/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Sk4fLinearGradient_DEFINED #define Sk4fLinearGradient_DEFINED #include "Sk4fGradientBase.h" #include "SkLinearGradient.h" class SkLinearGradient:: LinearGradient4fContext final : public GradientShaderBase4fContext { public: LinearGradient4fContext(const SkLinearGradient&, const ContextRec&); void shadeSpan(int x, int y, SkPMColor dst[], int count) override; private: using INHERITED = GradientShaderBase4fContext; template<ApplyPremul, TileMode> class LinearIntervalProcessor; template <ApplyPremul premul> void shadePremulSpan(int x, int y, SkPMColor dst[], int count, float bias0, float bias1) const; template <ApplyPremul premul, SkShader::TileMode tileMode> void shadeSpanInternal(int x, int y, SkPMColor dst[], int count, float bias0, float bias1) const; const Sk4fGradientInterval* findInterval(SkScalar fx) const; mutable const Sk4fGradientInterval* fCachedInterval; }; #endif // Sk4fLinearGradient_DEFINED