/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBitmapProcState_opts_DEFINED #define SkBitmapProcState_opts_DEFINED #include "SkBitmapProcState.h" // SkBitmapProcState optimized Shader, Sample, or Matrix procs. // // Only S32_alpha_D32_filter_DX exploits instructions beyond // our common baseline SSE2/NEON instruction sets, so that's // all that lives here. // // The rest are scattershot at the moment but I want to get them // all migrated to be normal code inside SkBitmapProcState.cpp. #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 #include <immintrin.h> #elif defined(SK_ARM_HAS_NEON) #include <arm_neon.h> #endif namespace SK_OPTS_NS { // This same basic packing scheme is used throughout the file. static void decode_packed_coordinates_and_weight(uint32_t packed, int* v0, int* v1, int* w) { // The top 14 bits are the integer coordinate x0 or y0. *v0 = packed >> 18; // The bottom 14 bits are the integer coordinate x1 or y1. *v1 = packed & 0x3fff; // The middle 4 bits are the interpolating factor between the two, i.e. the weight for v1. *w = (packed >> 14) & 0xf; } #if 1 && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 // As above, 4x. static void decode_packed_coordinates_and_weight(__m128i packed, int v0[4], int v1[4], __m128i* w) { _mm_storeu_si128((__m128i*)v0, _mm_srli_epi32(packed, 18)); _mm_storeu_si128((__m128i*)v1, _mm_and_si128 (packed, _mm_set1_epi32(0x3fff))); *w = _mm_and_si128(_mm_srli_epi32(packed, 14), _mm_set1_epi32(0xf)); } // This is the crux of the SSSE3 implementation, // interpolating in X for up to two output pixels (A and B) using _mm_maddubs_epi16(). static inline __m128i interpolate_in_x(uint32_t A0, uint32_t A1, uint32_t B0, uint32_t B1, const __m128i& interlaced_x_weights) { // _mm_maddubs_epi16() is a little idiosyncratic, but very helpful as the core of a lerp. // // It takes two arguments interlaced byte-wise: // - first arg: [ x,y, ... 7 more pairs of 8-bit values ...] // - second arg: [ z,w, ... 7 more pairs of 8-bit values ...] // and returns 8 16-bit values: [ x*z + y*w, ... 7 more 16-bit values ... ]. // // That's why we go to all this trouble to make interlaced_x_weights, // and here we're interlacing A0 with A1, B0 with B1 to match. __m128i interlaced_A = _mm_unpacklo_epi8(_mm_cvtsi32_si128(A0), _mm_cvtsi32_si128(A1)), interlaced_B = _mm_unpacklo_epi8(_mm_cvtsi32_si128(B0), _mm_cvtsi32_si128(B1)); return _mm_maddubs_epi16(_mm_unpacklo_epi64(interlaced_A, interlaced_B), interlaced_x_weights); } // Interpolate {A0..A3} --> output pixel A, and {B0..B3} --> output pixel B. // Returns two pixels, with each channel in a 16-bit lane of the __m128i. static inline __m128i interpolate_in_x_and_y(uint32_t A0, uint32_t A1, uint32_t A2, uint32_t A3, uint32_t B0, uint32_t B1, uint32_t B2, uint32_t B3, const __m128i& interlaced_x_weights, int wy) { // The stored Y weight wy is for y1, and y0 gets a weight 16-wy. const __m128i wy1 = _mm_set1_epi16(wy), wy0 = _mm_sub_epi16(_mm_set1_epi16(16), wy1); // First interpolate in X, // leaving the values in 16-bit lanes scaled