/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLRenderTarget.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGLGpu.h" #include "GrGLUtil.h" #include "GrGpuResourcePriv.h" #include "GrRenderTargetPriv.h" #include "SkTraceMemoryDump.h" #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) // Because this class is virtually derived from GrSurface we must explicitly call its constructor. // Constructor for wrapped render targets. GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc, GrGLStencilAttachment* stencil) : GrSurface(gpu, desc) , INHERITED(gpu, desc, stencil) { this->setFlags(gpu->glCaps(), idDesc); this->init(desc, format, idDesc); this->registerWithCacheWrapped(GrWrapCacheable::kNo); } GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) : GrSurface(gpu, desc) , INHERITED(gpu, desc) { this->setFlags(gpu->glCaps(), idDesc); this->init(desc, format, idDesc); } inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) { if (idDesc.fIsMixedSampled) { SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled. this->setHasMixedSamples(); } if (!idDesc.fRTFBOID) { this->setGLRTFBOIDIs0(); } } void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) { fRTFBOID = idDesc.fRTFBOID; fTexFBOID = idDesc.fTexFBOID; fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; fRTFBOOwnership = idDesc.fRTFBOOwnership; fRTFormat = format; fViewport.fLeft = 0; fViewport.fBottom = 0; fViewport.fWidth = desc.fWidth; fViewport.fHeight = desc.fHeight; fNumSamplesOwnedPerPixel = this->totalSamples(); } sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc, int stencilBits) { GrGLStencilAttachment* sb = nullptr; if (stencilBits) { GrGLStencilAttachment::IDDesc sbDesc; GrGLStencilAttachment::Format format; format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; format.fPacked = false; format.fStencilBits = stencilBits; format.fTotalBits = stencilBits; // Ownership of sb is passed to the GrRenderTarget so doesn't need to be deleted sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight, desc.fSampleCnt, format); } return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, format, idDesc, sb)); } GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const { GrGLFramebufferInfo fbi; fbi.fFBOID = fRTFBOID; fbi.fFormat = this->getGLGpu()->glCaps().configSizedInternalFormat(this->config()); int numStencilBits = 0; if (GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment()) { numStencilBits = stencil->bits(); } return GrBackendRenderTarget(this->width(), this->height(), this->numColorSamples(), numStencilBits, fbi); } GrBackendFormat GrGLRenderTarget::backendFormat() const { // We should never have a GrGLRenderTarget (even a textureable one with a target that is not // texture 2D. return GrBackendFormat::MakeGL(fRTFormat, GR_GL_TEXTURE_2D); } size_t GrGLRenderTarget::onGpuMemorySize() const { return GrSurface::ComputeSize(this->config(), this->width(), this->height(), fNumSamplesOwnedPerPixel, GrMipMapped::kNo); } bool GrGLRenderTarget::completeStencilAttachment() { GrGLGpu* gpu = this->getGLGpu(); const GrGLInterface* interface = gpu->glInterface(); GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); if (nullptr == stencil) { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); #ifdef SK_DEBUG if (kChromium_GrGLDriver != gpu->glContext().driver()) { // This check can cause problems in Chromium if the context has been asynchronously // abandoned (see skbug.com/5200) GrGLenum status; GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); } #endif return true; } else { const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil); GrGLuint rb = glStencil->renderbufferID(); gpu->invalidateBoundRenderTarget(); gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()); GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, rb)); if (glStencil->format().fPacked) { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, rb)); } else { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } #ifdef SK_DEBUG if (kChromium_GrGLDriver != gpu->glContext().driver()) { // This check can cause problems in Chromium if the context has been asynchronously // abandoned (see skbug.com/5200) GrGLenum status; GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); } #endif return true; } } void GrGLRenderTarget::onRelease() { if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { GrGLGpu* gpu = this->getGLGpu(); if (fTexFBOID) { gpu->deleteFramebuffer(fTexFBOID); } if (fRTFBOID && fRTFBOID != fTexFBOID) { gpu->deleteFramebuffer(fRTFBOID); } if (fMSColorRenderbufferID) { GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); } } fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; INHERITED::onRelease(); } void GrGLRenderTarget::onAbandon() { fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; INHERITED::onAbandon(); } GrGLGpu* GrGLRenderTarget::getGLGpu() const { SkASSERT(!this->wasDestroyed()); return static_cast<GrGLGpu*>(this->getGpu()); } bool GrGLRenderTarget::canAttemptStencilAttachment() const { if (this->getGpu()->getContext()->contextPriv().caps()->avoidStencilBuffers()) { return false; } // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently // allow for borrowed FBO ownership, so we can safely assume that if an object is owned, // Skia created it. return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned; } void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget // which is multiply inherited from both ourselves and a texture. In these cases, one part // (texture, rt) may be wrapped, while the other is owned by Skia. bool refsWrappedRenderTargetObjects = this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed; if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) { return; } // Don't log the framebuffer, as the framebuffer itself doesn't contribute to meaningful // memory usage. It is always a wrapper around either: // - a texture, which is owned elsewhere, and will be dumped there // - a renderbuffer, which will be dumped below. // Log any renderbuffer's contribution to memory. if (fMSColorRenderbufferID) { size_t size = GrSurface::ComputeSize(this->config(), this->width(), this->height(), this->msaaSamples(), GrMipMapped::kNo); // Due to this resource having both a texture and a renderbuffer component, dump as // skia/gpu_resources/resource_#/renderbuffer SkString resourceName = this->getResourceName(); resourceName.append("/renderbuffer"); this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", size); SkString renderbuffer_id; renderbuffer_id.appendU32(fMSColorRenderbufferID); traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer", renderbuffer_id.c_str()); } } int GrGLRenderTarget::msaaSamples() const { if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) { // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count. return this->numStencilSamples(); } // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use // 0 for the sample count. return 0; } int GrGLRenderTarget::totalSamples() const { int total_samples = this->msaaSamples(); if (fTexFBOID != kUnresolvableFBOID) { // If we own the resolve buffer then that is one more sample per pixel. total_samples += 1; } return total_samples; }