/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBicubicTextureEffect_DEFINED #define GrBicubicTextureEffect_DEFINED #include "GrTextureDomain.h" #include "glsl/GrGLSLFragmentProcessor.h" class GrInvariantOutput; class GrBicubicEffect : public GrFragmentProcessor { public: enum { kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of // surrounding texels are needed by the kernel in x and y. }; const char* name() const override { return "Bicubic"; } std::unique_ptr<GrFragmentProcessor> clone() const override { return std::unique_ptr<GrFragmentProcessor>(new GrBicubicEffect(*this)); } const GrTextureDomain& domain() const { return fDomain; } /** * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. */ static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix, const GrSamplerState::WrapMode wrapModes[2]) { // Ignore the domain on x and y, since this factory relies solely on the wrap mode of the // sampler to constrain texture coordinates return Make(std::move(proxy), matrix, wrapModes, GrTextureDomain::kIgnore_Mode, GrTextureDomain::kIgnore_Mode); } /** * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. This * supports providing modes for the texture domain explicitly, in the event that it should * override the behavior of the sampler's tile mode (e.g. clamp to border unsupported). */ static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix, const GrSamplerState::WrapMode wrapModes[2], GrTextureDomain::Mode modeX, GrTextureDomain::Mode modeY, const SkRect* domain = nullptr) { SkRect resolvedDomain = domain ? *domain : GrTextureDomain::MakeTexelDomain( SkIRect::MakeWH(proxy->width(), proxy->height()), modeX, modeY); return std::unique_ptr<GrFragmentProcessor>(new GrBicubicEffect( std::move(proxy), matrix, resolvedDomain, wrapModes, modeX, modeY)); } /** * Create a Mitchell filter effect with a texture matrix and a domain. */ static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix, const SkRect& domain) { static const GrSamplerState::WrapMode kClampClamp[] = { GrSamplerState::WrapMode::kClamp, GrSamplerState::WrapMode::kClamp}; return Make(std::move(proxy), matrix, kClampClamp, GrTextureDomain::kClamp_Mode, GrTextureDomain::kClamp_Mode, &domain); } /** * Determines whether the bicubic effect should be used based on the transformation from the * local coords to the device. Returns true if the bicubic effect should be used. filterMode * is set to appropriate filtering mode to use regardless of the return result (e.g. when this * returns false it may indicate that the best fallback is to use kMipMap, kBilerp, or * kNearest). */ static bool ShouldUseBicubic(const SkMatrix& localCoordsToDevice, GrSamplerState::Filter* filterMode); private: GrBicubicEffect(sk_sp<GrTextureProxy>, const SkMatrix& matrix, const SkRect& domain, const GrSamplerState::WrapMode wrapModes[2], GrTextureDomain::Mode modeX, GrTextureDomain::Mode modeY); explicit GrBicubicEffect(const GrBicubicEffect&); GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } GrCoordTransform fCoordTransform; GrTextureDomain fDomain; TextureSampler fTextureSampler; GR_DECLARE_FRAGMENT_PROCESSOR_TEST typedef GrFragmentProcessor INHERITED; }; #endif