; RUN: llc -mtriple=armv7-eabi -mcpu=cortex-a8 -enable-unsafe-fp-math < %s ; PR5367 define arm_aapcs_vfpcc void @_Z27Benchmark_SceDualQuaternionPvm(i8* nocapture %pBuffer, i32 %numItems) nounwind { entry: br i1 undef, label %return, label %bb bb: ; preds = %bb, %entry %0 = load float* undef, align 4 ; <float> [#uses=1] %1 = load float* null, align 4 ; <float> [#uses=1] %2 = insertelement <4 x float> undef, float undef, i32 1 ; <<4 x float>> [#uses=1] %3 = insertelement <4 x float> %2, float %1, i32 2 ; <<4 x float>> [#uses=2] %4 = insertelement <4 x float> undef, float %0, i32 2 ; <<4 x float>> [#uses=1] %5 = insertelement <4 x float> %4, float 0.000000e+00, i32 3 ; <<4 x float>> [#uses=4] %6 = fsub <4 x float> zeroinitializer, %3 ; <<4 x float>> [#uses=1] %7 = shufflevector <4 x float> %6, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=2] %8 = shufflevector <4 x float> %5, <4 x float> undef, <2 x i32> <i32 0, i32 1> ; <<2 x float>> [#uses=1] %9 = shufflevector <2 x float> %8, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=2] %10 = fmul <4 x float> %7, %9 ; <<4 x float>> [#uses=1] %11 = shufflevector <4 x float> zeroinitializer, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] %12 = shufflevector <4 x float> %5, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=2] %13 = shufflevector <2 x float> %12, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] %14 = fmul <4 x float> %11, %13 ; <<4 x float>> [#uses=1] %15 = fadd <4 x float> %10, %14 ; <<4 x float>> [#uses=1] %16 = shufflevector <2 x float> %12, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1] %17 = fadd <4 x float> %15, zeroinitializer ; <<4 x float>> [#uses=1] %18 = shufflevector <4 x float> %17, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 undef, i32 undef> ; <<4 x float>> [#uses=1] %19 = fmul <4 x float> %7, %16 ; <<4 x float>> [#uses=1] %20 = fadd <4 x float> %19, zeroinitializer ; <<4 x float>> [#uses=1] %21 = shufflevector <4 x float> %3, <4 x float> undef, <4 x i32> <i32 2, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1] %22 = shufflevector <4 x float> %21, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] %23 = fmul <4 x float> %22, %9 ; <<4 x float>> [#uses=1] %24 = fadd <4 x float> %20, %23 ; <<4 x float>> [#uses=1] %25 = shufflevector <4 x float> %18, <4 x float> %24, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> ; <<4 x float>> [#uses=1] %26 = shufflevector <4 x float> %25, <4 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 7> ; <<4 x float>> [#uses=1] %27 = fmul <4 x float> %26, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01> ; <<4 x float>> [#uses=1] %28 = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %5 ; <<4 x float>> [#uses=1] %29 = tail call <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float> zeroinitializer) nounwind ; <<4 x float>> [#uses=1] %30 = fmul <4 x float> zeroinitializer, %29 ; <<4 x float>> [#uses=1] %31 = fmul <4 x float> %30, <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00> ; <<4 x float>> [#uses=1] %32 = shufflevector <4 x float> %27, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] %33 = shufflevector <4 x float> %28, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1] %34 = shufflevector <2 x float> %33, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1] %35 = fmul <4 x float> %32, %34 ; <<4 x float>> [#uses=1] %36 = fadd <4 x float> %35, zeroinitializer ; <<4 x float>> [#uses=1] %37 = shufflevector <4 x float> %5, <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1] %38 = shufflevector <4 x float> %37, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] %39 = fmul <4 x float> zeroinitializer, %38 ; <<4 x float>> [#uses=1] %40 = fadd <4 x float> %36, %39 ; <<4 x float>> [#uses=1] %41 = fadd <4 x float> %40, zeroinitializer ; <<4 x float>> [#uses=1] %42 = shufflevector <4 x float> undef, <4 x float> %41, <4 x i32> <i32 0, i32 1, i32 6, i32 3> ; <<4 x float>> [#uses=1] %43 = fmul <4 x float> %42, %31 ; <<4 x float>> [#uses=1] store float undef, float* undef, align 4 store float 0.000000e+00, float* null, align 4 %44 = extractelement <4 x float> %43, i32 1 ; <float> [#uses=1] store float %44, float* undef, align 4 br i1 undef, label %return, label %bb return: ; preds = %bb, %entry ret void } declare <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float>) nounwind readnone