/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrContextThreadSafeProxy_DEFINED #define GrContextThreadSafeProxy_DEFINED #include "GrContextOptions.h" #include "SkRefCnt.h" class GrBackendFormat; class GrCaps; class GrContext; class GrContext_Base; class GrContextThreadSafeProxyPriv; class GrSkSLFPFactoryCache; struct SkImageInfo; class SkSurfaceCharacterization; /** * Can be used to perform actions related to the generating GrContext in a thread safe manner. The * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext. */ class SK_API GrContextThreadSafeProxy : public SkRefCnt { public: ~GrContextThreadSafeProxy() override; bool matches(GrContext_Base* context) const; /** * Create a surface characterization for a DDL that will be replayed into the GrContext * that created this proxy. On failure the resulting characterization will be invalid (i.e., * "!c.isValid()"). * * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the * DDL created with this characterization is replayed. * Note: the contract here is that the DDL will be created as * if it had a full 'cacheMaxResourceBytes' to use. If replayed * into a GrContext that already has locked GPU memory, the * replay can exceed the budget. To rephrase, all resource * allocation decisions are made at record time and at playback * time the budget limits will be ignored. * @param ii The image info specifying properties of the SkSurface that * the DDL created with this characterization will be replayed * into. * Note: Ganesh doesn't make use of the SkImageInfo's alphaType * @param backendFormat Information about the format of the GPU surface that will * back the SkSurface upon replay * @param sampleCount The sample count of the SkSurface that the DDL created with * this characterization will be replayed into * @param origin The origin of the SkSurface that the DDL created with this * characterization will be replayed into * @param surfaceProps The surface properties of the SkSurface that the DDL created * with this characterization will be replayed into * @param isMipMapped Will the surface the DDL will be replayed into have space * allocated for mipmaps? * @param willUseGLFBO0 Will the surface the DDL will be replayed into be backed by GL * FBO 0. This flag is only valid if using an GL backend. * @param isTextureable Will the surface be able to act as a texture? */ SkSurfaceCharacterization createCharacterization( size_t cacheMaxResourceBytes, const SkImageInfo& ii, const GrBackendFormat& backendFormat, int sampleCount, GrSurfaceOrigin origin, const SkSurfaceProps& surfaceProps, bool isMipMapped, bool willUseGLFBO0 = false, bool isTextureable = true); bool operator==(const GrContextThreadSafeProxy& that) const { // Each GrContext should only ever have a single thread-safe proxy. SkASSERT((this == &that) == (fContextID == that.fContextID)); return this == &that; } bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); } // Provides access to functions that aren't part of the public API. GrContextThreadSafeProxyPriv priv(); const GrContextThreadSafeProxyPriv priv() const; private: // DDL TODO: need to add unit tests for backend & maybe options GrContextThreadSafeProxy(sk_sp<const GrCaps> caps, uint32_t uniqueID, GrBackendApi backend, const GrContextOptions& options, sk_sp<GrSkSLFPFactoryCache> cache); sk_sp<const GrCaps> fCaps; const uint32_t fContextID; const GrBackendApi fBackend; const GrContextOptions fOptions; sk_sp<GrSkSLFPFactoryCache> fFPFactoryCache; friend class GrDirectContext; // To construct this object friend class GrContextThreadSafeProxyPriv; typedef SkRefCnt INHERITED; }; #endif