/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureRecord_DEFINED #define SkPictureRecord_DEFINED #include "SkCanvas.h" #include "SkCanvasVirtualEnforcer.h" #include "SkFlattenable.h" #include "SkPicture.h" #include "SkPictureData.h" #include "SkTArray.h" #include "SkTDArray.h" #include "SkTHash.h" #include "SkTo.h" #include "SkVertices.h" #include "SkWriter32.h" // These macros help with packing and unpacking a single byte value and // a 3 byte value into/out of a uint32_t #define MASK_24 0x00FFFFFF #define UNPACK_8_24(combined, small, large) \ small = (combined >> 24) & 0xFF; \ large = combined & MASK_24 #define PACK_8_24(small, large) ((small << 24) | large) class SkPictureRecord : public SkCanvasVirtualEnforcer<SkCanvas> { public: SkPictureRecord(const SkISize& dimensions, uint32_t recordFlags); const SkTArray<sk_sp<const SkPicture>>& getPictures() const { return fPictures; } const SkTArray<sk_sp<SkDrawable>>& getDrawables() const { return fDrawables; } const SkTArray<sk_sp<const SkTextBlob>>& getTextBlobs() const { return fTextBlobs; } const SkTArray<sk_sp<const SkVertices>>& getVertices() const { return fVertices; } const SkTArray<sk_sp<const SkImage>>& getImages() const { return fImages; } sk_sp<SkData> opData() const { this->validate(fWriter.bytesWritten(), 0); if (fWriter.bytesWritten() == 0) { return SkData::MakeEmpty(); } return fWriter.snapshotAsData(); } void setFlags(uint32_t recordFlags) { fRecordFlags = recordFlags; } const SkWriter32& writeStream() const { return fWriter; } void beginRecording(); void endRecording(); protected: void addNoOp(); private: void handleOptimization(int opt); size_t recordRestoreOffsetPlaceholder(SkClipOp); void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset); SkTDArray<int32_t> fRestoreOffsetStack; SkTDArray<uint32_t> fCullOffsetStack; /* * Write the 'drawType' operation and chunk size to the skp. 'size' * can potentially be increased if the chunk size needs its own storage * location (i.e., it overflows 24 bits). * Returns the start offset of the chunk. This is the location at which * the opcode & size are stored. * TODO: since we are handing the size into here we could call reserve * and then return a pointer to the memory storage. This could decrease * allocation overhead but could lead to more wasted space (the tail * end of blocks could go unused). Possibly add a second addDraw that * operates in this manner. */ size_t addDraw(DrawType drawType, size_t* size) { size_t offset = fWriter.bytesWritten(); this->predrawNotify(); SkASSERT(0 != *size); SkASSERT(((uint8_t) drawType) == drawType); if (0 != (*size & ~MASK_24) || *size == MASK_24) { fWriter.writeInt(PACK_8_24(drawType, MASK_24)); *size += 1; fWriter.writeInt(SkToU32(*size)); } else { fWriter.writeInt(PACK_8_24(drawType, SkToU32(*size))); } return offset; } void addInt(int value) { fWriter.writeInt(value); } void addScalar(SkScalar scalar) { fWriter.writeScalar(scalar); } void addImage(const SkImage*); void addMatrix(const SkMatrix& matrix); void addPaint(const SkPaint& paint) { this->addPaintPtr(&paint); } void addPaintPtr(const SkPaint* paint); void addPatch(const SkPoint cubics[12]); void addPath(const SkPath& path); void addPicture(const SkPicture* picture); void addDrawable(SkDrawable* picture); void addPoint(const SkPoint& point); void addPoints(const SkPoint pts[], int count); void addRect(const SkRect& rect); void addRectPtr(const SkRect* rect); void addIRect(const SkIRect& rect); void addIRectPtr(const SkIRect* rect); void addRRect(const SkRRect&); void addRegion(const SkRegion& region); void addText(const void* text, size_t byteLength); void addTextBlob(const SkTextBlob* blob); void addVertices(const SkVertices*); int find(const SkBitmap& bitmap); protected: void validate(size_t initialOffset, size_t size) const { SkASSERT(fWriter.bytesWritten() == initialOffset + size); } sk_sp<SkSurface> onNewSurface(const SkImageInfo&, const SkSurfaceProps&) override; bool onPeekPixels(SkPixmap*) override { return false; } void onFlush() override; void willSave() override; SaveLayerStrategy getSaveLayerStrategy(const SaveLayerRec&) override; bool