/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrSkSLFP.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrTexture.h" #include "SkSLUtil.h" GrSkSLFPFactory::GrSkSLFPFactory(const char* name, const GrShaderCaps* shaderCaps, const char* sksl) : fName(name) { SkSL::Program::Settings settings; settings.fCaps = shaderCaps; fBaseProgram = fCompiler.convertProgram(SkSL::Program::kPipelineStage_Kind, SkSL::String(sksl), settings); if (fCompiler.errorCount()) { SkDebugf("%s\n", fCompiler.errorText().c_str()); } SkASSERT(fBaseProgram); SkASSERT(!fCompiler.errorCount()); for (const auto& e : *fBaseProgram) { if (e.fKind == SkSL::ProgramElement::kVar_Kind) { SkSL::VarDeclarations& v = (SkSL::VarDeclarations&) e; for (const auto& varStatement : v.fVars) { const SkSL::Variable& var = *((SkSL::VarDeclaration&) *varStatement).fVar; if (var.fModifiers.fFlags & SkSL::Modifiers::kIn_Flag) { fInputVars.push_back(&var); } if (var.fModifiers.fLayout.fKey) { fKeyVars.push_back(&var); } } } } } const SkSL::Program* GrSkSLFPFactory::getSpecialization(const SkSL::String& key, const void* inputs, size_t inputSize) { const auto& found = fSpecializations.find(key); if (found != fSpecializations.end()) { return found->second.get(); } std::unordered_map<SkSL::String, SkSL::Program::Settings::Value> inputMap; size_t offset = 0; for (const auto& v : fInputVars) { SkSL::String name(v->fName); if (&v->fType == fCompiler.context().fInt_Type.get()) { offset = SkAlign4(offset); int32_t v = *(int32_t*) (((uint8_t*) inputs) + offset); inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v))); offset += sizeof(int32_t); } else if (&v->fType == fCompiler.context().fBool_Type.get()) { bool v = *(((bool*) inputs) + offset); inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v))); offset += sizeof(bool); } else if (&v->fType == fCompiler.context().fFloat4_Type.get() || &v->fType == fCompiler.context().fHalf4_Type.get()) { offset = SkAlign4(offset) + sizeof(float) * 4; } else if (&v->fType == fCompiler.context().fFragmentProcessor_Type.get()) { // do nothing } else { printf("can't handle input var: %s\n", SkSL::String(v->fType.fName).c_str()); SkASSERT(false); } } std::unique_ptr<SkSL::Program> specialized = fCompiler.specialize(*fBaseProgram, inputMap); SkAssertResult(fCompiler.optimize(*specialized)); const SkSL::Program* result = specialized.get(); fSpecializations.insert(std::make_pair(key, std::move(specialized))); return result; } class GrGLSLSkSLFP : public GrGLSLFragmentProcessor { public: GrGLSLSkSLFP(const SkSL::Context* context, const std::vector<const SkSL::Variable*>* inputVars, SkSL::String glsl, std::vector<SkSL::Compiler::FormatArg> formatArgs) : fContext(*context) , fInputVars(*inputVars) , fGLSL(glsl) , fFormatArgs(formatArgs) {} GrSLType uniformType(const SkSL::Type& type) { if (type == *fContext.fFloat_Type) { return kFloat_GrSLType; } else if (type == *fContext.fHalf_Type) { return kHalf_GrSLType; } else if (type == *fContext.fFloat2_Type) { return kFloat2_GrSLType; } else if (type == *fContext.fHalf2_Type) { return kHalf2_GrSLType; } else if (type == *fContext.fFloat4_Type) { return kFloat4_GrSLType; } else if (type == *fContext.fHalf4_Type) { return kHalf4_GrSLType; } else if (type == *fContext.fFloat4x4_Type) { return kFloat4x4_GrSLType; } else if (type == *fContext.fHalf4x4_Type) { return kHalf4x4_GrSLType; } else if (type == *fContext.fBool_Type) { return kBool_GrSLType; } else if (type == *fContext.fInt_Type) { return kInt_GrSLType; } printf("%s\n", SkSL::String(type.fName).c_str()); SK_ABORT("unsupported uniform type"); return kFloat_GrSLType; } void emitCode(EmitArgs& args) override { for (const auto& v : fInputVars) { if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag && v->fType != *fContext.fFragmentProcessor_Type) { fUniformHandles.push_back(args.fUniformHandler->addUniform( kFragment_GrShaderFlag, this->uniformType(v->fType), kDefault_GrSLPrecision, SkSL::String(v->fName).c_str())); } } std::vector<SkString> childNames; for (int i = 0; i < this->numChildProcessors(); ++i) { childNames.push_back(SkStringPrintf("_child%d", i)); this->emitChild(i, &childNames[i], args); } GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; int substringStartIndex = 0; int formatArgIndex = 0; for (size_t i = 0; i < fGLSL.length(); ++i) { char c = fGLSL[i]; if (c == '%') { fragBuilder->codeAppend(fGLSL.c_str() + substringStartIndex, i - substringStartIndex); ++i; c = fGLSL[i]; switch (c) { case 's': { SkSL::Compiler::FormatArg& arg = fFormatArgs[formatArgIndex++]; switch (arg.fKind) { case SkSL::Compiler::FormatArg::Kind::kInput: fragBuilder->codeAppend(args.fInputColor); break; case SkSL::Compiler::FormatArg::Kind::kOutput: fragBuilder->codeAppend(args.fOutputColor); break; case SkSL::Compiler::FormatArg::Kind::kUniform: fragBuilder->codeAppend(args.fUniformHandler->getUniformCStr( fUniformHandles[arg.fIndex])); break; case SkSL::Compiler::FormatArg::Kind::kChildProcessor: fragBuilder->codeAppend(childNames[arg.fIndex].c_str()); break; } break; } default: fragBuilder->codeAppendf("%c", c); } substringStartIndex = i + 1; } } fragBuilder->codeAppend(fGLSL.c_str() + substringStartIndex, fGLSL.length() - substringStartIndex); } void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { size_t uniformIndex = 0; size_t offset = 0; const GrSkSLFP& outer = _proc.cast<GrSkSLFP>(); char* inputs = (char*) outer.fInputs.get(); const SkSL::Context& context = outer.fFactory->fCompiler.context(); for (const auto& v : outer.fFactory->fInputVars) { if (&v->fType == context.fFloat4_Type.get() || &v->fType == context.fHalf4_Type.get()) { float f1, f2, f3, f4; switch (v->fModifiers.fLayout.fCType) { case SkSL::Layout::CType::kSkPMColor: f1 = ((uint8_t*) inputs)[offset++] / 255.0; f2 = ((uint8_t*) inputs)[offset++] / 255.0; f3 = ((uint8_t*) inputs)[offset++] / 255.0; f4 = ((uint8_t*) inputs)[offset++] / 255.0; break; case SkSL::Layout::CType::kSkRect: // fall through case SkSL::Layout::CType::kDefault: offset = SkAlign4(offset); f1 = *(float*) (inputs + offset); offset += sizeof(float); f2 = *(float*) (inputs + offset); offset += sizeof(float); f3 = *(float*) (inputs + offset); offset += sizeof(float); f4 = *(float*) (inputs + offset); offset += sizeof(float); break; default: SK_ABORT("unsupported uniform ctype"); } if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) { pdman.set4f(fUniformHandles[uniformIndex++], f1, f2, f3, f4); } } else if (&v->fType == context.fInt_Type.get()) { int32_t i = *(int*) (inputs + offset); offset += sizeof(int32_t); if (v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) { pdman.set1i(fUniformHandles[uniformIndex++], i); } } else if (&v->fType == context.fBool_Type.get()) { SkASSERT(!