up by those [0,16] interlaced_x_weights. __m128i row0 = interpolate_in_x(A0,A1, B0,B1, interlaced_x_weights), row1 = interpolate_in_x(A2,A3, B2,B3, interlaced_x_weights); // Interpolate in Y across the two rows, // then scale everything down by the maximum total weight 16x16 = 256. return _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(row0, wy0), _mm_mullo_epi16(row1, wy1)), 8); } /*not static*/ inline void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t* xy, int count, uint32_t* colors) { SkASSERT(count > 0 && colors != nullptr); SkASSERT(s.fFilterQuality != kNone_SkFilterQuality); SkASSERT(kN32_SkColorType == s.fPixmap.colorType()); int alpha = s.fAlphaScale; // Return (px * s.fAlphaScale) / 256. (s.fAlphaScale is in [0,256].) auto scale_by_alpha = [alpha](const __m128i& px) { return alpha == 256 ? px : _mm_srli_epi16(_mm_mullo_epi16(px, _mm_set1_epi16(alpha)), 8); }; // We're in _DX_ mode here, so we're only varying in X. // That means the first entry of xy is our constant pair of Y coordinates and weight in Y. // All the other entries in xy will be pairs of X coordinates and the X weight. int y0, y1, wy; decode_packed_coordinates_and_weight(*xy++, &y0, &y1, &wy); auto row0 = (const uint32_t*)((const uint8_t*)s.fPixmap.addr() + y0 * s.fPixmap.rowBytes()), row1 = (const uint32_t*)((const uint8_t*)s.fPixmap.addr() + y1 * s.fPixmap.rowBytes()); while (count >= 4) { // We can really get going, loading 4 X pairs at a time to produce 4 output pixels. const __m128i xx = _mm_loadu_si128((const __m128i*)xy); int x0[4], x1[4]; __m128i wx; decode_packed_coordinates_and_weight(xx, x0, x1, &wx); // Splat out each x weight wx four times (one for each pixel channel) as wx1, // and sixteen minus that as the weight for x0, wx0. __m128i wx1 = _mm_shuffle_epi8(wx, _mm_setr_epi8(0,0,0,0,4,4,4,4,8,8,8,8,12,12,12,12)), wx0 = _mm_sub_epi8(_mm_set1_epi8(16), wx1); // We need to interlace wx0 and wx1 for _mm_maddubs_epi16(). __m128i interlaced_x_weights_AB = _mm_unpacklo_epi8(wx0,wx1), interlaced_x_weights_CD = _mm_unpackhi_epi8(wx0,wx1); // interpolate_in_x_and_y() can produce two output pixels (A and B) at a time // from eight input pixels {A0..A3} and {B0..B3}, arranged in a 2x2 grid for each. __m128i AB = interpolate_in_x_and_y(row0[x0[0]], row0[x1[0]], row1[x0[0]], row1[x1[0]], row0[x0[1]], row0[x1[1]], row1[x0[1]], row1[x1[1]], interlaced_x_weights_AB, wy); // Once more with the other half of the x-weights for two more pixels C,D. __m128i CD = interpolate_in_x_and_y(row0[x0[2]], row0[x1[2]], row1[x0[2]], row1[x1[2]], row0[x0[3]], row0[x1[3]], row1[x0[3]], row1[x1[3]], interlaced_x_weights_CD, wy); // Scale by alpha, pack back together to 8-bit lanes, and write out four pixels! _mm_storeu_si128((__m128i*)colors, _mm_packus_epi16(scale_by_alpha(AB), scale_by_alpha(CD))); xy += 4; colors += 4; count -= 4; } while (count --> 0) { // This is exactly the same flow as the count >= 4 loop above, but writing one pixel. int x0, x1, wx; decode_packed_coordinates_and_weight(*xy++, &x0, &x1, &wx); // As above, splat out