/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include <set> #include "GrClip.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "GrProxyProvider.h" #include "GrRenderTarget.h" #include "GrResourceProvider.h" #include "GrTexture.h" #include "GrTexturePriv.h" #include "SkAutoPixmapStorage.h" #include "SkMipMap.h" #include "SkSurface.h" #include "Test.h" // Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture // and render targets to GrSurface all work as expected. DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); auto resourceProvider = context->priv().resourceProvider(); GrGpu* gpu = context->priv().getGpu(); GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = 256; desc.fHeight = 256; desc.fConfig = kRGBA_8888_GrPixelConfig; desc.fSampleCnt = 1; sk_sp<GrSurface> texRT1 = resourceProvider->createTexture(desc, SkBudgeted::kNo); REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asRenderTarget()); REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asTexture()); REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) == texRT1->asTexture()); REPORTER_ASSERT(reporter, texRT1->asRenderTarget() == static_cast<GrSurface*>(texRT1->asTexture())); REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) == static_cast<GrSurface*>(texRT1->asTexture())); desc.fFlags = kNone_GrSurfaceFlags; sk_sp<GrTexture> tex1 = resourceProvider->createTexture(desc, SkBudgeted::kNo); REPORTER_ASSERT(reporter, nullptr == tex1->asRenderTarget()); REPORTER_ASSERT(reporter, tex1.get() == tex1->asTexture()); REPORTER_ASSERT(reporter, static_cast<GrSurface*>(tex1.get()) == tex1->asTexture()); GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture( nullptr, 256, 256, GrColorType::kRGBA_8888, false, GrMipMapped::kNo); sk_sp<GrSurface> texRT2 = resourceProvider->wrapRenderableBackendTexture( backendTex, 1, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo); REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asRenderTarget()); REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asTexture()); REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) == texRT2->asTexture()); REPORTER_ASSERT(reporter, texRT2->asRenderTarget() == static_cast<GrSurface*>(texRT2->asTexture())); REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) == static_cast<GrSurface*>(texRT2->asTexture())); gpu->deleteTestingOnlyBackendTexture(backendTex); } // This test checks that the isConfigTexturable and isConfigRenderable are // consistent with createTexture's result. DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSurfaceRenderability, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); GrProxyProvider* proxyProvider = context->priv().proxyProvider(); GrResourceProvider* resourceProvider = context->priv().resourceProvider(); const GrCaps* caps = context->priv().caps(); GrPixelConfig configs[] = { kUnknown_GrPixelConfig, kAlpha_8_GrPixelConfig, kAlpha_8_as_Alpha_GrPixelConfig, kAlpha_8_as_Red_GrPixelConfig, kGray_8_GrPixelConfig, kGray_8_as_Lum_GrPixelConfig, kGray_8_as_Red_GrPixelConfig, kRGB_565_GrPixelConfig, kRGBA_4444_GrPixelConfig, kRGBA_8888_GrPixelConfig, kRGB_888_GrPixelConfig, kRGB_888X_GrPixelConfig, kRG_88_GrPixelConfig, kBGRA_8888_GrPixelConfig, kSRGBA_8888_GrPixelConfig, kSBGRA_8888_GrPixelConfig, kRGBA_1010102_GrPixelConfig, kRGBA_float_GrPixelConfig, kRG_float_GrPixelConfig, kAlpha_half_GrPixelConfig, kAlpha_half_as_Red_GrPixelConfig, kRGBA_half_GrPixelConfig, kRGBA_half_Clamped_GrPixelConfig, kRGB_ETC1_GrPixelConfig, }; GR_STATIC_ASSERT(kGrPixelConfigCnt == SK_ARRAY_COUNT(configs)); GrSurfaceDesc desc; desc.fWidth = 64; desc.fHeight = 64; for (GrPixelConfig config : configs) { for (GrSurfaceOrigin origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin }) { desc.fFlags = kNone_GrSurfaceFlags; desc.fConfig = config; desc.fSampleCnt = 1; sk_sp<GrSurface> tex = resourceProvider->createTexture(desc, SkBudgeted::kNo); bool ict = caps->isConfigTexturable(desc.fConfig); REPORTER_ASSERT(reporter, SkToBool(tex) == ict, "config:%d, tex:%d, isConfigTexturable:%d", config, SkToBool(tex), ict); GrSRGBEncoded