/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLTestInterface.h" #include "GrNonAtomicRef.h" #include "SkMutex.h" #include "SkTDArray.h" #include "SkTo.h" #include "gl/GrGLInterface.h" #include <type_traits> // added to suppress 'no previous prototype' warning and because this code is duplicated in // SkNullGLContext.cpp namespace { class GLObject : public GrNonAtomicRef<GLObject> { public: GLObject(GrGLuint id) : fID(id) {} virtual ~GLObject() {} GrGLuint id() const { return fID; } private: GrGLuint fID; }; // This class maintains a sparsely populated array of object pointers. template<typename T> class TGLObjectManager { static_assert(std::is_convertible<T*, GLObject*>::value, "T must be a subclass of GLObject"); public: TGLObjectManager() : fFreeListHead(kFreeListEnd) { *fGLObjects.append() = nullptr; // 0 is not a valid GL object id. } ~TGLObjectManager() { // nullptr out the entries that are really free list links rather than ptrs before deleting. intptr_t curr = fFreeListHead; while (kFreeListEnd != curr) { intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]); fGLObjects[SkToS32(curr)] = nullptr; curr = next; } fGLObjects.safeUnrefAll(); } T* lookUp(GrGLuint id) { T* object = fGLObjects[id]; SkASSERT(object && object->id() == id); return object; } T* create() { GrGLuint id; T* object; if (kFreeListEnd == fFreeListHead) { // no free slots - create a new one id = fGLObjects.count(); object = new T(id); *fGLObjects.append() = object; } else { // grab the head of the free list and advance the head to the next free slot. id = static_cast<GrGLuint>(fFreeListHead); fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]); object = new T(id); fGLObjects[id] = object; } return object; } void free(T* object) { SkASSERT(object); SkASSERT(fGLObjects.count() > 0); GrGLuint id = object->id(); object->unref(); fGLObjects[id] = reinterpret_cast<T*>(fFreeListHead); fFreeListHead = id; } private: static const intptr_t kFreeListEnd = -1; // Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices // to the next free slot. The last free slot has a value of kFreeListEnd. intptr_t fFreeListHead; SkTDArray<T*> fGLObjects; }; class Buffer : public GLObject { public: Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {} ~Buffer() { delete[] fDataPtr; } void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) { if (fDataPtr) { SkASSERT(0 != fSize); delete[] fDataPtr; } fSize = size; fDataPtr = new char[size]; } GrGLchar* dataPtr() { return fDataPtr; } GrGLsizeiptr size() const { return fSize; } void setMapped(bool mapped) { fMapped = mapped; } bool mapped() const { return fMapped; } private: GrGLchar* fDataPtr; GrGLsizeiptr fSize; // size in bytes bool fMapped; typedef GLObject INHERITED; }; class FramebufferAttachment : public GLObject { public: int numSamples() const { return fNumSamples; } protected: FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {} int fNumSamples; typedef GLObject INHERITED; }; class Renderbuffer : public FramebufferAttachment { public: Renderbuffer(int id) : INHERITED(id) {} void setNumSamples(int numSamples) { fNumSamples = numSamples; } private: typedef FramebufferAttachment INHERITED; }; class Texture : public FramebufferAttachment { public: Texture() : INHERITED(1) {} private: typedef FramebufferAttachment INHERITED; }; class Framebuffer : public GLObject { public: Framebuffer(int id) : INHERITED(id) {} void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) { switch (attachmentPoint) { default: SK_ABORT("Invalid framebuffer attachment."); break; case GR_GL_STENCIL_ATTACHMENT: fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment)); break; case GR_GL_DEPTH_ATTACHMENT: fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment)); break; case GR_GL_COLOR_ATTACHMENT0: fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment)); break; } } void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) { for (auto& attachment : fAttachments) { if (attachment.get() == deleted) { attachment.reset(nullptr); } } } int numSamples() const { int numSamples = 0; for (auto& attachment : fAttachments) { if (!attachment) { continue; } if (numSamples) { GrAlwaysAssert(attachment->numSamples() == numSamples); continue; } numSamples = attachment->numSamples(); } GrAlwaysAssert(numSamples); return numSamples; } private: enum AttachmentPoint { kStencil, kDepth, kColor }; constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor; sk_sp<const FramebufferAttachment> fAttachments[kNumAttachmentPoints]; typedef GLObject INHERITED; }; /** Null interface implementation */ class NullInterface : public GrGLTestInterface { public: NullInterface(bool enableNVPR) : fCurrDrawFramebuffer(0) , fCurrReadFramebuffer(0) , fCurrRenderbuffer(0) , fCurrProgramID(0) , fCurrShaderID(0) , fCurrGenericID(0) , fCurrUniformLocation(0) , fCurrPathID(0) { memset(fBoundBuffers, 