/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceProvider_DEFINED #define GrResourceProvider_DEFINED #include "GrContextOptions.h" #include "GrGpuBuffer.h" #include "GrResourceCache.h" #include "SkImageInfoPriv.h" #include "SkScalerContext.h" class GrBackendRenderTarget; class GrBackendSemaphore; class GrBackendTexture; class GrGpu; class GrPath; class GrRenderTarget; class GrResourceProviderPriv; class GrSemaphore; class GrSingleOwner; class GrStencilAttachment; class GrTexture; struct GrVkDrawableInfo; class GrStyle; class SkDescriptor; class SkPath; class SkTypeface; /** * A factory for arbitrary resource types. This class is intended for use within the Gr code base. * * Some members force callers to make a flags (pendingIO) decision. This can be relaxed once * https://bug.skia.org/4156 is fixed. */ class GrResourceProvider { public: /** These flags govern which scratch resources we are allowed to return */ enum class Flags { kNone = 0x0, /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be * set when accessing resources during a GrOpList flush. This includes the execution of * GrOp objects. The reason is that these memory operations are done immediately and * will occur out of order WRT the operations being flushed. * Make this automatic: https://bug.skia.org/4156 */ kNoPendingIO = 0x1, }; GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*, bool explicitlyAllocateGPUResources); /** * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller * must be sure that if a resource of exists in the cache with the given unique key then it is * of type T. */ template <typename T = GrGpuResource> typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type findByUniqueKey(const GrUniqueKey& key) { return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release())); } /////////////////////////////////////////////////////////////////////////// // Textures /** * Finds a texture that approximately matches the descriptor. Will be at least as large in width * and height as desc specifies. If desc specifies that the texture should be a render target * then result will be a render target. Format and sample count will always match the request. * The contents of the texture are undefined. */ sk_sp<GrTexture> createApproxTexture(const GrSurfaceDesc&, Flags); /** Create an exact fit texture with no initial data to upload. */ sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, Flags = Flags::kNone); sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, const GrMipLevel texels[], int mipLevelCount); // Create a potentially loose fit texture with the provided data sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, SkBackingFit, const GrMipLevel&, Flags); /////////////////////////////////////////////////////////////////////////// // Wrapped Backend Surfaces /** * Wraps an existing texture with a GrTexture object. * * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels). * * OpenGL: if the object is a texture Gr may change its GL texture params * when it is drawn. * * @return GrTexture object or NULL on failure. */ sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, GrWrapOwnership, GrWrapCacheable, GrIOType); /** * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API * uses separate MSAA render buffers then a MSAA render buffer is created that resolves * to the texture. */ sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex, int sampleCnt, GrWrapOwnership, GrWrapCacheable); /** * Wraps an existing render target with a GrRenderTarget object. It is * similar to wrapBackendTexture but can be used to draw into surfaces * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that * the client will resolve to a texture). Currently wrapped render targets * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics. * * @return GrRenderTarget object or NULL on failure. */ sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, const GrVkDrawableInfo&); static const uint32_t kMinScratchTextureSize; /** * Either finds and refs, or creates a static buffer with the given parameters and contents. * * @param intendedType hint to the graphics subsystem about what the buffer will be used for. * @param size minimum size of buffer to return. * @param data optional data with which to initialize the buffer. * @param key Key to be assigned to the buffer. * * @return The buffer if successful, otherwise nullptr. */ sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, const void* data, const GrUniqueKey& key); /** * Either finds and refs, or creates an index buffer with a repeating pattern for drawing * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on * the returned GrBuffer. * * @param pattern the pattern of indices to repeat * @param patternSize size in bytes of the pattern * @param reps number of times to repeat the pattern * @param vertCount number of vertices the pattern references * @param key Key to be assigned to the index buffer. * * @return The index buffer if successful, otherwise nullptr. */ sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey& key) { if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) { return buffer; } return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key); } /** * Returns an index buffer that can be used to render quads. * Six indices per quad: 0, 1, 2, 2, 1, 3, etc. * The max number of quads is the buffer's index capacity divided by 6. * Draw with GrPrimitiveType::kTriangles * @ return the quad index buffer */ sk_sp<const GrGpuBuffer> refQuadIndexBuffer() { if (!fQuadIndexBuffer) { fQuadIndexBuffer = this->createQuadIndexBuffer(); } return fQuadIndexBuffer; } static int QuadCountOfQuadBuffer(); /** * Factories for GrPath objects. It's an error to call these if path rendering * is not supported. */ sk_sp<GrPath> createPath(const SkPath&, const GrStyle&); /** * Returns a buffer. * * @param size minimum size of buffer to return. * @param intendedType hint to the graphics subsystem about what the buffer will be used for. * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. * @param flags see Flags enum. * @param data optional data with which to initialize the buffer. * * @return the buffer if successful, otherwise nullptr. */ sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern, const void* data = nullptr); /** * If passed in render target already has a stencil buffer, return true. Otherwise attempt to * attach one and return true on success. */ bool attachStencilAttachment(GrRenderTarget* rt); /** * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided * texture has a format that cannot be textured from by Skia, but we want to raster to it. * * The texture is wrapped as borrowed. The texture object will not be freed once the * render target is destroyed. * * @return GrRenderTarget object or NULL on failure. */ sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&, int sampleCnt); /** * Assigns a unique key to a resource. If the key is associated with another resource that * association is removed and replaced by this resource. */ void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true); enum class SemaphoreWrapType { kWillSignal, kWillWait, }; sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&, SemaphoreWrapType wrapType, GrWrapOwnership = kBorrow_GrWrapOwnership); void abandon() { fCache = nullptr; fGpu = nullptr; } uint32_t contextUniqueID() const { return fCache->contextUniqueID(); } const GrCaps* caps() const { return fCaps.get(); } bool overBudget() const { return fCache->overBudget(); } inline GrResourceProviderPriv priv(); inline const GrResourceProviderPriv priv() const; bool explicitlyAllocateGPUResources() const { return fExplicitlyAllocateGPUResources; } bool testingOnly_setExplicitlyAllocateGPUResources(bool newValue); private: sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&); // Attempts to find a resource in the cache that exactly matches the GrSurfaceDesc. Failing that // it returns null. If non-null, the resulting texture is always budgeted. sk_sp<GrTexture> refScratchTexture(const GrSurfaceDesc&, Flags); /* * Try to find an existing scratch texture that exactly matches 'desc'. If successful * update the budgeting accordingly. */ sk_sp<GrTexture> getExactScratch(const GrSurfaceDesc&, SkBudgeted, Flags); GrResourceCache* cache() { return fCache; } const GrResourceCache* cache() const { return fCache; } friend class GrResourceProviderPriv; // Method made available via GrResourceProviderPriv GrGpu* gpu() { return fGpu; } const GrGpu* gpu() const { return fGpu; } bool isAbandoned() const { SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); return !SkToBool(fCache); } sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey* key); sk_sp<const GrGpuBuffer> createQuadIndexBuffer(); GrResourceCache* fCache; GrGpu* fGpu; sk_sp<const GrCaps> fCaps; sk_sp<const GrGpuBuffer> fQuadIndexBuffer; bool fExplicitlyAllocateGPUResources; // In debug builds we guard against improper thread handling SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) }; GR_MAKE_BITFIELD_CLASS_OPS(GrResourceProvider::Flags); #endif