srgbEncoded = GrSRGBEncoded::kNo; GrColorType colorType = GrPixelConfigToColorTypeAndEncoding(config, &srgbEncoded); const GrBackendFormat format = caps->getBackendFormatFromGrColorType(colorType, srgbEncoded); sk_sp<GrTextureProxy> proxy = proxyProvider->createMipMapProxy(format, desc, origin, SkBudgeted::kNo); REPORTER_ASSERT(reporter, SkToBool(proxy.get()) == (caps->isConfigTexturable(desc.fConfig) && caps->mipMapSupport())); desc.fFlags = kRenderTarget_GrSurfaceFlag; tex = resourceProvider->createTexture(desc, SkBudgeted::kNo); bool isRenderable = caps->isConfigRenderable(config); REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable, "config:%d, tex:%d, isRenderable:%d", config, SkToBool(tex), isRenderable); desc.fSampleCnt = 2; tex = resourceProvider->createTexture(desc, SkBudgeted::kNo); isRenderable = SkToBool(caps->getRenderTargetSampleCount(2, config)); REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable, "config:%d, tex:%d, isRenderable:%d", config, SkToBool(tex), isRenderable); } } } #include "GrDrawingManager.h" #include "GrSurfaceProxy.h" #include "GrTextureContext.h" DEF_GPUTEST_FOR_RENDERING_CONTEXTS(InitialTextureClear, reporter, context_info) { static constexpr int kSize = 100; GrSurfaceDesc desc; desc.fWidth = desc.fHeight = kSize; std::unique_ptr<uint32_t[]> data(new uint32_t[kSize * kSize]); GrContext* context = context_info.grContext(); const GrCaps* caps = context->priv().caps(); GrProxyProvider* proxyProvider = context->priv().proxyProvider(); for (int c = 0; c <= kLast_GrPixelConfig; ++c) { desc.fConfig = static_cast<GrPixelConfig>(c); if (!caps->isConfigTexturable(desc.fConfig)) { continue; } desc.fFlags = kPerformInitialClear_GrSurfaceFlag; for (bool rt : {false, true}) { if (rt && !caps->isConfigRenderable(desc.fConfig)) { continue; } desc.fFlags |= rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags; for (GrSurfaceOrigin origin : {kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) { for (auto fit : { SkBackingFit::kApprox, SkBackingFit::kExact }) { // Try directly creating the texture. // Do this twice in an attempt to hit the cache on the second time through. for (int i = 0; i < 2; ++i) { auto proxy = proxyProvider->testingOnly_createInstantiatedProxy( desc, origin, fit, SkBudgeted::kYes); if (!proxy) { continue; } auto texCtx = context->priv().makeWrappedSurfaceContext(std::move(proxy)); SkImageInfo info = SkImageInfo::Make( kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); memset(data.get(), 0xAB, kSize * kSize * sizeof(uint32_t)); if (texCtx->readPixels(info, data.get(), 0, 0, 0)) { uint32_t cmp = GrPixelConfigIsOpaque(desc.fConfig) ? 0xFF000000 : 0; for (int i = 0; i < kSize * kSize; ++i) { if (cmp != data.get()[i]) { ERRORF(reporter, "Failed on config %d", desc.fConfig); break; } } } memset(data.get(), 0xBC, kSize * kSize * sizeof(uint32_t)); // Here we overwrite the texture so that the second time through we // test against recycling without reclearing. if (0 == i) { texCtx->writePixels(info, data.get(), 0, 0, 0); } } context->priv().testingOnly_purgeAllUnlockedResources(); GrSRGBEncoded srgbEncoded = GrSRGBEncoded::kNo; GrColorType colorType = GrPixelConfigToColorTypeAndEncoding(desc.fConfig, &srgbEncoded); const GrBackendFormat format = caps->getBackendFormatFromGrColorType(colorType, srgbEncoded); // Try creating the texture as a deferred proxy. for (int i = 0; i < 2; ++i) { auto surfCtx = context->priv().makeDeferredSurfaceContext( format, desc, origin, GrMipMapped::kNo, fit, SkBudgeted::kYes); if (!surfCtx) { continue; } SkImageInfo info = SkImageInfo::Make( kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); memset(data.get(), 0xAB, kSize * kSize * sizeof(uint32_t)); if (surfCtx->readPixels(info, data.get(), 0, 0, 0)) { uint32_t cmp = GrPixelConfigIsOpaque(desc.fConfig) ? 