/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrRadialGradientLayout.fp; do not modify. **************************************************************************************************/ #include "GrRadialGradientLayout.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLRadialGradientLayout : public GrGLSLFragmentProcessor { public: GrGLSLRadialGradientLayout() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrRadialGradientLayout& _outer = args.fFp.cast<GrRadialGradientLayout>(); (void)_outer; auto gradientMatrix = _outer.gradientMatrix(); (void)gradientMatrix; SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf("half t = half(length(%s));\n%s = half4(t, 1.0, 0.0, 0.0);\n", sk_TransformedCoords2D_0.c_str(), args.fOutputColor); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {} }; GrGLSLFragmentProcessor* GrRadialGradientLayout::onCreateGLSLInstance() const { return new GrGLSLRadialGradientLayout(); } void GrRadialGradientLayout::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {} bool GrRadialGradientLayout::onIsEqual(const GrFragmentProcessor& other) const { const GrRadialGradientLayout& that = other.cast<GrRadialGradientLayout>(); (void)that; if (fGradientMatrix != that.fGradientMatrix) return false; return true; } GrRadialGradientLayout::GrRadialGradientLayout(const GrRadialGradientLayout& src) : INHERITED(kGrRadialGradientLayout_ClassID, src.optimizationFlags()) , fGradientMatrix(src.fGradientMatrix) , fCoordTransform0(src.fCoordTransform0) { this->addCoordTransform(&fCoordTransform0); } std::unique_ptr<GrFragmentProcessor> GrRadialGradientLayout::clone() const { return std::unique_ptr<GrFragmentProcessor>(new GrRadialGradientLayout(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRadialGradientLayout); #if GR_TEST_UTILS std::unique_ptr<GrFragmentProcessor> GrRadialGradientLayout::TestCreate(GrProcessorTestData* d) { SkScalar scale = GrGradientShader::RandomParams::kGradientScale; sk_sp<SkShader> shader; do { GrGradientShader::RandomParams params(d->fRandom); SkPoint center = {d->fRandom->nextRangeScalar(0.0f, scale), d->fRandom->nextRangeScalar(0.0f, scale)}; SkScalar radius = d->fRandom->nextRangeScalar(0.0f, scale); shader = params.fUseColors4f ? SkGradientShader::MakeRadial(center, radius, params.fColors4f, params.fColorSpace, params.fStops, params.fColorCount, params.fTileMode) : SkGradientShader::MakeRadial(center, radius, params.fColors, params.fStops, params.fColorCount, params.fTileMode); } while (!shader); GrTest::TestAsFPArgs asFPArgs(d); std::unique_ptr<GrFragmentProcessor> fp = as_SB(shader)->asFragmentProcessor(asFPArgs.args()); GrAlwaysAssert(fp); return fp; } #endif std::unique_ptr<GrFragmentProcessor> GrRadialGradientLayout::Make(const SkRadialGradient& grad, const GrFPArgs& args) { SkMatrix matrix; if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { return nullptr; } matrix.postConcat(grad.getGradientMatrix()); return std::unique_ptr<GrFragmentProcessor>(new GrRadialGradientLayout(matrix)); }