/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGpuDevice_DEFINED #define SkGpuDevice_DEFINED #include "GrClipStackClip.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrRenderTargetContext.h" #include "GrTypes.h" #include "SkBitmap.h" #include "SkClipStackDevice.h" #include "SkGr.h" #include "SkPicture.h" #include "SkRegion.h" #include "SkSurface.h" class GrAccelData; class GrTextureMaker; class GrTextureProducer; struct GrCachedLayer; class SkSpecialImage; /** * Subclass of SkBaseDevice, which directs all drawing to the GrGpu owned by the * canvas. */ class SkGpuDevice : public SkClipStackDevice { public: enum InitContents { kClear_InitContents, kUninit_InitContents }; /** * Creates an SkGpuDevice from a GrRenderTargetContext whose backing width/height is * different than its actual width/height (e.g., approx-match scratch texture). */ static sk_sp<SkGpuDevice> Make(GrContext*, sk_sp<GrRenderTargetContext> renderTargetContext, int width, int height, InitContents); /** * New device that will create an offscreen renderTarget based on the ImageInfo and * sampleCount. The mipMapped flag tells the gpu to create the underlying render target with * mips. The Budgeted param controls whether the device's backing store counts against the * resource cache budget. On failure, returns nullptr. * This entry point creates a kExact backing store. It is used when creating SkGpuDevices * for SkSurfaces. */ static sk_sp<SkGpuDevice> Make(GrContext*, SkBudgeted, const SkImageInfo&, int sampleCount, GrSurfaceOrigin, const SkSurfaceProps*, GrMipMapped mipMapped, InitContents); ~SkGpuDevice() override {} GrContext* context() const override { return fContext.get(); } // set all pixels to 0 void clearAll(); void replaceRenderTargetContext(bool shouldRetainContent); GrRenderTargetContext* accessRenderTargetContext() override; void drawPaint(const SkPaint& paint) override; void drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint[], const SkPaint& paint) override; void drawRect(const SkRect& r, const SkPaint& paint) override; void drawEdgeAARect(const SkRect& r, SkCanvas::QuadAAFlags edgeAA, SkColor color, SkBlendMode mode) override; void drawRRect(const SkRRect& r, const SkPaint& paint) override; void drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) override; void drawRegion(const SkRegion& r, const SkPaint& paint) override; void drawOval(const SkRect& oval, const SkPaint& paint) override; void drawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) override; void drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable) override; void drawBitmap(const SkBitmap&, SkScalar x, SkScalar y, const SkPaint&) override; void drawBitmapRect(const SkBitmap&, const SkRect* srcOrNull, const SkRect& dst, const SkPaint& paint, SkCanvas::SrcRectConstraint) override; void drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) override; void drawGlyphRunList(const SkGlyphRunList& glyphRunList) override; void drawVertices(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode, const SkPaint&) override; void drawShadow(const SkPath&, const SkDrawShadowRec&) override; void drawAtlas(const SkImage* atlas, const SkRSXform[], const SkRect[], const SkColor[], int count, SkBlendMode, const SkPaint&) override; void drawDevice(SkBaseDevice*, int x, int y, const SkPaint&) override; void drawImage(const SkImage*, SkScalar x, SkScalar y, const SkPaint&) override; void drawImageRect(const SkImage*, const SkRect* src, const SkRect& dst, const SkPaint&, SkCanvas::SrcRectConstraint) override; void drawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst, const SkPaint& paint) override; void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint& paint) override; void drawImageLattice(const SkImage*, const SkCanvas::Lattice&, const SkRect& dst, const SkPaint&) override; void drawBitmapLattice(const SkBitmap&, const SkCanvas::Lattice&, const SkRect& dst, const SkPaint&) override; void drawImageSet(const SkCanvas::ImageSetEntry[], int count, SkFilterQuality, SkBlendMode) override; void drawDrawable(SkDrawable*, const SkMatrix*, SkCanvas* canvas) override; void drawSpecial(SkSpecialImage*, int left, int top, const SkPaint& paint, SkImage*, const SkMatrix&) override; sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override; sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override; sk_sp<SkSpecialImage> snapSpecial() override; sk_sp<SkSpecialImage> snapBackImage(const