0xFF000000 : 0; for (int i = 0; i < kSize * kSize; ++i) { if (cmp != data.get()[i]) { ERRORF(reporter, "Failed on config %d", desc.fConfig); break; } } } // Here we overwrite the texture so that the second time through we // test against recycling without reclearing. if (0 == i) { surfCtx->writePixels(info, data.get(), 0, 0, 0); } } context->priv().testingOnly_purgeAllUnlockedResources(); } } } } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadOnlyTexture, reporter, context_info) { auto fillPixels = [](const SkPixmap* p, const std::function<uint32_t(int x, int y)>& f) { for (int y = 0; y < p->height(); ++y) { for (int x = 0; x < p->width(); ++x) { *p->writable_addr32(x, y) = f(x, y); } } }; auto comparePixels = [](const SkPixmap& p1, const SkPixmap& p2, skiatest::Reporter* reporter) { SkASSERT(p1.info() == p2.info()); for (int y = 0; y < p1.height(); ++y) { for (int x = 0; x < p1.width(); ++x) { REPORTER_ASSERT(reporter, p1.getColor(x, y) == p2.getColor(x, y)); if (p1.getColor(x, y) != p2.getColor(x, y)) { return; } } } }; static constexpr int kSize = 100; SkAutoPixmapStorage pixels; pixels.alloc(SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType)); fillPixels(&pixels, [](int x, int y) { return (0xFFU << 24) | (x << 16) | (y << 8) | uint8_t((x * y) & 0xFF); }); GrContext* context = context_info.grContext(); GrProxyProvider* proxyProvider = context->priv().proxyProvider(); // We test both kRW in addition to kRead mostly to ensure that the calls are structured such // that they'd succeed if the texture wasn't kRead. We want to be sure we're failing with // kRead for the right reason. for (auto ioType : {kRead_GrIOType, kRW_GrIOType}) { auto backendTex = context->priv().getGpu()->createTestingOnlyBackendTexture( pixels.addr(), kSize, kSize, kRGBA_8888_SkColorType, true, GrMipMapped::kNo); auto proxy = proxyProvider->wrapBackendTexture(backendTex, kTopLeft_GrSurfaceOrigin, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, ioType); auto surfContext = context->priv().makeWrappedSurfaceContext(proxy); // Read pixels should work with a read-only texture. SkAutoPixmapStorage read; read.alloc(pixels.info()); auto readResult = surfContext->readPixels(pixels.info(), read.writable_addr(), 0, 0, 0); REPORTER_ASSERT(reporter, readResult); if (readResult) { comparePixels(pixels, read, reporter); } // Write pixels should not work with a read-only texture. SkAutoPixmapStorage write; write.alloc(pixels.info()); fillPixels(&write, [&pixels](int x, int y) { return ~*pixels.addr32(); }); auto writeResult = surfContext->writePixels(pixels.info(), pixels.addr(), 0, 0, 0); REPORTER_ASSERT(reporter, writeResult == (ioType == kRW_GrIOType)); // Try the low level write. context->flush(); auto gpuWriteResult = context->priv().getGpu()->writePixels( proxy->peekTexture(), 0, 0, kSize, kSize, GrColorType::kRGBA_8888, write.addr32(), 0); REPORTER_ASSERT(reporter, gpuWriteResult == (ioType == kRW_GrIOType)); // Copies should not work with a read-only texture auto copySrc = proxyProvider->createTextureProxy( SkImage::MakeFromRaster(write, nullptr, nullptr), kNone_GrSurfaceFlags, 1, SkBudgeted::kYes, SkBackingFit::kExact); REPORTER_ASSERT(reporter, copySrc); auto copyResult = surfContext->copy(copySrc.get()); REPORTER_ASSERT(reporter, copyResult == (ioType == kRW_GrIOType)); // Try the low level copy. context->flush(); auto gpuCopyResult = context->priv().getGpu()->copySurface( proxy->peekTexture(), kTopLeft_GrSurfaceOrigin, copySrc->peekTexture(), kTopLeft_GrSurfaceOrigin, SkIRect::MakeWH(kSize, kSize), {0, 0}); REPORTER_ASSERT(reporter, gpuCopyResult == (ioType == kRW_GrIOType)); // Mip regen should not work with a read only texture. if (context->priv().caps()->mipMapSupport()) { backendTex = context->priv().getGpu()->createTestingOnlyBackendTexture( nullptr, kSize, kSize, kRGBA_8888_SkColorType, true, GrMipMapped::kYes); proxy = proxyProvider->wrapBackendTexture(backendTex, kTopLeft_GrSurfaceOrigin, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, ioType); context->flush(); proxy->peekTexture()->texturePriv().markMipMapsDirty(); // avoids assert in GrGpu. auto regenResult = context->priv().getGpu()->regenerateMipMapLevels(proxy->peekTexture()); REPORTER_ASSERT(reporter, regenResult == (ioType == kRW_GrIOType)); } } } static