/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBackendSurface.h" #include "gl/GrGLUtil.h" #ifdef SK_VULKAN #include "vk/GrVkImageLayout.h" #include "vk/GrVkTypes.h" #include "vk/GrVkUtil.h" #endif #ifdef SK_METAL #include "mtl/GrMtlTypes.h" #include "mtl/GrMtlCppUtil.h" #endif GrBackendFormat::GrBackendFormat(GrGLenum format, GrGLenum target) : fBackend(GrBackendApi::kOpenGL) , fValid(true) , fGLFormat(format) { switch (target) { case GR_GL_TEXTURE_2D: fTextureType = GrTextureType::k2D; break; case GR_GL_TEXTURE_RECTANGLE: fTextureType = GrTextureType::kRectangle; break; case GR_GL_TEXTURE_EXTERNAL: fTextureType = GrTextureType::kExternal; break; default: SK_ABORT("Unexpected texture target"); } } const GrGLenum* GrBackendFormat::getGLFormat() const { if (this->isValid() && GrBackendApi::kOpenGL == fBackend) { return &fGLFormat; } return nullptr; } const GrGLenum* GrBackendFormat::getGLTarget() const { if (this->isValid() && GrBackendApi::kOpenGL == fBackend) { static constexpr GrGLenum k2D = GR_GL_TEXTURE_2D; static constexpr GrGLenum kRect = GR_GL_TEXTURE_RECTANGLE; static constexpr GrGLenum kExternal = GR_GL_TEXTURE_EXTERNAL; switch (fTextureType) { case GrTextureType::k2D: return &k2D; case GrTextureType::kRectangle: return &kRect; case GrTextureType::kExternal: return &kExternal; } } return nullptr; } GrBackendFormat GrBackendFormat::MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo) { #ifdef SK_BUILD_FOR_ANDROID return GrBackendFormat(VK_FORMAT_UNDEFINED, ycbcrInfo); #else return GrBackendFormat(); #endif } GrBackendFormat::GrBackendFormat(VkFormat vkFormat, const GrVkYcbcrConversionInfo& ycbcrInfo) : fBackend(GrBackendApi::kVulkan) #ifdef SK_VULKAN , fValid(true) #else , fValid(false) #endif , fTextureType(GrTextureType::k2D) { fVk.fFormat = vkFormat; fVk.fYcbcrConversionInfo = ycbcrInfo; } const VkFormat* GrBackendFormat::getVkFormat() const { if (this->isValid() && GrBackendApi::kVulkan == fBackend) { return &fVk.fFormat; } return nullptr; } const GrVkYcbcrConversionInfo* GrBackendFormat::getVkYcbcrConversionInfo() const { if (this->isValid() && GrBackendApi::kVulkan == fBackend) { return &fVk.fYcbcrConversionInfo; } return nullptr; } #ifdef SK_METAL GrBackendFormat::GrBackendFormat(GrMTLPixelFormat mtlFormat) : fBackend(GrBackendApi::kMetal) , fValid(true) , fMtlFormat(mtlFormat) , fTextureType(GrTextureType::k2D) { } const GrMTLPixelFormat* GrBackendFormat::getMtlFormat() const { if (this->isValid() && GrBackendApi::kMetal == fBackend) { return &fMtlFormat; } return nullptr; } #endif GrBackendFormat::GrBackendFormat(GrPixelConfig config) : fBackend(GrBackendApi::kMock) , fValid(true) , fMockFormat(config) , fTextureType(GrTextureType::k2D) { } const GrPixelConfig* GrBackendFormat::getMockFormat() const { if (this->isValid() && GrBackendApi::kMock == fBackend) { return &fMockFormat; } return nullptr; } GrBackendFormat GrBackendFormat::makeTexture2D() const { // TODO: once we support ycbcr conversions in Vulkan we need to check if we are using an // external format since they will not be able to be made into a Texture2D. GrBackendFormat copy = *this; copy.fTextureType = GrTextureType::k2D; return copy; } bool GrBackendFormat::operator==(const GrBackendFormat& that) const { // Invalid GrBackendFormats are never equal to anything. if (!fValid || !that.fValid) { return false; } if (fBackend != that.fBackend) { return false; } switch (fBackend) { case GrBackendApi::kOpenGL: return fGLFormat == that.fGLFormat; case GrBackendApi::kVulkan: #ifdef SK_VULKAN return fVk.fFormat == that.fVk.fFormat && fVk.fYcbcrConversionInfo == that.fVk.fYcbcrConversionInfo; #endif