/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVertexWriter_DEFINED #define GrVertexWriter_DEFINED #include "GrQuad.h" #include "SkTemplates.h" #include <type_traits> /** * Helper for writing vertex data to a buffer. Usage: * GrVertexWriter vertices{target->makeVertexSpace(...)}; * vertices.write(A0, B0, C0, ...); * vertices.write(A1, B1, C1, ...); * * Supports any number of arguments. Each argument must be POD (plain old data), or an array * thereof. */ struct GrVertexWriter { void* fPtr; template <typename T> class Conditional { public: explicit Conditional(bool condition, const T& value) : fCondition(condition), fValue(value) {} private: friend struct GrVertexWriter; bool fCondition; T fValue; }; template <typename T> static Conditional<T> If(bool condition, const T& value) { return Conditional<T>(condition, value); } template <typename T> struct Skip {}; template <typename T, typename... Args> void write(const T& val, const Args&... remainder) { static_assert(std::is_pod<T>::value, ""); // This assert is barely related to what we're trying to check - that our vertex data // matches our attribute layouts, where each attribute is aligned to four bytes. If this // becomes a problem, just remove it. static_assert(alignof(T) <= 4, ""); memcpy(fPtr, &val, sizeof(T)); fPtr = SkTAddOffset<void>(fPtr, sizeof(T)); this->write(remainder...); } template <typename T, size_t N, typename... Args> void write(const T(&val)[N], const Args&... remainder) { static_assert(std::is_pod<T>::value, ""); static_assert(alignof(T) <= 4, ""); memcpy(fPtr, val, N * sizeof(T)); fPtr = SkTAddOffset<void>(fPtr, N * sizeof(T)); this->write(remainder...); } template <typename... Args> void write(const GrVertexColor& color, const Args&... remainder) { this->write(color.fColor[0]); if (color.fWideColor) { this->write(color.fColor[1]); } this->write(remainder...); } template <typename T, typename... Args> void write(const Conditional<T>& val, const Args&... remainder) { if (val.fCondition) { this->write(val.fValue); } this->write(remainder...); } template <typename T, typename... Args> void write(const Skip<T>& val, const Args&... remainder) { fPtr = SkTAddOffset<void>(fPtr, sizeof(T)); this->write(remainder...); } template <typename... Args> void write(const Sk4f& vector, const Args&... remainder) { float buffer[4]; vector.store(buffer); this->write<float, 4>(buffer); this->write(remainder...); } void write() {} /** * Specialized utility for writing a four-vertices, with some data being replicated at each * vertex, and other data being the appropriate 2-components from an SkRect to construct a * triangle strip. * * writeQuad(A, B, C, ...) is similar to write(A, B, C, ...), except that: * * - Four sets of data will be written * - For any arguments of type TriStrip, a unique SkPoint will be written at each vertex, * in this order: left-top, left-bottom, right-top, right-bottom. */ template <typename T> struct TriStrip { T l, t, r, b; }; static TriStrip<float> TriStripFromRect(const SkRect& r) { return { r.fLeft, r.fTop, r.fRight, r.fBottom }; } template <typename T> struct TriFan { T l, t, r, b; }; static TriFan<float> TriFanFromRect(const SkRect& r) { return { r.fLeft, r.fTop, r.fRight, r.fBottom }; } template <typename... Args> void writeQuad(const Args&... remainder) { this->writeQuadVert<0>(remainder...); this->writeQuadVert<1>(remainder...); this->writeQuadVert<2>(remainder...); this->writeQuadVert<3>(remainder...); } private: template <int corner, typename T, typename... Args> void writeQuadVert(const T& val, const Args&... remainder) { this->writeQuadValue<corner>(val); this->writeQuadVert<corner>(remainder...); } template <int corner> void writeQuadVert() {} template <int corner, typename T> void writeQuadValue(const T& val) { this->write(val); } template <int corner, typename T> void writeQuadValue(const TriStrip<T>& r) { switch (corner) { case 0: this->write(r.l, r.t); break; case 1: this->write(r.l, r.b); break; case 2: this->write(r.r, r.t); break; case 3: this->write(r.r, r.b); break; } } template <int corner, typename T> void writeQuadValue(const TriFan<T>& r) { switch (corner) { case 0: this->write(r.l, r.t); break; case 1: this->write(r.l, r.b); break; case 2: this->write(r.r, r.b); break; case 3: this->write(r.r, r.t); break; } } template <int corner> void writeQuadValue(const GrQuad& q) { this->write(q.point(corner)); } }; #endif