/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBackendTextureImageGenerator_DEFINED #define GrBackendTextureImageGenerator_DEFINED #include "SkImageGenerator.h" #include "GrBackendSurface.h" #include "SkMutex.h" class GrSemaphore; /* * This ImageGenerator is used to wrap a texture in one GrContext and can then be used as a source * in another GrContext. It holds onto a semaphore which the producing GrContext will signal and the * consuming GrContext will wait on before using the texture. Only one GrContext can ever be used * as a consumer (this is mostly because Vulkan can't allow multiple things to wait on the same * semaphore). * * In practice, this capability is used by clients to create backend-specific texture resources in * one thread (with, say, GrContext-A) and then ship them over to another GrContext (say, * GrContext-B) which will then use the texture as a source for draws. GrContext-A uses the * semaphore to notify GrContext-B when the shared texture is ready to use. */ class GrBackendTextureImageGenerator : public SkImageGenerator { public: static std::unique_ptr<SkImageGenerator> Make(sk_sp<GrTexture>, GrSurfaceOrigin, sk_sp<GrSemaphore>, SkColorType, SkAlphaType, sk_sp<SkColorSpace>); ~GrBackendTextureImageGenerator() override; protected: // NOTE: We would like to validate that the owning context hasn't been abandoned, but we can't // do that safely (we might be on another thread). So assume everything is fine. bool onIsValid(GrContext*) const override { return true; } TexGenType onCanGenerateTexture() const override { return TexGenType::kCheap; } sk_sp<GrTextureProxy> onGenerateTexture(GrContext*, const SkImageInfo&, const SkIPoint&, bool willNeedMipMaps) override; private: GrBackendTextureImageGenerator(const SkImageInfo& info, GrTexture*, GrSurfaceOrigin, uint32_t owningContextID, sk_sp<GrSemaphore>, const GrBackendTexture&); static void ReleaseRefHelper_TextureReleaseProc(void* ctx); class RefHelper : public SkNVRefCnt<RefHelper> { public: RefHelper(GrTexture* texture, uint32_t owningContextID) : fOriginalTexture(texture) , fOwningContextID(owningContextID) , fBorrowedTexture(nullptr) , fBorrowingContextReleaseProc(nullptr) , fBorrowingContextID(SK_InvalidGenID) {} ~RefHelper(); GrTexture* fOriginalTexture; uint32_t fOwningContextID; // There is never a ref associated with this pointer. We rely on our atomic bookkeeping // with the context ID to know when this pointer is valid and safe to use. This lets us // avoid releasing a ref from another thread, or get into races during context shutdown. GrTexture* fBorrowedTexture; // For the same reason as the fBorrowedTexture, there is no ref associated with this // pointer. The fBorrowingContextReleaseProc is used to make sure all uses of the wrapped // texture are finished on the borrowing context before we open this back up to other // contexts. In general a ref to this release proc is owned by all proxies and gpu uses of // the backend texture. GrReleaseProcHelper* fBorrowingContextReleaseProc; uint32_t fBorrowingContextID; }; RefHelper* fRefHelper; // This Mutex is used to guard the borrowing of the texture to one GrContext at a time as well // as the creation of the fBorrowingContextReleaseProc. The latter happening if two threads with // the same consuming GrContext try to generate a texture at the same time. SkMutex fBorrowingMutex; sk_sp<GrSemaphore> fSemaphore; GrBackendTexture fBackendTexture; GrPixelConfig fConfig; GrSurfaceOrigin fSurfaceOrigin; typedef SkImageGenerator INHERITED; }; #endif // GrBackendTextureImageGenerator_DEFINED