<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|Win32">
      <Configuration>Profile</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{F18D5ABF-CA3A-4B74-BDB2-4A1956C86F18}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>false</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">false</LinkIncremental>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ForcedIncludeFiles>%(ForcedIncludeFiles)</ForcedIncludeFiles>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)d3d8.dll</OutputFile>
      <IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ModuleDefinitionFile>d3d8.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AssemblyDebug>true</AssemblyDebug>
      <GenerateMapFile>true</GenerateMapFile>
      <MapExports>true</MapExports>
      <SubSystem>Windows</SubSystem>
      <ImportLibrary>$(OutDir)D3D8.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)d3d8.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"</Command>
    </PostBuildEvent>
    <ProjectReference>
      <LinkLibraryDependencies>false</LinkLibraryDependencies>
    </ProjectReference>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExceptionHandling>false</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <ExpandAttributedSource>false</ExpandAttributedSource>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>
      </DebugInformationFormat>
      <ForcedIncludeFiles>%(ForcedIncludeFiles)</ForcedIncludeFiles>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <StringPooling>true</StringPooling>
      <FloatingPointExceptions>false</FloatingPointExceptions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)d3d8.dll</OutputFile>
      <IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ModuleDefinitionFile>d3d8.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <SetChecksum>true</SetChecksum>
      <ImportLibrary>$(OutDir)D3D8.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)d3d8.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"</Command>
    </PostBuildEvent>
    <ProjectReference>
      <LinkLibraryDependencies>false</LinkLibraryDependencies>
    </ProjectReference>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <WholeProgramOptimization>false</WholeProgramOptimization>
      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExceptionHandling>false</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <ExpandAttributedSource>false</ExpandAttributedSource>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ForcedIncludeFiles>%(ForcedIncludeFiles)</ForcedIncludeFiles>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <StringPooling>true</StringPooling>
      <FloatingPointExceptions>false</FloatingPointExceptions>
      <AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)d3d8.dll</OutputFile>
      <IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ModuleDefinitionFile>d3d8.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <SetChecksum>true</SetChecksum>
      <ImportLibrary>$(OutDir)D3D8.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
      <LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)d3d8.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"</Command>
    </PostBuildEvent>
    <ProjectReference>
      <LinkLibraryDependencies>false</LinkLibraryDependencies>
    </ProjectReference>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="Capabilities.cpp" />
    <ClCompile Include="D3D8.cpp">
      <AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AssemblyAndSourceCode</AssemblerOutput>
      <AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AssemblyAndMachineCode</AssemblerOutput>
      <AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">AssemblyAndMachineCode</AssemblerOutput>
      <ShowIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ShowIncludes>
      <ShowIncludes Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">false</ShowIncludes>
    </ClCompile>
    <ClCompile Include="Debug.cpp" />
    <ClCompile Include="Direct3D8.cpp" />
    <ClCompile Include="Direct3DBaseTexture8.cpp" />
    <ClCompile Include="Direct3DCubeTexture8.cpp" />
    <ClCompile Include="Direct3DDevice8.cpp" />
    <ClCompile Include="Direct3DIndexBuffer8.cpp" />
    <ClCompile Include="Direct3DPixelShader8.cpp" />
    <ClCompile Include="Direct3DResource8.cpp" />
    <ClCompile Include="Direct3DStateBlock8.cpp" />
    <ClCompile Include="Direct3DSurface8.cpp" />
    <ClCompile Include="Direct3DSwapChain8.cpp" />
    <ClCompile Include="Direct3DTexture8.cpp" />
    <ClCompile Include="Direct3DVertexBuffer8.cpp" />
    <ClCompile Include="Direct3DVertexDeclaration8.cpp" />
    <ClCompile Include="Direct3DVertexShader8.cpp" />
    <ClCompile Include="Direct3DVolume8.cpp" />
    <ClCompile Include="Direct3DVolumeTexture8.cpp" />
    <ClCompile Include="Unknown.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Capabilities.hpp" />
    <ClInclude Include="Debug.hpp" />
    <ClInclude Include="Direct3D8.hpp" />
    <ClInclude Include="Direct3DBaseTexture8.hpp" />
    <ClInclude Include="Direct3DCubeTexture8.hpp" />
    <ClInclude Include="Direct3DDevice8.hpp" />
    <ClInclude Include="Direct3DIndexBuffer8.hpp" />
    <ClInclude Include="Direct3DPixelShader8.hpp" />
    <ClInclude Include="Direct3DResource8.hpp" />
    <ClInclude Include="Direct3DStateBlock8.hpp" />
    <ClInclude Include="Direct3DSurface8.hpp" />
    <ClInclude Include="Direct3DSwapChain8.hpp" />
    <ClInclude Include="Direct3DTexture8.hpp" />
    <ClInclude Include="Direct3DVertexBuffer8.hpp" />
    <ClInclude Include="Direct3DVertexDeclaration8.hpp" />
    <ClInclude Include="Direct3DVertexShader8.hpp" />
    <ClInclude Include="Direct3DVolume8.hpp" />
    <ClInclude Include="Direct3DVolumeTexture8.hpp" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="resource1.h" />
    <ClInclude Include="Unknown.hpp" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="D3D8.rc" />
  </ItemGroup>
  <ItemGroup>
    <None Include="d3d8.def" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\SwiftShader\SwiftShader.vcxproj">
      <Project>{7b02cb19-4cdf-4f79-bc9b-7f3f6164a003}</Project>
      <Private>false</Private>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
      <LinkLibraryDependencies>true</LinkLibraryDependencies>
      <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>