/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrMtlUtil_DEFINED #define GrMtlUtil_DEFINED #import <Metal/Metal.h> #include "GrTypesPriv.h" #include "ir/SkSLProgram.h" class GrMtlGpu; class GrSurface; /** * Returns the Metal texture format for the given GrPixelConfig */ bool GrPixelConfigToMTLFormat(GrPixelConfig config, MTLPixelFormat* format); /** * Returns the GrPixelConfig for the given Metal texture format */ GrPixelConfig GrMTLFormatToPixelConfig(MTLPixelFormat format); /** * Returns a id<MTLTexture> to the MTLTexture pointed at by the const void*. Will use * __bridge_transfer if we are adopting ownership. */ id<MTLTexture> GrGetMTLTexture(const void* mtlTexture, GrWrapOwnership); /** * Returns a const void* to whatever the id object is pointing to. Always uses __bridge. */ const void* GrGetPtrFromId(id idObject); /** * Returns a const void* to whatever the id object is pointing to. Always uses __bridge_retained. */ const void* GrReleaseId(id idObject); /** * Returns a MTLTextureDescriptor which describes the MTLTexture. Useful when creating a duplicate * MTLTexture without the same storage allocation. */ MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture); /** * Returns a compiled MTLLibrary created from MSL code generated by SkSLC */ id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu, const char* shaderString, SkSL::Program::Kind kind, const SkSL::Program::Settings& settings, SkSL::Program::Inputs* outInputs); /** * Returns a MTLTexture corresponding to the GrSurface. Optionally can do a resolve. */ id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface, bool doResolve); #endif