onDoSaveBehind(const SkRect*) override; void willRestore() override; void didConcat(const SkMatrix&) override; void didSetMatrix(const SkMatrix&) override; void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) override; void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) override; void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkBlendMode, const SkPaint& paint) override; void onDrawAtlas(const SkImage*, const SkRSXform[], const SkRect[], const SkColor[], int, SkBlendMode, const SkRect*, const SkPaint*) override; void onDrawPaint(const SkPaint&) override; void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) override; void onDrawRect(const SkRect&, const SkPaint&) override; void onDrawEdgeAARect(const SkRect&, SkCanvas::QuadAAFlags, SkColor, SkBlendMode) override; void onDrawRegion(const SkRegion&, const SkPaint&) override; void onDrawOval(const SkRect&, const SkPaint&) override; void onDrawArc(const SkRect&, SkScalar, SkScalar, bool, const SkPaint&) override; void onDrawRRect(const SkRRect&, const SkPaint&) override; void onDrawPath(const SkPath&, const SkPaint&) override; void onDrawImage(const SkImage*, SkScalar left, SkScalar top, const SkPaint*) override; void onDrawImageRect(const SkImage*, const SkRect* src, const SkRect& dst, const SkPaint*, SrcRectConstraint) override; void onDrawImageNine(const SkImage*, const SkIRect& center, const SkRect& dst, const SkPaint*) override; void onDrawImageLattice(const SkImage*, const SkCanvas::Lattice& lattice, const SkRect& dst, const SkPaint*) override; void onDrawImageSet(const SkCanvas::ImageSetEntry[], int count, SkFilterQuality, SkBlendMode) override; void onDrawShadowRec(const SkPath&, const SkDrawShadowRec&) override; void onDrawVerticesObject(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode, const SkPaint&) override; void onClipRect(const SkRect&, SkClipOp, ClipEdgeStyle) override; void onClipRRect(const SkRRect&, SkClipOp, ClipEdgeStyle) override; void onClipPath(const SkPath&, SkClipOp, ClipEdgeStyle) override; void onClipRegion(const SkRegion&, SkClipOp) override; void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) override; void onDrawDrawable(SkDrawable*, const SkMatrix*) override; void onDrawAnnotation(const SkRect&, const char[], SkData*) override; int addPathToHeap(const SkPath& path); // does not write to ops stream // These entry points allow the writing of matrices, clips, saves & // restores to be deferred (e.g., if the MC state is being collapsed and // only written out as needed). void recordConcat(const SkMatrix& matrix); void recordTranslate(const SkMatrix& matrix); void recordScale(const SkMatrix& matrix); size_t recordClipRect(const SkRect& rect, SkClipOp op, bool doAA); size_t recordClipRRect(const SkRRect& rrect, SkClipOp op, bool doAA); size_t recordClipPath(int pathID, SkClipOp op, bool doAA); size_t recordClipRegion(const SkRegion& region, SkClipOp op); void recordSave(); void recordSaveLayer(const SaveLayerRec&); void recordRestore(bool fillInSkips = true); // SHOULD NEVER BE CALLED void onDrawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) override { SK_ABORT("not reached"); } void onDrawBitmapRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint*, SrcRectConstraint) override { SK_ABORT("not reached"); } void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst, const SkPaint*) override { SK_ABORT("not reached"); } void onDrawBitmapLattice(const SkBitmap&, const SkCanvas::Lattice& lattice, const SkRect& dst, const SkPaint*) override { SK_ABORT("not reached"); } private: SkTArray<SkPaint> fPaints; struct PathHash { uint32_t operator()(const SkPath& p) { return p.getGenerationID(); } }; SkTHashMap<SkPath, int, PathHash> fPaths; SkWriter32 fWriter; SkTArray<sk_sp<const SkImage>> fImages; SkTArray<sk_sp<const SkPicture>> fPictures; SkTArray<sk_sp<SkDrawable>> fDrawables; SkTArray<sk_sp<const SkTextBlob>> fTextBlobs; SkTArray<sk_sp<const SkVertices>> fVertices; uint32_t fRecordFlags; int fInitialSaveCount; friend class SkPictureData; // for SkPictureData's SkPictureRecord-based constructor typedef SkCanvasVirtualEnforcer<SkCanvas> INHERITED; }; #endif