/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrOpFlushState.h"

#include "GrContextPriv.h"
#include "GrDrawOpAtlas.h"
#include "GrGpu.h"
#include "GrResourceProvider.h"
#include "GrTexture.h"

//////////////////////////////////////////////////////////////////////////////

GrOpFlushState::GrOpFlushState(GrGpu* gpu, GrResourceProvider* resourceProvider,
                               GrTokenTracker* tokenTracker, void* vertexSpace, void* indexSpace)
        : fVertexPool(gpu, vertexSpace)
        , fIndexPool(gpu, indexSpace)
        , fGpu(gpu)
        , fResourceProvider(resourceProvider)
        , fTokenTracker(tokenTracker) {}

const GrCaps& GrOpFlushState::caps() const {
    return *fGpu->caps();
}

GrGpuRTCommandBuffer* GrOpFlushState::rtCommandBuffer() {
    return fCommandBuffer->asRTCommandBuffer();
}

void GrOpFlushState::executeDrawsAndUploadsForMeshDrawOp(const GrOp* op, const SkRect& opBounds) {
    SkASSERT(this->rtCommandBuffer());
    while (fCurrDraw != fDraws.end() && fCurrDraw->fOp == op) {
        GrDeferredUploadToken drawToken = fTokenTracker->nextTokenToFlush();
        while (fCurrUpload != fInlineUploads.end() &&
               fCurrUpload->fUploadBeforeToken == drawToken) {
            this->rtCommandBuffer()->inlineUpload(this, fCurrUpload->fUpload);
            ++fCurrUpload;
        }
        this->rtCommandBuffer()->draw(*fCurrDraw->fGeometryProcessor, *fCurrDraw->fPipeline,
                                      fCurrDraw->fFixedDynamicState, fCurrDraw->fDynamicStateArrays,
                                      fCurrDraw->fMeshes, fCurrDraw->fMeshCnt, opBounds);
        fTokenTracker->flushToken();
        ++fCurrDraw;
    }
}

void GrOpFlushState::preExecuteDraws() {
    fVertexPool.unmap();
    fIndexPool.unmap();
    for (auto& upload : fASAPUploads) {
        this->doUpload(upload);
    }
    // Setup execution iterators.
    fCurrDraw = fDraws.begin();
    fCurrUpload = fInlineUploads.begin();
}

void GrOpFlushState::reset() {
    SkASSERT(fCurrDraw == fDraws.end());
    SkASSERT(fCurrUpload == fInlineUploads.end());
    fVertexPool.reset();
    fIndexPool.reset();
    fArena.reset();
    fASAPUploads.reset();
    fInlineUploads.reset();
    fDraws.reset();
    fBaseDrawToken = GrDeferredUploadToken::AlreadyFlushedToken();
}

void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload) {
    GrDeferredTextureUploadWritePixelsFn wp = [this](GrTextureProxy* dstProxy, int left, int top,
                                                     int width, int height,
                                                     GrColorType srcColorType, const void* buffer,
                                                     size_t rowBytes) {
        GrSurface* dstSurface = dstProxy->peekSurface();
        if (!fGpu->caps()->surfaceSupportsWritePixels(dstSurface) &&
            fGpu->caps()->supportedWritePixelsColorType(dstSurface->config(), srcColorType) != srcColorType) {
            return false;
        }
        return this->fGpu->writePixels(dstSurface, left, top, width, height, srcColorType, buffer,
                                       rowBytes);
    };
    upload(wp);
}

GrDeferredUploadToken GrOpFlushState::addInlineUpload(GrDeferredTextureUploadFn&& upload) {
    return fInlineUploads.append(&fArena, std::move(upload), fTokenTracker->nextDrawToken())
            .fUploadBeforeToken;
}

