/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvasStateUtils.h" #include "SkCanvas.h" #include "SkCanvasStack.h" #include "SkDevice.h" #include "SkRasterClip.h" #include "SkWriter32.h" #include "SkClipOpPriv.h" /* * WARNING: The structs below are part of a stable ABI and as such we explicitly * use unambigious primitives (e.g. int32_t instead of an enum). * * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY * NECESSARY! * * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp * describes how to create a library to pass to the CanvasState tests. The tests * should succeed when building the library with your changes and passing that to * the tests running in the unchanged Skia. */ enum RasterConfigs { kUnknown_RasterConfig = 0, kRGB_565_RasterConfig = 1, kARGB_8888_RasterConfig = 2 }; typedef int32_t RasterConfig; enum CanvasBackends { kUnknown_CanvasBackend = 0, kRaster_CanvasBackend = 1, kGPU_CanvasBackend = 2, kPDF_CanvasBackend = 3 }; typedef int32_t CanvasBackend; struct ClipRect { int32_t left, top, right, bottom; }; struct SkMCState { float matrix[9]; // NOTE: this only works for non-antialiased clips int32_t clipRectCount; ClipRect* clipRects; }; // NOTE: If you add more members, create a new subclass of SkCanvasState with a // new CanvasState::version. struct SkCanvasLayerState { CanvasBackend type; int32_t x, y; int32_t width; int32_t height; SkMCState mcState; union { struct { RasterConfig config; // pixel format: a value from RasterConfigs. uint64_t rowBytes; // Number of bytes from start of one line to next. void* pixels; // The pixels, all (height * rowBytes) of them. } raster; struct { int32_t textureID; } gpu; }; }; class SkCanvasState { public: SkCanvasState(int32_t version, SkCanvas* canvas) { SkASSERT(canvas); this->version = version; width = canvas->getBaseLayerSize().width(); height = canvas->getBaseLayerSize().height(); } /** * The version this struct was built with. This field must always appear * first in the struct so that when the versions don't match (and the * remaining contents and size are potentially different) we can still * compare the version numbers. */ int32_t version; int32_t width; int32_t height; int32_t alignmentPadding; }; class SkCanvasState_v1 : public SkCanvasState { public: static const int32_t kVersion = 1; SkCanvasState_v1(SkCanvas* canvas) : INHERITED(kVersion, canvas) { layerCount = 0; layers = nullptr; mcState.clipRectCount = 0; mcState.clipRects = nullptr; originalCanvas = canvas; } ~SkCanvasState_v1() { // loop through the layers and free the data allocated to the clipRects for (int i = 0; i < layerCount; ++i) { sk_free(layers[i].mcState.clipRects); } sk_free(mcState.clipRects); sk_free(layers); } SkMCState mcState; int32_t layerCount; SkCanvasLayerState* layers; private: SkCanvas* originalCanvas; typedef SkCanvasState INHERITED; }; //////////////////////////////////////////////////////////////////////////////// static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkIRect& clip) { // initialize the struct state->clipRectCount = 0; // capture the matrix for (int i = 0; i < 9; i++) { state->matrix[i] = matrix.get(i); } /* * We only support a single clipRect, so we take the clip's bounds. Clients have long made * this assumption anyway, so this restriction is fine. */ SkSWriter32<sizeof(ClipRect)> clipWriter; if (!clip.isEmpty()) { state->clipRectCount = 1; state->clipRects = (ClipRect*)sk_malloc_throw(sizeof(ClipRect)); state->clipRects->left = clip.fLeft; state->clipRects->top = clip.fTop; state->clipRects->right = clip.fRight; state->clipRects->bottom = clip.fBottom; } } SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) { SkASSERT(canvas); // Check the clip can be decomposed into rectangles (i.e. no soft clips). if (canvas->androidFramework_isClipAA()) { return nullptr; } std::unique_ptr<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas)); setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getDeviceClipBounds()); /* * decompose the layers * * storage is allocated on the stack for the first 3 layers. It is common in * some view systems (e.g. Android) that a few non-clipped layers are present * and we will not need to malloc any additional memory in those cases. */ SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter; int layerCount = 0; for (SkCanvas::LayerIter layer(canvas); !layer.done(); layer.next()) { // we currently only work for bitmap backed devices SkPixmap pmap; if (!layer.device()->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) { return nullptr; } SkCanvasLayerState* layerState = (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState)); layerState->type = kRaster_CanvasBackend; layerState->x = layer.x(); layerState->y = layer.y(); layerState->width = pmap.width(); layerState->height = pmap.height(); switch (pmap.colorType()) { case kN32_SkColorType: layerState->raster.config = kARGB_8888_RasterConfig; break; case kRGB_565_SkColorType: layerState->raster.config = kRGB_565_RasterConfig; break; default: return nullptr; } layerState->raster.rowBytes = pmap.rowBytes(); layerState->raster.pixels = pmap.writable_addr(); setup_MC_state(&layerState->mcState, layer.matrix(), layer.clipBounds()); layerCount++; } // allocate memory for the layers and then and copy them to the struct SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState)); canvasState->layerCount = layerCount; canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten()); layerWriter.flatten(canvasState->layers); return canvasState.release(); } //////////////////////////////////////////////////////////////////////////////// static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { // reconstruct the matrix SkMatrix matrix; for (int i = 0; i < 9; i++) { matrix.set(i, state.matrix[i]); } // only realy support 1 rect, so if the caller (legacy?) sent us more, we just take the bounds // of what they sent. SkIRect bounds = SkIRect::MakeEmpty(); if (state.clipRectCount > 0) { bounds.set(state.clipRects[0].left, state.clipRects[0].top, state.clipRects[0].right, state.clipRects[0].bottom); for (int i = 1; i < state.clipRectCount; ++i) { bounds.join(state.clipRects[i].left, state.clipRects[i].top, state.clipRects[i].right, state.clipRects[i].bottom); } } canvas->clipRect(SkRect::Make(bounds)); canvas->concat(matrix); } static std::unique_ptr<SkCanvas> make_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) { SkASSERT(kRaster_CanvasBackend == layerState.type); SkBitmap bitmap; SkColorType colorType = layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType : layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType : kUnknown_SkColorType; if (colorType == kUnknown_SkColorType) { return nullptr; } bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height, colorType, kPremul_SkAlphaType), layerState.raster.pixels, (size_t) layerState.raster.rowBytes); SkASSERT(!bitmap.empty()); SkASSERT(!bitmap.isNull()); std::unique_ptr<SkCanvas> canvas(new SkCanvas(bitmap)); // setup the matrix and clip setup_canvas_from_MC_state(layerState.mcState, canvas.get()); return canvas; } std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) { SkASSERT(state); // Currently there is only one possible version. SkASSERT(SkCanvasState_v1::kVersion == state->version); const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state); if (state_v1->layerCount < 1) { return nullptr; } std::unique_ptr<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height)); // setup the matrix and clip on the n-way canvas setup_canvas_from_MC_state(state_v1->mcState, canvas.get()); // Iterate over the layers and add them to the n-way canvas for (int i = state_v1->layerCount - 1; i >= 0; --i) { std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]); if (!canvasLayer.get()) { return nullptr; } canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x, state_v1->layers[i].y)); } return std::move(canvas); } //////////////////////////////////////////////////////////////////////////////// void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and // instead uses the field "version" to determine how to behave. delete static_cast<SkCanvasState_v1*>(state); }