/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkNWayCanvas.h" #include "SkCanvasPriv.h" SkNWayCanvas::SkNWayCanvas(int width, int height) : INHERITED(width, height) {} SkNWayCanvas::~SkNWayCanvas() { this->removeAll(); } void SkNWayCanvas::addCanvas(SkCanvas* canvas) { if (canvas) { *fList.append() = canvas; } } void SkNWayCanvas::removeCanvas(SkCanvas* canvas) { int index = fList.find(canvas); if (index >= 0) { fList.removeShuffle(index); } } void SkNWayCanvas::removeAll() { fList.reset(); } /////////////////////////////////////////////////////////////////////////// // These are forwarded to the N canvases we're referencing class SkNWayCanvas::Iter { public: Iter(const SkTDArray<SkCanvas*>& list) : fList(list) { fIndex = 0; } bool next() { if (fIndex < fList.count()) { fCanvas = fList[fIndex++]; return true; } return false; } SkCanvas* operator->() { return fCanvas; } SkCanvas* get() const { return fCanvas; } private: const SkTDArray<SkCanvas*>& fList; int fIndex; SkCanvas* fCanvas; }; void SkNWayCanvas::willSave() { Iter iter(fList); while (iter.next()) { iter->save(); } this->INHERITED::willSave(); } SkCanvas::SaveLayerStrategy SkNWayCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) { Iter iter(fList); while (iter.next()) { iter->saveLayer(rec); } this->INHERITED::getSaveLayerStrategy(rec); // No need for a layer. return kNoLayer_SaveLayerStrategy; } bool SkNWayCanvas::onDoSaveBehind(const SkRect* bounds) { Iter iter(fList); while (iter.next()) { SkCanvasPriv::SaveBehind(iter.get(), bounds); } this->INHERITED::onDoSaveBehind(bounds); return false; } void SkNWayCanvas::willRestore() { Iter iter(fList); while (iter.next()) { iter->restore(); } this->INHERITED::willRestore(); } void SkNWayCanvas::didConcat(const SkMatrix& matrix) { Iter iter(fList); while (iter.next()) { iter->concat(matrix); } this->INHERITED::didConcat(matrix); } void SkNWayCanvas::didSetMatrix(const SkMatrix& matrix) { Iter iter(fList); while (iter.next()) { iter->setMatrix(matrix); } this->INHERITED::didSetMatrix(matrix); } void SkNWayCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) { Iter iter(fList); while (iter.next()) { iter->clipRect(rect, op, kSoft_ClipEdgeStyle == edgeStyle); } this->INHERITED::onClipRect(rect, op, edgeStyle); } void SkNWayCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) { Iter iter(fList); while (iter.next()) { iter->clipRRect(rrect, op, kSoft_ClipEdgeStyle == edgeStyle); } this->INHERITED::onClipRRect(rrect, op, edgeStyle); } void SkNWayCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) { Iter iter(fList); while (iter.next()) { iter->clipPath(path, op, kSoft_ClipEdgeStyle == edgeStyle); } this->INHERITED::onClipPath(path, op, edgeStyle); } void SkNWayCanvas::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) { Iter iter(fList); while (iter.next()) { iter->clipRegion(deviceRgn, op); } this->INHERITED::onClipRegion(deviceRgn, op); } void SkNWayCanvas::onDrawPaint(const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPaint(paint); } } void SkNWayCanvas::onDrawBehind(const SkPaint& paint) { Iter iter(fList); while (iter.next()) { SkCanvasPriv::DrawBehind(iter.get(), paint); } } void SkNWayCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPoints(mode, count, pts, paint); } } void SkNWayCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawRect(rect, paint); } } void SkNWayCanvas::onDrawEdgeAARect(const SkRect& rect, SkCanvas::QuadAAFlags aa, SkColor color, SkBlendMode mode) { Iter iter(fList); while (iter.next()) { iter->experimental_DrawEdgeAARectV1(rect, aa, color, mode); } } void SkNWayCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawRegion(region, paint); } } void SkNWayCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawOval(rect, paint); } } void SkNWayCanvas::onDrawArc(const SkRect& rect, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawArc(rect, startAngle, sweepAngle, useCenter, paint); } } void SkNWayCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawRRect(rrect, paint); } } void SkNWayCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawDRRect(outer, inner, paint); } } void SkNWayCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPath(path, paint); } } void SkNWayCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawBitmap(bitmap, x, y, paint); } } void SkNWayCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { Iter iter(fList); while (iter.next()) { iter->legacy_drawBitmapRect(bitmap, src, dst, paint, (SrcRectConstraint)constraint); } } void SkNWayCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawBitmapNine(bitmap, center, dst, paint); } } void SkNWayCanvas::onDrawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice, const SkRect& dst, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawBitmapLattice(bitmap, lattice, dst, paint); } } void SkNWayCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawImage(image, left, top, paint); } } void SkNWayCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { Iter iter(fList); while (iter.next()) { iter->legacy_drawImageRect(image, src, dst, paint, constraint); } } void SkNWayCanvas::onDrawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawImageNine(image, center, dst, paint); } } void SkNWayCanvas::onDrawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawImageLattice(image, lattice, dst, paint); } } void SkNWayCanvas::onDrawImageSet(const SkCanvas::ImageSetEntry set[], int count, SkFilterQuality filterQuality, SkBlendMode mode) { Iter iter(fList); while (iter.next()) { iter->experimental_DrawImageSetV1(set, count, filterQuality, mode); } } void SkNWayCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint &paint) { Iter iter(fList); while (iter.next()) { iter->drawTextBlob(blob, x, y, paint); } } void SkNWayCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawPicture(picture, matrix, paint); } } void SkNWayCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) { Iter iter(fList); while (iter.next()) { iter->drawDrawable(drawable, matrix); } } void SkNWayCanvas::onDrawVerticesObject(const SkVertices* vertices, const SkVertices::Bone bones[], int boneCount, SkBlendMode bmode, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawVertices(vertices, bones, boneCount, bmode, paint); } } void SkNWayCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPatch(cubics, colors, texCoords, bmode, paint); } } void SkNWayCanvas::onDrawAtlas(const SkImage* image, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode bmode, const SkRect* cull, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawAtlas(image, xform, tex, colors, count, bmode, cull, paint); } } void SkNWayCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) { Iter iter(fList); while (iter.next()) { iter->private_draw_shadow_rec(path, rec); } } void SkNWayCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* data) { Iter iter(fList); while (iter.next()) { iter->drawAnnotation(rect, key, data); } } void SkNWayCanvas::onFlush() { Iter iter(fList); while (iter.next()) { iter->flush(); } }