/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTessellator_DEFINED #define GrTessellator_DEFINED #include "GrColor.h" #include "SkColorData.h" #include "SkPoint.h" class SkPath; struct SkRect; /** * Provides utility functions for converting paths to a collection of triangles. */ #define TESSELLATOR_WIREFRAME 0 namespace GrTessellator { class VertexAllocator { public: VertexAllocator(size_t stride) : fStride(stride) {} virtual ~VertexAllocator() {} virtual void* lock(int vertexCount) = 0; virtual void unlock(int actualCount) = 0; size_t stride() const { return fStride; } private: size_t fStride; }; struct WindingVertex { SkPoint fPos; int fWinding; }; // Triangulates a path to an array of vertices. Each triangle is represented as a set of three // WindingVertex entries, each of which contains the position and winding count (which is the same // for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak! int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, WindingVertex** verts); int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, VertexAllocator*, bool antialias, bool *isLinear); } #endif