/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkPaint.h" #include "SkSurface.h" #include "SkTableColorFilter.h" #include "Resources.h" #include "Test.h" // The gradient shader will use the texture strip atlas if it has too many colors. Make sure // abandoning the context works. DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerGradientTest, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW, SK_ColorBLACK }; static const SkScalar gPos[] = { 0, 0.17f, 0.32f, 0.49f, 0.66f, 0.83f, 1.0f }; SkPaint p; p.setShader(SkGradientShader::MakeTwoPointConical(SkPoint::Make(0, 0), 1.0f, SkPoint::Make(10.0f, 20.0f), 2.0f, gColors, gPos, 7, SkShader::kClamp_TileMode)); SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128); auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info)); SkCanvas* canvas = surface->getCanvas(); SkRect r = SkRect::MakeXYWH(10, 10, 100, 100); canvas->drawRect(r, p); context->abandonContext(); } // The table color filter uses the texture strip atlas. Make sure abandoning the context works. DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerColorFilterTest, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_128.png"); uint8_t identity[256]; for (int i = 0; i < 256; i++) { identity[i] = i; } SkPaint p; p.setColorFilter(SkTableColorFilter::Make(identity)); SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128); auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info)); SkCanvas* canvas = surface->getCanvas(); canvas->drawImage(std::move(img), 0, 0, &p); context->abandonContext(); }