/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSwizzle_DEFINED #define GrSwizzle_DEFINED #include "GrColor.h" #include "SkColorData.h" /** Represents a rgba swizzle. It can be converted either into a string or a eight bit int. Currently there is no way to specify an arbitrary swizzle, just some static swizzles and an assignment operator. That could be relaxed. */ class GrSwizzle { public: constexpr GrSwizzle() : GrSwizzle("rgba") {} constexpr GrSwizzle(const GrSwizzle& that) : fSwiz{that.fSwiz[0], that.fSwiz[1], that.fSwiz[2], that.fSwiz[3], '\0'} , fKey(that.fKey) {} constexpr GrSwizzle& operator=(const GrSwizzle& that) { fSwiz[0] = that.fSwiz[0]; fSwiz[1] = that.fSwiz[1]; fSwiz[2] = that.fSwiz[2]; fSwiz[3] = that.fSwiz[3]; SkASSERT(fSwiz[4] == '\0'); fKey = that.fKey; return *this; } /** Recreates a GrSwizzle from the output of asKey() */ constexpr void setFromKey(uint16_t key) { fKey = key; for (int i = 0; i < 4; ++i) { fSwiz[i] = IToC(key & 15); key >>= 4; } SkASSERT(fSwiz[4] == 0); } constexpr bool operator==(const GrSwizzle& that) const { return fKey == that.fKey; } constexpr bool operator!=(const GrSwizzle& that) const { return !(*this == that); } /** Compact representation of the swizzle suitable for a key. */ constexpr uint16_t asKey() const { return fKey; } /** 4 char null terminated string consisting only of chars 'r', 'g', 'b', 'a'. */ const char* c_str() const { return fSwiz; } char operator[](int i) const { SkASSERT(i >= 0 && i < 4); return fSwiz[i]; } // The normal component swizzles map to key values 0-3. We set the key for constant 1 to the // next int. static const int k1KeyValue = 4; static float component_idx_to_float(const SkPMColor4f& color, int idx) { if (idx <= 3) { return color[idx]; } if (idx == k1KeyValue) { return 1.0f; } SK_ABORT("Unexpected swizzle component indx"); return -1.0f; } /** Applies this swizzle to the input color and returns the swizzled color. */ SkPMColor4f applyTo(const SkPMColor4f& color) const { int idx; uint32_t key = fKey; // Index of the input color that should be mapped to output r. idx = (key & 15); float outR = component_idx_to_float(color, idx); key >>= 4; idx = (key & 15); float outG = component_idx_to_float(color, idx); key >>= 4; idx = (key & 15); float outB = component_idx_to_float(color, idx); key >>= 4; idx = (key & 15); float outA = component_idx_to_float(color, idx); return { outR, outG, outB, outA }; } static constexpr GrSwizzle RGBA() { return GrSwizzle("rgba"); } static constexpr GrSwizzle AAAA() { return GrSwizzle("aaaa"); } static constexpr GrSwizzle RRRR() { return GrSwizzle("rrrr"); } static constexpr GrSwizzle RRRA() { return GrSwizzle("rrra"); } static constexpr GrSwizzle BGRA() { return GrSwizzle("bgra"); } static constexpr GrSwizzle RGRG() { return GrSwizzle("rgrg"); } static constexpr GrSwizzle RGB1() { return GrSwizzle("rgb1"); } private: char fSwiz[5]; uint16_t fKey; static constexpr int CToI(char c) { switch (c) { case 'r': return (GrColor_SHIFT_R / 8); case 'g': return (GrColor_SHIFT_G / 8); case 'b': return (GrColor_SHIFT_B / 8); case 'a': return (GrColor_SHIFT_A / 8); case '1': return k1KeyValue; default: return -1; } } static constexpr char IToC(int idx) { switch (8 * idx) { case GrColor_SHIFT_R : return 'r'; case GrColor_SHIFT_G : return 'g'; case GrColor_SHIFT_B : return 'b'; case GrColor_SHIFT_A : return 'a'; case (k1KeyValue * 8) : return '1'; default: return -1; } } constexpr GrSwizzle(const char c[4]) : fSwiz{c[0], c[1], c[2], c[3], '\0'} , fKey((CToI(c[0]) << 0) | (CToI(c[1]) << 4) | (CToI(c[2]) << 8) | (CToI(c[3]) << 12)) {} }; #endif