/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkPicture.h" #include "SkPictureRecorder.h" #include "SkPictureShader.h" #include "SkShader.h" #include "SkSurface.h" #include "Test.h" // Test that attempting to create a picture shader with a nullptr picture or // empty picture returns a shader that draws nothing. DEF_TEST(PictureShader_empty, reporter) { SkPaint paint; SkBitmap bitmap; bitmap.allocN32Pixels(1,1); SkCanvas canvas(bitmap); canvas.clear(SK_ColorGREEN); paint.setShader(SkShader::MakePictureShader( nullptr, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr, nullptr)); canvas.drawRect(SkRect::MakeWH(1,1), paint); REPORTER_ASSERT(reporter, *bitmap.getAddr32(0,0) == SK_ColorGREEN); SkPictureRecorder factory; factory.beginRecording(0, 0, nullptr, 0); paint.setShader(SkShader::MakePictureShader(factory.finishRecordingAsPicture(), SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr, nullptr)); canvas.drawRect(SkRect::MakeWH(1,1), paint); REPORTER_ASSERT(reporter, *bitmap.getAddr32(0,0) == SK_ColorGREEN); } // Test that the SkPictureShader cache is purged on shader deletion. DEF_TEST(PictureShader_caching, reporter) { auto makePicture = [] () { SkPictureRecorder recorder; recorder.beginRecording(100, 100)->drawColor(SK_ColorGREEN); return recorder.finishRecordingAsPicture(); }; sk_sp<SkPicture> picture = makePicture(); REPORTER_ASSERT(reporter, picture->unique()); sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100); { SkPaint paint; paint.setShader(SkPictureShader::Make(picture, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, nullptr, nullptr)); surface->getCanvas()->drawPaint(paint); // We should have about 3 refs by now: local + shader + shader cache. REPORTER_ASSERT(reporter, !picture->unique()); } // Draw another picture shader to have a chance to purge. { SkPaint paint; paint.setShader(SkPictureShader::Make(makePicture(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, nullptr, nullptr)); surface->getCanvas()->drawPaint(paint); } // All but the local ref should be gone now. REPORTER_ASSERT(reporter, picture->unique()); }