wx four times as wx1, and sixteen minus that as wx0. __m128i wx1 = _mm_set1_epi8(wx), // This splats it out 16 times, but that's fine. wx0 = _mm_sub_epi8(_mm_set1_epi8(16), wx1); __m128i interlaced_x_weights_A = _mm_unpacklo_epi8(wx0, wx1); __m128i A = interpolate_in_x_and_y(row0[x0], row0[x1], row1[x0], row1[x1], 0, 0, 0, 0, interlaced_x_weights_A, wy); *colors++ = _mm_cvtsi128_si32(_mm_packus_epi16(scale_by_alpha(A), _mm_setzero_si128())); } } #elif 1 && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 // TODO(mtklein): clean up this code, use decode_packed_coordinates_and_weight(), etc. /*not static*/ inline void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t* xy, int count, uint32_t* colors) { SkASSERT(count > 0 && colors != nullptr); SkASSERT(s.fFilterQuality != kNone_SkFilterQuality); SkASSERT(kN32_SkColorType == s.fPixmap.colorType()); SkASSERT(s.fAlphaScale <= 256); int y0, y1, wy; decode_packed_coordinates_and_weight(*xy++, &y0, &y1, &wy); auto row0 = (const uint32_t*)( (const char*)s.fPixmap.addr() + y0 * s.fPixmap.rowBytes() ), row1 = (const uint32_t*)( (const char*)s.fPixmap.addr() + y1 * s.fPixmap.rowBytes() ); // We'll put one pixel in the low 4 16-bit lanes to line up with wy, // and another in the upper 4 16-bit lanes to line up with 16 - wy. const __m128i allY = _mm_unpacklo_epi64(_mm_set1_epi16( wy), _mm_set1_epi16(16-wy)); while (count --> 0) { int x0, x1, wx; decode_packed_coordinates_and_weight(*xy++, &x0, &x1, &wx); // Load the 4 pixels we're interpolating. const __m128i a00 = _mm_cvtsi32_si128(row0[x0]), a01 = _mm_cvtsi32_si128(row0[x1]), a10 = _mm_cvtsi32_si128(row1[x0]), a11 = _mm_cvtsi32_si128(row1[x1]); // Line up low-x pixels a00 and a10 with allY. __m128i a00a10 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(a10, a00), _mm_setzero_si128()); // Scale by allY and 16-wx. a00a10 = _mm_mullo_epi16(a00a10, allY); a00a10 = _mm_mullo_epi16(a00a10, _mm_set1_epi16(16-wx)); // Line up high-x pixels a01 and a11 with allY. __m128i a01a11 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(a11, a01), _mm_setzero_si128()); // Scale by allY and wx. a01a11 = _mm_mullo_epi16(a01a11, allY); a01a11 = _mm_mullo_epi16(a01a11, _mm_set1_epi16(wx)); // Add the two intermediates, summing across in one direction. __m128i halves = _mm_add_epi16(a00a10, a01a11); // Add the two halves to each other to sum in the other direction. __m128i sum = _mm_add_epi16(halves, _mm_srli_si128(halves, 8)); // Get back to [0,255] by dividing by maximum weight 16x16 = 256. sum = _mm_srli_epi16(sum, 8); if (s.fAlphaScale < 256) { // Scale by alpha, which is in [0,256]. sum = _mm_mullo_epi16(sum, _mm_set1_epi16(s.fAlphaScale)); sum = _mm_srli_epi16(sum, 8); } // Pack back into 8-bit values and store. *colors++ = _mm_cvtsi128_si32(_mm_packus_epi16(sum, _mm_setzero_si128())); } } #else // The NEON code only actually differs from the portable code in the // filtering step after we've loaded all four pixels we want to bilerp. #if defined(SK_ARM_HAS_NEON) static void filter_and_scale_by_alpha(unsigned x, unsigned