/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTexture_DEFINED #define GrTexture_DEFINED #include "GrBackendSurface.h" #include "GrSamplerState.h" #include "GrSurface.h" #include "SkImage.h" #include "SkPoint.h" #include "SkRefCnt.h" #include "../private/GrTypesPriv.h" class GrTexturePriv; class SK_API GrTexture : virtual public GrSurface { public: GrTexture* asTexture() override { return this; } const GrTexture* asTexture() const override { return this; } virtual GrBackendTexture getBackendTexture() const = 0; /** * This function indicates that the texture parameters (wrap mode, filtering, ...) have been * changed externally to Skia. */ virtual void textureParamsModified() = 0; /** * This function steals the backend texture from a uniquely owned GrTexture with no pending * IO, passing it out to the caller. The GrTexture is deleted in the process. * * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this * function will fail. */ static bool StealBackendTexture(sk_sp<GrTexture>, GrBackendTexture*, SkImage::BackendTextureReleaseProc*); #ifdef SK_DEBUG void validate() const { this->INHERITED::validate(); } #endif virtual void setRelease(sk_sp<GrReleaseProcHelper> releaseHelper) = 0; // These match the definitions in SkImage, from whence they came. // TODO: Either move Chrome over to new api or remove their need to call this on GrTexture typedef void* ReleaseCtx; typedef void (*ReleaseProc)(ReleaseCtx); void setRelease(ReleaseProc proc, ReleaseCtx ctx) { sk_sp<GrReleaseProcHelper> helper(new GrReleaseProcHelper(proc, ctx)); this->setRelease(std::move(helper)); } /** * Installs a proc on this texture. It will be called when the texture becomes "idle". Idle is * defined to mean that the texture has no refs or pending IOs and that GPU I/O operations on * the texture are completed if the backend API disallows deletion of a texture before such * operations occur (e.g. Vulkan). After the idle proc is called it is removed. The idle proc * will always be called before the texture is destroyed, even in unusual shutdown scenarios * (e.g. GrContext::abandonContext()). */ using IdleProc = void(void*); virtual void setIdleProc(IdleProc, void* context) = 0; virtual void* idleContext() const = 0; /** Access methods that are only to be used within Skia code. */ inline GrTexturePriv texturePriv(); inline const GrTexturePriv texturePriv() const; protected: GrTexture(GrGpu*, const GrSurfaceDesc&, GrTextureType, GrMipMapsStatus); virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0; private: void computeScratchKey(GrScratchKey*) const override; size_t onGpuMemorySize() const override; void markMipMapsDirty(); void markMipMapsClean(); GrTextureType fTextureType; GrMipMapsStatus fMipMapsStatus; int fMaxMipMapLevel; friend class GrTexturePriv; typedef GrSurface INHERITED; }; #endif