/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImage_Lazy_DEFINED #define SkImage_Lazy_DEFINED #include "SkImage_Base.h" #include "SkMutex.h" #if SK_SUPPORT_GPU #include "GrTextureMaker.h" #endif class SharedGenerator; class SkImage_Lazy : public SkImage_Base { public: struct Validator { Validator(sk_sp<SharedGenerator>, const SkIRect* subset, const SkColorType* colorType, sk_sp<SkColorSpace> colorSpace); operator bool() const { return fSharedGenerator.get(); } sk_sp<SharedGenerator> fSharedGenerator; SkImageInfo fInfo; SkIPoint fOrigin; sk_sp<SkColorSpace> fColorSpace; uint32_t fUniqueID; }; SkImage_Lazy(Validator* validator); ~SkImage_Lazy() override; SkImageInfo onImageInfo() const override { return fInfo; } SkIRect onGetSubset() const override { return SkIRect::MakeXYWH(fOrigin.fX, fOrigin.fY, fInfo.width(), fInfo.height()); } bool onReadPixels(const SkImageInfo&, void*, size_t, int srcX, int srcY, CachingHint) const override; #if SK_SUPPORT_GPU sk_sp<GrTextureProxy> asTextureProxyRef(GrRecordingContext*, const GrSamplerState&, SkScalar scaleAdjust[2]) const override; sk_sp<SkCachedData> getPlanes(SkYUVASizeInfo*, SkYUVAIndex[4], SkYUVColorSpace*, const void* planes[4]) override; #endif sk_sp<SkData> onRefEncoded() const override; sk_sp<SkImage> onMakeSubset(GrRecordingContext*, const SkIRect&) const override; bool getROPixels(SkBitmap*, CachingHint) const override; bool onIsLazyGenerated() const override { return true; } sk_sp<SkImage> onMakeColorTypeAndColorSpace(GrRecordingContext*, SkColorType, sk_sp<SkColorSpace>) const override; bool onIsValid(GrContext*) const override; #if SK_SUPPORT_GPU // Returns the texture proxy. If we're going to generate and cache the texture, we should use // the passed in key (if the key is valid). If genType is AllowedTexGenType::kCheap and the // texture is not trivial to construct, returns nullptr. sk_sp<GrTextureProxy> lockTextureProxy(GrRecordingContext*, const GrUniqueKey& key, SkImage::CachingHint, bool willBeMipped, GrTextureMaker::AllowedTexGenType genType) const; void makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) const; #endif private: class ScopedGenerator; sk_sp<SharedGenerator> fSharedGenerator; // Note that fInfo is not necessarily the info from the generator. It may be cropped by // onMakeSubset and its color type/space may be changed by onMakeColorTypeAndColorSpace. const SkImageInfo fInfo; const SkIPoint fOrigin; uint32_t fUniqueID; // Repeated calls to onMakeColorTypeAndColorSpace will result in a proliferation of unique IDs // and SkImage_Lazy instances. Cache the result of the last successful call. mutable SkMutex fOnMakeColorTypeAndSpaceMutex; mutable sk_sp<SkImage> fOnMakeColorTypeAndSpaceResult; #if SK_SUPPORT_GPU // When the SkImage_Lazy goes away, we will iterate over all the unique keys we've used and // send messages to the GrContexts to say the unique keys are no longer valid. The GrContexts // can then release the resources, conntected with the those unique keys, from their caches. mutable SkTDArray<GrUniqueKeyInvalidatedMessage*> fUniqueKeyInvalidatedMessages; #endif typedef SkImage_Base INHERITED; }; #endif