break; #ifdef SK_METAL case GrBackendApi::kMetal: return fMtlFormat == that.fMtlFormat; #endif break; case GrBackendApi::kMock: return fMockFormat == that.fMockFormat; default: SK_ABORT("Unknown GrBackend"); } return false; } GrBackendTexture::GrBackendTexture(int width, int height, const GrVkImageInfo& vkInfo) #ifdef SK_VULKAN : GrBackendTexture(width, height, vkInfo, sk_sp<GrVkImageLayout>(new GrVkImageLayout(vkInfo.fImageLayout))) {} #else : fIsValid(false) {} #endif #ifdef SK_VULKAN GrBackendTexture::GrBackendTexture(int width, int height, const GrVkImageInfo& vkInfo, sk_sp<GrVkImageLayout> layout) : fIsValid(true) , fWidth(width) , fHeight(height) , fConfig(kUnknown_GrPixelConfig) , fMipMapped(GrMipMapped(vkInfo.fLevelCount > 1)) , fBackend(GrBackendApi::kVulkan) , fVkInfo(vkInfo, layout.release()) { } #endif #ifdef SK_METAL GrBackendTexture::GrBackendTexture(int width, int height, GrMipMapped mipMapped, const GrMtlTextureInfo& mtlInfo) : fIsValid(true) , fWidth(width) , fHeight(height) , fConfig(GrPixelConfig::kUnknown_GrPixelConfig) , fMipMapped(mipMapped) , fBackend(GrBackendApi::kMetal) , fMtlInfo(mtlInfo) {} #endif GrBackendTexture::GrBackendTexture(int width, int height, GrMipMapped mipMapped, const GrGLTextureInfo& glInfo) : fIsValid(true) , fWidth(width) , fHeight(height) , fConfig(kUnknown_GrPixelConfig) , fMipMapped(mipMapped) , fBackend(GrBackendApi::kOpenGL) , fGLInfo(glInfo) {} GrBackendTexture::GrBackendTexture(int width, int height, GrMipMapped mipMapped, const GrMockTextureInfo& mockInfo) : fIsValid(true) , fWidth(width) , fHeight(height) , fConfig(mockInfo.fConfig) , fMipMapped(mipMapped) , fBackend(GrBackendApi::kMock) , fMockInfo(mockInfo) {} GrBackendTexture::~GrBackendTexture() { this->cleanup(); } void GrBackendTexture::cleanup() { #ifdef SK_VULKAN if (this->isValid() && GrBackendApi::kVulkan == fBackend) { fVkInfo.cleanup(); } #endif } GrBackendTexture::GrBackendTexture(const GrBackendTexture& that) : fIsValid(false) { *this = that; } GrBackendTexture& GrBackendTexture::operator=(const GrBackendTexture& that) { if (!that.isValid()) { this->cleanup(); fIsValid = false; return *this; } fWidth = that.fWidth; fHeight = that.fHeight; fConfig = that.fConfig; fMipMapped = that.fMipMapped; fBackend = that.fBackend; switch (that.fBackend) { case GrBackendApi::kOpenGL: fGLInfo = that.fGLInfo; break; case GrBackendApi::kVulkan: #ifdef SK_VULKAN fVkInfo.assign(that.fVkInfo, this->isValid()); #endif break; #ifdef SK_METAL case GrBackendApi::kMetal: fMtlInfo = that.fMtlInfo; break; #endif case GrBackendApi::kMock: fMockInfo = that.fMockInfo; break; default: SK_ABORT("Unknown GrBackend"); } fIsValid = that.fIsValid; return *this; } bool GrBackendTexture::getVkImageInfo(GrVkImageInfo* outInfo) const { #ifdef SK_VULKAN if (this->isValid() && GrBackendApi::kVulkan == fBackend) { *outInfo = fVkInfo.snapImageInfo(); return true; } #endif return false; } void GrBackendTexture::setVkImageLayout(VkImageLayout layout) { #ifdef SK_VULKAN if (this->isValid() && GrBackendApi::kVulkan == fBackend) { fVkInfo.setImageLayout(layout); } #endif } // We need a stubbed version of GrVkImageLayout for non vulkan builds #ifndef SK_VULKAN class GrVkImageLayout : public SkRefCnt { GrVkImageLayout(VkImageLayout layout) {} }; #endif sk_sp<GrVkImageLayout> GrBackendTexture::getGrVkImageLayout() const { #ifdef SK_VULKAN if (this->isValid() && GrBackendApi::kVulkan == fBackend) { return fVkInfo.getGrVkImageLayout(); } #endif return nullptr; } #ifdef SK_METAL bool GrBackendTexture::getMtlTextureInfo(GrMtlTextureInfo* outInfo) const { if (this->isValid() && GrBackendApi::kMetal == fBackend) { *outInfo = fMtlInfo; return true; } return false; } #endif bool GrBackendTexture::getGLTextureInfo(GrGLTextureInfo* outInfo) const { if (this->isValid() && GrBackendApi::kOpenGL == fBackend) { *outInfo = fGLInfo; return true; } return false; } bool GrBackendTexture::getMockTextureInfo(GrMockTextureInfo* outInfo) const { if (this->isValid() && GrBackendApi::kMock == fBackend) { *outInfo = fMockInfo; return true; } return false; } GrBackendFormat GrBackendTexture::getBackendFormat() const { if (!this->isValid()) { return GrBackendFormat(); } switch (fBackend) { case GrBackendApi::kOpenGL: return GrBackendFormat::MakeGL(fGLInfo.fFormat, fGLInfo.fTarget); #ifdef SK_VULKAN case GrBackendApi::kVulkan: { auto info = fVkInfo.snapImageInfo(); if (info.fYcbcrConversionInfo.isValid()) { SkASSERT(info.fFormat == VK_FORMAT_UNDEFINED); return GrBackendFormat::MakeVk(info.fYcbcrConversionInfo); } return GrBackendFormat::MakeVk(info.fFormat); } #endif #ifdef SK_METAL case GrBackendApi::kMetal: { GrMtlTextureInfo mtlInfo; SkAssertResult(this->getMtlTextureInfo(&mtlInfo)); return GrBackendFormat::MakeMtl(GrGetMTLPixelFormatFromMtlTextureInfo(mtlInfo)); } #endif case GrBackendApi::kMock: return GrBackendFormat::MakeMock(fMockInfo.fConfig); default: return GrBackendFormat(); } } #if GR_TEST_UTILS bool GrBackendTexture::TestingOnly_Equals(const GrBackendTexture& t0, const GrBackendTexture& t1) { if (!t0.isValid() || !t1.isValid()) { return false; // two invalid backend textures are not considered equal } if (t0.fWidth != t1.fWidth || t0.fHeight != t1.fHeight || t0.fConfig != t1.fConfig || t0.fMipMapped != t1.fMipMapped || t0.fBackend != t1.fBackend) { return false; } switch (t0.fBackend) { case GrBackendApi::kOpenGL: return t0.fGLInfo == t1.fGLInfo; case GrBackendApi::kMock: return t0.fMockInfo == t1.fMockInfo; case GrBackendApi::kVulkan: #ifdef SK_VULKAN return t0.fVkInfo == t1.fVkInfo; #else // fall through #endif case GrBackendApi::kMetal: #ifdef SK_METAL return t0.fMtlInfo == t1.fMtlInfo; #else // fall through #endif default: return false; } SkASSERT(0); return false; } #endif //////////////////////////////////////////////////////////////////////////////////////////////////// GrBackendRenderTarget::GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrVkImageInfo& vkInfo) : GrBackendRenderTarget(width, height, sampleCnt, vkInfo) { // This is a deprecated constructor that takes a bogus stencil bits. SkASSERT(0 == stencilBits); } GrBackendRenderTarget::GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo) #ifdef SK_VULKAN : GrBackendRenderTarget(width, height, sampleCnt, vkInfo, sk_sp<GrVkImageLayout>(new GrVkImageLayout(vkInfo.fImageLayout))) {} #else : fIsValid(false) {} #endif #ifdef SK_VULKAN GrBackendRenderTarget::GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo, sk_sp<GrVkImageLayout> layout) : fIsValid(true) , fWidth(width) , fHeight(height) , fSampleCnt(SkTMax(1, sampleCnt)) , fStencilBits(0) // We always create stencil buffers internally for vulkan , fConfig(kUnknown_GrPixelConfig) , fBackend(GrBackendApi::kVulkan) , fVkInfo(vkInfo, layout.release()) {} #endif #ifdef SK_METAL GrBackendRenderTarget::GrBackendRenderTarget(int width, int height, int sampleCnt, const GrMtlTextureInfo& mtlInfo) : fIsValid(true) , fWidth(width) , fHeight(height) , fSampleCnt(SkTMax(1, sampleCnt)) , fStencilBits(0) , fConfig(GrPixelConfig::kUnknown_GrPixelConfig) , fBackend(GrBackendApi::kMetal) , fMtlInfo(mtlInfo) {} #endif GrBackendRenderTarget::GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrGLFramebufferInfo& glInfo) : fWidth(width) , fHeight(height) , fSampleCnt(SkTMax(1, sampleCnt)) , fStencilBits(stencilBits) , fConfig(kUnknown_GrPixelConfig) , fBackend(GrBackendApi::kOpenGL) , fGLInfo(glInfo) { fIsValid = SkToBool(glInfo.fFormat); // the glInfo must have a valid format } GrBackendRenderTarget::GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrMockRenderTargetInfo& mockInfo) : fIsValid(true) , fWidth(width) , fHeight(height) , fSampleCnt(SkTMax(1, sampleCnt)) , fStencilBits(stencilBits) , fConfig(mockInfo.fConfig) , fMockInfo(mockInfo) {} GrBackendRenderTarget::~GrBackendRenderTarget() { this->cleanup(); } void GrBackendRenderTarget::cleanup() { #ifdef SK_VULKAN if (this->isValid() && GrBackendApi::kVulkan == fBackend) { fVkInfo.cleanup(); } #endif } GrBackendRenderTarget::GrBackendRenderTarget(const GrBackendRenderTarget& that) : fIsValid(false) { *this = that; } GrBackendRenderTarget& GrBackendRenderTarget::operator=(const GrBackendRenderTarget& that) { if (!that.isValid()) { this->cleanup(); fIsValid = false; return *this; } fWidth = that.fWidth; fHeight = that.fHeight; fSampleCnt = that.fSampleCnt; fStencilBits = that.fStencilBits; fConfig = that.fConfig; fBackend = that.fBackend; switch (that.fBackend) { case GrBackendApi::kOpenGL: fGLInfo = that.fGLInfo; break; case GrBackendApi::kVulkan: #ifdef SK_VULKAN fVkInfo.assign(that.fVkInfo, this->isValid()); #endif break; #ifdef SK_METAL case GrBackendApi::kMetal: fMtlInfo = that.fMtlInfo; break; #endif case GrBackendApi::kMock: fMockInfo = that.fMockInfo; break; default: SK_ABORT("Unknown GrBackend"); } fIsValid = that.fIsValid; return *this; } bool GrBackendRenderTarget::getVkImageInfo(GrVkImageInfo* outInfo) const { #ifdef SK_VULKAN if (this->isValid() && GrBackendApi::kVulkan == fBackend) { *outInfo = fVkInfo.snapImageInfo(); return true; } #endif return false; } void GrBackendRenderTarget::setVkImageLayout(VkImageLayout layout) { #ifdef SK_VULKAN if (this->isValid() && GrBackendApi::kVulkan == fBackend) { fVkInfo.setImageLayout(layout); } #endif } sk_sp<GrVkImageLayout> GrBackendRenderTarget::getGrVkImageLayout() const { #ifdef SK_VULKAN if (this->isValid() && GrBackendApi::kVulkan == fBackend) { return fVkInfo.getGrVkImageLayout(); } #endif return nullptr; } #ifdef SK_METAL bool GrBackendRenderTarget::getMtlTextureInfo(GrMtlTextureInfo* outInfo) const { if (this->isValid() && GrBackendApi::kMetal == fBackend) { *outInfo = fMtlInfo; return true; } return false; } #endif bool GrBackendRenderTarget::getGLFramebufferInfo(GrGLFramebufferInfo* outInfo) const { if (this->isValid() && GrBackendApi::kOpenGL == fBackend) { *outInfo = fGLInfo; return true; } return false; } bool GrBackendRenderTarget::getMockRenderTargetInfo(GrMockRenderTargetInfo* outInfo) const { if (this->isValid() && GrBackendApi::kMock == fBackend) { *outInfo = fMockInfo; return true; } return false; } #if GR_TEST_UTILS bool GrBackendRenderTarget::TestingOnly_Equals(const GrBackendRenderTarget& r0, const GrBackendRenderTarget& r1) { if (!r0.isValid() || !r1.isValid()) { return false; // two invalid backend rendertargets are not considered equal } if (r0.fWidth != r1.fWidth || r0.fHeight != r1.fHeight || r0.fSampleCnt != r1.fSampleCnt || r0.fStencilBits != r1.fStencilBits || r0.fConfig != r1.fConfig || r0.fBackend != r1.fBackend) { return false; } switch (r0.fBackend) { case GrBackendApi::kOpenGL: return r0.fGLInfo == r1.fGLInfo; case GrBackendApi::kMock: return r0.fMockInfo == r1.fMockInfo; case GrBackendApi::kVulkan: #ifdef SK_VULKAN return r0.fVkInfo == r1.fVkInfo; #else // fall through #endif case GrBackendApi::kMetal: #ifdef SK_METAL return r0.fMtlInfo == r1.fMtlInfo; #else // fall through #endif default: return false; } SkASSERT(0); return false; } #endif