/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrCircleBlurFragmentProcessor.fp; do not modify. **************************************************************************************************/ #ifndef GrCircleBlurFragmentProcessor_DEFINED #define GrCircleBlurFragmentProcessor_DEFINED #include "SkTypes.h" #include "GrFragmentProcessor.h" #include "GrCoordTransform.h" class GrCircleBlurFragmentProcessor : public GrFragmentProcessor { public: const SkRect& circleRect() const { return fCircleRect; } float textureRadius() const { return fTextureRadius; } float solidRadius() const { return fSolidRadius; } static std::unique_ptr<GrFragmentProcessor> Make(GrProxyProvider*, const SkRect& circle, float sigma); GrCircleBlurFragmentProcessor(const GrCircleBlurFragmentProcessor& src); std::unique_ptr<GrFragmentProcessor> clone() const override; const char* name() const override { return "CircleBlurFragmentProcessor"; } private: GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, sk_sp<GrTextureProxy> blurProfileSampler) : INHERITED(kGrCircleBlurFragmentProcessor_ClassID, (OptimizationFlags)kCompatibleWithCoverageAsAlpha_OptimizationFlag) , fCircleRect(circleRect) , fTextureRadius(textureRadius) , fSolidRadius(solidRadius) , fBlurProfileSampler(std::move(blurProfileSampler)) { this->setTextureSamplerCnt(1); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; const TextureSampler& onTextureSampler(int) const override; GR_DECLARE_FRAGMENT_PROCESSOR_TEST SkRect fCircleRect; float fTextureRadius; float fSolidRadius; TextureSampler fBlurProfileSampler; typedef GrFragmentProcessor INHERITED; }; #endif