/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDeferredUpload_DEFINED #define GrDeferredUpload_DEFINED #include <functional> #include "GrTypes.h" #include "GrTypesPriv.h" class GrTextureProxy; /** * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this * requires that there are no draws that have yet to be flushed that rely on the old texture * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw * would read the new (wrong) texture data. When this read-before-write data hazard exists they * should schedule an inline upload. * * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token. * The deferred uploads target provides a facility for testing whether the draw corresponding to the * token has been flushed. If it has not been flushed then the op must perform an inline upload * instead so that the upload occurs after the draw depending on the old contents and before the * draw depending on the updated contents. When scheduling an inline upload the op provides the * token of the draw that the upload must occur before. */ /** * GrDeferredUploadToken is used to sequence the uploads relative to each other and to draws. */ class GrDeferredUploadToken { public: static GrDeferredUploadToken AlreadyFlushedToken() { return GrDeferredUploadToken(0); } GrDeferredUploadToken(const GrDeferredUploadToken&) = default; GrDeferredUploadToken& operator=(const GrDeferredUploadToken&) = default; bool operator==(const GrDeferredUploadToken& that) const { return fSequenceNumber == that.fSequenceNumber; } bool operator!=(const GrDeferredUploadToken& that) const { return !(*this == that); } bool operator<(const GrDeferredUploadToken that) const { return fSequenceNumber < that.fSequenceNumber; } bool operator<=(const GrDeferredUploadToken that) const { return fSequenceNumber <= that.fSequenceNumber; } bool operator>(const GrDeferredUploadToken that) const { return fSequenceNumber > that.fSequenceNumber; } bool operator>=(const GrDeferredUploadToken that) const { return fSequenceNumber >= that.fSequenceNumber; } GrDeferredUploadToken& operator++() { ++fSequenceNumber; return *this; } GrDeferredUploadToken operator++(int) { auto old = fSequenceNumber; ++fSequenceNumber; return GrDeferredUploadToken(old); } GrDeferredUploadToken next() const { return GrDeferredUploadToken(fSequenceNumber + 1); } /** Is this token in the [start, end] inclusive interval? */ bool inInterval(const GrDeferredUploadToken& start, const GrDeferredUploadToken& end) { return *this >= start && *this <= end; } private: GrDeferredUploadToken() = delete; explicit GrDeferredUploadToken(uint64_t sequenceNumber) : fSequenceNumber(sequenceNumber) {} uint64_t fSequenceNumber; }; /* * The GrTokenTracker encapsulates the incrementing and distribution of tokens. */ class GrTokenTracker { public: /** Gets the token one beyond the last token that has been flushed. */ GrDeferredUploadToken nextTokenToFlush() const { return fLastFlushedToken.next(); } /** Gets the next draw token that will be issued by this target. This can be used by an op to record that the next draw it issues will use a resource (e.g. texture) while preparing that draw. */ GrDeferredUploadToken nextDrawToken() const { return fLastIssuedToken.next(); } private: // Only these three classes get to increment the token counters friend class SkInternalAtlasTextContext; friend class GrOpFlushState; friend class TestingUploadTarget; /** Issues the next token for a draw. */ GrDeferredUploadToken issueDrawToken() { return ++fLastIssuedToken; } /** Advances the last flushed token by one. */ GrDeferredUploadToken flushToken() { return ++fLastFlushedToken; } GrDeferredUploadToken fLastIssuedToken = GrDeferredUploadToken::AlreadyFlushedToken(); GrDeferredUploadToken fLastFlushedToken = GrDeferredUploadToken::AlreadyFlushedToken(); }; /** * Passed to a deferred upload when it is executed, this method allows the deferred upload to * actually write its pixel data into a texture. */ using GrDeferredTextureUploadWritePixelsFn = std::function<bool(GrTextureProxy*, int left, int top, int width, int height, GrColorType colorType, const void* buffer, size_t rowBytes)>; /** * A deferred texture upload is simply a std::function that takes a * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its * upload as the draw/upload sequence is executed. */ using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>; /** * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads. */ class GrDeferredUploadTarget { public: virtual ~GrDeferredUploadTarget() {} virtual const GrTokenTracker* tokenTracker() = 0; /** Returns the token of the draw that this upload will occur before. */ virtual GrDeferredUploadToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0; /** Returns the token of the draw that this upload will occur before. Since ASAP uploads are done first during a flush, this will be the first token since the most recent flush. */ virtual GrDeferredUploadToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0; }; #endif