sk_sp<GrTexture> make_wrapped_texture(GrContext* context, bool renderable) { auto backendTexture = context->priv().getGpu()->createTestingOnlyBackendTexture( nullptr, 10, 10, GrColorType::kRGBA_8888, renderable, GrMipMapped::kNo); sk_sp<GrTexture> texture; if (renderable) { texture = context->priv().resourceProvider()->wrapRenderableBackendTexture( backendTexture, 1, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo); } else { texture = context->priv().resourceProvider()->wrapBackendTexture( backendTexture, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType); } // Add a release proc that deletes the GrBackendTexture. struct ReleaseContext { GrContext* fContext; GrBackendTexture fBackendTexture; }; auto release = [](void* rc) { auto releaseContext = static_cast<ReleaseContext*>(rc); if (!releaseContext->fContext->abandoned()) { if (auto gpu = releaseContext->fContext->priv().getGpu()) { gpu->deleteTestingOnlyBackendTexture(releaseContext->fBackendTexture); } } delete releaseContext; }; texture->setRelease(release, new ReleaseContext{context, backendTexture}); return texture; } static sk_sp<GrTexture> make_normal_texture(GrContext* context, bool renderable) { GrSurfaceDesc desc; desc.fConfig = kRGBA_8888_GrPixelConfig; desc.fWidth = desc.fHeight = 10; desc.fFlags = renderable ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags; return context->priv().resourceProvider()->createTexture(desc, SkBudgeted::kNo); } DEF_GPUTEST(TextureIdleProcTest, reporter, options) { // Various ways of making textures. auto makeWrapped = [](GrContext* context) { return make_wrapped_texture(context, false); }; auto makeWrappedRenderable = [](GrContext* context) { return make_wrapped_texture(context, true); }; auto makeNormal = [](GrContext* context) { return make_normal_texture(context, false); }; auto makeRenderable = [](GrContext* context) { return make_normal_texture(context, true); }; std::function<sk_sp<GrTexture>(GrContext*)> makers[] = {makeWrapped, makeWrappedRenderable, makeNormal, makeRenderable}; // Add a unique key, or not. auto addKey = [](GrTexture* texture) { static uint32_t gN = 0; static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); GrUniqueKey key; GrUniqueKey::Builder builder(&key, kDomain, 1); builder[0] = gN++; builder.finish(); texture->resourcePriv().setUniqueKey(key); }; auto dontAddKey = [](GrTexture* texture) {}; std::function<void(GrTexture*)> keyAdders[] = {addKey, dontAddKey}; for (const auto& m : makers) { for (const auto& keyAdder : keyAdders) { for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) { sk_gpu_test::GrContextFactory factory; auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(type); GrContext* context = factory.get(contextType); if (!context) { continue; } // The callback we add simply adds an integer to a set. std::set<int> idleIDs; struct Context { std::set<int>* fIdleIDs; int fNum; }; auto proc = [](void* context) { static_cast<Context*>(context)->fIdleIDs->insert( static_cast<Context*>(context)->fNum); delete static_cast<Context*>(context); }; // Makes a texture, possibly adds a key, and sets the callback. auto make = [&m, &keyAdder, &proc, &idleIDs](GrContext* context, int num) { sk_sp<GrTexture> texture = m(context); texture->addIdleProc( sk_make_sp<GrRefCntedCallback>(proc, new Context{&idleIDs, num})); keyAdder(texture.get()); return texture; }; auto texture = make(context, 1); REPORTER_ASSERT(reporter, idleIDs.find(1) == idleIDs.end()); bool isRT = SkToBool(texture->asRenderTarget()); auto backendFormat = texture->backendFormat(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(1) != idleIDs.end()); texture = make(context, 2); int w = texture->width(); int h = texture->height(); SkImageInfo info = SkImageInfo::Make(w, h, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, nullptr); auto rtc = rt->getCanvas()->internal_private_accessTopLayerRenderTargetContext(); auto singleUseLazyCB = [&texture](GrResourceProvider* rp) { return std::move(texture); }; GrSurfaceDesc desc; desc.fWidth = w; desc.fHeight = h; desc.fConfig = kRGBA_8888_GrPixelConfig; if (isRT) { desc.fFlags = kRenderTarget_GrSurfaceFlag; } SkBudgeted budgeted; if (texture->resourcePriv().budgetedType() == GrBudgetedType::kBudgeted) { budgeted = SkBudgeted::kYes; } else { budgeted = SkBudgeted::kNo; } auto proxy = context->priv().proxyProvider()->createLazyProxy( singleUseLazyCB, backendFormat, desc, GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, GrMipMapped::kNo, GrInternalSurfaceFlags ::kNone, SkBackingFit::kExact, budgeted, GrSurfaceProxy::LazyInstantiationType::kSingleUse); rtc->drawTexture(GrNoClip(), proxy, GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h), SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr); // We still have the proxy, which should remain instantiated, thereby keeping the // texture not purgeable. REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end()); context->flush(); REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end()); context->priv().getGpu()->testingOnly_flushGpuAndSync(); REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end()); // This time we move the proxy into the draw. rtc->drawTexture(GrNoClip(), std::move(proxy), GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h), SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr); REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end()); context->flush(); context->priv().getGpu()->testingOnly_flushGpuAndSync(); // Now that the draw is fully consumed by the GPU, the texture should be idle. REPORTER_ASSERT(reporter, idleIDs.find(2) != idleIDs.end()); // Make a proxy that should deinstantiate even if we keep a ref on it. auto deinstantiateLazyCB = [&make, &context](GrResourceProvider* rp) { return make(context, 3); }; proxy = context->priv().proxyProvider()->createLazyProxy( deinstantiateLazyCB, backendFormat, desc, GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, GrMipMapped::kNo, GrInternalSurfaceFlags ::kNone, SkBackingFit::kExact, budgeted, GrSurfaceProxy::LazyInstantiationType::kDeinstantiate); rtc->drawTexture(GrNoClip(), std::move(proxy), GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h), SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr); // At this point the proxy shouldn't even be instantiated, there is no texture with // id 3. REPORTER_ASSERT(reporter, idleIDs.find(3) == idleIDs.end()); context->flush(); context->priv().getGpu()->testingOnly_flushGpuAndSync(); // Now that the draw is fully consumed, we should have deinstantiated the proxy and // the texture it made should be idle. REPORTER_ASSERT(reporter, idleIDs.find(3) != idleIDs.end()); // Make sure we make the call during various shutdown scenarios where the texture // might persist after context is destroyed, abandoned, etc. We test three // variations of each scenario. One where the texture is just created. Another, // where the texture has been used in a draw and then the context is flushed. And // one where the the texture was drawn but the context is not flushed. // In each scenario we test holding a ref beyond the context shutdown and not. // These tests are difficult to get working with Vulkan. See http://skbug.com/8705 // and http://skbug.com/8275 GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType); if (api == GrBackendApi::kVulkan) { continue; } int id = 4; enum class DrawType { kNoDraw, kDraw, kDrawAndFlush, }; for (auto drawType : {DrawType::kNoDraw, DrawType::kDraw, DrawType::kDrawAndFlush}) { for (bool unrefFirst : {false, true}) { auto possiblyDrawAndFlush = [&context, &texture, drawType, unrefFirst, w, h] { if (drawType == DrawType::kNoDraw) { return; } SkImageInfo info = SkImageInfo::Make(w, h, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, nullptr); auto rtc = rt->getCanvas() ->internal_private_accessTopLayerRenderTargetContext(); auto proxy = context->priv().proxyProvider()->testingOnly_createWrapped( texture, kTopLeft_GrSurfaceOrigin); rtc->drawTexture( GrNoClip(), proxy, GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h), SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr); if (drawType == DrawType::kDrawAndFlush) { context->flush(); } if (unrefFirst) { texture.reset(); } }; texture = make(context, id); possiblyDrawAndFlush(); context->abandonContext(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end()); factory.destroyContexts(); context = factory.get(contextType); ++id; // Similar to previous, but reset the texture after the context was // abandoned and then destroyed. texture = make(context, id); possiblyDrawAndFlush(); context->abandonContext(); factory.destroyContexts(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end()); context = factory.get(contextType); id++; texture = make(context, id); possiblyDrawAndFlush(); factory.destroyContexts(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end()); context = factory.get(contextType); id++; texture = make(context, id); possiblyDrawAndFlush(); factory.releaseResourcesAndAbandonContexts(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end()); context = factory.get(contextType); id++; } } } } } } // Tests an idle proc that unrefs another resource down to zero. DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcCacheManipulationTest, reporter, contextInfo) { GrContext* context = contextInfo.grContext(); // idle proc that releases another texture. auto idleProc = [](void* texture) { reinterpret_cast<GrTexture*>(texture)->unref(); }; for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) { for (const auto& otherMaker : {make_wrapped_texture, make_normal_texture}) { auto idleTexture = idleMaker(context, false); auto otherTexture = otherMaker(context, false); otherTexture->ref(); idleTexture->addIdleProc(sk_make_sp<GrRefCntedCallback>(idleProc, otherTexture.get())); otherTexture.reset(); idleTexture.reset(); } } } // Similar to above but more complicated. This flushes the context from the idle proc. // crbug.com/933526. DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcFlushTest, reporter, contextInfo) { GrContext* context = contextInfo.grContext(); // idle proc that flushes the context. auto idleProc = [](void* context) { reinterpret_cast<GrContext*>(context)->flush(); }; for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) { auto idleTexture = idleMaker(context, false); idleTexture->addIdleProc(sk_make_sp<GrRefCntedCallback>(idleProc, context)); auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 1, nullptr); // We'll draw two images to the canvas. One is a normal texture-backed image. The other is // a wrapped-texture backed image. surf->getCanvas()->clear(SK_ColorWHITE); auto img1 = surf->makeImageSnapshot(); auto gpu = context->priv().getGpu(); std::unique_ptr<uint32_t[]> pixels(new uint32_t[info.width() * info.height()]); auto backendTexture = gpu->createTestingOnlyBackendTexture( pixels.get(), info.width(), info.height(), kRGBA_8888_SkColorType, false, GrMipMapped::kNo); auto img2 = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin, info.colorType(), info.alphaType(), nullptr); surf->getCanvas()->drawImage(std::move(img1), 0, 0); surf->getCanvas()->drawImage(std::move(img2), 1, 1); idleTexture.reset(); gpu->deleteTestingOnlyBackendTexture(backendTexture); } } DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcRerefTest, reporter, contextInfo) { GrContext* context = contextInfo.grContext(); // idle proc that refs the texture auto idleProc = [](void* texture) { reinterpret_cast<GrTexture*>(texture)->ref(); }; // release proc to check whether the texture was released or not. auto releaseProc = [](void* isReleased) { *reinterpret_cast<bool*>(isReleased) = true; }; bool isReleased = false; auto idleTexture = make_normal_texture(context, false); // This test assumes the texture won't be cached (or else the release proc doesn't get // called). idleTexture->resourcePriv().removeScratchKey(); context->flush(); idleTexture->addIdleProc(sk_make_sp<GrRefCntedCallback>(idleProc, idleTexture.get())); idleTexture->setRelease(releaseProc, &isReleased); auto* raw = idleTexture.get(); idleTexture.reset(); REPORTER_ASSERT(reporter, !isReleased); raw->unref(); REPORTER_ASSERT(reporter, isReleased); }