/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "glsl/GrGLSLXferProcessor.h" #include "GrShaderCaps.h" #include "GrTexture.h" #include "GrXferProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" // This is only called for cases where we are doing LCD coverage and not using in shader blending. // For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha // coverage since src alpha will always be greater than or equal to dst alpha. static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder, const char* srcCoverage, const GrXferProcessor& proc) { if (srcCoverage && proc.isLCD()) { fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);", srcCoverage, srcCoverage, srcCoverage, srcCoverage); } } void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { if (!args.fXP.willReadDstColor()) { adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP); this->emitOutputsForBlendState(args); return; } GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; const char* dstColor = fragBuilder->dstColor(); bool needsLocalOutColor = false; if (args.fDstTextureSamplerHandle.isValid()) { bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; if (args.fInputCoverage) { // We don't think any shaders actually output negative coverage, but just as a safety // check for floating point precision errors we compare with <= here. We just check the // rgb values of the coverage since the alpha may not have been set when using lcd. If // we are using single channel coverage alpha will equal to rgb anyways. // // The discard here also helps for batching text draws together which need to read from // a dst copy for blends. Though this only helps the case where the outer bounding boxes // of each letter overlap and not two actually parts of the text. fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {" " discard;" "}", args.fInputCoverage); } const char* dstTopLeftName; const char* dstCoordScaleName; fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "DstTextureUpperLeft", &dstTopLeftName); fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "DstTextureCoordScale", &dstCoordScaleName); fragBuilder->codeAppend("// Read color from copy of the destination.\n"); fragBuilder->codeAppendf("half2 _dstTexCoord = (half2(sk_FragCoord.xy) - %s) * %s;", dstTopLeftName, dstCoordScaleName); if (flipY) { fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); } fragBuilder->codeAppendf("half4 %s = ", dstColor); fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord", kHalf2_GrSLType); fragBuilder->codeAppend(";"); } else { needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch(); } const char* outColor = "_localColorOut"; if (!needsLocalOutColor) { outColor = args.fOutputPrimary; } else { fragBuilder->codeAppendf("half4 %s;", outColor); } this->emitBlendCodeForDstRead(fragBuilder, uniformHandler, args.fInputColor, args.fInputCoverage, dstColor, outColor, args.fOutputSecondary, args.fXP); if (needsLocalOutColor) { fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); } } void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp, const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { if (dstTexture) { if (fDstTopLeftUni.isValid()) { pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX), static_cast<float>(dstTextureOffset.fY)); pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); } else { SkASSERT(!fDstScaleUni.isValid()); } } else { SkASSERT(!fDstTopLeftUni.isValid()); SkASSERT(!fDstScaleUni.isValid()); } this->onSetData(pdm, xp); } void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor& proc) { if (proc.dstReadUsesMixedSamples()) { if (srcCoverage) { // TODO: Once we are no longer using legacy mesh ops, it will not be possible to even // create a mixed sample with lcd so we can uncomment the below assert. In practice // today this never happens except for GLPrograms test which can make one. skia:6661 // SkASSERT(!proc.isLCD()); fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage); } else { fragBuilder->codeAppendf("%s = half4(1.0);", outColorSecondary); } } else if (srcCoverage) { if (proc.isLCD()) { fragBuilder->codeAppendf("half lerpRed = mix(%s.a, %s.a, %s.r);", dstColor, outColor, srcCoverage); fragBuilder->codeAppendf("half lerpBlue = mix(%s.a, %s.a, %s.g);", dstColor, outColor, srcCoverage); fragBuilder->codeAppendf("half lerpGreen = mix(%s.a, %s.a, %s.b);", dstColor, outColor, srcCoverage); } fragBuilder->codeAppendf("%s = %s * %s + (half4(1.0) - %s) * %s;", outColor, srcCoverage, outColor, srcCoverage, dstColor); if (proc.isLCD()) { fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor); } } }