GrDeferredUploadToken GrOpFlushState::addASAPUpload(GrDeferredTextureUploadFn&& upload) {
    fASAPUploads.append(&fArena, std::move(upload));
    return fTokenTracker->nextTokenToFlush();
}

void GrOpFlushState::draw(sk_sp<const GrGeometryProcessor> gp, const GrPipeline* pipeline,
                          const GrPipeline::FixedDynamicState* fixedDynamicState,
                          const GrPipeline::DynamicStateArrays* dynamicStateArrays,
                          const GrMesh meshes[], int meshCnt) {
    SkASSERT(fOpArgs);
    SkASSERT(fOpArgs->fOp);
    bool firstDraw = fDraws.begin() == fDraws.end();
    auto& draw = fDraws.append(&fArena);
    GrDeferredUploadToken token = fTokenTracker->issueDrawToken();
    if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) {
        for (int i = 0; i < gp->numTextureSamplers(); ++i) {
            fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead();
        }
    }
    if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) {
        int n = gp->numTextureSamplers() * meshCnt;
        for (int i = 0; i < n; ++i) {
            dynamicStateArrays->fPrimitiveProcessorTextures[i]->addPendingRead();
        }
    }
    draw.fGeometryProcessor = std::move(gp);
    draw.fPipeline = pipeline;
    draw.fFixedDynamicState = fixedDynamicState;
    draw.fDynamicStateArrays = dynamicStateArrays;
    draw.fMeshes = meshes;
    draw.fMeshCnt = meshCnt;
    draw.fOp = fOpArgs->fOp;
    if (firstDraw) {
        fBaseDrawToken = token;
    }
}

void* GrOpFlushState::makeVertexSpace(size_t vertexSize, int vertexCount,
                                      sk_sp<const GrBuffer>* buffer, int* startVertex) {
    return fVertexPool.makeSpace(vertexSize, vertexCount, buffer, startVertex);
}

uint16_t* GrOpFlushState::makeIndexSpace(int indexCount, sk_sp<const GrBuffer>* buffer,
                                         int* startIndex) {
    return reinterpret_cast<uint16_t*>(fIndexPool.makeSpace(indexCount, buffer, startIndex));
}

void* GrOpFlushState::makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount,
                                             int fallbackVertexCount, sk_sp<const GrBuffer>* buffer,
                                             int* startVertex, int* actualVertexCount) {
    return fVertexPool.makeSpaceAtLeast(vertexSize, minVertexCount, fallbackVertexCount, buffer,
                                        startVertex, actualVertexCount);
}

uint16_t* GrOpFlushState::makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount,
                                                sk_sp<const GrBuffer>* buffer, int* startIndex,
                                                int* actualIndexCount) {
    return reinterpret_cast<uint16_t*>(fIndexPool.makeSpaceAtLeast(
            minIndexCount, fallbackIndexCount, buffer, startIndex, actualIndexCount));
}

void GrOpFlushState::putBackIndices(int indexCount) {
    fIndexPool.putBack(indexCount * sizeof(uint16_t));
}

void GrOpFlushState::putBackVertices(int vertices, size_t vertexStride) {
    fVertexPool.putBack(vertices * vertexStride);
}

GrAppliedClip GrOpFlushState::detachAppliedClip() {
    return fOpArgs->fAppliedClip ? std::move(*fOpArgs->fAppliedClip) : GrAppliedClip();
}

GrStrikeCache* GrOpFlushState::glyphCache() const {
    return fGpu->getContext()->contextPriv().getGlyphCache();
}

GrAtlasManager* GrOpFlushState::atlasManager() const {
    return fGpu->getContext()->contextPriv().getAtlasManager();
}

//////////////////////////////////////////////////////////////////////////////

GrOpFlushState::Draw::~Draw() {
    if (fFixedDynamicState && fFixedDynamicState->fPrimitiveProcessorTextures) {
        for (int i = 0; i < fGeometryProcessor->numTextureSamplers(); ++i) {
            fFixedDynamicState->fPrimitiveProcessorTextures[i]->completedRead();
        }
    }
    if (fDynamicStateArrays && fDynamicStateArrays->fPrimitiveProcessorTextures) {
        int n = fGeometryProcessor->numTextureSamplers() * fMeshCnt;
        const auto* textures = fDynamicStateArrays->fPrimitiveProcessorTextures;
        for (int i = 0; i < n; ++i) {
            textures[i]->completedRead();
        }
    }
}