y, SkPMColor a00, SkPMColor a01, SkPMColor a10, SkPMColor a11, SkPMColor *dst, uint16_t scale) { uint8x8_t vy, vconst16_8, v16_y, vres; uint16x4_t vx, vconst16_16, v16_x, tmp, vscale; uint32x2_t va0, va1; uint16x8_t tmp1, tmp2; vy = vdup_n_u8(y); // duplicate y into vy vconst16_8 = vmov_n_u8(16); // set up constant in vconst16_8 v16_y = vsub_u8(vconst16_8, vy); // v16_y = 16-y va0 = vdup_n_u32(a00); // duplicate a00 va1 = vdup_n_u32(a10); // duplicate a10 va0 = vset_lane_u32(a01, va0, 1); // set top to a01 va1 = vset_lane_u32(a11, va1, 1); // set top to a11 tmp1 = vmull_u8(vreinterpret_u8_u32(va0), v16_y); // tmp1 = [a01|a00] * (16-y) tmp2 = vmull_u8(vreinterpret_u8_u32(va1), vy); // tmp2 = [a11|a10] * y vx = vdup_n_u16(x); // duplicate x into vx vconst16_16 = vmov_n_u16(16); // set up constant in vconst16_16 v16_x = vsub_u16(vconst16_16, vx); // v16_x = 16-x tmp = vmul_u16(vget_high_u16(tmp1), vx); // tmp = a01 * x tmp = vmla_u16(tmp, vget_high_u16(tmp2), vx); // tmp += a11 * x tmp = vmla_u16(tmp, vget_low_u16(tmp1), v16_x); // tmp += a00 * (16-x) tmp = vmla_u16(tmp, vget_low_u16(tmp2), v16_x); // tmp += a10 * (16-x) if (scale < 256) { vscale = vdup_n_u16(scale); // duplicate scale tmp = vshr_n_u16(tmp, 8); // shift down result by 8 tmp = vmul_u16(tmp, vscale); // multiply result by scale } vres = vshrn_n_u16(vcombine_u16(tmp, vcreate_u16(0)), 8); // shift down result by 8 vst1_lane_u32(dst, vreinterpret_u32_u8(vres), 0); // store result } #else static void filter_and_scale_by_alpha(unsigned x, unsigned y, SkPMColor a00, SkPMColor a01, SkPMColor a10, SkPMColor a11, SkPMColor* dstColor, unsigned alphaScale) { SkASSERT((unsigned)x <= 0xF); SkASSERT((unsigned)y <= 0xF); SkASSERT(alphaScale <= 256); int xy = x * y; const uint32_t mask = 0xFF00FF; int scale = 256 - 16*y - 16*x + xy; uint32_t lo = (a00 & mask) * scale; uint32_t hi = ((a00 >> 8) & mask) * scale; scale = 16*x - xy; lo += (a01 & mask) * scale; hi += ((a01 >> 8) & mask) * scale; scale = 16*y - xy; lo += (a10 & mask) * scale; hi += ((a10 >> 8) & mask) * scale; lo += (a11 & mask) * xy; hi += ((a11 >> 8) & mask) * xy; if (alphaScale < 256) { lo = ((lo >> 8) & mask) * alphaScale; hi = ((hi >> 8) & mask) * alphaScale; } *dstColor = ((lo >> 8) & mask) | (hi & ~mask); } #endif /*not static*/ inline void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t* xy, int count, SkPMColor* colors) { SkASSERT(count > 0 && colors != nullptr); SkASSERT(s.fFilterQuality != kNone_SkFilterQuality); SkASSERT(4 == s.fPixmap.info().bytesPerPixel()); SkASSERT(s.fAlphaScale <= 256); int y0, y1, wy; decode_packed_coordinates_and_weight(*xy++, &y0, &y1, &wy); auto row0 = (const uint32_t*)( (const char*)s.fPixmap.addr() + y0 * s.fPixmap.rowBytes() ), row1 = (const uint32_t*)( (const char*)s.fPixmap.addr() + y1 * s.fPixmap.rowBytes() ); while (count --> 0) { int x0, x1, wx; decode_packed_coordinates_and_weight(*xy++, &x0, &x1, &wx); filter_and_scale_by_alpha(wx, wy, row0[x0], row0[x1], row1[x0], row1[x1], colors++, s.fAlphaScale); } } #endif } // namespace SK_OPTS_NS #endif