/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPathRenderer_DEFINED #define GrPathRenderer_DEFINED #include "GrTypesPriv.h" #include "SkTArray.h" #include "SkRefCnt.h" class GrCaps; class GrClip; class GrContext; class GrFixedClip; class GrHardClip; class GrPaint; class GrRenderTargetContext; class GrShape; class GrStyle; struct GrUserStencilSettings; struct SkIRect; class SkMatrix; class SkPath; /** * Base class for drawing paths into a GrOpList. */ class SK_API GrPathRenderer : public SkRefCnt { public: GrPathRenderer(); /** * A caller may wish to use a path renderer to draw a path into the stencil buffer. However, * the path renderer itself may require use of the stencil buffer. Also a path renderer may * use a GrProcessor coverage stage that sets coverage to zero to eliminate pixels that are * covered by bounding geometry but outside the path. These exterior pixels would still be * rendered into the stencil. * * A GrPathRenderer can provide three levels of support for stenciling paths: * 1) kNoRestriction: This is the most general. The caller passes a GrPaint and calls drawPath(). * The path is rendered exactly as the draw state indicates including support * for simultaneous color and stenciling with arbitrary stenciling rules. * Pixels partially covered by AA paths are affected by the stencil settings. * 2) kStencilOnly: The path renderer cannot apply arbitrary stencil rules nor shade and stencil * simultaneously. The path renderer does support the stencilPath() function * which performs no color writes and writes a non-zero stencil value to pixels * covered by the path. * 3) kNoSupport: This path renderer cannot be used to stencil the path. */ enum StencilSupport { kNoSupport_StencilSupport, kStencilOnly_StencilSupport, kNoRestriction_StencilSupport, }; /** * This function is to get the stencil support for a particular path. The path's fill must * not be an inverse type. The path will always be filled and not stroked. * * @param shape the shape that will be drawn. Must be simple fill styled and non-inverse * filled. */ StencilSupport getStencilSupport(const GrShape& shape) const; enum class CanDrawPath { kNo, kAsBackup, // i.e. This renderer is better than SW fallback if no others can draw the path. kYes }; struct CanDrawPathArgs { SkDEBUGCODE(CanDrawPathArgs() { memset(this, 0, sizeof(*this)); }) // For validation. const GrCaps* fCaps; const SkIRect* fClipConservativeBounds; const SkMatrix* fViewMatrix; const GrShape* fShape; GrAAType fAAType; bool fTargetIsWrappedVkSecondaryCB; // This is only used by GrStencilAndCoverPathRenderer bool fHasUserStencilSettings; #ifdef SK_DEBUG void validate() const { SkASSERT(fCaps); SkASSERT(fClipConservativeBounds); SkASSERT(fViewMatrix); SkASSERT(fShape); } #endif }; /** * Returns how well this path renderer is able to render the given path. Returning kNo or * kAsBackup allows the caller to keep searching for a better path renderer. This function is * called when searching for the best path renderer to draw a path. */ CanDrawPath canDrawPath(const CanDrawPathArgs& args) const { SkDEBUGCODE(args.validate();) return this->onCanDrawPath(args); } struct DrawPathArgs { GrContext* fContext; GrPaint&& fPaint; const GrUserStencilSettings* fUserStencilSettings; GrRenderTargetContext* fRenderTargetContext; const GrClip* fClip; const SkIRect* fClipConservativeBounds; const SkMatrix* fViewMatrix; const GrShape* fShape; GrAAType fAAType; bool fGammaCorrect; #ifdef SK_DEBUG void validate() const { SkASSERT(fContext); SkASSERT(fUserStencilSettings); SkASSERT(fRenderTargetContext); SkASSERT(fClip); SkASSERT(fClipConservativeBounds); SkASSERT(fViewMatrix); SkASSERT(fShape); } #endif }; /** * Draws the path into the draw target. If getStencilSupport() would return kNoRestriction then * the subclass must respect the stencil settings. */ bool drawPath(const DrawPathArgs& args); /** * Args to stencilPath(). fAAType cannot be kCoverage. */ struct StencilPathArgs { SkDEBUGCODE(StencilPathArgs() { memset(this, 0, sizeof(*this)); }) // For validation. GrContext* fContext; GrRenderTargetContext* fRenderTargetContext; const GrHardClip* fClip; const SkIRect* fClipConservativeBounds; const SkMatrix* fViewMatrix; GrAAType fAAType; const GrShape* fShape; SkDEBUGCODE(void validate() const); }; /** * Draws the path to the stencil buffer. Assume the writable stencil bits are already * initialized to zero. The pixels inside the path will have non-zero stencil values afterwards. */ void stencilPath(const StencilPathArgs& args) { SkDEBUGCODE(args.validate();) SkASSERT(kNoSupport_StencilSupport != this->getStencilSupport(*args.fShape)); this->onStencilPath(args); } // Helper for determining if we can treat a thin stroke as a hairline w/ coverage. // If we can, we draw lots faster (raster device does this same test). static bool IsStrokeHairlineOrEquivalent(const GrStyle&, const SkMatrix&, SkScalar* outCoverage); protected: // Helper for getting the device bounds of a path. Inverse filled paths will have bounds set // by devSize. Non-inverse path bounds will not necessarily be clipped to devSize. static void GetPathDevBounds(const SkPath& path, int devW, int devH, const SkMatrix& matrix, SkRect* bounds); private: /** * Subclass overrides if it has any limitations of stenciling support. */ virtual StencilSupport onGetStencilSupport(const GrShape&) const { return kNoRestriction_StencilSupport; } /** * Subclass implementation of drawPath() */ virtual bool onDrawPath(const DrawPathArgs& args) = 0; /** * Subclass implementation of canDrawPath() */ virtual CanDrawPath onCanDrawPath(const CanDrawPathArgs& args) const = 0; /** * Subclass implementation of stencilPath(). Subclass must override iff it ever returns * kStencilOnly in onGetStencilSupport(). */ virtual void onStencilPath(const StencilPathArgs&); typedef SkRefCnt INHERITED; }; #endif