// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D9_Direct3DVertexShader9_hpp #define D3D9_Direct3DVertexShader9_hpp #include "Unknown.hpp" #include "VertexShader.hpp" #include <d3d9.h> namespace D3D9 { class Direct3DDevice9; class Direct3DVertexShader9 : public IDirect3DVertexShader9, public Unknown { public: Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken); ~Direct3DVertexShader9() override; // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object) override; unsigned long __stdcall AddRef() override; unsigned long __stdcall Release() override; // IDirect3DVertexShader9 methods long __stdcall GetDevice(IDirect3DDevice9 **device) override; long __stdcall GetFunction(void *data, unsigned int *size) override; // Internal methods const sw::VertexShader *getVertexShader() const; private: // Creation parameters Direct3DDevice9 *const device; unsigned long *shaderToken; int tokenCount; sw::VertexShader vertexShader; }; } #endif // D3D9_Direct3DVertexShader9_hpp