0, sizeof(fBoundBuffers)); fAdvertisedExtensions.push_back("GL_ARB_framebuffer_object"); fAdvertisedExtensions.push_back("GL_ARB_blend_func_extended"); fAdvertisedExtensions.push_back("GL_ARB_timer_query"); fAdvertisedExtensions.push_back("GL_ARB_draw_buffers"); fAdvertisedExtensions.push_back("GL_ARB_occlusion_query"); fAdvertisedExtensions.push_back("GL_EXT_stencil_wrap"); if (enableNVPR) { fAdvertisedExtensions.push_back("GL_NV_path_rendering"); fAdvertisedExtensions.push_back("GL_ARB_program_interface_query"); } fAdvertisedExtensions.push_back(nullptr); this->init(kGL_GrGLStandard); } GrGLenum checkFramebufferStatus(GrGLenum target) override { return GR_GL_FRAMEBUFFER_COMPLETE; } GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override { for (int i = 0; i < n; ++i) { Buffer* buffer = fBufferManager.create(); ids[i] = buffer->id(); } } GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) override { GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; if (id > 0) { Buffer* buffer = fBufferManager.lookUp(id); buffer->allocate(size, (const GrGLchar*) data); } } GrGLuint createProgram() override { return ++fCurrProgramID; } GrGLuint createShader(GrGLenum type) override { return ++fCurrShaderID; } GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override { fBoundBuffers[GetBufferIndex(target)] = buffer; } // deleting a bound buffer has the side effect of binding 0 GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override { // First potentially unbind the buffers. for (int buffIdx = 0; buffIdx < kNumBufferTargets; ++buffIdx) { if (!fBoundBuffers[buffIdx]) { continue; } for (int i = 0; i < n; ++i) { if (ids[i] == fBoundBuffers[buffIdx]) { fBoundBuffers[buffIdx] = 0; break; } } } // Then actually "delete" the buffers. for (int i = 0; i < n; ++i) { if (ids[i] > 0) { Buffer* buffer = fBufferManager.lookUp(ids[i]); fBufferManager.free(buffer); } } } GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override { for (int i = 0; i < n; ++i) { Framebuffer* framebuffer = fFramebufferManager.create(); framebuffers[i] = framebuffer->id(); } } GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override { SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target || GR_GL_READ_FRAMEBUFFER == target); if (GR_GL_READ_FRAMEBUFFER != target) { fCurrDrawFramebuffer = framebuffer; } if (GR_GL_DRAW_FRAMEBUFFER != target) { fCurrReadFramebuffer = framebuffer; } } GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override { for (int i = 0; i < n; ++i) { if (ids[i] == fCurrDrawFramebuffer) { fCurrDrawFramebuffer = 0; } if (ids[i] == fCurrReadFramebuffer) { fCurrReadFramebuffer = 0; } if (ids[i] > 0) { Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]); fFramebufferManager.free(framebuffer); } } } GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); } GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override { for (int i = 0; i < n; ++i) { Renderbuffer* renderbuffer = fRenderbufferManager.create(); renderbuffers[i] = renderbuffer->id(); } } GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override { SkASSERT(GR_GL_RENDERBUFFER == target); fCurrRenderbuffer = renderbuffer; } GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override { for (int i = 0; i < n; ++i) { if (ids[i] <= 0) { continue; } if (ids[i] == fCurrRenderbuffer) { fCurrRenderbuffer = 0; } Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]); if (fCurrDrawFramebuffer) { Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer); drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer); } if (fCurrReadFramebuffer) { Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer); readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer); } fRenderbufferManager.free(renderbuffer); } } GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) override { GrAlwaysAssert(GR_GL_RENDERBUFFER == target); GrAlwaysAssert(fCurrRenderbuffer); Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer); renderbuffer->setNumSamples(1); } GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) override { GrAlwaysAssert(GR_GL_RENDERBUFFER == target); GrAlwaysAssert(samples > 0); GrAlwaysAssert(fCurrRenderbuffer); Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer); renderbuffer->setNumSamples(samples); } GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) override { SK_ABORT("Not implemented"); } GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) override { SK_ABORT("Not implemented"); } GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderBufferID) override { GrGLuint id = this->getBoundFramebufferID(target); GrAlwaysAssert(id); Framebuffer* framebuffer = fFramebufferManager.lookUp(id); GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget); if (!renderBufferID && !fCurrRenderbuffer) { return; } GrAlwaysAssert(fCurrRenderbuffer); Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer); framebuffer->setAttachment(attachment, renderbuffer); } GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) override { SK_ABORT("Not