(v->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag)); ++offset; } else { SkASSERT(&v->fType == context.fFragmentProcessor_Type.get()); } } } const SkSL::Context& fContext; const std::vector<const SkSL::Variable*>& fInputVars; // nearly-finished GLSL; still contains printf-style "%s" format tokens const SkSL::String fGLSL; std::vector<SkSL::Compiler::FormatArg> fFormatArgs; std::vector<UniformHandle> fUniformHandles; }; std::unique_ptr<GrSkSLFP> GrSkSLFP::Make(GrContext* context, int index, const char* name, const char* sksl, const void* inputs, size_t inputSize) { return std::unique_ptr<GrSkSLFP>(new GrSkSLFP(context->contextPriv().getFPFactoryCache(), context->contextPriv().caps()->shaderCaps(), index, name, sksl, inputs, inputSize)); } GrSkSLFP::GrSkSLFP(sk_sp<GrSkSLFPFactoryCache> factoryCache, const GrShaderCaps* shaderCaps, int index, const char* name, const char* sksl, const void* inputs, size_t inputSize) : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags) , fFactoryCache(factoryCache) , fShaderCaps(sk_ref_sp(shaderCaps)) , fIndex(index) , fName(name) , fSkSL(sksl) , fInputs(new int8_t[inputSize]) , fInputSize(inputSize) { memcpy(fInputs.get(), inputs, inputSize); } GrSkSLFP::GrSkSLFP(const GrSkSLFP& other) : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags) , fFactoryCache(other.fFactoryCache) , fShaderCaps(other.fShaderCaps) , fFactory(other.fFactory) , fIndex(other.fIndex) , fName(other.fName) , fSkSL(other.fSkSL) , fInputs(new int8_t[other.fInputSize]) , fInputSize(other.fInputSize) { memcpy(fInputs.get(), other.fInputs.get(), fInputSize); } const char* GrSkSLFP::name() const { return fName; } void GrSkSLFP::createFactory() const { if (!fFactory) { fFactory = fFactoryCache->get(fIndex); if (!fFactory) { fFactory = sk_sp<GrSkSLFPFactory>(new GrSkSLFPFactory(fName, fShaderCaps.get(), fSkSL)); fFactoryCache->set(fIndex, fFactory); } } } void GrSkSLFP::addChild(std::unique_ptr<GrFragmentProcessor> child) { this->registerChildProcessor(std::move(child)); } GrGLSLFragmentProcessor* GrSkSLFP::onCreateGLSLInstance() const { this->createFactory(); const SkSL::Program* specialized = fFactory->getSpecialization(fKey, fInputs.get(), fInputSize); SkSL::String glsl; std::vector<SkSL::Compiler::FormatArg> formatArgs; if (!fFactory->fCompiler.toPipelineStage(*specialized, &glsl, &formatArgs)) { printf("%s\n", fFactory->fCompiler.errorText().c_str()); SkASSERT(false); } return new GrGLSLSkSLFP(specialized->fContext.get(), &fFactory->fInputVars, glsl, formatArgs); } void GrSkSLFP::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { this->createFactory(); size_t offset = 0; char* inputs = (char*) fInputs.get(); const SkSL::Context& context = fFactory->fCompiler.context(); for (const auto& v : fFactory->fInputVars) { if (&v->fType == context.fInt_Type.get()) { offset = SkAlign4(offset); if (v->fModifiers.fLayout.fKey) { fKey += inputs[offset + 0]; fKey += inputs[offset + 1]; fKey += inputs[offset + 2]; fKey += inputs[offset + 3]; b->add32(*(int32_t*) (inputs + offset)); } offset += sizeof(int32_t); } else if (&v->fType == context.fFloat4_Type.get() || &v->fType == context.fHalf4_Type.get()) { if (v->fModifiers.fLayout.fKey) { for (size_t i = 0; i < sizeof(float) * 4; ++i) { fKey += inputs[offset + i]; } b->add32(*(int32_t*) (inputs + offset)); offset += sizeof(float); b->add32(*(int32_t*) (inputs + offset)); offset += sizeof(float); b->add32(*(int32_t*) (inputs + offset)); offset += sizeof(float); b->add32(*(int32_t*) (inputs + offset)); offset += sizeof(float); } else { offset += sizeof(float) * 4; } } else if (&v->fType == context.fBool_Type.get()) { if (v->fModifiers.fLayout.fKey) { fKey += inputs[offset]; b->add32(inputs[offset]); } ++offset; } else if (&v->fType == context.fFragmentProcessor_Type.get()) { continue; } else { // unsupported input var type printf("%s\n", SkSL::String(v->fType.fName).c_str()); SkASSERT(false); } } } bool GrSkSLFP::onIsEqual(const GrFragmentProcessor& other) const { const GrSkSLFP& sk = other.cast<GrSkSLFP>(); SkASSERT(fIndex != sk.fIndex || fInputSize == sk.fInputSize); return fIndex == sk.fIndex && !memcmp(fInputs.get(), sk.fInputs.get(), fInputSize); } std::unique_ptr<GrFragmentProcessor> GrSkSLFP::clone() const { std::unique_ptr<GrSkSLFP> result(new GrSkSLFP(*this)); for (int i = 0; i < this->numChildProcessors(); ++i) { result->registerChildProcessor(this->childProcessor(i).clone()); } return std::unique_ptr<GrFragmentProcessor>(result.release()); } // We have to do a bit of manual refcounting in the cache methods below. Ideally, we could just // define fFactories to contain sk_sp<GrSkSLFPFactory> rather than GrSkSLFPFactory*, but that would // require GrContext to include GrSkSLFP, which creates much bigger headaches than a few manual // refcounts. sk_sp<GrSkSLFPFactory> GrSkSLFPFactoryCache::get(int index) { if (index >= (int) fFactories.size()) { return nullptr; } GrSkSLFPFactory* result = fFactories[index]; SkSafeRef(result); return sk_sp<GrSkSLFPFactory>(result); } void GrSkSLFPFactoryCache::set(int index, sk_sp<GrSkSLFPFactory> factory) { while (index >= (int) fFactories.size()) { fFactories.emplace_back(); } factory->ref(); SkASSERT(!fFactories[index]); fFactories[index] = factory.get(); } GrSkSLFPFactoryCache::~GrSkSLFPFactoryCache() { for (GrSkSLFPFactory* factory : fFactories) { if (factory) { factory->unref(); } } } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSkSLFP); #if GR_TEST_UTILS #include "GrConstColorProcessor.h" #include "SkArithmeticImageFilter.h" extern const char* SKSL_ARITHMETIC_SRC; extern const char* SKSL_DITHER_SRC; extern const char* SKSL_OVERDRAW_SRC; using Value = SkSL::Program::Settings::Value; std::unique_ptr<GrFragmentProcessor> GrSkSLFP::TestCreate(GrProcessorTestData* d) { int type = d->fRandom->nextULessThan(3); switch (type) { case 0: { static int ditherIndex = NewIndex(); int rangeType = d->fRandom->nextULessThan(3); std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), ditherIndex, "Dither", SKSL_DITHER_SRC, &rangeType, sizeof(rangeType)); return std::unique_ptr<GrFragmentProcessor>(result.release()); } case 1: { static int arithmeticIndex = NewIndex(); ArithmeticFPInputs inputs; inputs.k[0] = d->fRandom->nextF(); inputs.k[1] = d->fRandom->nextF(); inputs.k[2] = d->fRandom->nextF(); inputs.k[3] = d->fRandom->nextF(); inputs.enforcePMColor = d->fRandom->nextBool(); std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), arithmeticIndex, "Arithmetic", SKSL_ARITHMETIC_SRC, &inputs, sizeof(inputs)); result->addChild(GrConstColorProcessor::Make( SK_PMColor4fWHITE, GrConstColorProcessor::InputMode::kIgnore)); return std::unique_ptr<GrFragmentProcessor>(result.release()); } case 2: { static int overdrawIndex = NewIndex(); SkPMColor inputs[6]; for (int i = 0; i < 6; ++i) { inputs[i] = d->fRandom->nextU(); } std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), overdrawIndex, "Overdraw", SKSL_OVERDRAW_SRC, &inputs, sizeof(inputs)); return std::unique_ptr<GrFragmentProcessor>(result.release()); } } SK_ABORT("unreachable"); return nullptr; } #endif