/* * Copyright 2018 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSkSLFPFactoryCache_DEFINED #define GrSkSLFPFactoryCache_DEFINED #include "SkRefCnt.h" #include <vector> class GrSkSLFPFactory; // This is a cache used by GrSkSLFP to retain GrSkSLFPFactory instances, so we don't have to // re-process the SkSL source code every time we create a GrSkSLFP instance. // For thread safety, it is important that GrSkSLFP only interact with the cache from methods that // are only called from within the rendering thread, like onCreateGLSLInstance and // onGetGLSLProcessorKey. class GrSkSLFPFactoryCache : public SkNVRefCnt<GrSkSLFPFactoryCache> { public: // Returns a factory by its numeric index, or null if no such factory exists. Indices are // allocated by GrSkSLFP::NewIndex(). sk_sp<GrSkSLFPFactory> get(int index); // Stores a new factory with the given index. void set(int index, sk_sp<GrSkSLFPFactory> factory); ~GrSkSLFPFactoryCache(); private: std::vector<GrSkSLFPFactory*> fFactories; }; #endif