implemented"); } GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override { this->genGenericIds(n, samplers); } GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override { this->genGenericIds(n, textures); } GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint textureID, GrGLint level) override { GrGLuint id = this->getBoundFramebufferID(target); GrAlwaysAssert(id); Framebuffer* framebuffer = fFramebufferManager.lookUp(id); framebuffer->setAttachment(attachment, this->getSingleTextureObject()); } GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) override { SK_ABORT("Not implemented"); } GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) override { SK_ABORT("Not implemented"); } GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) override { SK_ABORT("Not implemented"); } GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) override { SK_ABORT("Not implemented"); } GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override { this->genGenericIds(n, arrays); } GrGLenum getError() override { return GR_GL_NO_ERROR; } GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override { // TODO: remove from Ganesh the #defines for gets we don't use. // We would like to minimize gets overall due to performance issues switch (pname) { case GR_GL_CONTEXT_PROFILE_MASK: *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; break; case GR_GL_STENCIL_BITS: *params = 8; break; case GR_GL_SAMPLES: { GrAlwaysAssert(fCurrDrawFramebuffer); Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer); *params = framebuffer->numSamples(); break; } case GR_GL_FRAMEBUFFER_BINDING: *params = 0; break; case GR_GL_VIEWPORT: params[0] = 0; params[1] = 0; params[2] = 800; params[3] = 600; break; case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: case GR_GL_MAX_TEXTURE_IMAGE_UNITS: case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = 8; break; case GR_GL_MAX_TEXTURE_COORDS: *params = 8; break; case GR_GL_MAX_VERTEX_UNIFORM_VECTORS: *params = kDefaultMaxVertexUniformVectors; break; case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = kDefaultMaxFragmentUniformVectors; break; case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = 16 * 4; break; case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = 0; break; case GR_GL_COMPRESSED_TEXTURE_FORMATS: break; case GR_GL_MAX_TEXTURE_SIZE: *params = 8192; break; case GR_GL_MAX_RENDERBUFFER_SIZE: *params = 8192; break; case GR_GL_MAX_SAMPLES: *params = 32; break; case GR_GL_MAX_VERTEX_ATTRIBS: *params = kDefaultMaxVertexAttribs; break; case GR_GL_MAX_VARYING_VECTORS: *params = kDefaultMaxVaryingVectors; break; case GR_GL_NUM_EXTENSIONS: { GrGLint i = 0; while (fAdvertisedExtensions[i++]); *params = i; break; } default: SK_ABORT("Unexpected pname to GetIntegerv"); } } GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { this->getShaderOrProgramiv(program, pname, params); } GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) override { this->getInfoLog(program, bufsize, length, infolog); } GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override { val[0] = val[1] = 0.5f; } GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { switch (pname) { case GR_GL_CURRENT_QUERY: *params = 0; break; case GR_GL_QUERY_COUNTER_BITS: *params = 32; break; default: SK_ABORT("Unexpected pname passed GetQueryiv."); } } GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override { this->queryResult(id, pname, params); } GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { this->queryResult(id, pname, params); } GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override { this->queryResult(id, pname, params); } GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override { this->queryResult(id, pname, params); } GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { this->getShaderOrProgramiv(shader, pname, params); } GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) override { this->getInfoLog(shader, bufsize, length, infolog); } const GrGLubyte* getString(GrGLenum name) override { switch (name) { case GR_GL_EXTENSIONS: return CombinedExtensionString(); case GR_GL_VERSION: return (const GrGLubyte*)"4.0 Null GL"; case GR_GL_SHADING_LANGUAGE_VERSION: return (const GrGLubyte*)"4.20.8 Null GLSL"; case GR_GL_VENDOR: return (const GrGLubyte*)"Null Vendor"; case GR_GL_RENDERER: return (const GrGLubyte*)"The Null (Non-)Renderer"; default: SK_ABORT("Unexpected name passed to GetString"); return nullptr; } } const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override { switch (name) { case GR_GL_EXTENSIONS: { GrGLint count; this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count); if ((GrGLint)i <= count) { return (const GrGLubyte*) fAdvertisedExtensions[i]; } else { return nullptr; } } default: SK_ABORT("Unexpected name passed to GetStringi"); return nullptr; } } GrGLint getUniformLocation(GrGLuint program, const char* name) override { return ++fCurrUniformLocation; } GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) override { GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; if (id > 0) { // We just ignore the offset and length here. Buffer* buffer = fBufferManager.lookUp(id); SkASSERT(!buffer->mapped()); buffer->setMapped(true); return buffer->dataPtr(); } return nullptr; } GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override { GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; if (id > 0) { Buffer* buffer = fBufferManager.lookUp(id); SkASSERT(!buffer->mapped()); buffer->setMapped(true); return buffer->dataPtr(); } SkASSERT(false); return nullptr; // no buffer bound to target } GrGLboolean unmapBuffer(GrGLenum target) override { GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; if (id > 0) { Buffer* buffer = fBufferManager.lookUp(id); SkASSERT(buffer->mapped()); buffer->setMapped(false); return GR_GL_TRUE; } GrAlwaysAssert(false); return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; } GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override { switch (pname) { case GR_GL_BUFFER_MAPPED: { *params = GR_GL_FALSE; GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; if (id > 0) { Buffer* buffer = fBufferManager.lookUp(id); if (buffer->mapped()) { *params = GR_GL_TRUE; } } break; } default: SK_ABORT("Unexpected pname to GetBufferParamateriv"); break; } } // NV_path_rendering GrGLuint genPaths(GrGLsizei range) override { return ++fCurrPathID; } private: inline int static GetBufferIndex(GrGLenum glTarget) { switch (glTarget) { default: SK_ABORT("Unexpected GL target to GetBufferIndex"); case GR_GL_ARRAY_BUFFER: return 0; case GR_GL_ELEMENT_ARRAY_BUFFER: return 1; case GR_GL_TEXTURE_BUFFER: return 2; case GR_GL_DRAW_INDIRECT_BUFFER: return 3; case GR_GL_PIXEL_PACK_BUFFER: return 4; case GR_GL_PIXEL_UNPACK_BUFFER: return 5; } } constexpr int static kNumBufferTargets = 6; TGLObjectManager<Buffer> fBufferManager; GrGLuint fBoundBuffers[kNumBufferTargets]; TGLObjectManager<Framebuffer> fFramebufferManager; GrGLuint fCurrDrawFramebuffer; GrGLuint fCurrReadFramebuffer; TGLObjectManager<Renderbuffer> fRenderbufferManager; GrGLuint fCurrRenderbuffer; GrGLuint fCurrProgramID; GrGLuint fCurrShaderID; GrGLuint fCurrGenericID; GrGLuint fCurrUniformLocation; GrGLuint fCurrPathID; sk_sp<const Texture> fSingleTextureObject; SkTArray<const char*> fAdvertisedExtensions; // the OpenGLES 2.0 spec says this must be >= 128 static const GrGLint kDefaultMaxVertexUniformVectors = 128; // the OpenGLES 2.0 spec says this must be >=16 static const GrGLint kDefaultMaxFragmentUniformVectors = 16; // the OpenGLES 2.0 spec says this must be >= 8 static const GrGLint kDefaultMaxVertexAttribs = 8; // the OpenGLES 2.0 spec says this must be >= 8 static const GrGLint kDefaultMaxVaryingVectors = 8; GrGLuint getBoundFramebufferID(GrGLenum target) { switch (target) { case GR_GL_FRAMEBUFFER: case GR_GL_DRAW_FRAMEBUFFER: return fCurrDrawFramebuffer; case GR_GL_READ_FRAMEBUFFER: return fCurrReadFramebuffer; default: SK_ABORT("Invalid framebuffer target."); return 0; } } const Texture* getSingleTextureObject() { // We currently only use FramebufferAttachment objects for a sample count, and all textures // in Skia have one sample, so there is no need as of yet to track individual textures. This // also works around a bug in chromium's cc_unittests where they send us texture IDs that // were generated by cc::TestGLES2Interface. if (!fSingleTextureObject) { fSingleTextureObject.reset(new Texture); } return fSingleTextureObject.get(); } const GrGLubyte* CombinedExtensionString() { static SkString gExtString; static SkMutex gMutex; gMutex.acquire(); if (0 == gExtString.size()) { int i = 0; while (fAdvertisedExtensions[i]) { if (i > 0) { gExtString.append(" "); } gExtString.append(fAdvertisedExtensions[i]); ++i; } } gMutex.release(); return (const GrGLubyte*) gExtString.c_str(); } GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) { for (int i = 0; i < n; ++i) { ids[i] = ++fCurrGenericID; } } GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length, char* infolog) { if (length) { *length = 0; } if (bufsize > 0) { *infolog = 0; } } GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { switch (pname) { case GR_GL_LINK_STATUS: // fallthru case GR_GL_COMPILE_STATUS: *params = GR_GL_TRUE; break; case GR_GL_INFO_LOG_LENGTH: // fallthru case GL_PROGRAM_BINARY_LENGTH: *params = 0; break; // we don't expect any other pnames default: SK_ABORT("Unexpected pname to GetProgramiv"); break; } } template <typename T> void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) { switch (pname) { case GR_GL_QUERY_RESULT_AVAILABLE: *params = GR_GL_TRUE; break; case GR_GL_QUERY_RESULT: *params = 0; break; default: SK_ABORT("Unexpected pname passed to GetQueryObject."); break; } } typedef GrGLTestInterface INHERITED; }; } // anonymous namespace const GrGLInterface* GrGLCreateNullInterface(bool enableNVPR) { return new NullInterface(enableNVPR); }