/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "DecodeFile.h" #include "Sample.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkGraphics.h" #include "SkPath.h" #include "SkRegion.h" #include "SkShader.h" #include "SkUTF.h" #include "SkColorPriv.h" #include "SkColorFilter.h" #include "SkTime.h" #include "SkTypeface.h" static sk_sp<SkShader> make_bitmapfade(const SkBitmap& bm) { SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(0, SkIntToScalar(bm.height())); colors[0] = SK_ColorBLACK; colors[1] = SkColorSetARGB(0, 0, 0, 0); auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); auto shaderB = SkShader::MakeBitmapShader(bm, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn); } class ShaderView : public Sample { public: sk_sp<SkShader> fShader; SkBitmap fBitmap; ShaderView() { decode_file("/skimages/logo.gif", &fBitmap); SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(SkIntToScalar(100), 0); colors[0] = SK_ColorRED; colors[1] = SK_ColorBLUE; auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); pts[0].set(0, 0); pts[1].set(0, SkIntToScalar(100)); colors[0] = SK_ColorBLACK; colors[1] = SkColorSetARGB(0x80, 0, 0, 0); auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), SkBlendMode::kDstIn); } protected: bool onQuery(Sample::Event* evt) override { if (Sample::TitleQ(*evt)) { Sample::TitleR(evt, "Shaders"); return true; } return this->INHERITED::onQuery(evt); } void onDrawContent(SkCanvas* canvas) override { canvas->drawBitmap(fBitmap, 0, 0); canvas->translate(20, 120); SkPaint paint; SkRect r; paint.setColor(SK_ColorGREEN); canvas->drawRect(SkRect::MakeWH(100, 100), paint); paint.setShader(fShader); canvas->drawRect(SkRect::MakeWH(100, 100), paint); canvas->translate(SkIntToScalar(110), 0); int w = fBitmap.width(); int h = fBitmap.height(); w = 120; h = 80; r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h)); paint.setShader(nullptr); canvas->drawRect(r, paint); paint.setShader(make_bitmapfade(fBitmap)); canvas->drawRect(r, paint); } private: typedef Sample INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_SAMPLE( return new ShaderView(); )