/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrMtlUtil.h" #include "GrTypesPriv.h" #include "GrSurface.h" #include "mtl/GrMtlGpu.h" #include "mtl/GrMtlTexture.h" #include "mtl/GrMtlRenderTarget.h" #include "SkSLCompiler.h" #import <Metal/Metal.h> #define PRINT_MSL 0 // print out the MSL code generated bool GrPixelConfigToMTLFormat(GrPixelConfig config, MTLPixelFormat* format) { MTLPixelFormat dontCare; if (!format) { format = &dontCare; } switch (config) { case kUnknown_GrPixelConfig: return false; case kRGBA_8888_GrPixelConfig: *format = MTLPixelFormatRGBA8Unorm; return true; case kRGB_888_GrPixelConfig: // TODO: MTLPixelFormatRGB8Unorm return false; case kRGB_888X_GrPixelConfig: *format = MTLPixelFormatRGBA8Unorm; return true; case kRG_88_GrPixelConfig: // TODO: MTLPixelFormatRG8Unorm return false; case kBGRA_8888_GrPixelConfig: *format = MTLPixelFormatBGRA8Unorm; return true; case kSRGBA_8888_GrPixelConfig: *format = MTLPixelFormatRGBA8Unorm_sRGB; return true; case kSBGRA_8888_GrPixelConfig: *format = MTLPixelFormatBGRA8Unorm_sRGB; return true; case kRGBA_1010102_GrPixelConfig: *format = MTLPixelFormatRGB10A2Unorm; return true; case kRGB_565_GrPixelConfig: #ifdef SK_BUILD_FOR_IOS *format = MTLPixelFormatB5G6R5Unorm; return true; #else return false; #endif case kRGBA_4444_GrPixelConfig: #ifdef SK_BUILD_FOR_IOS *format = MTLPixelFormatABGR4Unorm; return true; #else return false; #endif case kAlpha_8_GrPixelConfig: // fall through case kAlpha_8_as_Red_GrPixelConfig: *format = MTLPixelFormatR8Unorm; return true; case kAlpha_8_as_Alpha_GrPixelConfig: return false; case kGray_8_GrPixelConfig: // fall through case kGray_8_as_Red_GrPixelConfig: *format = MTLPixelFormatR8Unorm; return true; case kGray_8_as_Lum_GrPixelConfig: return false; case kRGBA_float_GrPixelConfig: *format = MTLPixelFormatRGBA32Float; return true; case kRG_float_GrPixelConfig: *format = MTLPixelFormatRG32Float; return true; case kRGBA_half_GrPixelConfig: *format = MTLPixelFormatRGBA16Float; return true; case kRGBA_half_Clamped_GrPixelConfig: *format = MTLPixelFormatRGBA16Float; return true; case kAlpha_half_GrPixelConfig: // fall through case kAlpha_half_as_Red_GrPixelConfig: *format = MTLPixelFormatR16Float; return true; case kRGB_ETC1_GrPixelConfig: #ifdef SK_BUILD_FOR_IOS *format = MTLPixelFormatETC2_RGB8; return true; #else return false; #endif } SK_ABORT("Unexpected config"); return false; } id<MTLTexture> GrGetMTLTexture(const void* mtlTexture, GrWrapOwnership wrapOwnership) { if (GrWrapOwnership::kAdopt_GrWrapOwnership == wrapOwnership) { return (__bridge_transfer id<MTLTexture>)mtlTexture; } else { return (__bridge id<MTLTexture>)mtlTexture; } } const void* GrGetPtrFromId(id idObject) { return (__bridge const void*)idObject; } const void* GrReleaseId(id idObject) { return (__bridge_retained const void*)idObject; } MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture) { MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init]; texDesc.textureType = mtlTexture.textureType; texDesc.pixelFormat = mtlTexture.pixelFormat; texDesc.width = mtlTexture.width; texDesc.height = mtlTexture.height; texDesc.depth = mtlTexture.depth; texDesc.mipmapLevelCount = mtlTexture.mipmapLevelCount; texDesc.arrayLength = mtlTexture.arrayLength; texDesc.sampleCount = mtlTexture.sampleCount; texDesc.usage = mtlTexture.usage; return texDesc; } #if PRINT_MSL void print_msl(const char* source) { SkTArray<SkString> lines; SkStrSplit(source, "\n", kStrict_SkStrSplitMode, &lines); for (int i = 0; i < lines.count(); i++) { SkString& line = lines[i]; line.prependf("%4i\t", i + 1); SkDebugf("%s\n", line.c_str()); } } #endif id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu, const char* shaderString, SkSL::Program::Kind kind, const SkSL::Program::Settings& settings, SkSL::Program::Inputs* outInputs) { std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram(kind, SkSL::String(shaderString), settings); if (!program) { SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); SkASSERT(false); } *outInputs = program->fInputs; SkSL::String code; if (!gpu->shaderCompiler()->toMetal(*program, &code)) { SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); SkASSERT(false); return nil; } NSString* mtlCode = [[NSString alloc] initWithCString: code.c_str() encoding: NSASCIIStringEncoding]; #if PRINT_MSL print_msl([mtlCode cStringUsingEncoding: NSASCIIStringEncoding]); #endif MTLCompileOptions* defaultOptions = [[MTLCompileOptions alloc] init]; NSError* error = nil; id<MTLLibrary> compiledLibrary = [gpu->device() newLibraryWithSource: mtlCode options: defaultOptions error: &error]; if (error) { SkDebugf("Error compiling MSL shader: %s\n", [[error localizedDescription] cStringUsingEncoding: NSASCIIStringEncoding]); return nil; } return compiledLibrary; } id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface, bool doResolve) { id<MTLTexture> mtlTexture = nil; GrMtlRenderTarget* renderTarget = static_cast<GrMtlRenderTarget*>(surface->asRenderTarget()); GrMtlTexture* texture; if (renderTarget) { if (doResolve) { // TODO: do resolve and set mtlTexture to resolved texture. As of now, we shouldn't // have any multisampled render targets. SkASSERT(false); } else { mtlTexture = renderTarget->mtlRenderTexture(); } } else { texture = static_cast<GrMtlTexture*>(surface->asTexture()); if (texture) { mtlTexture = texture->mtlTexture(); } } return mtlTexture; } ////////////////////////////////////////////////////////////////////////////// // CPP Utils GrMTLPixelFormat GrGetMTLPixelFormatFromMtlTextureInfo(const GrMtlTextureInfo& info) { id<MTLTexture> mtlTexture = GrGetMTLTexture(info.fTexture, GrWrapOwnership::kBorrow_GrWrapOwnership); return static_cast<GrMTLPixelFormat>(mtlTexture.pixelFormat); }