SkIRect&) override; void flush() override; GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores, GrBackendSemaphore signalSemaphores[]); bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores); bool onAccessPixels(SkPixmap*) override; protected: bool onReadPixels(const SkPixmap&, int, int) override; bool onWritePixels(const SkPixmap&, int, int) override; private: // We want these unreffed in RenderTargetContext, GrContext order. sk_sp<GrContext> fContext; sk_sp<GrRenderTargetContext> fRenderTargetContext; SkISize fSize; enum Flags { kNeedClear_Flag = 1 << 0, //!< Surface requires an initial clear kIsOpaque_Flag = 1 << 1, //!< Hint from client that rendering to this device will be // opaque even if the config supports alpha. }; static bool CheckAlphaTypeAndGetFlags(const SkImageInfo* info, InitContents init, unsigned* flags); SkGpuDevice(GrContext*, sk_sp<GrRenderTargetContext>, int width, int height, unsigned flags); SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override; sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override; SkImageFilterCache* getImageFilterCache() override; bool forceConservativeRasterClip() const override { return true; } GrClipStackClip clip() const { return GrClipStackClip(&this->cs()); } const GrCaps* caps() const { return fContext->contextPriv().caps(); } /** * Helper functions called by drawBitmapCommon. By the time these are called the SkDraw's * matrix, clip, and the device's render target has already been set on GrContext. */ // The tileSize and clippedSrcRect will be valid only if true is returned. bool shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, const SkMatrix& viewMatrix, const SkMatrix& srcToDstRectMatrix, const GrSamplerState& params, const SkRect* srcRectPtr, int maxTileSize, int* tileSize, SkIRect* clippedSubset) const; // Just returns the predicate, not the out-tileSize or out-clippedSubset, as they are not // needed at the moment. bool shouldTileImage(const SkImage* image, const SkRect* srcRectPtr, SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality, const SkMatrix& viewMatrix, const SkMatrix& srcToDstRect) const; sk_sp<SkSpecialImage> filterTexture(SkSpecialImage*, int left, int top, SkIPoint* offset, const SkImageFilter* filter); // Splits bitmap into tiles of tileSize and draws them using separate textures for each tile. void drawTiledBitmap(const SkBitmap& bitmap, const SkMatrix& viewMatrix, const SkMatrix& srcToDstMatrix, const SkRect& srcRect, const SkIRect& clippedSrcRect, const GrSamplerState& params, const SkPaint& paint, SkCanvas::SrcRectConstraint, int tileSize, bool bicubic); // Used by drawTiledBitmap to draw each tile. void drawBitmapTile(const SkBitmap&, const SkMatrix& viewMatrix, const SkRect& dstRect, const SkRect& srcRect, const GrSamplerState& samplerState, const SkPaint& paint, SkCanvas::SrcRectConstraint, bool bicubic, bool needsTextureDomain); void drawPinnedTextureProxy(sk_sp<GrTextureProxy>, uint32_t pinnedUniqueID, SkColorSpace*, SkAlphaType alphaType, const SkRect* srcRect, const SkRect* dstRect, SkCanvas::SrcRectConstraint, const SkMatrix& viewMatrix, const SkPaint&); void drawTextureProducer(GrTextureProducer*, const SkRect* srcRect, const SkRect* dstRect, SkCanvas::SrcRectConstraint, const SkMatrix& viewMatrix, const SkPaint&, bool attemptDrawTexture); void drawTextureProducerImpl(GrTextureProducer*, const SkRect& clippedSrcRect, const SkRect& clippedDstRect, SkCanvas::SrcRectConstraint, const SkMatrix& viewMatrix, const SkMatrix& srcToDstMatrix, const SkPaint&); void drawProducerLattice(GrTextureProducer*, std::unique_ptr<SkLatticeIter>, const SkRect& dst, const SkPaint&); void drawStrokedLine(const SkPoint pts[2], const SkPaint&); void wireframeVertices(SkVertices::VertexMode, int vertexCount, const SkPoint verts[], const SkVertices::Bone bones[], int boneCount, SkBlendMode, const uint16_t indices[], int indexCount, const SkPaint&); static sk_sp<GrRenderTargetContext> MakeRenderTargetContext(GrContext*, SkBudgeted, const SkImageInfo&, int sampleCount, GrSurfaceOrigin, const SkSurfaceProps*, GrMipMapped); friend class GrAtlasTextContext; friend class SkSurface_Gpu; // for access to surfaceProps typedef SkClipStackDevice INHERITED; }; #endif