture in system memory @param[in] pIn The source texture @param[in] nRepeatCnt Number of times to repeat the source texture @brief Allocates and fills, in system memory, a texture large enough to repeat the source texture specified number of times. *****************************************************************************/ void PVRTTextureTile( PVRTextureHeaderV3 **pOut, const PVRTextureHeaderV3 * const pIn, const int nRepeatCnt); /**************************************************************************** ** Internal Functions ****************************************************************************/ //Preprocessor definitions to generate a pixelID for use when consts are needed. For example - switch statements. These should be evaluated by the compiler rather than at run time - assuming that arguments are all constant. //Generate a 4 channel PixelID. #define PVRTGENPIXELID4(C1Name, C2Name, C3Name, C4Name, C1Bits, C2Bits, C3Bits, C4Bits) ( ( (PVRTuint64)C1Name) + ( (PVRTuint64)C2Name<<8) + ( (PVRTuint64)C3Name<<16) + ( (PVRTuint64)C4Name<<24) + ( (PVRTuint64)C1Bits<<32) + ( (PVRTuint64)C2Bits<<40) + ( (PVRTuint64)C3Bits<<48) + ( (PVRTuint64)C4Bits<<56) ) //Generate a 1 channel PixelID. #define PVRTGENPIXELID3(C1Name, C2Name, C3Name, C1Bits, C2Bits, C3Bits)( PVRTGENPIXELID4(C1Name, C2Name, C3Name, 0, C1Bits, C2Bits, C3Bits, 0) ) //Generate a 2 channel PixelID. #define PVRTGENPIXELID2(C1Name, C2Name, C1Bits, C2Bits) ( PVRTGENPIXELID4(C1Name, C2Name, 0, 0, C1Bits, C2Bits, 0, 0) ) //Generate a 3 channel PixelID. #define PVRTGENPIXELID1(C1Name, C1Bits) ( PVRTGENPIXELID4(C1Name, 0, 0, 0, C1Bits, 0, 0, 0)) //Forward declaration of CPVRTMap. template <typename KeyType, typename DataType> class CPVRTMap; /*!*********************************************************************** @fn PVRTGetBitsPerPixel @param[in] u64PixelFormat A PVR Pixel Format ID. @return const PVRTuint32 Number of bits per pixel. @brief Returns the number of bits per pixel in a PVR Pixel Format identifier. *************************************************************************/ PVRTuint32 PVRTGetBitsPerPixel(PVRTuint64 u64PixelFormat); /*!*********************************************************************** @fn PVRTGetFormatMinDims @param[in] u64PixelFormat A PVR Pixel Format ID. @param[in,out] minX Returns the minimum width. @param[in,out] minY Returns the minimum height. @param[in,out] minZ Returns the minimum depth. @brief Gets the minimum dimensions (x,y,z) for a given pixel format. *************************************************************************/ void PVRTGetFormatMinDims(PVRTuint64 u64PixelFormat, PVRTuint32 &minX, PVRTuint32 &minY, PVRTuint32 &minZ); /*!*********************************************************************** @fn PVRTConvertOldTextureHeaderToV3 @param[in] LegacyHeader Legacy header for conversion. @param[in,out] NewHeader New header to output into. @param[in,out] pMetaData MetaData Map to output into. @brief Converts a legacy texture header (V1 or V2) to a current generation header (V3) *************************************************************************/ void PVRTConvertOldTextureHeaderToV3(const PVR_Texture_Header* LegacyHeader, PVRTextureHeaderV3& NewHeader, CPVRTMap<PVRTuint32, CPVRTMap<PVRTuint32,MetaDataBlock> >* pMetaData); /*!*********************************************************************** @fn PVRTMapLegacyTextureEnumToNewFormat @param[in] OldFormat Legacy Enumeration Value @param[in,out] newType New PixelType identifier. @param[in,out] newCSpace New ColourSpace @param[in,out] newChanType New Channel Type @param[in,out] isPreMult Whether format is pre-multiplied @brief Maps a legacy enumeration value to the new PVR3 style format. *************************************************************************/ void PVRTMapLegacyTextureEnumToNewFormat(PVRTPixelType OldFormat, PVRTuint64& newType, EPVRTColourSpace& newCSpace, EPVRTVariableType& newChanType, bool& isPreMult); /*!*************************************************************************** @fn PVRTTextureLoadTiled @param[in,out] pDst Texture to place the tiled data @param[in] nWidthDst Width of destination texture @param[in] nHeightDst Height of destination texture @param[in] pSrc Texture to tile @param[in] nWidthSrc Width of source texture @param[in] nHeightSrc Height of source texture @param[in] nElementSize Bytes per pixel @param[in] bTwiddled True if the data is twiddled @brief Needed by PVRTTextureTile() in the various PVRTTextureAPIs *****************************************************************************/ void PVRTTextureLoadTiled( PVRTuint8 * const pDst, const unsigned int nWidthDst, const unsigned int nHeightDst, const PVRTuint8 * const pSrc, const unsigned int nWidthSrc, const unsigned int nHeightSrc, const unsigned int nElementSize, const bool bTwiddled); /*!*************************************************************************** @fn PVRTTextureTwiddle @param[out] a Twiddled value @param[in] u Coordinate axis 0 @param[in] v Coordinate axis 1 @brief Combine a 2D coordinate into a twiddled value *****************************************************************************/ void PVRTTextureTwiddle(unsigned int &a, const unsigned int u, const unsigned int v); /*!*************************************************************************** @fn PVRTTextureDeTwiddle @param[out] u Coordinate axis 0 @param[out] v Coordinate axis 1 @param[in] a Twiddled value @brief Extract 2D coordinates from a twiddled value. *****************************************************************************/ void PVRTTextureDeTwiddle(unsigned int &u, unsigned int &v, const unsigned int a); /*!*********************************************************************** @fn PVRTGetTextureDataSize @param[in] sTextureHeader Specifies the texture header. @param[in] iMipLevel Specifies a mip level to check, 'PVRTEX_ALLMIPLEVELS' can be passed to get the size of all MIP levels. @param[in] bAllSurfaces Size of all surfaces is calculated if true, only a single surface if false. @param[in] bAllFaces Size of all faces is calculated if true, only a single face if false. @return PVRTuint32 Size in BYTES of the specified texture area. @brief Gets the size in BYTES of the texture, given various input parameters. User can retrieve the size of either all surfaces or a single surface, all faces or a single face and all MIP-Maps or a single specified MIP level. *************************************************************************/ PVRTuint32 PVRTGetTextureDataSize(PVRTextureHeaderV3 sTextureHeader, PVRTint32 iMipLevel=PVRTEX_ALLMIPLEVELS, bool bAllSurfaces = true, bool bAllFaces = true); #endif /* _PVRTTEXTURE_H_ */ /***************************************************************************** End of file (PVRTTexture.h) *****************************************************************************/